This is a documentation for Board Game Arena: play board games online !

Gamehelpburglebros

From Board Game Arena
Jump to navigation Jump to search

How To Play

Burgle Bros is a cooperative rogue-like puzzle game with tile exploration and problem solving.

Objective

Open all safes and then escape with the loot through the Stairs on the top floor. All members of the heist team need to make it to the roof to win so avoid losing stealth tokens.

Player Turn : Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor.


Actions :

Peek : reveal adjacent room tile

Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)

Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile

Character specific action :

Tool specific action :


Tile Distribution:

1 - Lavatory

2 - Atrium, Foyer, Secret Door, Service Duct, Laboratory

3 - Computer, Deadbolt, Detector, Fingerprint, Keypad, Laser, Motion, Safe, Stairs, Thermo, Walkway

4 - Camera


Events:

Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed

Buddy system - Choose a player and move their piece onto your current tile

Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card

Crash! - If there are no active alarms on your floor, then the guard's new destination will be the current tile you are on

Daydreaming - The guard on your floor has one less movement this turn

Dead drop - Current player passes all tools and loot to the player on their right

Espresso - The guard on your floor has one additional movement this turn

Freight elevator - Fall up one floor

Go with your gut - If you are adjacent to an unrevealed tile, move on to it now, your choice if there is more than one unrevealed tile

Gymnastics - Walkway tiles act as stairs for 1 round for all players

Heads up! - The next player gains an additional action on their turn

Jump the gun - Skip the next player's turn (including the guard movement)

Jury-rig - Gain a tool

Keycode change - Any open keypad tiles are now locked again, roll a 6 to enter and reopen

Lampshade - Gain a stealth token

Lost grip - Fall one floor

Peekhole - You make peek at one adjacent tile, even through a wall or up/down floors (you may choose to ignore this event)

Reboot - Add or remove hack tokens on all computer rooms so that all revealed computer rooms now contain one hack token