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	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Tips_twentyfourseven</id>
	<title>Tips twentyfourseven - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Tips_twentyfourseven"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_twentyfourseven&amp;action=history"/>
	<updated>2026-10-08T09:27:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_twentyfourseven&amp;diff=16998&amp;oldid=prev</id>
		<title>Cjgrayso: wording on final sentence</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_twentyfourseven&amp;diff=16998&amp;oldid=prev"/>
		<updated>2023-05-20T14:59:37Z</updated>

		<summary type="html">&lt;p&gt;wording on final sentence&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:59, 20 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;MID PHASE&amp;#039;&amp;#039;&amp;#039;:  With more tiles on the board, your chances of scoring increases dramatically, especially scoring in 2 or 3 directions with a single tile placement. This is where the bulk of your scoring is going to take place, so the best strategy here is to be observant and make optimum tile placements. Look in every direction and try to take advantage of the double-time spaces. Consider setting up your opponent to score if it will help you make an even bigger score. Look for these multi-scoring combos: Set of 3 - 8&amp;#039;s, Set of 4 - 6&amp;#039;s, and the 9,8,7 run; all three of these score the Sum of 24 in addition to their scoring value. Keep a keen eye open for the coveted 24/7 bonus (or the 24 in 7). This can increase your lead or perhaps throw you into the lead. Count tiles always. If you see 3 of the same tiles in play on the board, and you have the last tile in your hand, then try to set yourself up to score big on that tile.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;MID PHASE&amp;#039;&amp;#039;&amp;#039;:  With more tiles on the board, your chances of scoring increases dramatically, especially scoring in 2 or 3 directions with a single tile placement. This is where the bulk of your scoring is going to take place, so the best strategy here is to be observant and make optimum tile placements. Look in every direction and try to take advantage of the double-time spaces. Consider setting up your opponent to score if it will help you make an even bigger score. Look for these multi-scoring combos: Set of 3 - 8&amp;#039;s, Set of 4 - 6&amp;#039;s, and the 9,8,7 run; all three of these score the Sum of 24 in addition to their scoring value. Keep a keen eye open for the coveted 24/7 bonus (or the 24 in 7). This can increase your lead or perhaps throw you into the lead. Count tiles always. If you see 3 of the same tiles in play on the board, and you have the last tile in your hand, then try to set yourself up to score big on that tile.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;LATE PHASE&amp;#039;&amp;#039;&amp;#039;:  In the early phase there were too few tiles to score, but in the late phase there are fewer spaces. Couple that with no more tiles left to draw and scoring opportunities decrease. Oftentimes in this phase, you&amp;#039;ll be throwing worthless tiles away. As mentioned before, use them to block your opponent. It&amp;#039;s still possible to score, especially if you held on to some good tiles. Watch what your opponents are playing during their turn. Be ready to block them if it looks like they&amp;#039;re setting themselves up to score. If you have the lead, blocking is a good strategy for keeping that lead. If you&amp;#039;re not in the lead, then you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;ll have to make be risky plays and set yourself &lt;/del&gt;up to score on your next turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;LATE PHASE&amp;#039;&amp;#039;&amp;#039;:  In the early phase there were too few tiles to score, but in the late phase there are fewer spaces. Couple that with no more tiles left to draw and scoring opportunities decrease. Oftentimes in this phase, you&amp;#039;ll be throwing worthless tiles away. As mentioned before, use them to block your opponent. It&amp;#039;s still possible to score, especially if you held on to some good tiles. Watch what your opponents are playing during their turn. Be ready to block them if it looks like they&amp;#039;re setting themselves up to score. If you have the lead, blocking is a good strategy for keeping that lead. If you&amp;#039;re not in the lead, then &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play a tile that will set &lt;/ins&gt;you up to score on your next turn&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Hopefully, it doesn&amp;#039;t help your opponent&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cjgrayso</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_twentyfourseven&amp;diff=16967&amp;oldid=prev</id>
		<title>Cjgrayso: Slight wording change to 2nd paragraph</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_twentyfourseven&amp;diff=16967&amp;oldid=prev"/>
		<updated>2023-05-15T17:12:01Z</updated>

		<summary type="html">&lt;p&gt;Slight wording change to 2nd paragraph&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:12, 15 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;EARLY PHASE&amp;#039;&amp;#039;&amp;#039;:  Because there are few tiles on the board at the start of the game, Sum of 7 or Run of 3 will probably be your first scoring combo (maybe a Sum of 24 if there are big tiles on the board). These are also the lowest scoring combos but don&amp;#039;t ignore them especially if you can play on a double-time space. If you drew a lot of high value tiles, try to set yourself up for a Sum of 24 or for Runs or Sets. Be careful that you don&amp;#039;t set up your opponent as well. Count tiles and make calculated risks. For example, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let&amp;#039;s &lt;/del&gt;you have 2 tiles of the same value in your rack and there is another just like it on the board. It is a good bet you can set up a scoring combo &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;without helping &lt;/del&gt;your opponent. if you have no scoring plays, then blocking your opponent from scoring is always a good strategy. At the very least, play an unwanted tile where it doesn&amp;#039;t help your opponent, like on the double-time space.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;EARLY PHASE&amp;#039;&amp;#039;&amp;#039;:  Because there are few tiles on the board at the start of the game, Sum of 7 or Run of 3 will probably be your first scoring combo (maybe a Sum of 24 if there are big tiles on the board). These are also the lowest scoring combos but don&amp;#039;t ignore them especially if you can play on a double-time space. If you drew a lot of high value tiles, try to set yourself up for a Sum of 24 or for Runs or Sets. Be careful that you don&amp;#039;t set up your opponent as well. Count tiles and make calculated risks. For example, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say &lt;/ins&gt;you have 2 tiles of the same value in your rack and there is another just like it on the board. It is a good bet you can set up a scoring combo &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with little worry that &lt;/ins&gt;your opponent &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has the same tile&lt;/ins&gt;. if you have no scoring plays, then blocking your opponent from scoring is always a good strategy. At the very least, play an unwanted tile where it doesn&amp;#039;t help your opponent, like on the double-time space.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;MID PHASE&amp;#039;&amp;#039;&amp;#039;:  With more tiles on the board, your chances of scoring increases dramatically, especially scoring in 2 or 3 directions with a single tile placement. This is where the bulk of your scoring is going to take place, so the best strategy here is to be observant and make optimum tile placements. Look in every direction and try to take advantage of the double-time spaces. Consider setting up your opponent to score if it will help you make an even bigger score. Look for these multi-scoring combos: Set of 3 - 8&amp;#039;s, Set of 4 - 6&amp;#039;s, and the 9,8,7 run; all three of these score the Sum of 24 in addition to their scoring value. Keep a keen eye open for the coveted 24/7 bonus (or the 24 in 7). This can increase your lead or perhaps throw you into the lead. Count tiles always. If you see 3 of the same tiles in play on the board, and you have the last tile in your hand, then try to set yourself up to score big on that tile.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;MID PHASE&amp;#039;&amp;#039;&amp;#039;:  With more tiles on the board, your chances of scoring increases dramatically, especially scoring in 2 or 3 directions with a single tile placement. This is where the bulk of your scoring is going to take place, so the best strategy here is to be observant and make optimum tile placements. Look in every direction and try to take advantage of the double-time spaces. Consider setting up your opponent to score if it will help you make an even bigger score. Look for these multi-scoring combos: Set of 3 - 8&amp;#039;s, Set of 4 - 6&amp;#039;s, and the 9,8,7 run; all three of these score the Sum of 24 in addition to their scoring value. Keep a keen eye open for the coveted 24/7 bonus (or the 24 in 7). This can increase your lead or perhaps throw you into the lead. Count tiles always. If you see 3 of the same tiles in play on the board, and you have the last tile in your hand, then try to set yourself up to score big on that tile.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;LATE PHASE&amp;#039;&amp;#039;&amp;#039;:  In the early phase there were too few tiles to score, but in the late phase there are fewer spaces. Couple that with no more tiles left to draw and scoring opportunities decrease. Oftentimes in this phase, you&amp;#039;ll be throwing worthless tiles away. As mentioned before, use them to block your opponent. It&amp;#039;s still possible to score, especially if you held on to some good tiles. Watch what your opponents are playing during their turn. Be ready to block them if it looks like they&amp;#039;re setting themselves up to score. If you have the lead, blocking is a good strategy for keeping that lead. If you&amp;#039;re not in the lead, then you&amp;#039;ll have to make be risky plays and set yourself up to score on your next turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;LATE PHASE&amp;#039;&amp;#039;&amp;#039;:  In the early phase there were too few tiles to score, but in the late phase there are fewer spaces. Couple that with no more tiles left to draw and scoring opportunities decrease. Oftentimes in this phase, you&amp;#039;ll be throwing worthless tiles away. As mentioned before, use them to block your opponent. It&amp;#039;s still possible to score, especially if you held on to some good tiles. Watch what your opponents are playing during their turn. Be ready to block them if it looks like they&amp;#039;re setting themselves up to score. If you have the lead, blocking is a good strategy for keeping that lead. If you&amp;#039;re not in the lead, then you&amp;#039;ll have to make be risky plays and set yourself up to score on your next turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cjgrayso</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_twentyfourseven&amp;diff=16960&amp;oldid=prev</id>
		<title>Cjgrayso: Cleaned up some wording and punctuation.</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_twentyfourseven&amp;diff=16960&amp;oldid=prev"/>
		<updated>2023-05-14T17:10:38Z</updated>

		<summary type="html">&lt;p&gt;Cleaned up some wording and punctuation.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:10, 14 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;EARLY PHASE:  Because there are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very &lt;/del&gt;few tiles on the board at the start of the game, Sum of 7 or Run of 3 will probably be your first scoring combo (maybe a Sum of 24 if there are big tiles on the board). These are also the lowest scoring combos but don&amp;#039;t ignore them especially if you can play on a double-time space &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and double your score&lt;/del&gt;. If you drew a lot of high value tiles, try to set yourself up for a Sum of 24 or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Set of 3&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sometimes &lt;/del&gt;you set up your opponent &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too, so count &lt;/del&gt;tiles and make calculated risks. For example, you have 2 tiles of the same value in your rack and another just like it on the board. It is a good bet you can set up a scoring combo &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with one of those tiles in mind&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finally, &lt;/del&gt;if you have no &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good &lt;/del&gt;plays, then blocking your opponent from scoring is a good strategy. At the very least, play an unwanted tile &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;somewhere on the board so that &lt;/del&gt;it doesn&amp;#039;t help your opponent, like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blocking &lt;/del&gt;the double-time space.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;EARLY PHASE&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;:  Because there are few tiles on the board at the start of the game, Sum of 7 or Run of 3 will probably be your first scoring combo (maybe a Sum of 24 if there are big tiles on the board). These are also the lowest scoring combos but don&amp;#039;t ignore them especially if you can play on a double-time space. If you drew a lot of high value tiles, try to set yourself up for a Sum of 24 or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for Runs or Sets&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Be careful that &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don&amp;#039;t &lt;/ins&gt;set up your opponent &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well. Count &lt;/ins&gt;tiles and make calculated risks. For example, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let&amp;#039;s &lt;/ins&gt;you have 2 tiles of the same value in your rack and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is &lt;/ins&gt;another just like it on the board. It is a good bet you can set up a scoring combo &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;without helping your opponent&lt;/ins&gt;. if you have no &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scoring &lt;/ins&gt;plays, then blocking your opponent from scoring is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;always &lt;/ins&gt;a good strategy. At the very least, play an unwanted tile &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where &lt;/ins&gt;it doesn&amp;#039;t help your opponent, like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &lt;/ins&gt;the double-time space.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;MID PHASE:  With more tiles on the board, your chances of scoring increases dramatically, especially scoring in 2 or 3 directions with a single tile placement. This is where the bulk of your scoring is going to take place, so the best strategy here is to be observant and make optimum tile placements. Look in every direction and try to take advantage of the double-time &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;space&lt;/del&gt;. Consider setting up your opponent to score if it will help you make an even bigger score. Look for these multi-scoring combos: Set of 3 - 8&amp;#039;s, Set of 4 - 6&amp;#039;s, and the 9,8,7 run; all three of these score &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;twice&lt;/del&gt;. Keep a keen eye open for the coveted 24/7 bonus (or the 24 in 7). This can increase your lead or perhaps throw you into the lead. Count tiles always. If you see 3 of the same tiles in play on the board, and you have the last tile in your hand, then try to set yourself up to score big on that tile.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;MID PHASE&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;:  With more tiles on the board, your chances of scoring increases dramatically, especially scoring in 2 or 3 directions with a single tile placement. This is where the bulk of your scoring is going to take place, so the best strategy here is to be observant and make optimum tile placements. Look in every direction and try to take advantage of the double-time &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spaces&lt;/ins&gt;. Consider setting up your opponent to score if it will help you make an even bigger score. Look for these multi-scoring combos: Set of 3 - 8&amp;#039;s, Set of 4 - 6&amp;#039;s, and the 9,8,7 run; all three of these score &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Sum of 24 in addition to their scoring value&lt;/ins&gt;. Keep a keen eye open for the coveted 24/7 bonus (or the 24 in 7). This can increase your lead or perhaps throw you into the lead. Count tiles always. If you see 3 of the same tiles in play on the board, and you have the last tile in your hand, then try to set yourself up to score big on that tile.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;LATE PHASE:  In the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beginning &lt;/del&gt;there were too few tiles to score, but in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this &lt;/del&gt;phase there are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too few &lt;/del&gt;spaces. Couple that with no tiles left to draw and scoring opportunities decrease. Oftentimes&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;in this phase, you&amp;#039;ll be throwing worthless tiles away. It&amp;#039;s still possible to score, especially if you held on to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the right &lt;/del&gt;tiles. Watch what your opponents are playing during their turn. Be ready to block them if it looks like they&amp;#039;re setting themselves up to score. If you have the lead, blocking is a good strategy for keeping that lead. If you&amp;#039;re not in the lead, make &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/del&gt;risky &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try to &lt;/del&gt;set yourself up to score on your next turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;LATE PHASE&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;:  In the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;early phase &lt;/ins&gt;there were too few tiles to score, but in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the late &lt;/ins&gt;phase there are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fewer &lt;/ins&gt;spaces. Couple that with no &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more &lt;/ins&gt;tiles left to draw and scoring opportunities decrease. Oftentimes in this phase, you&amp;#039;ll be throwing worthless tiles away&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. As mentioned before, use them to block your opponent&lt;/ins&gt;. It&amp;#039;s still possible to score, especially if you held on to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some good &lt;/ins&gt;tiles. Watch what your opponents are playing during their turn. Be ready to block them if it looks like they&amp;#039;re setting themselves up to score. If you have the lead, blocking is a good strategy for keeping that lead. If you&amp;#039;re not in the lead, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then you&amp;#039;ll have to &lt;/ins&gt;make &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/ins&gt;risky &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plays &lt;/ins&gt;and set yourself up to score on your next turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cjgrayso</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_twentyfourseven&amp;diff=16959&amp;oldid=prev</id>
		<title>Cjgrayso: 24/7 the Game relies primarily on playing a tile on an ideal location in order to maximize your score.</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_twentyfourseven&amp;diff=16959&amp;oldid=prev"/>
		<updated>2023-05-14T13:56:22Z</updated>

		<summary type="html">&lt;p&gt;24/7 the Game relies primarily on playing a tile on an ideal location in order to maximize your score.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;EARLY PHASE:  Because there are very few tiles on the board at the start of the game, Sum of 7 or Run of 3 will probably be your first scoring combo (maybe a Sum of 24 if there are big tiles on the board). These are also the lowest scoring combos but don&amp;#039;t ignore them especially if you can play on a double-time space and double your score. If you drew a lot of high value tiles, try to set yourself up for a Sum of 24 or a Set of 3. Sometimes you set up your opponent too, so count tiles and make calculated risks. For example, you have 2 tiles of the same value in your rack and another just like it on the board. It is a good bet you can set up a scoring combo with one of those tiles in mind. Finally, if you have no good plays, then blocking your opponent from scoring is a good strategy. At the very least, play an unwanted tile somewhere on the board so that it doesn&amp;#039;t help your opponent, like blocking the double-time space. &lt;br /&gt;
&lt;br /&gt;
MID PHASE:  With more tiles on the board, your chances of scoring increases dramatically, especially scoring in 2 or 3 directions with a single tile placement. This is where the bulk of your scoring is going to take place, so the best strategy here is to be observant and make optimum tile placements. Look in every direction and try to take advantage of the double-time space. Consider setting up your opponent to score if it will help you make an even bigger score. Look for these multi-scoring combos: Set of 3 - 8&amp;#039;s, Set of 4 - 6&amp;#039;s, and the 9,8,7 run; all three of these score twice. Keep a keen eye open for the coveted 24/7 bonus (or the 24 in 7). This can increase your lead or perhaps throw you into the lead. Count tiles always. If you see 3 of the same tiles in play on the board, and you have the last tile in your hand, then try to set yourself up to score big on that tile. &lt;br /&gt;
&lt;br /&gt;
LATE PHASE:  In the beginning there were too few tiles to score, but in this phase there are too few spaces. Couple that with no tiles left to draw and scoring opportunities decrease. Oftentimes, in this phase, you&amp;#039;ll be throwing worthless tiles away. It&amp;#039;s still possible to score, especially if you held on to the right tiles. Watch what your opponents are playing during their turn. Be ready to block them if it looks like they&amp;#039;re setting themselves up to score. If you have the lead, blocking is a good strategy for keeping that lead. If you&amp;#039;re not in the lead, make that risky play and try to set yourself up to score on your next turn.&lt;/div&gt;</summary>
		<author><name>Cjgrayso</name></author>
	</entry>
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