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簡易版です
== Introduction ==


==はじめに==
Bahama Taxi is played by 2 to 4 players, who become taxi drivers in some city. They compete to gather the highest income by carrying passengers.


バハマタクシーは、ある都市でタクシーの運転手になる2〜4人のプレーヤーが運転します。彼らは乗客を運ぶことによって最高の収入を集めるために競争します。
== Required stuff ==


==必要なもの==
* the board
* standard 52-card deck
* distinguishable pieces (one for each player)
* a paper and a pencil


*ボード
== Board ==
*標準の52枚のカードデッキ
*識別可能なピース(プレーヤーごとに1つ)
*紙と鉛筆


==ボード==
[[File:BahamaBoard.png|300px]]


[[ファイル:BahamaBoard.png | 300px]]
The board depicts a scheme of road connections in a city. It consists of 52 areas, enumerated with card symbols.


ボードは、都市の道路接続のスキームを示しています。カードシンボルで列挙された52のエリアで構成されています。<br/><br/>
On each of four parts of the board there are areas for distinct card suit (♠, ♥, ♣, ♦).


ボードの4つの部分のそれぞれに、個別のカードスーツ(♠、♥、♣、♦)用の領域があります。<br/><br/>
Congested city core, called Downtown, is reflected by areas in the middle of the board, enumerated with ranks (A, K, Q, J).


ダウンタウンと呼ばれる混雑した都市の中心部は、ランク(A、K、Q、J)で列挙されたボードの中央の領域に反映されます。<br/><br/>
Two given areas are adjacent, whenever they are connected with a line or touch each other.


線で接続されているか、それら自体に接触している場合は常に、2つの指定された領域が隣接しています。<br/><br/>
; Example pairs of adjacent areas:


;隣接する領域のペアの例:<br/>
: 5♦, 2♠
:5♦、2♠
: Q♠, A♠
:Q♠、A♠
: A♣, K♣
:A♣、K♣
<br/>
;隣接していないエリアのペアの例:<br/>
:3♥、5♥
:A♠、A♣
<br/>
「注:BGAの実装では、視認性を高めるために4色のトランプと4色のゲームボードを使用しています。」


==タクシーの動き==
; Example pairs of areas, that are not adjacent:


各プレイヤーは1台のタクシーを操作します。タクシーは、ボードエリアに配置されたピースで表されます。与えられたエリアを占めることができるのは1つのピースだけです。<br/><br/>
: 3♥, 5♥
: A♠, A♣


プレイヤーは交代で行動します。自分の番で、プレイヤーは自分のタクシーを空いている隣接エリアに移動する必要があります。<br/><br/>
''Note: BGA implementation uses 4-color playing cards and 4-color game board to enhance visibility.''


「注:BGAでは、ゲームをよりダイナミックにし、特にゲームの後半のフェーズでプレーヤーがゲームをストールさせないようにするために、タクシーの移動が義務付けられています。」
== Taxi movement ==


==乗客==
Each player controls one taxi. A taxi is represented by a piece placed on a board area. Only a single piece is allowed to occupy a given area.


市民の自然は急いでいることとは何の関係もありません。<br/>
Players take turns. On their turn, a player must move their taxi to any unoccupied adjacent area.
そのうちの1人がエリアXからエリアYに移動したいときはいつでも、タクシーが彼を迎えに来るのをXで待っています。<br/>
それから彼は目的地のYに降りるまで旅行します。乗客はタクシーのルートについて何も提案せず、すべてを運転手に任せます。<br/><br/>


プレーヤーは、エリアXとYの間の距離に比例して、乗客を最終目的地に到達させるための運賃を受け取ります。<br/>
''Note: In BGA implementation, taxi movement is obligatory to make the game more dynamic and to prevent players from stalling the game, especially during late game phases.''
距離は、最短ルートでXからYに移動するために必要なタクシーの移動数として測定されます。<br/>
実際のルートも運転時間も運賃にはまったく影響しません。<br/><br/>


タクシーに乗ろうとしたり、乗客として旅行しようとしている市民は、表を上にして横になっているカードのペアで表されます。<br/>
== Passengers ==
下のカードはエリアXを表し、上のカードはエリアYを表します。<br/>
エリアXで待機している市民用のカードのペアは、ボードのXカラー側に配置されます。<br/>
与えられたプレーヤーのタクシーの乗客である市民のためのカードのペアは、プレーヤーの前に置かれます。<br/>
最終目的地でドロップオフされた市民用のカードのペアは、廃棄パイルに廃棄されます。<br/><br/>


「注:BGAでは、対応するスペースの右下隅にミープルが配置され、対応する色の面にカードを配置する代わりに、ハイライト/ツールチップが追加されます。」<br/><br/>
Citizens nature has nothing to do with hurry.
Whenever one of them wants to get from area X to area Y, they take their time waiting on X for any taxi to pick them up.
Then they travel until dropped off at their destination Y. Passengers give no suggestions about taxi route and leave it all to the driver.


タクシーは一度に最大3人の乗客を運ぶことができます。<br/>
A player receive fares for getting a passenger to their final destination, proportional to the distance between areas X and Y.
タクシーが市民が待っているのと同じエリアに配置されている場合、プレーヤーは自分のターンの終わりにタクシーで市民を迎えに行くことができます。<br/>
The distance is measured as a number of taxi movements needed to get from X to Y via the shortest route.
タクシーが市民が移動しているのと同じエリアに配置されている場合、プレーヤーは自分のターンの終わりに市民を降ろすことができます。
Neither actual route nor driving time affects fares at all.


==ゲーム内の状況の例==
Any citizen, who is trying to catch a taxi or travel as a passenger, is represented by a pair of cards, lying face up one on another.
The bottom card stands for area X, while the top one for area Y.
A pair of cards for citizen waiting on area X is placed by the board, on the X color side.
A pair of cards for citizen being a passenger of given player taxi is placed in front of the player.
A pair of cards for citizen who has been dropped off at final destination is discarded on the discard pile.


[[ファイル:Bahama_example.png]]
''Note: In BGA implementation, meeples are placed on the lower right corner of corresponding spaces, and highlights/tooltips are added, instead of placing cards on corresponding color sides.''


;コメント:
A taxi can carry up to 3 passengers at one time.
A player can pick up a citizen with their taxi on the end of their turn, if the taxi is placed on the same area the citizen is waiting.
A player can drop off a citizen on the end of their turn, if the taxi is placed on the same area the citizen is travelling to.


:プレーヤーAは、タクシーをエリア6♦に移動し、そこで待機している市民を3人目の乗客として迎えに行くことができます。
== Ingame situation example ==
:プレーヤーAは、タクシーをエリア9♠に移動して、乗客の1人を降ろすことができます。
:プレーヤーBはタクシーをエリア2♦に移動できます。彼はすでに3人の乗客を運んでいるので、待っている市民を迎えに行くことができません。
:プレーヤーCは、別のタクシーが占有しているため、タクシーをエリア10♦に移動できません。
:<s>プレイヤーCはエリア8♠で待機し、待機中の市民を3人目の乗客として迎えに行くことができます。</ s>
:「タクシー移動からのメモとして、プレーヤーCはBGA実装で移動する必要があるため、8♠で待機中の市民をピックアップすることはできません。」
:プレーヤーDは、エリアA♠に隣接していないため、エリアA♣にタクシーを移動できません。


{| class = "wikitable"
[[File:Bahama_example.png]]
 
; Comments:
 
: Player A can move their taxi to area 6♦ and pick up the citizen waiting there as a third passenger.
: Player A can move their taxi to area 9♠ and drop off one of passengers.
: Player B can move their taxi to area 2♦. They can’t pick up the waiting citizen, because they are already carrying three passengers.
: Player C can’t move their taxi to area 10♦, because it is occupied by another taxi.
: <s>Player C can wait on area 8♠ and pick up waiting citizen as a third passenger.</s>
: ''As the note from Taxi Movement, Player C must move in BGA implementation, thus cannot pick up waiting citizen on 8♠.''
: Player D can’t move taxi to area A♣, because it is not adjacent to area A♠.
 
{| class="wikitable"
|-
|-
!市民がタクシーを待っているエリア
! area, where a citizen is waiting for taxi
!宛先エリア
! destination area
!運賃
! fare
|-
|-
| 8♠
| 8♠
Line 118: Line 118:
|}
|}


==ゲーム内のランダム要素==
== Random element in game ==
 
At the beginning of the game, the whole deck is shuffled and placed face down by the board, becoming the draw pile.
 
Each player discovers the initial position for their taxi, drawing a card from draw pile. Used cards are discarded face up on the discard pile.
 
A citizen waiting for a taxi is added by drawing a pair of cards from the draw pile and placing it properly by the board. This way 8 citizens are added initially.
Whenever any citizen is picked up by a taxi, a new random citizen is added, but only if there are enough cards in the draw pile.
 
''Note: In BGA implementation, a card is discarded in 3-player game during setup to make the number of cards in the deck even.''
 
== Final phase of game ==
 
Once the draw pile runs out of cards, a player is not permitted to pick up a third passenger. They can still carry three passengers if they have been picked up already.
 
''Note: BGA implementation marks drawn cards by gray border around corresponding spaces of the game board. If all spaces are gray-bordered, the deck is exhausted.''
 
Once there are no more than 4 citizens waiting for a taxi, a player is not permitted to pick up a second passenger. They can still carry two passengers if they have been picked up already.
 
As soon as there are no citizens waiting for a taxi, the game is over and players’ income is compared. A player does not receive any income for passengers left in their taxi.
 
''Note: The game also ends automatically when all players drop off all passengers while there is only a single passenger waiting a taxi.''
''Since the last passenger cannot be dropped off, this game end does not change the end game result.''
 
== Variant rules ==
 
BGA implementation supports variant rules which are not included in original rules.
 
'''Default options are bolded.'''
 
=== Shift change ===
 
* '''No''': Players start the game with an empty taxi.
 
* Yes: Players start the game with a full taxi.
 
=== Pickup before movement ===
 
* '''No''': Players cannot pick up a passenger on the same space before taxi movement.
 
* Yes: Players can pick up a passenger on the same space before taxi movement. This rule is not applied when the deck is exhausted.
 
=== Faster movement ===
 
* '''No''': A taxi may move only once per turn. Taxi movement is mandatory.
 
* Fast: A taxi may move up to twice per turn. During 1st/2nd deadline all taxis gain 1/2 extra movements.
 
* Faster: A taxi may move up to three times per turn. During 1st/2nd deadline all taxis gain 2/4 extra movements.
 
Players may undo taxi movements up to 5 times per turn.
 
In all variants, a taxi must move at least once and cannot return to (or stay in) its starting space.
 
A taxi must stop movement first to pick up or drop off a passenger (unless 'Pickup before movement' variant is on). No further movement is allowed.
 
=== 5-8 player variant ===
 
5-8 player games use two decks of playing cards.


プレイの開始時に、デッキ全体がシャッフルされ、ボードによって裏向きに置かれ、ドローパイルになります。
* 'Pickup before movement' variant must be enabled first.


各プレイヤーは、ドローパイルからカードを引いて、タクシーの初期位置を見つけます。使用済みのカードは、捨て札の山に表向きに捨てられます。
* If a starting card identical to another player's starting card is drawn during setup, set aside the card and draw another card until a unique card is drawn, then shuffle cards set aside in the deck.


タクシーを待っている市民は、ドローパイルからカードを1組引き出し、ボードに適切に配置することで追加されます。このようにして、最初に8人の市民が追加されます。
* When a player has a legal space in their cab and there are two passengers at the origin point, the player can pick up 0, 1, or 2 passengers (to a maximum of 3 passengers in the taxi).
タクシーで市民を迎えに行くときはいつでも、ドローパイルに十分なカードがあれば、次のランダムな市民が追加されます。


「注:BGAの実装では、デッキ内のカードの数を均等にするために、セットアップ中に3人のプレーヤーのゲームでカードが破棄されます。」
* When a player has two passengers in their cab with the same exact destination spot, the player drops off both passengers simultaneously and scores both.


==ゲームの最終段階==
* When a pair of identical cards are drawn while generating a passenger, the pair is discarded immediately and a new pair of cards is drawn until a passenger is generated or the draw deck is exhausted.


ドローパイルはカードが不足しているため、プレーヤーは3人目の乗客を拾うことはできません。彼らがすでに迎えに来ているならば、彼はまだ3人の乗客を運ぶことができます。<br/><br/>
== Attribution ==


注:BGAでは、gの対応するスペースの周りに灰色の境界線で描かれたカードをマークします
[https://boardgamearena.com/gamepanel?game=bahamataxi BGA implementation of Bahama Taxi and variant rules] are derivatives of [https://bsulkowski.pl/bahama-taxi/ "Bahama Taxi"] by [https://bsulkowski.pl/contact/ Bartosz Sułkowski], used under [https://creativecommons.org/licenses/by/4.0/deed.en CC BY 4.0].

Revision as of 13:19, 28 July 2022

Introduction

Bahama Taxi is played by 2 to 4 players, who become taxi drivers in some city. They compete to gather the highest income by carrying passengers.

Required stuff

  • the board
  • standard 52-card deck
  • distinguishable pieces (one for each player)
  • a paper and a pencil

Board

BahamaBoard.png

The board depicts a scheme of road connections in a city. It consists of 52 areas, enumerated with card symbols.

On each of four parts of the board there are areas for distinct card suit (♠, ♥, ♣, ♦).

Congested city core, called Downtown, is reflected by areas in the middle of the board, enumerated with ranks (A, K, Q, J).

Two given areas are adjacent, whenever they are connected with a line or touch each other.

Example pairs of adjacent areas
5♦, 2♠
Q♠, A♠
A♣, K♣
Example pairs of areas, that are not adjacent
3♥, 5♥
A♠, A♣

Note: BGA implementation uses 4-color playing cards and 4-color game board to enhance visibility.

Taxi movement

Each player controls one taxi. A taxi is represented by a piece placed on a board area. Only a single piece is allowed to occupy a given area.

Players take turns. On their turn, a player must move their taxi to any unoccupied adjacent area.

Note: In BGA implementation, taxi movement is obligatory to make the game more dynamic and to prevent players from stalling the game, especially during late game phases.

Passengers

Citizens nature has nothing to do with hurry. Whenever one of them wants to get from area X to area Y, they take their time waiting on X for any taxi to pick them up. Then they travel until dropped off at their destination Y. Passengers give no suggestions about taxi route and leave it all to the driver.

A player receive fares for getting a passenger to their final destination, proportional to the distance between areas X and Y. The distance is measured as a number of taxi movements needed to get from X to Y via the shortest route. Neither actual route nor driving time affects fares at all.

Any citizen, who is trying to catch a taxi or travel as a passenger, is represented by a pair of cards, lying face up one on another. The bottom card stands for area X, while the top one for area Y. A pair of cards for citizen waiting on area X is placed by the board, on the X color side. A pair of cards for citizen being a passenger of given player taxi is placed in front of the player. A pair of cards for citizen who has been dropped off at final destination is discarded on the discard pile.

Note: In BGA implementation, meeples are placed on the lower right corner of corresponding spaces, and highlights/tooltips are added, instead of placing cards on corresponding color sides.

A taxi can carry up to 3 passengers at one time. A player can pick up a citizen with their taxi on the end of their turn, if the taxi is placed on the same area the citizen is waiting. A player can drop off a citizen on the end of their turn, if the taxi is placed on the same area the citizen is travelling to.

Ingame situation example

Bahama example.png

Comments
Player A can move their taxi to area 6♦ and pick up the citizen waiting there as a third passenger.
Player A can move their taxi to area 9♠ and drop off one of passengers.
Player B can move their taxi to area 2♦. They can’t pick up the waiting citizen, because they are already carrying three passengers.
Player C can’t move their taxi to area 10♦, because it is occupied by another taxi.
Player C can wait on area 8♠ and pick up waiting citizen as a third passenger.
As the note from Taxi Movement, Player C must move in BGA implementation, thus cannot pick up waiting citizen on 8♠.
Player D can’t move taxi to area A♣, because it is not adjacent to area A♠.
area, where a citizen is waiting for taxi destination area fare
8♠ 8♥ 3
10♠ 10♣ 4
K♣ 10♥ 2
3♣ A♦ 5
K♦ 9♣ 3
5♦ 2♠ 1
2♦ 2♥ 7
6♦ 8♦ 2

Random element in game

At the beginning of the game, the whole deck is shuffled and placed face down by the board, becoming the draw pile.

Each player discovers the initial position for their taxi, drawing a card from draw pile. Used cards are discarded face up on the discard pile.

A citizen waiting for a taxi is added by drawing a pair of cards from the draw pile and placing it properly by the board. This way 8 citizens are added initially. Whenever any citizen is picked up by a taxi, a new random citizen is added, but only if there are enough cards in the draw pile.

Note: In BGA implementation, a card is discarded in 3-player game during setup to make the number of cards in the deck even.

Final phase of game

Once the draw pile runs out of cards, a player is not permitted to pick up a third passenger. They can still carry three passengers if they have been picked up already.

Note: BGA implementation marks drawn cards by gray border around corresponding spaces of the game board. If all spaces are gray-bordered, the deck is exhausted.

Once there are no more than 4 citizens waiting for a taxi, a player is not permitted to pick up a second passenger. They can still carry two passengers if they have been picked up already.

As soon as there are no citizens waiting for a taxi, the game is over and players’ income is compared. A player does not receive any income for passengers left in their taxi.

Note: The game also ends automatically when all players drop off all passengers while there is only a single passenger waiting a taxi. Since the last passenger cannot be dropped off, this game end does not change the end game result.

Variant rules

BGA implementation supports variant rules which are not included in original rules.

Default options are bolded.

Shift change

  • No: Players start the game with an empty taxi.
  • Yes: Players start the game with a full taxi.

Pickup before movement

  • No: Players cannot pick up a passenger on the same space before taxi movement.
  • Yes: Players can pick up a passenger on the same space before taxi movement. This rule is not applied when the deck is exhausted.

Faster movement

  • No: A taxi may move only once per turn. Taxi movement is mandatory.
  • Fast: A taxi may move up to twice per turn. During 1st/2nd deadline all taxis gain 1/2 extra movements.
  • Faster: A taxi may move up to three times per turn. During 1st/2nd deadline all taxis gain 2/4 extra movements.

Players may undo taxi movements up to 5 times per turn.

In all variants, a taxi must move at least once and cannot return to (or stay in) its starting space.

A taxi must stop movement first to pick up or drop off a passenger (unless 'Pickup before movement' variant is on). No further movement is allowed.

5-8 player variant

5-8 player games use two decks of playing cards.

  • 'Pickup before movement' variant must be enabled first.
  • If a starting card identical to another player's starting card is drawn during setup, set aside the card and draw another card until a unique card is drawn, then shuffle cards set aside in the deck.
  • When a player has a legal space in their cab and there are two passengers at the origin point, the player can pick up 0, 1, or 2 passengers (to a maximum of 3 passengers in the taxi).
  • When a player has two passengers in their cab with the same exact destination spot, the player drops off both passengers simultaneously and scores both.
  • When a pair of identical cards are drawn while generating a passenger, the pair is discarded immediately and a new pair of cards is drawn until a passenger is generated or the draw deck is exhausted.

Attribution

BGA implementation of Bahama Taxi and variant rules are derivatives of "Bahama Taxi" by Bartosz Sułkowski, used under CC BY 4.0.