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==Objective==
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Be the first person to play your last tile.
==Game Components==
* 75 Chromino tiles, all unique, using combinations of 5 colors;
** 🟥 🟨 🟩 🟦 🟪
* 5 Chameleon Chromino tiles, combining 2 different colors and a central square with a ★ symbol;
* 1 bag containing all the Chromino tiles and used to draw from;


==Set up==
==Principle and aim of the game==
Choose any one chameleon tile and place it in the middle of the players. Put the rest of the tiles in the bag. Give each person an easel to stand their tiles on. Each person will choose 8 tiles randomly from the bag, without looking, and place them on their easel so they are facing them and no one else can she them.
The principle of the game is to play your Chromino tiles next to each other with at least two contacts between identically colored squares.


==Play==
Note if there are additional contacts made, those extra contacts *cannot* be of different colours. That is, each contact must be a pairing of colours.
Players take turns placing one tile on the table. The tile must color match a tile that has already been played in two places. The players turn is over and the next player plays. If the player does not have a matching tile, they will pick one tile from the bag. If they can play it, they may choose to do so, or place it in their hand and pass to the next person plays. Keep playing until someone has only one tile left. That person will place that tile face-up in front of them so that everyone can see it. After someone places their last tile, the other players continue to play so that everyone has a chance to play once. If another player manages to play their last tile during this turn, they will win also.


==Scoring==
As well as the 75 basic tiles, there are also 5 '''Chameleon''' Chromino tiles. Their central square with ★ symbol is surrounded by 2 normal colored squares.
After a player has played their last tile, they are declared the winner and '''awarded 10 points'''.
The central square of a Chameleon Chromino can be placed in contact with any other color. This means it can therefore be in contact with one color on one side and a different color on the other!
Other players count their remaining tiles, and '''deduct -10 points per tile''' left in their hand.
 
Each player attempts to be the first to play all the Chromino tiles dealt at the beginning or drawn during the game.
 
The winner is the first player to play all their Chromino tiles.
 
==Setting up the game==
# Before the game begins, the players should look for a Chameleon Chromino tile. This first tile should be placed color-side-up in the center of the table. This Chromino tile will be the base around which the game will be built.
# All the remaining Chromino tiles are placed in the bag.
# Next, each player in turn draws eight tiles from the bag at random and places them on the table in front of him without showing them to the other players.
</br>
<div style='color: purple; text-align: center;'>'''The game can then begin.'''</div>
 
==Playing the game ==
The first player is randomly picked and the game is then played in sequence, one player after the other.
 
'''When it is a player’s turn to play, two situations can occur:'''
 
# The player has a Chromino tile they can place on the table according to the minimum two contacts rule. They play their Chromino, and the turn passes to the next player.
# The player cannot place any of their Chromino tiles: they must draw another Chromino randomly from the bag (if there are any left).
#* If they can, the player may place the drawn Chromino tile. The turn passes on to the next player.
#* If they can’t place the Chromino tile, the player must keep it and pass their turn. The turn passes on to the next player.
 
''It should be mentioned that the more the game spreads, the more possibilities you will have for fulfilling the two contact rule. It is, in fact, often possible to be able to make 3, 4, 5 or even 6 contacts when placing a single Chromino tile.''
 
[[file:Chromino_how_to.png|400px|centre|Chromino color matches]]
 
==Ending the game==
As soon as a player is left with only one remaining Chromino, they should place it color side up in front of him, so it is visible to all.
 
'''A player cannot play a Chameleon Chromino as their last tile'''. If the last tile they have left is a Chameleon Chromino they will have to draw a new tile.
 
The first player to place their last Chromino tile wins the game. However, the other players should continue to play until the end of the current turn, and if any other players managed to place their last Chromino during this last turn, they will be declared joint winners.
 
==Game Options==
=== Player Assistance ===
==== Beginner ====
==== Intermediate ====
==== None ====
 
==Alternative Rulesets==
===Junior Play===
If you are playing Chromino with young children, you can teach them to play by playing the game like regular Dominoes, by only making a single contact of identical color between the ends of the tiles.
 
By placing the Chameleon Chromino tiles perpendicularly (like doubles in the gameof Dominoes), the game will be able to spread in several directions, as this is one of the specificities of Chromino.
 
===Expert Play===
It is possible, and even recommended for regular players, to play Chromino by giving a score to each tile placement, depending on the complexity of the tile itself and the position it is finally placed in.
# Each Chromino is given a value equal to the number of different colors it is made up of (1, 2 or 3 points - Chameleon ★ Chromino tiles being worth 3 points).
# As each Chromino tile is placed, add the value of the Chromino being placed to the value of all the tiles it is placed in contact with.


==Variants==
===Solo===
===Solo===
===Baby===
==Player Preferences ==
===Expert===
=== Colour Palette ===
</div>

Revision as of 19:36, 11 May 2022

Game Components

  • 75 Chromino tiles, all unique, using combinations of 5 colors;
    • 🟥 🟨 🟩 🟦 🟪
  • 5 Chameleon Chromino tiles, combining 2 different colors and a central square with a ★ symbol;
  • 1 bag containing all the Chromino tiles and used to draw from;

Principle and aim of the game

The principle of the game is to play your Chromino tiles next to each other with at least two contacts between identically colored squares.

Note if there are additional contacts made, those extra contacts *cannot* be of different colours. That is, each contact must be a pairing of colours.

As well as the 75 basic tiles, there are also 5 Chameleon Chromino tiles. Their central square with ★ symbol is surrounded by 2 normal colored squares. The central square of a Chameleon Chromino can be placed in contact with any other color. This means it can therefore be in contact with one color on one side and a different color on the other!

Each player attempts to be the first to play all the Chromino tiles dealt at the beginning or drawn during the game.

The winner is the first player to play all their Chromino tiles.

Setting up the game

  1. Before the game begins, the players should look for a Chameleon Chromino tile. This first tile should be placed color-side-up in the center of the table. This Chromino tile will be the base around which the game will be built.
  2. All the remaining Chromino tiles are placed in the bag.
  3. Next, each player in turn draws eight tiles from the bag at random and places them on the table in front of him without showing them to the other players.


The game can then begin.

Playing the game

The first player is randomly picked and the game is then played in sequence, one player after the other.

When it is a player’s turn to play, two situations can occur:

  1. The player has a Chromino tile they can place on the table according to the minimum two contacts rule. They play their Chromino, and the turn passes to the next player.
  2. The player cannot place any of their Chromino tiles: they must draw another Chromino randomly from the bag (if there are any left).
    • If they can, the player may place the drawn Chromino tile. The turn passes on to the next player.
    • If they can’t place the Chromino tile, the player must keep it and pass their turn. The turn passes on to the next player.

It should be mentioned that the more the game spreads, the more possibilities you will have for fulfilling the two contact rule. It is, in fact, often possible to be able to make 3, 4, 5 or even 6 contacts when placing a single Chromino tile.

Chromino color matches

Ending the game

As soon as a player is left with only one remaining Chromino, they should place it color side up in front of him, so it is visible to all.

A player cannot play a Chameleon Chromino as their last tile. If the last tile they have left is a Chameleon Chromino they will have to draw a new tile.

The first player to place their last Chromino tile wins the game. However, the other players should continue to play until the end of the current turn, and if any other players managed to place their last Chromino during this last turn, they will be declared joint winners.

Game Options

Player Assistance

Beginner

Intermediate

None

Alternative Rulesets

Junior Play

If you are playing Chromino with young children, you can teach them to play by playing the game like regular Dominoes, by only making a single contact of identical color between the ends of the tiles.

By placing the Chameleon Chromino tiles perpendicularly (like doubles in the gameof Dominoes), the game will be able to spread in several directions, as this is one of the specificities of Chromino.

Expert Play

It is possible, and even recommended for regular players, to play Chromino by giving a score to each tile placement, depending on the complexity of the tile itself and the position it is finally placed in.

  1. Each Chromino is given a value equal to the number of different colors it is made up of (1, 2 or 3 points - Chameleon ★ Chromino tiles being worth 3 points).
  2. As each Chromino tile is placed, add the value of the Chromino being placed to the value of all the tiles it is placed in contact with.

Solo

Player Preferences

Colour Palette