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Goal

Lose the fewest points.

Game play

  • 4 players recommended.
  • Dealer leads 1st trick.
  • Must follow suit if possible.
  • Trick taker leads the next trick.
Definitions
Deal/Hand (noun): play of all cards.

Trick: play of one card from each player.

Taker: player who wins the trick.

Contract: rule for scoring the deal.

Declarer: dealer who selects a contract.

Double: contract value ×2.

Redouble: doubled contract value ×2 (total ×4).

Business: two players with a double.

Maximum: redouble all doubles and double any remaining players.

Contracts

  • Dealer selects the contract for the deal.
  • Only the trumps contract is played with a trump suit.
  • Contract scoring depends on the options selected:
Contract scoring
Default option Negative contracts Positive contracts
Always played No tricks No ​♥ No Q No K♥ Last two Domino Trumps
Scoring Deal Salade 2nd last last 1st 2nd 3rd 4th+
Basic 32 -1 /trick -1 /​♥ -2 /Q -8 K♥ -3 -5 +20 +10 0 0 +2 /trick
36
52 -1 /trick -1 /​♥ -3 /Q -12 K♥ -4 -8 +25 +15 +5 0 +3 /trick
Wikipedia -2 /trick -2 /​♥

-6 A♥

-6 /Q -20 K♥ -10 -20 +45 +20 +5 -5 +5 /trick
Last two
  • Last two tricks score negative points.
Domino
  • Extra hand where plays must be either:
    • same rank as a played card, or
    • same suit and one rank above or below a played card.
  • A ⇨ play again.
  • Must play, else pass.
Taker can choose start suit in Domino
Salade
  • Extra hand with multiple contracts: no tricks, no ​♥, no Q, no K♥.
  • Q♥ ⇨ -2(Q) -1(​♥) ⇨ -3 points (32 cards).
  • K♥ ⇨ -8(K♥) -1(​♥) ⇨ -9 points (32 cards).
Anti-Salade
  • Salade with positive score.
Game mode
Regular - 1 iteration
Regular - 2 iterations
Regular - 3 iterations
Geronimo
  • Each dealer deals once for every contract.
Doubling
  • After the dealer selects a contract, non-dealers may optionally choose to double any player(s).
  • In positive games, non-dealers can only double the dealer.
  • Non-dealers must double the dealer at least twice during the game for each dealer.
  • Any doubled player may redouble.
  • Between each pair of players (P₁ & P₂), where P₁ has a higher score than P₂:
    • P₁ gains the difference between their scores ⇨ + (P₁ − P₂).
    • P₂ loses the difference between their scores ⇨ − (P₁ − P₂).
  • Redoubled:
    • P₁ gains twice the difference between their scores ⇨ + 2×(P₁ − P₂).
    • P₂ loses twice the difference between their scores ⇨ − 2×(P₁ − P₂).
Trumps
  • Dealer selects trump color.
  • Must follow suit, else
  • must play a trump, else
  • must discard.
Must play higher trumps
  • Whenever a trump is played, each player must play a higher trump than those played before if possible.
Must play trumps if cannot follow suit
  • Must play a trump instead of discard if possible.
Type of deck
52-card deck
32-card deck
36-card deck
House Rules
Can lead hearts
Only when already played
  • No ​♥ or No K♥: cannot lead ​♥ until a ​♥ is discarded.
Anywhen
  • Anyone can lead ​♥ whenever they want.
Take them all counts positive
No
  • Every trick counts negatively.
Tricks only
  • No tricks and Salade: positive scoring.
  • Anti-Salade: negative scoring.
Tricks and hearts
  • No tricks, No ​♥ and Salade: positive scoring.
  • Anti-Salade: negative scoring.
Tricks, hearts and Queens
  • No tricks, No ​♥, No Q and Salade: positive scoring.
  • Anti-Salade: negative scoring.
Points scoring
Basic scoring
  • Will count scores with simple count (tricks score -1 each)
Wikipedia scoring
  • Will count scores as described in the English Wikipedia page of Barbu (tricks score -2 each, hearts -2, ace of hearts -6...)
cards removed
players 32 cards 52 cards
3players 7♦ 7♣ 2♦
5players 7♦ 7♣ 2♦ 2♣