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Difference between revisions of "Gamehelpbattleforhill"

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Deck:
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==Deck==
  
7 Infantry
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*7 Infantry
5 Heavy Weapons
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*5 Heavy Weapons
3 Special Forces
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*3 Special Forces
3 Tanks
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*3 Tanks
3 Artillery
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*3 Artillery
3 Paratroopers
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*3 Paratroopers
2 Air strike
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*2 Air strike
  
 
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==Set Up==
Set Up:
 
  
 
Each player receives five Unit cards from deck.  Place two cards at the bottom of deck and keep three.  Each player begins with two Air Strike cards.
 
Each player receives five Unit cards from deck.  Place two cards at the bottom of deck and keep three.  Each player begins with two Air Strike cards.
  
 
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==Player's Turn==
Player's Turn:
 
  
 
1.) Draw two cards (don't draw if there are no cards left in your deck)
 
1.) Draw two cards (don't draw if there are no cards left in your deck)
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2.) Play two cards (only draw 1 and play 1 in the start player's first turn)
 
2.) Play two cards (only draw 1 and play 1 in the start player's first turn)
  
When you play an air strike, simply remove an opposite unit from the board.
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When you play an air strike, simply remove any opponent's unit from the board.
 
 
When you play a unit, it must be supplied.
 
 
 
 
 
A unit is supplied if it is either
 
 
 
(a) placed in your base.
 
  
(b) an orthogonally adjacent friend unit is supplied
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When you play a unit, it must be supplied. A unit is supplied if either:
  
There are two exceptions: Special force is supplied by diagonally adjacent units, and Paratrooper can be placed anywhere other than in opponent's base. (But a Paratrooper can only supply other units if it is supplied)
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*(a) it is placed in your base.
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*(b) it has a supplied friendly unit orthogonally adjacent to it
  
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There are two exceptions: Special Forces are supplied by diagonally adjacent units, and Paratroopers can be placed anywhere (other than in opponent's base). A Paratrooper can only supply other units if it is supplied.
  
 
After you place a unit, it must attack an enemy unit if possible.
 
After you place a unit, it must attack an enemy unit if possible.
  
The killed unit must be in its attack range, and also in a friend unit's support range.
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The killed unit must be in its attack range, and also in a friendly unit's support range. The exceptions are Tank and Artillery, which do not need support to kill an enemy in range.
 
 
Exceptions are Tank and Artillery, they don't need support to kill an enemy in range.
 
 
 
  
Game End:
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==Game End==
  
 
When a player places a unit in opponent's base, he wins the game immediately.
 
When a player places a unit in opponent's base, he wins the game immediately.
  
If both players have no cards in hand and in deck, the game ends, the player with more units in play wins.
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If both players have no cards in hand nor in deck, the game ends, and the player with the most units in play wins.

Revision as of 16:22, 23 April 2020

Deck

  • 7 Infantry
  • 5 Heavy Weapons
  • 3 Special Forces
  • 3 Tanks
  • 3 Artillery
  • 3 Paratroopers
  • 2 Air strike

Set Up

Each player receives five Unit cards from deck. Place two cards at the bottom of deck and keep three. Each player begins with two Air Strike cards.

Player's Turn

1.) Draw two cards (don't draw if there are no cards left in your deck)

2.) Play two cards (only draw 1 and play 1 in the start player's first turn)

When you play an air strike, simply remove any opponent's unit from the board.

When you play a unit, it must be supplied. A unit is supplied if either:

  • (a) it is placed in your base.
  • (b) it has a supplied friendly unit orthogonally adjacent to it

There are two exceptions: Special Forces are supplied by diagonally adjacent units, and Paratroopers can be placed anywhere (other than in opponent's base). A Paratrooper can only supply other units if it is supplied.

After you place a unit, it must attack an enemy unit if possible.

The killed unit must be in its attack range, and also in a friendly unit's support range. The exceptions are Tank and Artillery, which do not need support to kill an enemy in range.

Game End

When a player places a unit in opponent's base, he wins the game immediately.

If both players have no cards in hand nor in deck, the game ends, and the player with the most units in play wins.