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	<title>Tips qwinto - Revision history</title>
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	<updated>2026-09-22T06:42:24Z</updated>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_qwinto&amp;diff=28376&amp;oldid=prev</id>
		<title>Blue097: Created page with &quot;Getting Started  Rolling 3 dice for your first 10 rolls is a good basic starting strategy. The aim is to fill in the 3x3 grid where the three right-most pentagons are during this time. A good average score for these are: * Orange 9-11 * Yellow 10-12 * Purple 15+ (tip - this pentagon is a good space to hold out for a big number as it has the potential to score vertical and horizontal)  If you have managed to fill in the 3x3 region (or close to), transitioning to a pair of...&quot;</title>
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		<updated>2026-02-06T00:05:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Getting Started  Rolling 3 dice for your first 10 rolls is a good basic starting strategy. The aim is to fill in the 3x3 grid where the three right-most pentagons are during this time. A good average score for these are: * Orange 9-11 * Yellow 10-12 * Purple 15+ (tip - this pentagon is a good space to hold out for a big number as it has the potential to score vertical and horizontal)  If you have managed to fill in the 3x3 region (or close to), transitioning to a pair of...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Getting Started&lt;br /&gt;
&lt;br /&gt;
Rolling 3 dice for your first 10 rolls is a good basic starting strategy.&lt;br /&gt;
The aim is to fill in the 3x3 grid where the three right-most pentagons are during this time.&lt;br /&gt;
A good average score for these are:&lt;br /&gt;
* Orange 9-11&lt;br /&gt;
* Yellow 10-12&lt;br /&gt;
* Purple 15+ (tip - this pentagon is a good space to hold out for a big number as it has the potential to score vertical and horizontal)&lt;br /&gt;
&lt;br /&gt;
If you have managed to fill in the 3x3 region (or close to), transitioning to a pair of dice is a good idea.&lt;br /&gt;
Slowly fill in the left gaps of the two rows you are aiming to complete (as well as trying to score the remaining two pentagons).&lt;br /&gt;
You ideally leave between 1 and 3 gaps of each row that are below 6. This will give you some safer rolls with 1 dice at the end if the game is coming down to a 4X result.&lt;br /&gt;
&lt;br /&gt;
Choosing to place your opponents or skip depends on:&lt;br /&gt;
* Is it a number you need for points?&lt;br /&gt;
* Is it the third of that number too early and reduce your safe roll outcomes?&lt;br /&gt;
* Is your grid wide open or closed down?&lt;br /&gt;
* Will this block neighbouring numbers? (Placing a 10 in a column that is adjacent to a column already filled in with 11 and 12 means the next number needs to be 13+!)&lt;/div&gt;</summary>
		<author><name>Blue097</name></author>
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