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== Goal ==  
== Goal ==  


Your goal is to lose '''the least points''' you can.
Lose '''the fewest points'''.


== Playing the game ==  
== Game play ==


The game is made of multiple hands (number of hands depends on the options you play):
* 4 players recommended.
# avoid making '''tricks''' (every trick counts -1 point)
* Dealer leads 1st trick.
# avoid taking '''hearts''' in tricks (every heart card counts -1 point)
* Must follow suit if possible.
# avoid taking '''queens''' in tricks (each queeen counts -3 points for a 52-cards deck and -2 points when playing with a 32-cards deck)
* Trick taker leads the next trick.
# avoid taking the '''King of Hearts''' (the ''Barbu'') in your tricks (Barbu counts -12 point for a 52-cards deck and -8 when playing with a 32-cards deck)


== Options availables ==
{{infoBox|title=Definitions
|body='''Deal'''/'''Hand''' (noun): play of all cards.


=== Option "geronimo" ===
'''Trick''': play of one card from each player.


When playing with this option, each player at his/her turn will choose the hand he/she wants to play. Yet, during the game, all the players will have to play all the hands.
'''Taker''': player who wins the trick.


=== Option "Double" ===
'''Contract''': rule for scoring the deal.


After declarer picks a game but before the first trick is led, each of the other players may wager double against one or more of the other players. This operates like a side bet on the relative game score between the two players, who are said to have "business" with each other. The rules for doubling are:
'''Declarer''': dealer who selects a contract.


* Each player gets one opportunity to double
'''Double''': contract value ×2.
* A player can choose to double only some players (declarer or non-declarer) or pass
* At a positive game, non-dealers may only double the dealer (who may redouble)
* Each non-declarer must double against declarer '''at least twice''' during the game for each declarer.
* Any player receiving a wager of double may redouble; "maximum" implies redoubling all received wagers as well as doubling the remaining players
* Declarer can not double, but may redouble as above. A "maximum" from the dealer therefore redoubles received wagers only


After the hand is played out and scores are tallied, modifications are made for doubles as follows:
'''Redouble''': doubled contract value ×2 (total ×4).


* Between each pair of players who doubled, the difference in their scores is calculated. Player with the higher score for that round is awarded the amount of the difference and player with the lower score had the same amount subtracted from his or her score.
'''Business''': two players with a double.
* Redoubled wagers are figured the same way, with the difference in scores doubled before awards and penalties are tallied.


=== Option "Salade" ===
'''Maximum''': redouble all doubles and double any remaining players.
}}


Play an extra hand, the '''Salade''' when everything counts, so avoid making tricks, taking hearts, taking queens or the King of Hearts. All the point counts so Queen of Hearts is worth -4 points (with 52-cards deck), Barbu is worth -13 points (still 52-cards deck)...
== Contracts ==


=== Option "Anti-Salade" ===
* Dealer selects the contract for the deal.
* Only the trumps contract is played with a trump suit.
* Contract scoring depends on the options selected:


Similar to the "Salade", the '''Anti-salade''' counts all the same points (tricks, hearts, queens, Barbu) with '''positive score'''.
{|class="wikitable" style="width:auto;" border="2"
 
|+Contract scoring
=== Option "Last two" ===
|colspan="2"style="background:#66df0080;"|Default option
 
!colspan="6"|Negative contracts
In this hand, try to avoid taking the '''last two tricks''' (counts -4 points for the trick before last and -8 points for the last for a 52-cards deck and -3 points and -5 points for a 32-cards deck)
!colspan="5"|Positive contracts
 
|-
=== Option "Trumps" ===
|colspan="2"style="background:#1a57a740;"|Always played
 
!style="background:#1a57a740;"|No tricks
Only when playing on geronimo mode, you can choose to play Trumps. The declareer choose the trump color and the goal is to take as much tricks as possible (tricks count +3 when playing 52-cards deck and +2 when playing 32-cards deck).
!style="background:#1a57a740;"|No {{heart}}
 
!style="background:#1a57a740;"|No {{card|Q}}
Some rules apply when you play with trumps:
!style="background:#1a57a740;"|No {{heart|K}}
 
!colspan="2"style="background:#66df0080;"|Last two
* If a trump is led, each player must, if able, play a higher trump than those played before. Otherwise players follow suit, or discard if they are void in trumps.
!colspan="4"style="background:#66df0080;"|Domino
* If a plain suit is led, players follow suit if possible.
!rowspan="2"|Trumps
* If they cannot and no trump has been played, they must play a trump card if possible or otherwise play a card of one of the other suits.
* If a non-trump has been led and trumped, a player must, if possible, play a higher trump than those previously played. Otherwise the player may slough off any card.
 
=== Option "Domino" (Klondike) ===
 
You can play an extra hand: the '''Domino'''.
 
During this hand, players have to play cards in a suite, starting from 2 (or 7 when playing 32-cards deck) to the Ace, for each of the 4 types.
 
When a player plays an Ace, he/she can play again. If a player can't play, he/she passes. But you can't pass if you can play any card (even if you wanted to).
 
Domino also counts points positively.
 
If you play with a 52-cards deck, the first player with no card left wins 25 points, the second 15 points, the third 5 points. The other players score nothing.
 
If you play with a 32-cards deck, the first player with no card left wins 20 points, the second 10 points. The other players score nothing.
 
== Scoring ==
 
Scoring depends on the variant and the type of deck you play with:
 
{| class="wikitable" style="text-align: center;"
! '''Scores'''
! Deck type
! No trick (per trick)
! No hearts (per heart)
! No queens (per queen)
! No Barbu
! Last two
! Trumps
! Domino
|-
|-
!rowspan="2"|'''Basic scoring'''
!Scoring
| 32-cards
!Deal
| -1
!colspan="4"|Salade
| -1
!style="background:#66df0080;"|2nd last
| -2
!style="background:#66df0080;"|last
| -8
!style="background:#66df0080;"|1st
| -5 for the ultimate<br>-3 for penultimate
!style="background:#66df0080;"|2nd
| +2 per trick
!style="background:#66df0080;"|3rd
| +20 for the first<br>+10 for the second<br>0 for the others
!style="background:#66df0080;"|4th+
|-
|-
| 52-cards
!rowspan="3"style="background:#66df0080;"|Basic
| -1
!style="background:#66df0080;"|32
| -1
|rowspan="2"style="background:#66df0080;"| -1 /trick
| -3
|rowspan="2"style="background:#66df0080;"| -1 /{{heart}}
| -12
|rowspan="2"style="background:#66df0080;"| -2 /{{card|Q}}
| -8 for the ultimate<br>-4 for penultimate
|rowspan="2"style="background:#66df0080;"| -8 {{heart|K}}
| +3 per trick
|rowspan="2"style="background:#66df0080;"| -3
| +25 for the first<br>+15 for the second<br>+5 for the third<br>0 for the others
|rowspan="2"style="background:#66df0080;"| -5
|rowspan="2"style="background:#66df0080;"| +20
|rowspan="2"style="background:#66df0080;"| +10
|rowspan="2"style="background:#66df0080;"| 0
|rowspan="2"style="background:#66df0080;"| 0
|rowspan="2"| +2 /trick
|-
|-
!rowspan="2"|'''Wikipedia scoring'''
!36
| 32-cards
|rowspan="2"| -2
|rowspan="2"| -2
-6 for Ace of Hearts
|rowspan="2"| -6
|rowspan="2"| -20
|rowspan="2"| -20 for the ultimate<br>-10 for penultimate
|rowspan="2"| +5 per trick
|rowspan="2"| +45 for the first<br>+20 for the second<br>+5 for the third<br>-5 for the other players
|-
|-
| 52-cards
!52
| -1 /trick
| -1 /{{heart}}
| -3 /{{card|Q}}
| -12 {{heart|K}}
| -4
| -8
| +25
| +15
| +5
| 0
| +3 /trick
|-
|-
!colspan="2"|[https://en.wikipedia.org/wiki/Barbu_(card_game) Wikipedia]
| -2 /trick
| -2 /{{heart}}
-6 {{heart|A}}
| -6 /{{card|Q}}
| -20 {{heart|K}}
| -10
| -20
| +45
| +20
| +5
| -5
| +5 /trick
|}
|}


== 3 or 5 players ==
{{option|s=|df=|Last two|
* Last two tricks score negative points.
}}
{{option|s=|df=|Domino|
* Extra hand where plays must be either:
** same rank as a played card, or
** same suit and one rank above or below a played card.
* {{card|A}} ⇨ play again.
* Must play, else pass.
|{{option|s=|df=|Taker can choose start suit in Domino}}
}}
{{option|ds=|df=|Salade|
* Extra hand with '''multiple contracts''': no tricks, no {{heart}}, no {{card|Q}}, no {{heart|K}}.
* {{heart|Q}} ⇨ -2({{card|Q}}) -1({{heart}}) ⇨ '''-3''' points (32 cards).
* {{heart|K}} ⇨ -8({{heart|K}}) -1({{heart}}) ⇨ '''-9''' points (32 cards).
}}
{{option|ds=|df=|Anti-Salade|
* Salade with '''positive score'''.
}}


The game is recommended to play at 4 players but you can play at 3 or 5 players. Some cards are removed from the game so that everyone has the same quantity of cards in hand. Here are the cards removed:
{{optionGroup|Game mode|
{{option|df=|Regular - 1 iteration}}
{{option|Regular - 2 iterations}}
{{option|Regular - 3 iterations}}
{{option|Geronimo|
* Each dealer deals once for every contract.
|{{option|ds=|df=|Doubling|
* After the dealer selects a contract, '''non-dealers''' may optionally choose to double any player(s).
* In '''positive games''', non-dealers can only double the dealer.
* Non-dealers must double the dealer '''at least twice''' during the game for each dealer.
* '''Any doubled player''' may redouble.
* Between each pair of players (P₁ &amp; P₂), where P₁ has a higher score than P₂:
** P₁ gains the difference between their scores ⇨ + (P₁ − P₂).
** P₂ loses the difference between their scores ⇨ − (P₁ − P₂).
* Redoubled:
** P₁ gains twice the difference between their scores ⇨ + 2×(P₁ − P₂).
** P₂ loses twice the difference between their scores ⇨ − 2×(P₁ − P₂).
  }}
  {{option|s=|df=|Trumps|
* Dealer selects trump color.
* Must follow suit, else
* must '''play a trump''', else
* must discard.
  |{{option|s=|df=|Must play higher trumps|
* Whenever a trump is played, each player must play a '''higher trump''' than those played before if possible.
  }}
  {{option|s=|df=|Must play trumps if cannot follow suit|
* Must play a trump instead of discard if possible.
  }}
  }}
}}
}}
{{optionGroup|Type of deck|
{{option|52-card deck}}
{{option|df=|32-card deck}}
{{option|36-card deck}}
}}
{{option|ds=|df=|House Rules||
{{optionGroup|Can lead hearts|
  {{option|df=|Only when already played|
* No {{heart}} or No {{heart|K}}: cannot lead {{heart}} until a {{heart}} is discarded.
  }}
  {{option|Anywhen|
* Anyone can lead {{heart}} whenever they want.
  }}
}}
{{optionGroup|Take them all counts positive|
  {{option|df=|No|
* Every trick counts negatively.
  }}
  {{option|Tricks only|
* No tricks and Salade: positive scoring.
* Anti-Salade: negative scoring.
  }}
  {{option|Tricks and hearts|
* No tricks, No {{heart}} and Salade: positive scoring.
* Anti-Salade: negative scoring.
  }}
  {{option|Tricks, hearts and Queens|
* No tricks, No {{heart}}, No {{card|Q}} and Salade: positive scoring.
* Anti-Salade: negative scoring.
  }}
}}
{{optionGroup|Points scoring|
  {{option|df=|Basic scoring|
* Will count scores with simple count (tricks score -1 each)
  }}
  {{option|Wikipedia scoring|
* Will count scores as described in the English Wikipedia page of Barbu (tricks score -2 each, hearts -2, ace of hearts -6...)
  }}
}}
}}


{| class="wikitable"
{|class="wikitable" style="width:auto;" border="2"
! '''Number of players'''
|+cards removed
! 32-cards deck
!players
! 52-cards deck
!32 cards
|-
!52 cards
|'''3 players'''
|7 diamonds and 7 clubs
|2 diamonds
|-
|-
|'''4 players'''
|{{player|3}}
|nothing
|{{diamond|7}} {{club|7}}
|nothing
|{{diamond|2}}
|-
|-
|'''5 players'''
|{{player|5}}
|7 diamonds and 7 clubs
|{{diamond|7}} {{club|7}}
|2 diamonds and 2 clubs
|{{diamond|2}} {{club|2}}
|}
|}

Latest revision as of 18:42, 8 March 2024

Goal

Lose the fewest points.

Game play

  • 4 players recommended.
  • Dealer leads 1st trick.
  • Must follow suit if possible.
  • Trick taker leads the next trick.
Definitions
Deal/Hand (noun): play of all cards.

Trick: play of one card from each player.

Taker: player who wins the trick.

Contract: rule for scoring the deal.

Declarer: dealer who selects a contract.

Double: contract value ×2.

Redouble: doubled contract value ×2 (total ×4).

Business: two players with a double.

Maximum: redouble all doubles and double any remaining players.

Contracts

  • Dealer selects the contract for the deal.
  • Only the trumps contract is played with a trump suit.
  • Contract scoring depends on the options selected:
Contract scoring
Default option Negative contracts Positive contracts
Always played No tricks No ​♥ No Q No K♥ Last two Domino Trumps
Scoring Deal Salade 2nd last last 1st 2nd 3rd 4th+
Basic 32 -1 /trick -1 /​♥ -2 /Q -8 K♥ -3 -5 +20 +10 0 0 +2 /trick
36
52 -1 /trick -1 /​♥ -3 /Q -12 K♥ -4 -8 +25 +15 +5 0 +3 /trick
Wikipedia -2 /trick -2 /​♥

-6 A♥

-6 /Q -20 K♥ -10 -20 +45 +20 +5 -5 +5 /trick
Last two
  • Last two tricks score negative points.
Domino
  • Extra hand where plays must be either:
    • same rank as a played card, or
    • same suit and one rank above or below a played card.
  • A ⇨ play again.
  • Must play, else pass.
Taker can choose start suit in Domino
Salade
  • Extra hand with multiple contracts: no tricks, no ​♥, no Q, no K♥.
  • Q♥ ⇨ -2(Q) -1(​♥) ⇨ -3 points (32 cards).
  • K♥ ⇨ -8(K♥) -1(​♥) ⇨ -9 points (32 cards).
Anti-Salade
  • Salade with positive score.
Game mode
Regular - 1 iteration
Regular - 2 iterations
Regular - 3 iterations
Geronimo
  • Each dealer deals once for every contract.
Doubling
  • After the dealer selects a contract, non-dealers may optionally choose to double any player(s).
  • In positive games, non-dealers can only double the dealer.
  • Non-dealers must double the dealer at least twice during the game for each dealer.
  • Any doubled player may redouble.
  • Between each pair of players (P₁ & P₂), where P₁ has a higher score than P₂:
    • P₁ gains the difference between their scores ⇨ + (P₁ − P₂).
    • P₂ loses the difference between their scores ⇨ − (P₁ − P₂).
  • Redoubled:
    • P₁ gains twice the difference between their scores ⇨ + 2×(P₁ − P₂).
    • P₂ loses twice the difference between their scores ⇨ − 2×(P₁ − P₂).
Trumps
  • Dealer selects trump color.
  • Must follow suit, else
  • must play a trump, else
  • must discard.
Must play higher trumps
  • Whenever a trump is played, each player must play a higher trump than those played before if possible.
Must play trumps if cannot follow suit
  • Must play a trump instead of discard if possible.
Type of deck
52-card deck
32-card deck
36-card deck
House Rules
Can lead hearts
Only when already played
  • No ​♥ or No K♥: cannot lead ​♥ until a ​♥ is discarded.
Anywhen
  • Anyone can lead ​♥ whenever they want.
Take them all counts positive
No
  • Every trick counts negatively.
Tricks only
  • No tricks and Salade: positive scoring.
  • Anti-Salade: negative scoring.
Tricks and hearts
  • No tricks, No ​♥ and Salade: positive scoring.
  • Anti-Salade: negative scoring.
Tricks, hearts and Queens
  • No tricks, No ​♥, No Q and Salade: positive scoring.
  • Anti-Salade: negative scoring.
Points scoring
Basic scoring
  • Will count scores with simple count (tricks score -1 each)
Wikipedia scoring
  • Will count scores as described in the English Wikipedia page of Barbu (tricks score -2 each, hearts -2, ace of hearts -6...)
cards removed
players 32 cards 52 cards
3players 7♦ 7♣ 2♦
5players 7♦ 7♣ 2♦ 2♣