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	<title>Tips abyss - Revision history</title>
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	<updated>2026-09-30T09:30:03Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_abyss&amp;diff=13143&amp;oldid=prev</id>
		<title>Fletcheese: Abyss Strategy Tips</title>
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		<updated>2022-05-10T19:51:41Z</updated>

		<summary type="html">&lt;p&gt;Abyss Strategy Tips&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Abyss is a resource management game and success comes down to properly managing these resources which include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;Cards in hand&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;More higher numbered cards of different colors = more lords you can buy&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Card color flexibility is especially important when the court refreshes - you want to maximize your chances of taking advantage of the new lord pool&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Explored 4 and 5 cost cards should almost always be purchased while 2 and 1 almost never.  3s are a toss-up depending on how many pearls each player has and how useful it is building toward the current lords in court&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;When spending cards, try to use either all high or all low number cards.  Using one high number card with low numbered cards means a missed opportunity to affiliate extra points&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Saving high numbered cards to auto-affiliate at the end of the game is perfectly viable&amp;lt;/li&amp;gt; &lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;Cards in council&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;The council is perhaps the most novel aspect of Abyss and by extension the hardest to build intuition on&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;When cards are already in council exploring becomes a worse option as you risk a council stack becoming a more appealing option for your opponent&amp;#039;s next turn&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Choosing to take council cards rather than explore has many important implications:&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
     &amp;lt;li&amp;gt;Your opponent does not have the opportunity to buy a card - you can lock down a lord purchase by getting the final cards from council&amp;lt;/li&amp;gt;&lt;br /&gt;
     &amp;lt;li&amp;gt;Barring lord powers, you can only gain pearls by exploring.  This can lead to a give and take where players alternate who is exploring&amp;lt;/li&amp;gt;&lt;br /&gt;
     &amp;lt;li&amp;gt;Generally speaking it is better to not be the one exploring because it gives the opponent first dibs at every card&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;Pearls&lt;br /&gt;
  &amp;lt;ul&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Pearls are not worth any points so as the game goes on they should be used more and more liberally&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;When your opponent has no pearls, exploring becomes &amp;lt;i&amp;gt;much&amp;lt;/i&amp;gt; more appealing&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Do not underestimate the value in spending pearls for buying lords.  Purchasing a mono-color lord with pearls and a 4 or 5 card is very appealing as you can then affiliate that card&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Spending a pearl to add a lord to court is very rarely a good decision but can come up&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;Lords&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Active (key) lord powers can drastically warp the progression of a game.  An exhaustive list is outside the scope of this guide&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Some lord powers with others in interesting ways.  Learning all the interactions can only come from playing games&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Do not forget that getting a third key disables all of your keyed lords&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;Points&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;ul&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Like many similar games, the only resource that matters at the end is points&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Points come from:&lt;br /&gt;
    &amp;lt;ul&amp;gt;&lt;br /&gt;
     &amp;lt;li&amp;gt;Lords&lt;br /&gt;
      &amp;lt;ul&amp;gt;&lt;br /&gt;
       &amp;lt;li&amp;gt;Key lords are generally better early, point lords are better late.  Though it&amp;#039;s important to consider that not all lords are created equal&amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
     &amp;lt;li&amp;gt;Locations&lt;br /&gt;
      &amp;lt;ul&amp;gt;&lt;br /&gt;
       &amp;lt;li&amp;gt;Depending on early key lord hits, it may be beneficial to delay your first location as much as possible.  This has the added benefit of making a location choice working with as much information as possible&amp;lt;/li&amp;gt;&lt;br /&gt;
       &amp;lt;li&amp;gt;Generally speaking if none of the already revealed locations are worth more than about 10 points, you should reveal 4 locations.  The added options for you far outweigh those for your opponent as you&amp;#039;re often looking for the same locations anyway&amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
     &amp;lt;li&amp;gt;Affiliated Allies&lt;br /&gt;
      &amp;lt;ul&amp;gt;&lt;br /&gt;
       &amp;lt;li&amp;gt;You should be looking to score around 20 points off affiliated allies.  Plan your card and lord purchases well to affiliate high value allies&amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
     &amp;lt;li&amp;gt;Monster Tokens&lt;br /&gt;
      &amp;lt;ul&amp;gt;&lt;br /&gt;
       &amp;lt;li&amp;gt;Do not underestimate Monster Tokens.  In general whenever the monster track is at 2, you should fight it and take 2 tokens.  Expected point value 6 is &amp;lt;i&amp;gt;much&amp;lt;/i&amp;gt; better than a card&amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;/ul&amp;gt;&lt;br /&gt;
     &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
   &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fletcheese</name></author>
	</entry>
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