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(Created page with "Nuggets Winning Moves, 2003 designed by Christwart Conrad translated by Pitt Crandlemire Whoever digs others a goldmine... For 2 - 4 players from 8 years Gam...")
 
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Nuggets   
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'''Nuggets:''' Published by Winning Moves, 2003 - designed by Christwart Conrad - translated by Pitt Crandlemire  
Winning Moves, 2003
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designed by Christwart Conrad
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'''Players''': For 2 - 4 players from 8 years  
translated by Pitt Crandlemire   
 
 
    
 
    
Whoever digs others a goldmine...  
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'''Game material''':  
For 2 - 4 players from 8 years  
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1 gameboard consisting of a 5x8 grid, 35 blockers, 8 gold mine markers showing the number of goldstrike points for that area, 4x16 chips with different numbers, 1 rules booklet  
 
    
 
    
Game material 
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'''Idea of the game''':  
- 1 gameboard consisting of a 5x8 grid
 
- 35 blockers 
 
- 8 gold mine markers showing the number of goldstrike points for that area 
 
- 4x16 chips with different numbers 
 
- 1 rules booklet 
 
 
 
Idea of the game   
 
 
Nuggets have been found in the Golden Valley! The gold diggers try to sell their claims to the big mining companies for as much as they can get by gathering as many Nuggets as possible. The players take on the role of prospectors and try through skillful placement of blockers to create valuable claims and then to control them with their high value chips. But the other players have not fallen on their heads and will compete for those claims quite lively, too  If it all comes to naught, the claims are laid out once again. In the end, the one who walks away with the most money will be the one who bought up the most productive claims.   
 
Nuggets have been found in the Golden Valley! The gold diggers try to sell their claims to the big mining companies for as much as they can get by gathering as many Nuggets as possible. The players take on the role of prospectors and try through skillful placement of blockers to create valuable claims and then to control them with their high value chips. But the other players have not fallen on their heads and will compete for those claims quite lively, too  If it all comes to naught, the claims are laid out once again. In the end, the one who walks away with the most money will be the one who bought up the most productive claims.   
 
    
 
    
Set-up   
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'''Set-up''':  
 
The numbered stickers are stuck onto the gold mine markers and these are then placed on the board (see the illustration). Each player chooses a color and takes as many chips of that color in the appropriate value as indicated on the following table. He places these face-down in front of himself. In a 4-player game, players sitting opposite each other form a team.   
 
The numbered stickers are stuck onto the gold mine markers and these are then placed on the board (see the illustration). Each player chooses a color and takes as many chips of that color in the appropriate value as indicated on the following table. He places these face-down in front of himself. In a 4-player game, players sitting opposite each other form a team.   
 
    
 
    
Chip-distribution total 1 point 2 points 3 points 4 points 5 points 
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'''Chip-distribution''':
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2 players, each 16 11 2 1 1 1   
 
2 players, each 16 11 2 1 1 1   
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3 players, each 11 7 2 1 1 -   
 
3 players, each 11 7 2 1 1 -   
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4 players, each 8 5 1 1 1 -   
 
4 players, each 8 5 1 1 1 -   
 
    
 
    
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The youngest player begins the first game. In future games, the player that lost the most recent game always starts.   
 
The youngest player begins the first game. In future games, the player that lost the most recent game always starts.   
 
    
 
    
Course of the game   
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'''Course of the game'''  
Play goes clockwise. On his turn, a player must execute one of the following actions:
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Play goes clockwise. On his turn, a player must execute one of the following actions: ''EITHER'' build two blockers ''OR'' place a chip on an unoccupied space   
EITHER build two blockers
 
OR place a chip on an unoccupied space   
 
 
    
 
    
Build two blockers   
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'''Build two blockers''':  
 
In each case, the player places a blocker on any one unoccupied line between 2 spaces. The blockers need not be placed adjacent to each other. Restriction: a player may not place a blocker such that an area of less than 4 spaces is completely enclosed. Note: it is possible that there may be several gold mine markers in an area or even none at all.   
 
In each case, the player places a blocker on any one unoccupied line between 2 spaces. The blockers need not be placed adjacent to each other. Restriction: a player may not place a blocker such that an area of less than 4 spaces is completely enclosed. Note: it is possible that there may be several gold mine markers in an area or even none at all.   
 
    
 
    
Place a chip   
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'''Place a chip''':  
 
The player places one of his colored chips face-down on any one unoccupied space (not already containing a chip or a gold mine marker). He secretly chooses which of his numbered chips he wishes to place. Players should decide at the beginning of the game whether players will be allowed to look at their own chips after they've been played or whether they'll simply be required to remember the numbers after they've been played..     
 
The player places one of his colored chips face-down on any one unoccupied space (not already containing a chip or a gold mine marker). He secretly chooses which of his numbered chips he wishes to place. Players should decide at the beginning of the game whether players will be allowed to look at their own chips after they've been played or whether they'll simply be required to remember the numbers after they've been played..     
 
 
      
 
      
Partnership game     
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'''Partnership game''':    
 
Partners may communicate with each other in the 4-player game but they may not do so privately; the players on the other team must be able to see and hear everything. Also, partners may not show chips to each other.     
 
Partners may communicate with each other in the 4-player game but they may not do so privately; the players on the other team must be able to see and hear everything. Also, partners may not show chips to each other.     
 
      
 
      
End of the game   
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'''End of the game''':  
 
If a player has no more chips, he may still play blockers. Also, if there are no more blockers, a player may play his chips. Whenever a player can't or chooses not to play, he may pass but he may not then play again later. Once the last player has passed, the game ends.     
 
If a player has no more chips, he may still play blockers. Also, if there are no more blockers, a player may play his chips. Whenever a player can't or chooses not to play, he may pass but he may not then play again later. Once the last player has passed, the game ends.     
 
      
 
      
Scoring   
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'''Scoring''':  
All chips are turned over. For each enclosed area, each player sums the points on his chips. The points of both partners are added together in the team game. The player with most points in an area gets all the gold mine markers in that area which score points equal to their value. Areas without gold mine markers score nothing. In the event of a tie in an area, the number of goldstrike points on the marker is divided among the tied players. (Half points are awarded when appropriate.) Whoever ultimately has acquired the most goldstrike points is able to mine the most gold Nuggets and wins the game
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All chips are turned over. For each enclosed area, each player sums the points on his chips. The points of both partners are added together in the team game. The player with most points in an area gets all the gold mine markers in that area which score points equal to their value. Areas without gold mine markers score nothing. In the event of a tie in an area, the number of goldstrike points on the marker is divided among the tied players. (Half points are awarded when appropriate.) Whoever ultimately has acquired the most goldstrike points is able to mine the most gold Nuggets and wins the game.
 
 
Variant 
 
Once you have become familiar with the game played according to the standard set-up, you can then try placing the gold mine markers differently in later games.
 

Revision as of 07:32, 29 November 2013

Nuggets: Published by Winning Moves, 2003 - designed by Christwart Conrad - translated by Pitt Crandlemire

Players: For 2 - 4 players from 8 years

Game material: 1 gameboard consisting of a 5x8 grid, 35 blockers, 8 gold mine markers showing the number of goldstrike points for that area, 4x16 chips with different numbers, 1 rules booklet

Idea of the game: Nuggets have been found in the Golden Valley! The gold diggers try to sell their claims to the big mining companies for as much as they can get by gathering as many Nuggets as possible. The players take on the role of prospectors and try through skillful placement of blockers to create valuable claims and then to control them with their high value chips. But the other players have not fallen on their heads and will compete for those claims quite lively, too If it all comes to naught, the claims are laid out once again. In the end, the one who walks away with the most money will be the one who bought up the most productive claims.

Set-up: The numbered stickers are stuck onto the gold mine markers and these are then placed on the board (see the illustration). Each player chooses a color and takes as many chips of that color in the appropriate value as indicated on the following table. He places these face-down in front of himself. In a 4-player game, players sitting opposite each other form a team.

Chip-distribution:

2 players, each 16 11 2 1 1 1

3 players, each 11 7 2 1 1 -

4 players, each 8 5 1 1 1 -

The Gold mine markers are placed on the gameboard as follows: (refer to illustration in German rules)

The youngest player begins the first game. In future games, the player that lost the most recent game always starts.

Course of the game Play goes clockwise. On his turn, a player must execute one of the following actions: EITHER build two blockers OR place a chip on an unoccupied space

Build two blockers: In each case, the player places a blocker on any one unoccupied line between 2 spaces. The blockers need not be placed adjacent to each other. Restriction: a player may not place a blocker such that an area of less than 4 spaces is completely enclosed. Note: it is possible that there may be several gold mine markers in an area or even none at all.

Place a chip: The player places one of his colored chips face-down on any one unoccupied space (not already containing a chip or a gold mine marker). He secretly chooses which of his numbered chips he wishes to place. Players should decide at the beginning of the game whether players will be allowed to look at their own chips after they've been played or whether they'll simply be required to remember the numbers after they've been played..

Partnership game: Partners may communicate with each other in the 4-player game but they may not do so privately; the players on the other team must be able to see and hear everything. Also, partners may not show chips to each other.

End of the game: If a player has no more chips, he may still play blockers. Also, if there are no more blockers, a player may play his chips. Whenever a player can't or chooses not to play, he may pass but he may not then play again later. Once the last player has passed, the game ends.

Scoring: All chips are turned over. For each enclosed area, each player sums the points on his chips. The points of both partners are added together in the team game. The player with most points in an area gets all the gold mine markers in that area which score points equal to their value. Areas without gold mine markers score nothing. In the event of a tie in an area, the number of goldstrike points on the marker is divided among the tied players. (Half points are awarded when appropriate.) Whoever ultimately has acquired the most goldstrike points is able to mine the most gold Nuggets and wins the game.