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	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Tips_paladins</id>
	<title>Tips paladins - Revision history</title>
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	<updated>2026-11-07T09:06:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_paladins&amp;diff=31986&amp;oldid=prev</id>
		<title>Denapolis: Added some tips for new players.</title>
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		<updated>2026-10-24T04:51:46Z</updated>

		<summary type="html">&lt;p&gt;Added some tips for new players.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;# &amp;#039;&amp;#039;&amp;#039;Specialize&amp;#039;&amp;#039;&amp;#039;: Pick a column and live in it. A little bit of everything spreads you too thin. The board doesn&amp;#039;t pay out until you&amp;#039;ve done an action 5 times, so half-finished plans are just wasted workers.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Develop:&amp;#039;&amp;#039;&amp;#039; Early on, this is critical. It&amp;#039;s expensive, 4 silver hurts in round 1, but a workshop turns a 3-worker action into a 1-worker action for the rest of the game.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Paladins&amp;#039;&amp;#039;&amp;#039;: Pick the Paladin for the attribute bump, not the workers. The two workers are nice, but the boost is what actually lets you take the action you want this round.1&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attribute Tracks&amp;#039;&amp;#039;&amp;#039;: They are points, not just keys to unlock stuff. Push them even when the action itself feels cheap. Same with the King&amp;#039;s Orders: read them in round 1 and aim at them. 8 VP is 8 VP.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Provisions&amp;#039;&amp;#039;&amp;#039; sneak up on you. The first few monks and walls cost 1, then suddenly everything costs 2 or 3. Don&amp;#039;t get caught short in round 5.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039; as much as you want, it&amp;#039;s the one action with no cap. If you&amp;#039;re short on Strength, just pay silver to cover the gap. Convert the outsiders that score off stuff you&amp;#039;re already doing anyway.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Criminals&amp;#039;&amp;#039;&amp;#039; are wild, use them, but keep an eye on the Tax pile. When it runs out, whoever&amp;#039;s holding the most Suspicion eats a Debt. Absolve is how you clean that up — a paid-off Debt is actually worth a point, an unpaid one costs you 3.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Late game&amp;#039;&amp;#039;&amp;#039;: hold back up to 3 workers for next round, keep the colors you&amp;#039;ll be short on. King&amp;#039;s Favors from round 3 on are free extra actions, take them before someone else does. And at the end, leftover silver and provisions score 1 VP for every 3. Don&amp;#039;t finish the game holding 2 of each like a chump.&lt;/div&gt;</summary>
		<author><name>Denapolis</name></author>
	</entry>
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