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This page is based on the Official Trench Rules | This page is based on the Official Trench Rules by Rui Alípio Monteiro. | ||
==Concept== | ==Concept== | ||
Each player commands an army of military units, navigating a '''diamond-shaped battlefield''' divided by a dangerous central trench line. | * Trench is a two-player abstract strategy game inspired by '''World War I trench warfare''', notably on the Western Front. | ||
* Each player commands an army of military units, navigating a '''diamond-shaped battlefield''' divided by a dangerous central trench line. | |||
The mission: '''outmanoeuvre the enemy''' and claim control of the field through tactical combat. | * The mission: '''outmanoeuvre the enemy''' and claim control of the field through tactical combat. | ||
==Goal of the game== | ==Goal of the game== | ||
Through careful movement and combat, the player will '''gain the upper hand by capturing enemy units and earning points'''. | * A player wins by strategically defeating their opponent’s army. | ||
* Through careful movement and combat, the player will '''gain the upper hand by capturing enemy units and earning points'''. | |||
The | ==The Board and Setup== | ||
* The board is 8x8 diamond-shaped*. | |||
The board is 8x8 diamond-shaped*. | * The board is divided by a '''trench line''', separating both armies. | ||
* Each army starts in formation, mirroring each other across the trench. | |||
{| class="wikitable" | |||
|+ | |||
|[[File:Trench initial setup - Digital (Square) orientation.png|none|thumb|400x400px|Digital (Square) board orientation]] | |||
|[[File:Trench initial setup - Classic (Diamond) orientation.png|none|thumb|400x400px|Classic (Diamond) board orientation]] | |||
|} | |||
<nowiki>*</nowiki>Note: for the digital version, there is also the option of orientating the board | <nowiki>*</nowiki>Note: for the digital version, there is also the option of orientating the board like a square, in order to use the maximum amount of space available on the screen. | ||
==The Units== | ==The Units and Movement Directions== | ||
{| class="wikitable sortable mw-collapsible" | {| class="wikitable sortable mw-collapsible" | ||
|+ | |+ | ||
| Line 34: | Line 32: | ||
!Maximum | !Maximum | ||
No. of Steps | No. of Steps | ||
(No. of Points) | (No. of Points) | ||
!No. of Units | !No. of Units | ||
| Line 62: | Line 61: | ||
|3 | |3 | ||
|3 | |3 | ||
|Columns and Rows | | Columns and Rows | ||
Diagonals forward and backwards | Diagonals forward and backwards | ||
|[[File:Captain Movement Directions - Digital (Square).png|60x60px]] | |[[File:Captain Movement Directions - Digital (Square).png|60x60px]] | ||
| Line 79: | Line 78: | ||
|1 | |1 | ||
|All directions | |All directions | ||
|[[File:General Movement Directions - Digital (Square).png|60x60px]] | | [[File:General Movement Directions - Digital (Square).png|60x60px]] | ||
|[[File:General Movement Directions - Classic (Diamond).png|60x60px]] | |[[File:General Movement Directions - Classic (Diamond).png|60x60px]] | ||
|} | |} | ||
== | *Each player controls a total of 16 units. | ||
* '''All units can move along the columns and rows (both ways).''' These are the only directions the soldiers can move. | |||
{| class="wikitable" | *'''Units cannot jump over other units.''' | ||
===Movement Overlays per Unit=== | |||
Caption: selected player unit (in blue); possible moves (in green) | |||
{| class="wikitable mw-collapsible" | |||
|+ | |+ | ||
|[[File: | !Rank | ||
|[[File: | !Movement Directions | ||
Digital (Square) Orientation | |||
!Movement Directions | |||
Classic (Diamond) Orientation | |||
|- | |||
|Soldier | |||
|[[File:Soldier Movement Overlays - Digital (Square).png|none|thumb]] | |||
|[[File:Soldier Movement Overlays - Classic (Diamond).png|thumb|none]] | |||
|- | |||
|Sergeant | |||
|[[File:Sergeant Movement Overlays - Digital (Square).png|thumb|none]] | |||
|[[File:Sergeant Movement Overlays - Classic (Diamond).png|thumb|none]] | |||
|- | |||
|Captain | |||
|[[File:Captain Movement Overlays - Digital (Square).png|thumb|none]] | |||
|[[File:Captain Movement Overlays - Classic (Diamond).png|thumb|none]] | |||
|- | |||
|Colonel | |||
|[[File:Colonel Movement Overlays - Digital (Square).png|thumb|none]] | |||
|[[File:Colonel Movement Overlays - Classic (Diamond).png|thumb|none]] | |||
|- | |||
|General | |||
|[[File:General Movement Overlays - Digital (Square).png|thumb|none]] | |||
|[[File:General Movement Overlays - Classic (Diamond).png|thumb|none]] | |||
|} | |} | ||
== Player Turns == | ==Player Turns == | ||
* '''Black plays first''' | * Players take turns moving '''one unit at a time'''. | ||
* | *'''Black plays first.''' | ||
* | *Units move only in '''one direction per turn''' (ex.: a unit cannot zig-zag). | ||
* A '''turn ends after a move or a capture''' | *Units may move, per turn, '''any number of squares, up to its maximum allowed''' (ex.: a captain can move 1, 2, or 3 squares). | ||
* A player '''cannot pass''' their turn | **Note that the maximum number of steps a unit may move equals to the number of points you gain from capturing such unit. | ||
*A '''player's''' '''turn ends after a move or a capture'''. | |||
*A player '''cannot pass''' their turn. | |||
== | == Capturing Units== | ||
*A player captures an enemy unit by '''moving their unit onto the enemy unit's square'''. | |||
* A | *Only one capture per turn — unless you're exiting the trench (see The Trench Line). | ||
*Captured units are removed from the board. | |||
==The Trench Line== | |||
Colonels and Generals can '''move along the trench''' (since those are the only units that can move sideways). | |||
== | ===Advantages=== | ||
*Units can '''capture multiple units when exiting the trench and moving forward''', and '''can keep moving even after capturing'''. | |||
{| class="wikitable" | |||
|+ | |||
|[[File:Unit moving forward from the trench - Digital (Square).png|none|thumb|The Black General is selected and can move to all directions. In some directions, it can capture multiple enemy units.]] | |||
|[[File:Unit moving forward from the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]] | |||
|} | |||
* A unit '''in the trench is protected from frontal and trench attacks''' — an enemy unit cannot capture it by advancing from its own side, nor can it capture another unit if both are in the trench. | |||
{| class="wikitable" | |||
|+ | |||
|[[File:Unit protected by the trench - Digital (Square).png|none|thumb|The White General is selected and can only move to 7 directions, because the Black General is in the trench, blocking the path one direction.]] | |||
|[[File:Unit protected by the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green)]] | |||
|} | |||
* | === Disadvantages=== | ||
*A unit '''in the trench can be captured from behind''' — if a player has a unit on the enemy's side, it can '''move backwards and capture an enemy unit that is inside the trench'''. | |||
{| class="wikitable" | |||
|+ | |||
|[[File:Unit can capture an enemy piece when retreating into the trench - Digital (Square).png|none|thumb|The White General is selected and can move backwards into the trench and capture the Black General.]] | |||
|[[File:Unit can capture an enemy piece when retreating into the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]] | |||
|} | |||
* A unit in the trench '''cannot move backward to capture''' a unit in its own friendly territory. | |||
{| class="wikitable" | |||
|+ | |||
|[[File:Unit cannot capture moving backwards from the trench - Digital (Square).png|none|thumb|The Black General is selected and cannot capture backwards when exiting the trench.]] | |||
|[[File:Unit cannot capture moving backwards from the trench - Classic (Diamond).png|none|thumb|Selected player unit (in blue); possible moves (in green); possible captures (in red)]] | |||
|} | |||
== End of the game == | ==End of the game== | ||
*'''The first player to capture an opponent's pieces worth 25 points wins.''' | |||
*'''If 50 consecutive moves are made without any capture (25 moves for each player), the final score determines the player winner.''' | |||
Latest revision as of 09:20, 19 October 2025
This page is based on the Official Trench Rules by Rui Alípio Monteiro.
Concept
- Trench is a two-player abstract strategy game inspired by World War I trench warfare, notably on the Western Front.
- Each player commands an army of military units, navigating a diamond-shaped battlefield divided by a dangerous central trench line.
- The mission: outmanoeuvre the enemy and claim control of the field through tactical combat.
Goal of the game
- A player wins by strategically defeating their opponent’s army.
- Through careful movement and combat, the player will gain the upper hand by capturing enemy units and earning points.
The Board and Setup
- The board is 8x8 diamond-shaped*.
- The board is divided by a trench line, separating both armies.
- Each army starts in formation, mirroring each other across the trench.
*Note: for the digital version, there is also the option of orientating the board like a square, in order to use the maximum amount of space available on the screen.
The Units and Movement Directions
- Each player controls a total of 16 units.
- All units can move along the columns and rows (both ways). These are the only directions the soldiers can move.
- Units cannot jump over other units.
Movement Overlays per Unit
Caption: selected player unit (in blue); possible moves (in green)
| Rank | Movement Directions
Digital (Square) Orientation |
Movement Directions
Classic (Diamond) Orientation |
|---|---|---|
| Soldier | ||
| Sergeant | ||
| Captain | ||
| Colonel | ||
| General |
Player Turns
- Players take turns moving one unit at a time.
- Black plays first.
- Units move only in one direction per turn (ex.: a unit cannot zig-zag).
- Units may move, per turn, any number of squares, up to its maximum allowed (ex.: a captain can move 1, 2, or 3 squares).
- Note that the maximum number of steps a unit may move equals to the number of points you gain from capturing such unit.
- A player's turn ends after a move or a capture.
- A player cannot pass their turn.
Capturing Units
- A player captures an enemy unit by moving their unit onto the enemy unit's square.
- Only one capture per turn — unless you're exiting the trench (see The Trench Line).
- Captured units are removed from the board.
The Trench Line
Colonels and Generals can move along the trench (since those are the only units that can move sideways).
Advantages
- Units can capture multiple units when exiting the trench and moving forward, and can keep moving even after capturing.
- A unit in the trench is protected from frontal and trench attacks — an enemy unit cannot capture it by advancing from its own side, nor can it capture another unit if both are in the trench.
Disadvantages
- A unit in the trench can be captured from behind — if a player has a unit on the enemy's side, it can move backwards and capture an enemy unit that is inside the trench.
- A unit in the trench cannot move backward to capture a unit in its own friendly territory.
End of the game
- The first player to capture an opponent's pieces worth 25 points wins.
- If 50 consecutive moves are made without any capture (25 moves for each player), the final score determines the player winner.