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[https://www.boardgamegeek.com/boardgame/284229/butterfly Butterfly] is simple tile set collection game by Rio Grande.  You take the hedgehog from tile to tile scoring points for the tiles you collect.
In [https://boardgamegeek.com/boardgame/269789/caravan Caravan] players create a caravan of camels to deliver goods to cities.  


== Gameplay ==
== Gameplay ==
The starting player gets 1 action, the second player 2 actions, third player 3 actions, and every player after 4th has 4 actions per turn.  With their actions a player may do one of the following moves. 
=== Actions ===
For 1 action:
    Place or move a camel to an empty space.
    Pick up a good.
    Move a good.
    Steal a cube from an opponent. You must also pay a thief token to the person who was stolen from. A good that is thieved is placed under the camel and may not
      be thieved until it moved again.
For 2 actions:
    Place a camel in a square that already has a camel.


The player to the left of the starting player places the hedgehog on any tile.
=== Refill ===
Each of the 8 numbered spaces are populated with goods from a goods bag that is made up of 9 of each common good and 3 of each rare good. Goods need to be delivered to their respective cities. Immediately when there are only 4 goods that haven't been picked up a refill is triggered where each space that has a good gets a demand coin and each empty numbered space gets a good.


Players then take turns to move the hedgehog any number of tiles forwards in a straight line, optionally rotating it 90 degrees left or right before doing so. The player then collects the tile where the hedgehog lands. It is possible to skip over empty spaces but not to land on an empty space.
=== End Game ===
 
Once the last refill is done and there are no more cubes in the bag. The next delivery IMMEDIATLY ends the game.   
Some spaces on the board have Butterfly Nets, revealed when tiles are collectedIf the hedgehog moves over an exposed butterfly net, the player may choose to draw and score a random tile from the bag.


=== Scoring ===
=== Scoring ===
[[File:Player-boards-butterfly front v1 Page 1.jpg]]
Each rare good delivered is worth 6 points, Each common good is worth 3 points, Each demand coin is 1 point and there are end game penalties for holding undelivered cubes 0-1 -0pt;  2 cubes=-1pt; 3 cubes=-3pts; 4cubes=-6pts.
 
Ties are broken by the player who delivered the most goods.
*Butterflies score the number of points shown. (There are also colored x2 multipliers which multiply the score in that colour)
*Dragonflies score only the highest dragonfly collected.
*Lightning bugs score only the lowest lightning bug collected.
*Grasshoppers score only the last grasshopper collected, previous tiles are discarded.
*Flowers are each worth the number of collected flowers. (Example: if you have 4 flowers, each flower is worth 4 points = a total of 16 points in flowers.)
*Bees are worth -3 without a Honeycomb to live in, and 0 if the player has a Honeycomb.
*Honeycombs are worth 0 points without a bee, and the shown number with a bee.
*Wasps are worth negative points as shown on each wasp tile.
 
=== End Game ===
The game is over when the hedgehog can no longer be moved. The player with the highest score at that time wins!

Revision as of 04:17, 5 November 2020

In Caravan players create a caravan of camels to deliver goods to cities.

Gameplay

The starting player gets 1 action, the second player 2 actions, third player 3 actions, and every player after 4th has 4 actions per turn. With their actions a player may do one of the following moves.

Actions

For 1 action:

    Place or move a camel to an empty space.
    Pick up a good.
    Move a good.
    Steal a cube from an opponent. You must also pay a thief token to the person who was stolen from. A good that is thieved is placed under the camel and may not 
      be thieved until it moved again.

For 2 actions:

    Place a camel in a square that already has a camel. 

Refill

Each of the 8 numbered spaces are populated with goods from a goods bag that is made up of 9 of each common good and 3 of each rare good. Goods need to be delivered to their respective cities. Immediately when there are only 4 goods that haven't been picked up a refill is triggered where each space that has a good gets a demand coin and each empty numbered space gets a good.

End Game

Once the last refill is done and there are no more cubes in the bag. The next delivery IMMEDIATLY ends the game.

Scoring

Each rare good delivered is worth 6 points, Each common good is worth 3 points, Each demand coin is 1 point and there are end game penalties for holding undelivered cubes 0-1 -0pt; 2 cubes=-1pt; 3 cubes=-3pts; 4cubes=-6pts. Ties are broken by the player who delivered the most goods.