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	<title>Talk:Using AI for BGA game development - Revision history</title>
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	<updated>2026-10-23T08:41:05Z</updated>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Talk:Using_AI_for_BGA_game_development&amp;diff=29364&amp;oldid=prev</id>
		<title>Mfgmicha: agents instead of claude specific</title>
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		<updated>2026-04-11T14:58:30Z</updated>

		<summary type="html">&lt;p&gt;agents instead of claude specific&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== CLAUDE.md -&amp;gt; AGENTS.md ==&lt;br /&gt;
&lt;br /&gt;
Since it is only used by Claude, the more practical way is to have an &amp;#039;&amp;#039;&amp;#039;AGENTS.md&amp;#039;&amp;#039;&amp;#039; file.&lt;br /&gt;
&lt;br /&gt;
If you are using Claude then create the CLAUDE.md file as simple symlink to the AGENTS.md file.&lt;br /&gt;
&lt;br /&gt;
I have given my AGENTS.md file the two framework files&lt;br /&gt;
* _ide_helper.php&lt;br /&gt;
* bga-framework.d.ts&lt;br /&gt;
&lt;br /&gt;
And also some information about the workflow, so it does not need to look up the documentation all the time.&lt;/div&gt;</summary>
		<author><name>Mfgmicha</name></author>
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