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= Disclaimer =
<br>
= Description =


* This rulebook is by no mean official.
Players are hunters trying to gather the largest number of animals. For each specific animal, the player(s) with the most cards of this animal earn as many points as they have cards of that type while the other get nothing for this animal. The game is played in rounds and ends after the deck is empty. During rounds, each player secretly chooses a hunting ground, then spends their boomerangs to determine which player is going to hunt first. <br>
* It's a rough helper to the boardgamearena version of the game.
* It misses pictures and terminology.
* It contains broken english.


= Goal =
= Gameplay =
 
Be the greatest hunter by capturing animals to score the most points.
 
= Components =
 
* 54 cards. Each card features:
** one of the six animals
** two (different) of the five lands
* 60 boomerang tokens
* 25 land token (5 per player, 5 per land type)
 
= Setup =
 
* Shuffle the cards
* Each player receives
** 12 boomerang tokens
** 5 land tokens (one per land type)
* The player living closer from Australia will play first
 
= Game flow =


== Begin of the round ==
== Begin of the round ==


Add cards to ''the river'' until either all land types are featured or the deck runs out.
Animals cards, which feature 1 animal and 2 hunting grounds, are added to ''the river'' until either all land types are featured or the deck runs out. If some animal haven't been hunted at the end of a round, these remain in the river for the next round. If the deck runs out, a last round is played with the cards in the river. <br>


== Hunting ground selection ==
== Hunting ground selection ==


Each player secretly chooses a land token and places it face down in front of him/her.
Each player secretly chooses a land token and places it face down in front of him/her. This allows players to hunt animals whose cards feature this land. <br>


== The hunt ==
== The hunt ==


In turn order, each player can either:
In turn order, each player can either:
* throw a boomerang (aka. bid)
* throw a boomerang and puts one of their boomerang token into the pot <br>
** he/she puts one of his/her boomerang token into the pot
* pass and get all the boomerangs tokens from the pot. They then place their land token face down on top of the stack. <br>
* pass
 
** he/she gets all the boomerang tokens from the pot
The last player to pass will be first to play next round. <br>
** he/she put his/her land token face down on top of ''the stack''
When the second to last player has passed, it’s time to capture the animals. <br>
** he/she is removed from turn order
The first player to pass "creates" ''the stack'' by putting his/her token face down on top of the deck.
The last player to pass will be first to play next round.
When all players have passed, it’s time gather cards (aka. capture animals).


== The capture ==
== The capture ==


Reveal the top land token from ''the stack''; his/her owner
The last player in the hunting phase reveals is land token. They then adds to their tableau all the cards from ''the river'' featuring the land indicated by the token. <br>
* adds to his/her tableau all the cards from ''the river'' featuring the land indicated by the token
Then, the owner of the land token at the top of the stack (the second to last in the hunting phase) reveals their token and takes the corresponding cards from the river. <br>
* gets the token back (so that he/she can use it again during further rounds)
Repeat until the stack is empty. <br>
Repeat until ''the stack'' is empty.
It is possible that players at the bottom of the stack get no card at all. <br>
 
If the deck is empty, the game is over; proceed to scoring. Otherwise start a new round. <br>
If the deck is empty, the game is over; proceed to scoring. Otherwise start a new round.


= Scoring =
= Scoring =


At the end of the game, each player has a tableau of cards, and some remaining boomerangs.
The game ends when there is no deck to build a river at the start of a round. <br>
 
== Majorities ==
 
If a player has the most cards featuring a given animal, he/she scores the number of cards he/she has featuring that animal. If multiple players tied, they both score.
 
== Remaining boomerangs ==
 
Each player scores one point foreach group of 6 boomerangs he/she still holds.
 
== Tie breakers ==
 
* The player with the most points wins.
* The player with most boomerangs wins ties.
* If multiple players are tied for most points and boomerangs, they share victory.
 
== Example ==
 
Assuming following final state:
 
Alice
* cards :  3 Armadillos, 3 Birds, 1 Fish, 3 Kangaroos, 5 Lizards, 2 Turtles
* boomerangs : 11
Bob
* cards : 2 Armadillos, 2 Birds, 1 Fish, 3 Kangaroos, 4 Lizards, 2 Turtles
* boomerangs : 20
Grace
* cards : 4 Armadillos, 3 Birds, 7 Fishes, 3 Kangaroos, 0 Lizards, 3 Turtles
* boomerangs : 5


Alice would score:
If a player has the most cards featuring a given animal, they score the number of cards they have featuring that animal. If multiple players tied, they both score. <br>
* 0 point for Armadillos
* 3 points for Birds (tied with Grace)
* 0 point for Fish
* 3 point for Kangaroo (tied with Bob and Grace)
* 5 points for Lizards
* 0 point for Turtles
* 1 point for boomerangs
For a total of 12 points.


Bob would score:
Each player scores one point for each group of 6 boomerangs they still hold. <br>
* 0 point for Armadillos
* 0 point for Birds
* 0 point for Fishes
* 3 points for Kangaroos (tied with Alice and Grace)
* 0 point for Lizards
* 0 point for Turtles
* 3 points for boomerangs
For a total of 6 points.


Grace would score:
The player with most boomerangs wins ties.
* 4 points for Armadillos
* 3 points for Birds (tied with Alice)
* 7 points for Fishes
* 3 point for Kangaroos (tied with Alice and Bob)
* 0 point for Lizards
* 3 points for Turtles
* 0 point for boomerangs
For a total of 20 points.

Revision as of 14:09, 20 January 2022


Description

Players are hunters trying to gather the largest number of animals. For each specific animal, the player(s) with the most cards of this animal earn as many points as they have cards of that type while the other get nothing for this animal. The game is played in rounds and ends after the deck is empty. During rounds, each player secretly chooses a hunting ground, then spends their boomerangs to determine which player is going to hunt first.

Gameplay

Begin of the round

Animals cards, which feature 1 animal and 2 hunting grounds, are added to the river until either all land types are featured or the deck runs out. If some animal haven't been hunted at the end of a round, these remain in the river for the next round. If the deck runs out, a last round is played with the cards in the river.

Hunting ground selection

Each player secretly chooses a land token and places it face down in front of him/her. This allows players to hunt animals whose cards feature this land.

The hunt

In turn order, each player can either:

  • throw a boomerang and puts one of their boomerang token into the pot
  • pass and get all the boomerangs tokens from the pot. They then place their land token face down on top of the stack.

The last player to pass will be first to play next round.
When the second to last player has passed, it’s time to capture the animals.

The capture

The last player in the hunting phase reveals is land token. They then adds to their tableau all the cards from the river featuring the land indicated by the token.
Then, the owner of the land token at the top of the stack (the second to last in the hunting phase) reveals their token and takes the corresponding cards from the river.
Repeat until the stack is empty.
It is possible that players at the bottom of the stack get no card at all.
If the deck is empty, the game is over; proceed to scoring. Otherwise start a new round.

Scoring

The game ends when there is no deck to build a river at the start of a round.

If a player has the most cards featuring a given animal, they score the number of cards they have featuring that animal. If multiple players tied, they both score.

Each player scores one point for each group of 6 boomerangs they still hold.

The player with most boomerangs wins ties.