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	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Tips_gangofdice</id>
	<title>Tips gangofdice - Revision history</title>
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	<updated>2026-11-10T08:31:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_gangofdice&amp;diff=17634&amp;oldid=prev</id>
		<title>Lokibes at 13:28, 25 July 2023</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_gangofdice&amp;diff=17634&amp;oldid=prev"/>
		<updated>2023-07-25T13:28:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:28, 25 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The die in this game is NOT normal D6: it has 6 sides, yes, but with numbers marked from 0, 1, 2, 3, 4, 5.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &lt;/ins&gt;The die in this game is NOT normal D6: it has 6 sides, yes, but with numbers marked from 0, 1, 2, 3, 4, 5.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &lt;/ins&gt;You don&#039;t need to always take risk! If all other players has failed, you just need a simple, legal roll to claim all dice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You don&#039;t need to always take risk! If all other players has failed, you just need a simple, legal roll to claim all dice.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &lt;/ins&gt;If a player before you got the maximum result for the challenge, the optimistic way is to &quot;surrender&quot; with just 1 die (just roll it once and &quot;Pass&quot; is enough). Because your winning condition, if you would try, is actually harder: you need more dice but with that same result, which is bad for tuning the total (or much worse if the challenge is an Explosive).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &lt;/ins&gt;Always pay attention to the wanderers (the neutral dice pool created due to all players failed the turn before), to decide if it&#039;s worth to play with risk/high risk.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a player before you got the maximum result for the challenge, the optimistic way is to &quot;surrender&quot; with just 1 die (just roll it once and &quot;Pass&quot; is enough). Because your winning condition, if you would try, is actually harder: you need more dice but with that same result, which is bad for tuning the total (or much worse if the challenge is an Explosive).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &lt;/ins&gt;Condition cards with &quot;X+&quot; actually mean: &quot;X AND X+&quot;. Be careful with these text meaning when tuning your total.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;# &lt;/ins&gt;After all, this is a dice game. Dr. Reiner Knizia had &quot;seperated&quot; it into many little, fun challenges, so players wouldn&#039;t bear the bad feeling of losing a big, long-term game after so much calculating, just because of bad luck! So focus on the journey instead of the final result, take it easy, and always have fun!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Always pay attention to the wanderers (the neutral dice pool created due to all players failed the turn before), to decide if it&#039;s worth to play with risk/high risk.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Condition cards with &quot;X+&quot; actually mean: &quot;X AND X+&quot;. Be careful with these text meaning when tuning your total.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After all, this is a dice game. Dr. Reiner Knizia had &quot;seperated&quot; it into many little, fun challenges, so players wouldn&#039;t bear the bad feeling of losing a big, long-term game after so much calculating, just because of bad luck! So focus on the journey instead of the final result, take it easy, and always have fun!&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tournoidoc139_en:diff:1.41:old-17632:rev-17634:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Lokibes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_gangofdice&amp;diff=17632&amp;oldid=prev</id>
		<title>Lokibes: Created page with &quot;The die in this game is NOT normal D6: it has 6 sides, yes, but with numbers marked from 0, 1, 2, 3, 4, 5.  You don&#039;t need to always take risk! If all other players has failed, you just need a simple, legal roll to claim all dice.  If a player before you got the maximum result for the challenge, the optimistic way is to &quot;surrender&quot; with just 1 die (just roll it once and &quot;Pass&quot; is enough). Because your winning condition, if you would try, is actually harder: you need more...&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_gangofdice&amp;diff=17632&amp;oldid=prev"/>
		<updated>2023-07-25T13:26:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The die in this game is NOT normal D6: it has 6 sides, yes, but with numbers marked from 0, 1, 2, 3, 4, 5.  You don&amp;#039;t need to always take risk! If all other players has failed, you just need a simple, legal roll to claim all dice.  If a player before you got the maximum result for the challenge, the optimistic way is to &amp;quot;surrender&amp;quot; with just 1 die (just roll it once and &amp;quot;Pass&amp;quot; is enough). Because your winning condition, if you would try, is actually harder: you need more...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The die in this game is NOT normal D6: it has 6 sides, yes, but with numbers marked from 0, 1, 2, 3, 4, 5.&lt;br /&gt;
&lt;br /&gt;
You don&amp;#039;t need to always take risk! If all other players has failed, you just need a simple, legal roll to claim all dice.&lt;br /&gt;
&lt;br /&gt;
If a player before you got the maximum result for the challenge, the optimistic way is to &amp;quot;surrender&amp;quot; with just 1 die (just roll it once and &amp;quot;Pass&amp;quot; is enough). Because your winning condition, if you would try, is actually harder: you need more dice but with that same result, which is bad for tuning the total (or much worse if the challenge is an Explosive).&lt;br /&gt;
&lt;br /&gt;
Always pay attention to the wanderers (the neutral dice pool created due to all players failed the turn before), to decide if it&amp;#039;s worth to play with risk/high risk.&lt;br /&gt;
&lt;br /&gt;
Condition cards with &amp;quot;X+&amp;quot; actually mean: &amp;quot;X AND X+&amp;quot;. Be careful with these text meaning when tuning your total.&lt;br /&gt;
&lt;br /&gt;
After all, this is a dice game. Dr. Reiner Knizia had &amp;quot;seperated&amp;quot; it into many little, fun challenges, so players wouldn&amp;#039;t bear the bad feeling of losing a big, long-term game after so much calculating, just because of bad luck! So focus on the journey instead of the final result, take it easy, and always have fun!&lt;/div&gt;</summary>
		<author><name>Lokibes</name></author>
	</entry>
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