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Gamehelpcarcassonnehuntersandgatherers

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Aim of the game

Score the most points by fishing, gathering and hunting. You score with meeples during different times during the game, while huts only score at the end of the game. The game ends when all normal tiles are expended and someone is not able to play a normal tile.

Game-play

Draw a single tile, decide where to place it on the board rotating it as needed
  • Consider placing a meeple (fisher, gatherer, and hunter) or a hut (fishing village on streams only) on an available forest, meadow, river or lake created by the above tile and/or
  • Close off a stream or forest to score immediate points (for you and/or others). When closing some forest collect a bonus tile and repeat your turn with placing the bonus tile
You may only gain a single bonus tile per turn

Place a Tile

At the beginning of the game and at the end of your turn draw a tile, if available

At the beginning of your turn place the tile and then decide if you will place a meeple or hut

If you are unable to place the tile, your turn ends


Place a Meeple or Hut

Meeple perform different roles depending on how they are placed on the tile. They are placed standing up when performing fisher and gatherer roles and laying down when acting as hunters. Fishers and gatherers only score during the game while hunters and huts only score at the end of the game You may only place a meeple (or a hut) on an unoccupied area - no other meeple or huts can be in the same connected area

Fisher

  • A fisher is placed on rivers or on sides of a lake. They score once the stream has two lakes on each side of the fisher
  • They score one point for each length of the river and the total fish in the lake(s) between them
  • After scored the fisher returns to the owner's pool

Gatherer

  • A gatherer is placed on any available forest tile
  • The gatherer scores when the forest is closed out on both sides, the player scores two points for each segment of forest his gatherer can reach. If the gatherer connects to a forest tile that has a portion on one side, as well as another side they score for each side of the tile that is reached
  • After scored the gatherer returns to the owner's pool

Hunter - End Game Scoring

Hunters are placed flat on the board (not standing) they collect points at the end of the game so never return to the owner's hand. The formula for scoring is as such

  1. Score one point (1) for each deer in the meadow
  2. Subtract one point (-1) for each tiger in the meadow up to the maximum deer - unless the bonus fire tile is in the same field in which case all tigers are not counted against the hunter(s)
  3. Score two (2) points for each auroch (ancient cows) - these are never reduced by tigers
  4. Score three (3) for each mammoth in the meadow - these are never reduced by tigers

Huts (Fishing Streams) - End Game Scoring

Place a hut in any stream or lake at the end of the game you score one point for each fish in the river system the hut connects to

Closing Forests and Ending Streams with Fishers in it

A fisher or gatherer is scored and picked back up by the player(s) whose color(s) is on the particular stream/lake or forest. In the case of a tie both players get points. In the case of one player having a majority over another only the person with the majority scores

Closing Forests with a Petroglyph / Bonus Turn

Some forests have a petroglyph (look like grey mountains) the player who closes off the forest with at least one meeple in it (may be other players) get to draw a bonus tile from the sixteen (16) available. In addition they get an additional turn to place a tile and place a meeple or hut. If the bonus tiles are all used up no bonus turn is granted.

Bonus Tiles

There are sixteen bonus tiles, typically they will have more animals and more fish while certain ones have additional abilities listed below

Mushrooms (two enhanced forest tiles)
A forest with mushrooms that is closed gives three (3) points for each mushroom tile in it
Logboat (A lake with a person in a kayak)
When you place the logboat, you immediately score two points for each lake in this tile’s river system, including this tile. Huts do not affect the river system.
Hunting Trap (two hunters with trap between them)
You immediately score up to the eight surrounding tiles animals (see Hunter scoring above) - in the same meadow - in addition these animals do not count for end of game scoring
Shaman (person in upper left + river + forest)
You may immediately return one of your meeples to your pool - you will not score for this meeple but can reallocate it
Wildfire (meadow with tiger and flames) - End of game scoring
All tigers are removed from the connected meadow
Pit Trap (black pit with spikes) - End of game scoring
All animals in the surrounding eight tiles score double - tigers still eat deer like normal for hunters
The Raft (three way river with raft in upper right) - End of game scoring
This river system scores an additional point for each lake in the river system

End of Game

Game ends when there are no more standard tiles to be played. At this point any forests or rivers that have meeples on them score nothing Each meadow is scored based on the animals in it for each player's hunter if one player has the majority of hunters only they score in the case of a tie all players score the same points

  1. Score one points (1) for each deer in the meadow
  2. Subtract one points (-1) for each tiger in the meadow up to the maximum deer - unless the bonus fire tile is in the same field in which case all tigers are ignored
  3. Score two (2) points for each auroch (ancient cows) - these are never reduced by tigers
  4. Score three (3) for each mammoth in the meadow - these are never reduced by tigers

Finally each lake is scored based on huts and (who controls them) Each lake is scored based on how many fish are in the river system. If one player has the majority of huts only they score in the case of a tie all players score the same points

  • Score one point for each fish in the lakes of the river system for each player