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	<title>Tips troyesdice - Revision history</title>
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	<updated>2026-10-06T14:40:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_troyesdice&amp;diff=10583&amp;oldid=prev</id>
		<title>Typhlosaurus: Created page with &quot;=Currencies= If you have to discard a currency then red is probably marginally the least valuable, but if possible try to always keep at least 1 red, 1 yellow and two white....&quot;</title>
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		<updated>2021-12-17T22:45:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Currencies= If you have to discard a currency then red is probably marginally the least valuable, but if possible try to always keep at least 1 red, 1 yellow and two white....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Currencies=&lt;br /&gt;
If you have to discard a currency then red is probably marginally the least valuable, but if possible try to always keep at least 1 red, 1 yellow and two white.&lt;br /&gt;
&lt;br /&gt;
=Prestige Buildings=&lt;br /&gt;
==Great Halls==&lt;br /&gt;
If you have two yellow dice, consider building a great hall. If you have 3 yellow dice there has to be a good reason not to do so.&lt;br /&gt;
&lt;br /&gt;
==Fortresses==&lt;br /&gt;
It can be a useful plan to use the first three &amp;quot;safe&amp;quot; rounds to build fortresses so you have some predictability for the rest of the game.  These ideally should include pairs of adjacent column yielding bonuses on some rows, i.e. 1+2, 3+4 or 5+6&lt;br /&gt;
&lt;br /&gt;
==Cathedrals==&lt;br /&gt;
These work better if combined with fortresses: the power of cathedrals derives primarily from the later built ones scoring 2x, or better 3x. If you&amp;#039;re going to use them &lt;br /&gt;
then you want to aim to build at least 5 so you have at least one 3x row.&lt;br /&gt;
To ensure that the 3x and 2x go on columns matching rows where you will have a lot of buildings,  you will need to leave these cathedrals until last, increasing the risk that they will be destroyed before they can be built.&lt;br /&gt;
To avoid this, you probably want to build fortresses on these columns.  This means that you will be trying to build at least 5 cathedrals and at least 4 fortresses.&lt;br /&gt;
This in turn means that the column-1 and column-5 cathedrals (for the fortress and cathedral rows) should ideally be your last two cathedrals, and hence the fortresses on the same columns should be amongst your first builds.&lt;br /&gt;
&lt;br /&gt;
=Citizens=&lt;br /&gt;
Citizens are points, but the bonuses gained from them are also very valuable. The &amp;quot;one of each resource&amp;quot; bonus is easy to acquire and should be gained in most games.  With the aid of the matching Great Hall, and/or with a high-earning Cathedral, it is often easier to acquire significant numbers of a single colour citizen than moderate numbers of all three. This means it is normally easier to hit the 15 column bonus than the 11 or even 6 column bonuses.&lt;/div&gt;</summary>
		<author><name>Typhlosaurus</name></author>
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