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		<title>Sammy McSam: Created page with &quot;{{pill|⚠ Work in progress|#fa8|#fc8|s=1.2}} {{info|This is page 3 of Hanabi conventions}}  == &lt;div style=&quot;background:linear-gradient(45deg,#aff,#cfd,#fff0 40rem);padding:.25rem .5rem;border-top-left-radius:.5rem;&quot;&gt;Endgame&lt;/div&gt; ==  When to discard, play, empty clue, clue duplicates and advanced techniques.  === Trash moves ===  When a direct clue is blocked by trash cards, we can finesse the playable card with a single clue that marks one or...&quot;</title>
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		<updated>2026-10-05T17:18:32Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{pill|⚠ Work in progress|#fa8|#fc8|s=1.2}} {{info|This is page 3 of &lt;a href=&quot;/User:Sammy_McSam/Hanabi&quot; title=&quot;User:Sammy McSam/Hanabi&quot;&gt;Hanabi conventions&lt;/a&gt;}}  == &amp;lt;div style=&amp;quot;background:linear-gradient(45deg,#aff,#cfd,#fff0 40rem);padding:.25rem .5rem;border-top-left-radius:.5rem;&amp;quot;&amp;gt;Endgame&amp;lt;/div&amp;gt; ==  When to discard, play, empty clue, clue duplicates and advanced techniques.  === Trash moves ===  When a direct clue is blocked by trash cards, we can finesse the playable card with a single clue that marks one or...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{pill|⚠ Work in progress|#fa8|#fc8|s=1.2}}&lt;br /&gt;
{{info|This is page 3 of [[User:Sammy_McSam/Hanabi|Hanabi conventions]]}}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;background:linear-gradient(45deg,#aff,#cfd,#fff0 40rem);padding:.25rem .5rem;border-top-left-radius:.5rem;&amp;quot;&amp;gt;Endgame&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
When to discard, play, empty clue, clue duplicates and advanced techniques.&lt;br /&gt;
&lt;br /&gt;
=== Trash moves ===&lt;br /&gt;
&lt;br /&gt;
When a direct clue is blocked by trash cards, we can finesse the playable card with a single clue that marks one or more trash cards.&lt;br /&gt;
&lt;br /&gt;
==== 1. Trash push ====&lt;br /&gt;
&lt;br /&gt;
* Trash push is optimal because &lt;br /&gt;
* Where the trash cards &amp;#039;&amp;#039;&amp;#039;include the chop card&amp;#039;&amp;#039;&amp;#039;, the clued card is the &amp;#039;&amp;#039;&amp;#039;rightmost&amp;#039;&amp;#039;&amp;#039; unmarked card (i.e. touching the chop trash card).&lt;br /&gt;
&lt;br /&gt;
{{hTable|5|5|5|5|3|m=5}}&lt;br /&gt;
{{cardholder|{{Hm|4}}{{Hw|4}}{{Hm|1|n=}}{{Hr|1|n=}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
==== 2. Trash pull ====&lt;br /&gt;
&lt;br /&gt;
* Pull is always inferior to push, both in order of interpretation and in quality.&lt;br /&gt;
* Where the trash cards &amp;#039;&amp;#039;&amp;#039;do not include the chop card&amp;#039;&amp;#039;&amp;#039;, the clued card is the &amp;#039;&amp;#039;&amp;#039;leftmost&amp;#039;&amp;#039;&amp;#039; unmarked card (i.e. finesse position).&lt;br /&gt;
&lt;br /&gt;
{{hTable|5|5|5|5|3|m=5}}&lt;br /&gt;
{{cardholder|{{Hm|4|{{b}}|c=}}{{Hw|4}}{{Hm|1|{{b}}|c=}}{{Hr|1}} |Bob 🡲}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox |minWidth=max-content |state=collapsed |background=rebeccapurple&lt;br /&gt;
|title=which card is clued to play?&lt;br /&gt;
|body={{hTable|5|5|5|5|3|m=5}}&lt;br /&gt;
* Alice to Bob: these two previously unmarked cards are blue.&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{HBack|4|{{b}}|c=}}{{HBack}}{{HBack}}{{HBack|1|{{b}}|c=}} |Bob 🡲}}&lt;br /&gt;
}}&lt;br /&gt;
{{infoBox |minWidth=max-content |state=collapsed |background=green&lt;br /&gt;
|title=answer&lt;br /&gt;
|body=slot 3 because push always takes priority over pull.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== The critical move ===&lt;br /&gt;
&lt;br /&gt;
To work out the most efficient sequence of moves, you need to determine three things:&lt;br /&gt;
;Critical colour: the colour that takes the most turns to complete.&lt;br /&gt;
: &amp;#039;&amp;#039;(i.e. must start as soon as possible to maximise the score).&amp;#039;&amp;#039;&lt;br /&gt;
;Critical card: the first card of the critical colour.&lt;br /&gt;
: Note: this can be a &amp;#039;&amp;#039;&amp;#039;duplicate&amp;#039;&amp;#039;&amp;#039; of a card already marked!&lt;br /&gt;
;Critical move: the move that makes the critical card play.&lt;br /&gt;
: Note: this can be a &amp;#039;&amp;#039;&amp;#039;clue&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;play&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;discard&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
: {{hTable|2|5|5|5|2}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack|3|{{r}}|n=|c=}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{hw|3}}{{hk}}{{hk}}{{hr|4|n=|c=}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{hk}}{{hk}}{{hk}}{{hr|5|n=|c=}} |Cathy 🡲}}&lt;br /&gt;
{{cardholder|{{hk}}{{hk}}{{hw|4|n=|c=}}{{hw|5|n=|c=}} |Donald 🡲}}&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |minWidth=max-content |state=collapsed |background=rebeccapurple&lt;br /&gt;
|title1=What is the critical colour?&lt;br /&gt;
|body1=&amp;#039;&amp;#039;&amp;#039;Grouped by colour:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:{{cardholder|b={{r}}|{{hr|3|p=A}}{{hr|4|p=B}}{{hr|5|p=C}}{{hk|p=D}} }}&lt;br /&gt;
:{{cardholder|b={{w}}|{{hw|p=A|d=#324|c=}}{{hw|3|p=B|d=#324}}{{hk|p=C|d=#324}}{{hw|4|p=D|d=#324}} }} {{cardholder|b={{w}}|{{hk|p=A|d=#324}}{{hk|p=B|d=#324}}{{hk|p=C|d=#324}}{{hw|5|p=D|d=#324}} }}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;white&amp;#039;&amp;#039;&amp;#039; (1 clue + 3 plays + 4 empty = 8 turns)&lt;br /&gt;
|title2=What is the critical card?&lt;br /&gt;
|body2={{hw|3}}&lt;br /&gt;
|title3=What is the critical move?&lt;br /&gt;
|body3=&amp;#039;&amp;#039;&amp;#039;Alice&amp;#039;&amp;#039;&amp;#039; clues {{hw|3|c}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox |minWidth=max-content |state=collapsed&lt;br /&gt;
|title=Why it matters&lt;br /&gt;
|body=&amp;#039;&amp;#039;&amp;#039;Serialised:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:{{pill|Play {{hr|3}}}} {{cardholder|{{hr|3|p=A}}{{hr|4|p=B}}{{hr|5|p=C}}{{hw|p=D|c=}} }} {{cardholder|{{hk|p=A}}{{hw|3|p=B}}{{hk|p=C}}{{hw|4|p=D}} }} {{cardholder|{{hk|p=A}}{{hk|p=B}}{{hk|p=C}}{{hw|5|p=D}} }}&lt;br /&gt;
:{{pill|Clue {{hw|3}}}} {{cardholder|{{hw|p=A|c=}}{{hw|3|p=B}}{{hk|p=C}}{{hw|4|p=D}} }} {{cardholder|{{hr|3|p=A}}{{hr|4|p=B}}{{hr|5|p=C}}{{hw|5|p=D}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: {{hTable|2|5|5|5|2}} {{pill|A) Play {{hr|3}}}} {{pill|B) Clue {{hw|3}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack|4|{{r}}|n=|c=}}{{HBack|3|{{r}}|n=|c=}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{hw|3}}{{hk}}{{hk}}{{hk}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{hk}}{{hk}}{{hk}}{{hr|5|n=|c=}} |Cathy 🡲}}&lt;br /&gt;
{{cardholder|{{hk}}{{hk}}{{hk}}{{hw|5|n=|c=}} |Donald 🡲}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{infoBox |minWidth=max-content |state=collapsed |background=green&lt;br /&gt;
|title=solution&lt;br /&gt;
|body=&amp;#039;&amp;#039;&amp;#039;1. Group by colour:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:{{cardholder|b={{r}}|{{hr|3|p=A}}{{hk|p=B}}{{hk|p=C}}{{hr|4|p=D}} }} {{cardholder|b={{r}}|{{hk|p=A}}{{hk|p=B}}{{hr|5|p=C}}{{hk|p=D}} }}&lt;br /&gt;
:{{cardholder|b={{w}}|{{hw|p=A|d=#324|c=}}{{hw|3|p=B|d=#324}}{{hk|p=C|d=#324}}{{hk|p=D|d=#324}} }} {{cardholder|b={{w}}|{{hk|p=A|d=#324}}{{hw|4|p=B|d=#324}}{{hk|p=C|d=#324}}{{hw|5|p=D|d=#324}} }}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. Serialise:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:{{cardholder|{{hr|3|p=A}}{{hk|p=B}}{{hk|p=C}}{{hr|4|p=D}} }} {{cardholder|{{hw|p=A|c=}}{{hw|3|p=B}}{{hr|5|p=C}}{{hk|p=D}} }} {{cardholder|{{hk|p=A}}{{hw|4|p=B}}{{hk|p=C}}{{hw|5|p=D}} }}&lt;br /&gt;
:{{cardholder|{{hw|p=A|c=}}{{hw|3|p=B}}{{hk|p=C}}{{hk|p=D}} }} {{cardholder|{{hr|3|p=A}}{{hw|4|p=B}}{{hk|p=C}}{{hr|4|p=D}} }} {{cardholder|{{hk|p=A}}{{hk|p=B}}{{hr|5|p=C}}{{hw|5|p=D}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
# Identify the critical colour - usually the player with the most critical cards, or consecutive cards of the same colour.&lt;br /&gt;
# Work out how many clue tokens are needed to reach the critical player.&lt;br /&gt;
# If you only have one critical card, discarding although counter-intuitive, is often the best move to generate a token!&lt;br /&gt;
&lt;br /&gt;
This was a simple example. Test yourself with some &amp;#039;&amp;#039;&amp;#039;[https://en.doc.boardgamearena.com/index.php?title=User:Sammy_McSam/Hanabi/Examples more complex examples]&amp;#039;&amp;#039;&amp;#039;! &lt;br /&gt;
&lt;br /&gt;
=== When to discard? ===&lt;br /&gt;
&lt;br /&gt;
The endgame should be the easiest part since we can just calculate all possibilities, yet it is really hard to master.&lt;br /&gt;
&lt;br /&gt;
With 5 &amp;#039;&amp;#039;&amp;#039;flamboyants&amp;#039;&amp;#039;&amp;#039;, generating a token from a &amp;#039;&amp;#039;&amp;#039;discard instead of a play&amp;#039;&amp;#039;&amp;#039; may be the only way to reach the start of the critical path.&lt;br /&gt;
&lt;br /&gt;
: {{hTable|4|5|5|5|3|d=2}} {{hclue|0}}&lt;br /&gt;
&lt;br /&gt;
{{cardholder|{{HBack}}{{HBack}}{{HBack}}{{HBack|5|{{r}}|n=|c=}} |Alice 🡲}}&lt;br /&gt;
{{cardholder|{{hk}}{{hk}}{{hk}}{{hk}} |Bob 🡲}}&lt;br /&gt;
{{cardholder|{{hk}}{{hk}}{{hw|4|n=|c=}}{{hw|5|n=|c=}} |Cathy 🡲}}&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |minWidth=max-content |state=collapsed |background=rebeccapurple&lt;br /&gt;
|title1=What is the critical colour?&lt;br /&gt;
|body1=&amp;#039;&amp;#039;&amp;#039;Grouped by colour:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
:{{cardholder|b={{w}}|{{hk|p=A|d=#324}}{{hk|p=B|d=#324}}{{hw|4|p=C|d=#324}} }} {{cardholder|b={{w}}|{{hk|p=A|d=#324}}{{hk|p=B|d=#324}}{{hw|5|p=C|d=#324}} }}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;white&amp;#039;&amp;#039;&amp;#039; (2 plays + 2 empty = 4 turns)&lt;br /&gt;
|title2=What is the critical card?&lt;br /&gt;
|body2={{hw|4}}&lt;br /&gt;
|title3=Who is the critical player?&lt;br /&gt;
|body3=&amp;#039;&amp;#039;&amp;#039;Cathy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* To reach Cathy with a least {{HDeck|1}} remaining, only one of Bob or Alice can draw a card.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Alice&amp;#039;&amp;#039;&amp;#039; cannot clue ({{hclue|0}}) and &amp;#039;&amp;#039;&amp;#039;must generate a token&amp;#039;&amp;#039;&amp;#039; for Bob so that he can give a stall clue to avoid drawing the last card.&lt;br /&gt;
* Without 5 flamboyants Alice would just play her {{card|5}} which generates {{hclue|1}}.&lt;br /&gt;
* With 5 flamboyants Alice can&amp;#039;t know if playing her {{card|5}} will generate a token, so Alice &amp;#039;&amp;#039;&amp;#039;discards&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;plays after&amp;#039;&amp;#039;&amp;#039; Cathy&amp;#039;s &amp;#039;&amp;#039;&amp;#039;critical card&amp;#039;&amp;#039;&amp;#039; ({{hw|4}}).&lt;br /&gt;
&lt;br /&gt;
==== General case with 5 flamboyants ====&lt;br /&gt;
&lt;br /&gt;
When Alice &amp;#039;&amp;#039;&amp;#039;does not have&amp;#039;&amp;#039;&amp;#039; a card of the &amp;#039;&amp;#039;&amp;#039;critical colour&amp;#039;&amp;#039;&amp;#039;, then &amp;#039;&amp;#039;&amp;#039;discarding is better than playing!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Getting bottom decked ===&lt;br /&gt;
&lt;br /&gt;
...is arguably the most &amp;#039;unfair&amp;#039; part of Hanabi {{s:/}}.&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s a &amp;#039;&amp;#039;&amp;#039;[https://boardgamearena.com/archive/replay/250710-0850/?table=700345728&amp;amp;player=85540714&amp;amp;comments=84994396&amp;amp;goto=69 candidate for the worst ever bottom-decked situation]&amp;#039;&amp;#039;&amp;#039;: all three {{hb|1}} in the last {{HDeck|5}} cards {{S:O}}&lt;br /&gt;
&lt;br /&gt;
=== Order of plays ===&lt;br /&gt;
&lt;br /&gt;
Where the order may seem arbitrary, prioritise from most out-of-order to consecutive plays e.g.:&lt;br /&gt;
# {{hw|5}} {{hw|4}} {{hw|3}}&lt;br /&gt;
# {{hw|4}} {{hw|3}} {{hw|5}}&lt;br /&gt;
# {{hw|3}} {{hw|4}} {{hw|5}}&lt;br /&gt;
&lt;br /&gt;
=== Replace flamboyant {{HanabiFlamboyant|4}} ===&lt;br /&gt;
&lt;br /&gt;
The decision of which card to replace (or to skip) can communicate information to the team.&lt;br /&gt;
Priority highest to lowest:&lt;br /&gt;
# lowest rank critical&lt;br /&gt;
# lowest rank non-critical&lt;br /&gt;
# duplicate of an unmarked card&lt;br /&gt;
# duplicate of a marked card&lt;br /&gt;
# trash of number corresponding to the slot position of a playable card&lt;br /&gt;
# {{Hk|5}}&lt;br /&gt;
# skip&lt;br /&gt;
&lt;br /&gt;
When there is no gain in returning a card playable in the future - either the immediate flamboyant {{HanabiFlamboyant|5}} will play from discard pile or , the decision of which trash card to replace into the deck can be a clue in itself corresponding to the slot position of a player.&lt;br /&gt;
When playing with black powder and 4 or 5 players, replacing an available 5k trash card indicates no playable card is visible.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;background:linear-gradient(45deg,#aff,#cfd,#fff0 40rem);padding:.25rem .5rem;border-top-left-radius:.5rem;&amp;quot;&amp;gt;5 Flamboyants&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t let the &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039; fool you - there are actually &amp;#039;&amp;#039;&amp;#039;six&amp;#039;&amp;#039;&amp;#039; randomly selected actions:&lt;br /&gt;
# {{HanabiFlamboyant|0}} Gain {{hclue|1}}&lt;br /&gt;
# {{HanabiFlamboyant|1}} Gain {{hclue|1}} &amp;amp; remove a mistake&lt;br /&gt;
# {{HanabiFlamboyant|2}} {{hCard|3|n=}} Give number clue&lt;br /&gt;
# {{HanabiFlamboyant|3}} {{hCard|C={{r}}|c=}} Give a colour clue&lt;br /&gt;
# {{HanabiFlamboyant|4}} Replace a card from the discard pile into the deck&lt;br /&gt;
# {{HanabiFlamboyant|5}} Play a card from the discard pile&lt;br /&gt;
&lt;br /&gt;
A 7th stack bonus is always irrelevant (and on BGA always gain {{hclue|1}} clue token), since there is no 8th stack.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
If you are not bottom-decked and don&amp;#039;t lose any critical cards:&lt;br /&gt;
* 5 colours: only one of the discard flamboyants is guaranteed&lt;br /&gt;
* 6/7 colours: both discard flamboyants are guaranteed&lt;br /&gt;
&lt;br /&gt;
If you are not bottom-decked and lose one critical card:&lt;br /&gt;
* 5 colours: no discard flamboyants are guaranteed&lt;br /&gt;
* 6 colours: one discard flamboyant is guaranteed&lt;br /&gt;
* 7 colours: both discard flamboyants are guaranteed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=display:flex&amp;gt;&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
|+(not exactly) guaranteed scores if you are not bottom-decked&lt;br /&gt;
!style=text-align:right|Colours&lt;br /&gt;
!colspan=4|5&lt;br /&gt;
!colspan=4|6&lt;br /&gt;
!colspan=4|7&lt;br /&gt;
|-&lt;br /&gt;
!style=text-align:right|criticals lost&lt;br /&gt;
!0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!0&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
|-&lt;br /&gt;
!style=text-align:left|Perfect&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
!style=text-align:left|Perfect -1&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
!style=text-align:left|Perfect -2&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|❌&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|-&lt;br /&gt;
!style=text-align:left|Perfect -3&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|✅&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== {{s:(}} ==&lt;br /&gt;
&lt;br /&gt;
# {{player|2}} {{master}} join a {{player|5}} game and don&amp;#039;t understand basic finesse {{s:O2}}&lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
# &lt;br /&gt;
#&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;background:linear-gradient(45deg,#aff,#cfd,#fff0 40rem);padding:.25rem .5rem;border-top-left-radius:.5rem;&amp;quot;&amp;gt;Available Tokens&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Average clue tokens per played card&lt;br /&gt;
|body=&lt;br /&gt;
Imagine the end of an &amp;lt;q&amp;gt;ideal&amp;lt;/q&amp;gt; game without flamboyants:&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{{player|3|size=2}}{{hand|5|size=2}}{{hTable|5|5|5|5|5}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{card|50|size=1.5}} (deck) ➖ {{card|25|size=1.5}} (played) ➖ {{card|12|size=1.5}} ({{player|3|size=1.5}}× at least{{hand|4}}) 🟰 {{card|13|size=1.5}} discards&lt;br /&gt;
&lt;br /&gt;
{{hclue|13}} (discards) ➕ {{hclue|8}} (start) ➕ {{hclue|5}} ({{hr|5}} {{hy|5}} {{hg|5}} {{hb|5}} {{hw|5}}) ➖ {{hclue|1}} (last &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;) 🟰 {{hclue|25}}&lt;br /&gt;
&lt;br /&gt;
{{hclue|25}} ➗ {{card|25|size=1.5}} 🟰 {{hclue|1}} / {{hCard}}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{{player|5|size=2}}{{hand|4|size=2}}{{hTable|5|5|5|5|5}} ⇨ {{hclue|22}} ➗ {{card|25|size=1.5}} 🟰 {{hclue|.88}} / {{hCard}}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{{player|2|size=2}}{{hand|6|size=2}}{{hTable|5|5|5|5|5|m=5|k=1}} ⇨ {{hclue|39}} ➗ {{card|35|size=1.5}} 🟰 {{hclue|1.1}} / {{hCard}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{text|[[User:Sammy_McSam/Hanabi_page_2|&amp;lt; Page 2]]|s=2}}&lt;/div&gt;</summary>
		<author><name>Sammy McSam</name></author>
	</entry>
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