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	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Tips_defuzionwilddice</id>
	<title>Tips defuzionwilddice - Revision history</title>
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	<updated>2026-10-22T20:44:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_defuzionwilddice&amp;diff=31946&amp;oldid=prev</id>
		<title>Dumbotron at 12:39, 21 October 2026</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_defuzionwilddice&amp;diff=31946&amp;oldid=prev"/>
		<updated>2026-10-21T12:39:43Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:39, 21 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* With the Bomb Token, sabotage the card your next opponent most wants to zero.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* With the Bomb Token, sabotage the card your next opponent most wants to zero.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When your FuZe lead is safe, stop gambling: take the small sure damage over a long-shot reroll.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When your FuZe lead is safe, stop gambling: take the small sure damage over a long-shot reroll.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>Dumbotron</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_defuzionwilddice&amp;diff=31942&amp;oldid=prev</id>
		<title>Dumbotron: Created page with &quot;== Strategy tips == * Cover the bombs first: an uncovered or missed bomb costs 40, the worst hit on the table. Decide early whether a bomb is makeable from your dice; if it is not, leave it empty (still 40) and spend your dice where they cut damage instead of wasting them on a bomb that misses anyway. * The Wild Die modifier is your bomb fixer: a +2 or -2 often turns a near sum into an exact one. * Reroll with a plan: keep dice that already complete a card, and chase the...&quot;</title>
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		<updated>2026-10-21T12:19:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Strategy tips == * Cover the bombs first: an uncovered or missed bomb costs 40, the worst hit on the table. Decide early whether a bomb is makeable from your dice; if it is not, leave it empty (still 40) and spend your dice where they cut damage instead of wasting them on a bomb that misses anyway. * The Wild Die modifier is your bomb fixer: a +2 or -2 often turns a near sum into an exact one. * Reroll with a plan: keep dice that already complete a card, and chase the...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Strategy tips ==&lt;br /&gt;
* Cover the bombs first: an uncovered or missed bomb costs 40, the worst hit on the table. Decide early whether a bomb is makeable from your dice; if it is not, leave it empty (still 40) and spend your dice where they cut damage instead of wasting them on a bomb that misses anyway.&lt;br /&gt;
* The Wild Die modifier is your bomb fixer: a +2 or -2 often turns a near sum into an exact one.&lt;br /&gt;
* Reroll with a plan: keep dice that already complete a card, and chase the sums you still need.&lt;br /&gt;
* Stacking two dice to zero out a mid-value card is usually worth more than spreading single dice thin.&lt;br /&gt;
* Watch for Total Lockdown: if four cards sit exact, the fifth is worth chasing hard, because everyone else takes 10.&lt;br /&gt;
* With the Bomb Token, sabotage the card your next opponent most wants to zero.&lt;br /&gt;
* When your FuZe lead is safe, stop gambling: take the small sure damage over a long-shot reroll.&lt;/div&gt;</summary>
		<author><name>Dumbotron</name></author>
	</entry>
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