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== Summary of the game ==
== Summary of the game ==


'''GAME TURN'''<br>
=== GAME TURN ===
<br>
==== Farming====
ゲームは全部で8ターン。第1・2ターンが第1治世、第3・4・5ターンが第2治世、第6・7・8ターンが第3治世。<br>
# Sowing: the first player draws 5 Food cards twice and places them in order<br>
ゲーム開始時に各プレイヤーは鋤(すき)カードを1枚受け取り、更に食糧カードを1枚ターン順に選び受け取ります。<br>
# Harvest: in turn order, each player chooses one of the 2-card columns<br>
<br>
# New turn order: depending on the columns that are chosen, a new turn order arises<br>
I - 農業:<br>
==== Expansion====
: A) 種蒔き:ファーストプレイヤーはカードを5枚引きラクダ価値の高いものを右からに並べる(4人プレイの場合)。これを2列作る。<br>
Each player, in turn order, performs all of the actions below.<br>
: B) 収穫:ターン順にいずれかの縦列の2枚のカードを貰う。<br>
# New huts: the player places a number of huts corresponding to the value of the Expansion of the current turn<br>
: C) 新しいターン順:収穫でより左側の列をとったプレイヤーから順に行動していきます。<br>
# Resupplying:  
II - 拡張:各プレイヤーは、ターン順に、以下のすべてのアクションを実行します。<br>
## Using their cards, the player resupplies their huts<br>
: A) 新しい小屋:プレイヤーは、現在のターンの拡大の値に対応する数だけ小屋を配置していきます。小屋が置けるのは自分のジッグラトもしくは小屋に隣接しているプレイヤーの小屋・ジッグラトが置かれていないヘクスです。<br>
## Famine: unsupplied huts are removed from the board<br>
: B) 補給:自分のカードを使用して、小屋に対応した資源を補給していきます。鋤は任意の1つの種類すべてに補給できます。<br>
# Wells: the player may place wells on the intersection of 3 hexagons on which they have huts. New wells earn 6/5/4 VP in 1st/2nd/3rd Reign.
: C) 飢饉:補給されなかった小屋をボードから取り除きます。<br>
## You can’t build a well next to a ziggurat.
: D) 井戸:3つの小屋のヘクスが三角形を形成していた場合、その中心の交差点に井戸を設置します。井戸は川と川の間には設置できません。<br>
## Wells can’t be placed between the two rivers.
: E) 収入と威信:小屋・井戸・ジッグラトから、ポイントとラクダを得ます。<br>
## Wells can’t be placed on top of other wells.
   ●ラクダの獲得:川の上の小屋につき、各川最初の小屋は3ラクダトークン・2戸目以降は1戸につき2ラクダトークン(つまり同じ2つ川の上に置いた状態でも、1つの川に2つ置いていれば5ラクダトークン、各川に1つずつならば6ラクダトークン)<br>
## Building a well is not mandatory.
   ●小屋とジッグラトによるポイントの獲得:川と川の間の小屋につき2ポイント・川の外側の小屋につき1ポイント。またジッグラトレベルにつき1ポイント()<br>
## A player may build several wells in the same turn.
   ●新しく建設した井戸によるポイントの獲得:第1治世1戸につき6ポイント・第2治世1戸につき5ポイント・第3治世1戸につき4ポイント<br>
## Once a well is built, it remains in place until the end of the game.
<br>
## The stock of wells is limited, so you cannot build more wells than what the stock contains.
III - ラクダを使ってターン順にアクションを行います<br>
# Earn Victory Points for villages and for constructed ziggurat levels:
: A) ジッグラトの拡張・構築:新たなジッグラトは自分の小屋があるヘクス上に、小屋を取り除くことによって行います(川の上・井戸に隣接するヘクスには建設出来ない)。:コスト6ラクダトークン。中央部分の拡張:コスト3ラクダトークン。屋根部分の拡張:コスト2ラクダトークン。<br>
## 1 VP if Above/Below River Hex
: B) アッシュールでの陰謀:<br>
## 2 VP if Between River Hex
: C) 神様への供物:<br>
## 1 VP/Constructed Ziggurat Level
: D) 鋤カード・食糧カードの購入:鋤カード:コスト2ラクダトークン。食糧カード:収穫ターンで残ったカードに対応したラクダトークン。<br>
# Collect Camels (max 10 total):
<br>
## 3 for 1st hut on each river
   ターン終了:新たな拡張カードを引き、さらに治世の終わりだった場合(第2・5・8ターン)洪水が起こります。<br>
## 2 per each additional river hut


'''洪水'''<br>
==== Actions====
:I) 洪水:川の上にある小屋はすべて撤去されます。<br>
Each player, in turn order, spends their camels (totally or in part)<br>
:II) アッシュール:アッシュールの陰謀で神官に置いた駒によりポイントを得ます。高位1つにつき3ポイント。中位1つにつき2ポイント。低位1つにつき1ポイント。<br>
# Build / extend a ziggurat ''(Cannot build on rivers or next to wells)''<br>
:III) 神官ボーナス:アッシュールの陰謀で各神官に置いたボーナスを受け取ります。<br>
# Create intrigue in Assur<br>
:IV)供物報酬:(供物トラックの倍率×ジッグラトの数)のポイントを得ます。ジッグラトのレベルではなく(土台部分の)数です。<br>
# Make an offering to the gods ''(Up to 3 camels)''<br>
:V) Next reign : place the Bonus card (4-players); place a new Expansion card.<br>
# Buy a Plow or Food card ''(You may never hold more than 1 Plow card. Only 1 Food card may be bought each turn)''<br>
==== End of turn ====
If this is not the end of a Reign, place a new Expansion card. Otherwise, a Flood takes place.<br>


'''END OF GAME'''<br>
=== FLOOD ===
ジッグラトレベルにつき1ポイント。使わなかった食糧カード1枚につき1ポイント。残ったラクダトークン2枚につき1ポイント。
Floods mark the end of a Reign. The first Reign ends after 2 game turns. The second and third Reigns end after 3 turns.
# Flooding: each hut located on the river is removed<br>
# Assur: the players count their influence and score points depending on the Expansion cards of the current Reign ''(If tied, most huts wins. If still tied, higher hut wins)''<br>
# Dignitaries: the players score bonuses depending on the dignitaries on whose spaces they are placed ''(Higher: 1 to 8 points / Middle: a plow card / Lower: 1 camel per hut)''<br>
# Offerings: the players multiply their position on the offerings tracks with the number of ziggurats they own on the board<br>
# Next reign : place the Bonus card (4-players); place a new Expansion card.<br>
 
=== END OF GAME ===
At the end of the 3rd Reign, players score 1 point per ziggurat tile, 1 point per Plow card and 1 point for each group of 2
remaining camels. ''(In case of a tie for first place, all tied players share victory)''
 
=== WITH 2 PLAYERS ===
Influence in Assur: the player with the most influence wins all points from Expansion cards. The second player wins nothing in the 1st Reign, and the value of the lowest card in the other 2 Reigns.

Revision as of 17:31, 15 February 2021

Summary of the game

GAME TURN

Farming

  1. Sowing: the first player draws 5 Food cards twice and places them in order
  2. Harvest: in turn order, each player chooses one of the 2-card columns
  3. New turn order: depending on the columns that are chosen, a new turn order arises

Expansion

Each player, in turn order, performs all of the actions below.

  1. New huts: the player places a number of huts corresponding to the value of the Expansion of the current turn
  2. Resupplying:
    1. Using their cards, the player resupplies their huts
    2. Famine: unsupplied huts are removed from the board
  3. Wells: the player may place wells on the intersection of 3 hexagons on which they have huts. New wells earn 6/5/4 VP in 1st/2nd/3rd Reign.
    1. You can’t build a well next to a ziggurat.
    2. Wells can’t be placed between the two rivers.
    3. Wells can’t be placed on top of other wells.
    4. Building a well is not mandatory.
    5. A player may build several wells in the same turn.
    6. Once a well is built, it remains in place until the end of the game.
    7. The stock of wells is limited, so you cannot build more wells than what the stock contains.
  4. Earn Victory Points for villages and for constructed ziggurat levels:
    1. 1 VP if Above/Below River Hex
    2. 2 VP if Between River Hex
    3. 1 VP/Constructed Ziggurat Level
  5. Collect Camels (max 10 total):
    1. 3 for 1st hut on each river
    2. 2 per each additional river hut

Actions

Each player, in turn order, spends their camels (totally or in part)

  1. Build / extend a ziggurat (Cannot build on rivers or next to wells)
  2. Create intrigue in Assur
  3. Make an offering to the gods (Up to 3 camels)
  4. Buy a Plow or Food card (You may never hold more than 1 Plow card. Only 1 Food card may be bought each turn)

End of turn

If this is not the end of a Reign, place a new Expansion card. Otherwise, a Flood takes place.

FLOOD

Floods mark the end of a Reign. The first Reign ends after 2 game turns. The second and third Reigns end after 3 turns.

  1. Flooding: each hut located on the river is removed
  2. Assur: the players count their influence and score points depending on the Expansion cards of the current Reign (If tied, most huts wins. If still tied, higher hut wins)
  3. Dignitaries: the players score bonuses depending on the dignitaries on whose spaces they are placed (Higher: 1 to 8 points / Middle: a plow card / Lower: 1 camel per hut)
  4. Offerings: the players multiply their position on the offerings tracks with the number of ziggurats they own on the board
  5. Next reign : place the Bonus card (4-players); place a new Expansion card.

END OF GAME

At the end of the 3rd Reign, players score 1 point per ziggurat tile, 1 point per Plow card and 1 point for each group of 2 remaining camels. (In case of a tie for first place, all tied players share victory)

WITH 2 PLAYERS

Influence in Assur: the player with the most influence wins all points from Expansion cards. The second player wins nothing in the 1st Reign, and the value of the lowest card in the other 2 Reigns.