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	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpxseekers</id>
	<title>Gamehelpxseekers - Revision history</title>
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	<updated>2026-11-08T09:44:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpxseekers&amp;diff=32511&amp;oldid=prev</id>
		<title>Jaccoayoub: Updated rules to reflect 2nd edition changes.</title>
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		<updated>2026-11-08T00:13:32Z</updated>

		<summary type="html">&lt;p&gt;Updated rules to reflect 2nd edition changes.&lt;/p&gt;
&lt;a href=&quot;//en.doc.boardgamearena.com/index.php?title=Gamehelpxseekers&amp;amp;diff=32511&amp;amp;oldid=32510&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Jaccoayoub</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpxseekers&amp;diff=32510&amp;oldid=prev</id>
		<title>Jaccoayoub: Created page with &quot;== Overview ==  &#039;&#039;&#039;X: Seekers of Fortune&#039;&#039;&#039; is a competitive card game in which players collect &#039;&#039;&#039;Leads&#039;&#039;&#039;, complete &#039;&#039;&#039;Adventures&#039;&#039;&#039;, and use &#039;&#039;&#039;ActionX&#039;&#039;&#039; cards and &#039;&#039;&#039;Heroic Feats&#039;&#039;&#039; to advance their own fortunes and disrupt rivals.  &#039;&#039;&#039;Goal:&#039;&#039;&#039; Be the first player to complete &#039;&#039;&#039;five Adventures&#039;&#039;&#039;. There is also an alternate victory condition involving &#039;&#039;&#039;Breakthrough&#039;&#039;&#039; during the Final Adventure.  == Game Setup ==  # Shuffle the Lead, Adventure, and ActionX decks...&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpxseekers&amp;diff=32510&amp;oldid=prev"/>
		<updated>2026-11-08T00:01:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Overview ==  &amp;#039;&amp;#039;&amp;#039;X: Seekers of Fortune&amp;#039;&amp;#039;&amp;#039; is a competitive card game in which players collect &amp;#039;&amp;#039;&amp;#039;Leads&amp;#039;&amp;#039;&amp;#039;, complete &amp;#039;&amp;#039;&amp;#039;Adventures&amp;#039;&amp;#039;&amp;#039;, and use &amp;#039;&amp;#039;&amp;#039;ActionX&amp;#039;&amp;#039;&amp;#039; cards and &amp;#039;&amp;#039;&amp;#039;Heroic Feats&amp;#039;&amp;#039;&amp;#039; to advance their own fortunes and disrupt rivals.  &amp;#039;&amp;#039;&amp;#039;Goal:&amp;#039;&amp;#039;&amp;#039; Be the first player to complete &amp;#039;&amp;#039;&amp;#039;five Adventures&amp;#039;&amp;#039;&amp;#039;. There is also an alternate victory condition involving &amp;#039;&amp;#039;&amp;#039;Breakthrough&amp;#039;&amp;#039;&amp;#039; during the Final Adventure.  == Game Setup ==  # Shuffle the Lead, Adventure, and ActionX decks...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;X: Seekers of Fortune&amp;#039;&amp;#039;&amp;#039; is a competitive card game in which players collect &amp;#039;&amp;#039;&amp;#039;Leads&amp;#039;&amp;#039;&amp;#039;, complete &amp;#039;&amp;#039;&amp;#039;Adventures&amp;#039;&amp;#039;&amp;#039;, and use &amp;#039;&amp;#039;&amp;#039;ActionX&amp;#039;&amp;#039;&amp;#039; cards and &amp;#039;&amp;#039;&amp;#039;Heroic Feats&amp;#039;&amp;#039;&amp;#039; to advance their own fortunes and disrupt rivals.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Goal:&amp;#039;&amp;#039;&amp;#039; Be the first player to complete &amp;#039;&amp;#039;&amp;#039;five Adventures&amp;#039;&amp;#039;&amp;#039;. There is also an alternate victory condition involving &amp;#039;&amp;#039;&amp;#039;Breakthrough&amp;#039;&amp;#039;&amp;#039; during the Final Adventure.&lt;br /&gt;
&lt;br /&gt;
== Game Setup ==&lt;br /&gt;
&lt;br /&gt;
# Shuffle the Lead, Adventure, and ActionX decks separately, with separate discard piles.&lt;br /&gt;
# Each player receives an opening hand of &amp;#039;&amp;#039;&amp;#039;six Leads&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;one ActionX&amp;#039;&amp;#039;&amp;#039; card.&lt;br /&gt;
# Each player reveals &amp;#039;&amp;#039;&amp;#039;three Adventures&amp;#039;&amp;#039;&amp;#039; face up in their Adventure Zone.&lt;br /&gt;
# The player who lost the previous game goes first. For the first game of a session, determine the first player by a coin flip.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; Adventures are never added to a player&amp;#039;s hand.&lt;br /&gt;
&lt;br /&gt;
== Card Types ==&lt;br /&gt;
&lt;br /&gt;
==== Leads ====&lt;br /&gt;
&lt;br /&gt;
Leads are the resources used to complete Adventures and pay the costs of Heroic Feats or other effects. The four Lead types are &amp;#039;&amp;#039;&amp;#039;Glyph&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Myth&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Ruin&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Vision&amp;#039;&amp;#039;&amp;#039;. A &amp;#039;&amp;#039;&amp;#039;Wild Lead&amp;#039;&amp;#039;&amp;#039; may stand in for any one of these types.&lt;br /&gt;
&lt;br /&gt;
==== Adventures ====&lt;br /&gt;
&lt;br /&gt;
Each Adventure shows the Lead emblems required to complete it and the reward received on completion. Players keep up to &amp;#039;&amp;#039;&amp;#039;three Active Adventures&amp;#039;&amp;#039;&amp;#039; in their Adventure Zone.&lt;br /&gt;
&lt;br /&gt;
==== ActionX ====&lt;br /&gt;
&lt;br /&gt;
There are three ActionX types:&lt;br /&gt;
&lt;br /&gt;
* - &amp;#039;&amp;#039;&amp;#039;Feats:&amp;#039;&amp;#039;&amp;#039; One-time effects. Follow the instructions when played, then Archive the Feat. If Thwarted, the Feat is Archived without its effect.&lt;br /&gt;
* - &amp;#039;&amp;#039;&amp;#039;Sites:&amp;#039;&amp;#039;&amp;#039; Played into the Active Zone and remain there until Archived. Sites have &amp;#039;&amp;#039;&amp;#039;Aura&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Exploit&amp;#039;&amp;#039;&amp;#039; abilities.&lt;br /&gt;
* - &amp;#039;&amp;#039;&amp;#039;Relics:&amp;#039;&amp;#039;&amp;#039; Played into the Active Zone and remain there until Archived. When a Relic enters play, choose its &amp;#039;&amp;#039;&amp;#039;Noble&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Ruthless&amp;#039;&amp;#039;&amp;#039; mode. For Ruthless mode, turn its text toward your rival.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Playing ActionX cards has no standard cost.&amp;#039;&amp;#039;&amp;#039; Simply play them to gain their effects, subject to restrictions on the card. There is no limit on ActionX cards in hand.&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
&lt;br /&gt;
Your turn has four steps. The first two are mandatory except when a rule changes them.&lt;br /&gt;
&lt;br /&gt;
==== 1. Reveal an Adventure ====&lt;br /&gt;
&lt;br /&gt;
Take the top Adventure from &amp;#039;&amp;#039;&amp;#039;either the Adventure deck or its discard pile&amp;#039;&amp;#039;&amp;#039; and place it in your Adventure Zone.&lt;br /&gt;
&lt;br /&gt;
If this leaves you with more than three Active Adventures, Scrap Adventures until you have three.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exception:&amp;#039;&amp;#039;&amp;#039; During your Final Adventure, you skip the normal Adventure Reveal step.&lt;br /&gt;
&lt;br /&gt;
==== 2. Draw Leads ====&lt;br /&gt;
&lt;br /&gt;
Choose one of these options:&lt;br /&gt;
&lt;br /&gt;
* - Draw &amp;#039;&amp;#039;&amp;#039;two Leads&amp;#039;&amp;#039;&amp;#039; from the top of the Lead deck, then discard &amp;#039;&amp;#039;&amp;#039;one Lead&amp;#039;&amp;#039;&amp;#039; from your hand; &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* - Take the &amp;#039;&amp;#039;&amp;#039;top Lead&amp;#039;&amp;#039;&amp;#039; from the Lead discard pile.&lt;br /&gt;
&lt;br /&gt;
==== 3. Take Actions ====&lt;br /&gt;
&lt;br /&gt;
You may take as many actions as your resources permit, in any order, subject to card restrictions. You can use an action multiple times unless the relevant card or rule limits it.&lt;br /&gt;
&lt;br /&gt;
Actions include:&lt;br /&gt;
&lt;br /&gt;
* - Completing Adventures.&lt;br /&gt;
* - Playing ActionX cards.&lt;br /&gt;
* - Activating ActionX abilities.&lt;br /&gt;
* - Performing Heroic Feats.&lt;br /&gt;
&lt;br /&gt;
==== 4. End Turn ====&lt;br /&gt;
&lt;br /&gt;
When finished, end your turn. If you have more than &amp;#039;&amp;#039;&amp;#039;seven Leads&amp;#039;&amp;#039;&amp;#039; in hand, discard Leads of your choice until you have seven before the next player&amp;#039;s turn. &amp;#039;&amp;#039;&amp;#039;There is no ActionX hand limit.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Completing Adventures ==&lt;br /&gt;
&lt;br /&gt;
To complete an Adventure:&lt;br /&gt;
&lt;br /&gt;
# Collect and reveal all the Leads matching the emblems shown on that Adventure.&lt;br /&gt;
# Put the Adventure on top of those Leads and move the entire stack to your Archive Zone.&lt;br /&gt;
# Receive the reward listed at the bottom of the Adventure card.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important:&amp;#039;&amp;#039;&amp;#039; All required Leads must be paid &amp;#039;&amp;#039;&amp;#039;at once&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The first player to complete a fifth Adventure wins, subject to the Final Adventure procedure below.&lt;br /&gt;
&lt;br /&gt;
== The Final Adventure ==&lt;br /&gt;
&lt;br /&gt;
After you Archive your &amp;#039;&amp;#039;&amp;#039;fourth Adventure&amp;#039;&amp;#039;&amp;#039;, immediately enter your &amp;#039;&amp;#039;&amp;#039;Final Adventure&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
# Discard &amp;#039;&amp;#039;&amp;#039;all Leads&amp;#039;&amp;#039;&amp;#039; from your hand.&lt;br /&gt;
# Reveal &amp;#039;&amp;#039;&amp;#039;one Adventure&amp;#039;&amp;#039;&amp;#039;. If this is the only Adventure in your Adventure Zone, reveal a &amp;#039;&amp;#039;&amp;#039;second Adventure&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Rival&amp;#039;s Choice:&amp;#039;&amp;#039;&amp;#039; The next player in turn order selects one of these Adventures. Scrap all the others.&lt;br /&gt;
# Draw &amp;#039;&amp;#039;&amp;#039;three Leads&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Continue your turn normally after these steps.&lt;br /&gt;
&lt;br /&gt;
While on your Final Adventure:&lt;br /&gt;
&lt;br /&gt;
* - You may still have up to three Active Adventures, but &amp;#039;&amp;#039;&amp;#039;skip the Adventure Reveal step&amp;#039;&amp;#039;&amp;#039; at the start of your turns.&lt;br /&gt;
* - You may gain further Adventures through &amp;#039;&amp;#039;&amp;#039;Barter&amp;#039;&amp;#039;&amp;#039; or ActionX abilities.&lt;br /&gt;
* - You may use your Active Adventures to pay for &amp;#039;&amp;#039;&amp;#039;Negotiate&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Sabotage&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* - If a &amp;#039;&amp;#039;&amp;#039;rival&amp;#039;s&amp;#039;&amp;#039;&amp;#039; action or effect leaves you with no Active Adventures, reveal an Adventure.&lt;br /&gt;
* - If &amp;#039;&amp;#039;&amp;#039;your own&amp;#039;&amp;#039;&amp;#039; action or effect leaves you with no Active Adventures, &amp;#039;&amp;#039;&amp;#039;do not&amp;#039;&amp;#039;&amp;#039; reveal an Adventure automatically.&lt;br /&gt;
* - You &amp;#039;&amp;#039;&amp;#039;cannot Rest&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Complete one more Adventure to win, or satisfy the alternate Breakthrough victory condition.&lt;br /&gt;
&lt;br /&gt;
== Heroic Feats ==&lt;br /&gt;
&lt;br /&gt;
Heroic Feats are actions that require a cost to produce an effect. Except for &amp;#039;&amp;#039;&amp;#039;Thwart&amp;#039;&amp;#039;&amp;#039;, each Heroic Feat may be performed &amp;#039;&amp;#039;&amp;#039;at most once per turn&amp;#039;&amp;#039;&amp;#039;. Heroic Feats printed on ActionX cards do not count against these usage limits.&lt;br /&gt;
&lt;br /&gt;
==== Gain Resources ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Barter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; Discard three Leads &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; one ActionX card.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Effect:&amp;#039;&amp;#039;&amp;#039; Look at the top two Adventures. Reveal one and discard the other.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Breakthrough&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; Discard three matching Leads.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Effect:&amp;#039;&amp;#039;&amp;#039; Draw one ActionX card.&lt;br /&gt;
&lt;br /&gt;
==== Disrupt Rivals ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sabotage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; Scrap an Active Site, Relic, or Adventure you control &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; discard one Lead.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Effect:&amp;#039;&amp;#039;&amp;#039; Choose an Active Site, Relic, or Adventure controlled by a rival. If it is a Site or Relic, they Archive it. If it is an Adventure, they Bury it.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Thwart&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; Bury two matching Leads.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Effect:&amp;#039;&amp;#039;&amp;#039; Negate the effect of a rival&amp;#039;s Feat as it is played. &amp;#039;&amp;#039;&amp;#039;There is no use limit.&amp;#039;&amp;#039;&amp;#039; ActionX Feats, Heroic Feats, and Thwart itself can be Thwarted.&lt;br /&gt;
&lt;br /&gt;
==== Catch-Up Feats ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Negotiate&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Poach&amp;#039;&amp;#039;&amp;#039; may only be used when a rival has already Archived at least one Adventure &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; you are tied or behind in Archived Adventures. You may not use both during the same turn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Negotiate&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; Scrap an Adventure you control.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Effect:&amp;#039;&amp;#039;&amp;#039; Look at the top three Leads of the Lead deck. Put two into your hand and give the remaining one to a rival.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Poach&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cost:&amp;#039;&amp;#039;&amp;#039; Discard one Lead.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Effect:&amp;#039;&amp;#039;&amp;#039; Swap an Active Adventure you control with an Active Adventure controlled by a rival.&lt;br /&gt;
&lt;br /&gt;
== ActionX Abilities and Icons ==&lt;br /&gt;
&lt;br /&gt;
==== Site Abilities ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Aura:&amp;#039;&amp;#039;&amp;#039; An ongoing or reusable effect on a Site.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exploit:&amp;#039;&amp;#039;&amp;#039; An ability on a Site that requires a cost. Many Exploit effects require you to Archive the Site after use.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important:&amp;#039;&amp;#039;&amp;#039; A &amp;#039;&amp;#039;&amp;#039;Leveraged&amp;#039;&amp;#039;&amp;#039; card cannot be Exploited.&lt;br /&gt;
&lt;br /&gt;
==== Bond ====&lt;br /&gt;
&lt;br /&gt;
When a card with &amp;#039;&amp;#039;&amp;#039;Bond&amp;#039;&amp;#039;&amp;#039; enters play, choose a Lead from your hand and place it under that Site or Relic. Its Lead type becomes the &amp;#039;&amp;#039;&amp;#039;Bonded Lead type&amp;#039;&amp;#039;&amp;#039; and determines how the card functions. If the Bonded card moves to an Archive, Bury the Lead bonded to it.&lt;br /&gt;
&lt;br /&gt;
==== Delay ====&lt;br /&gt;
&lt;br /&gt;
An ability marked &amp;#039;&amp;#039;&amp;#039;Delay&amp;#039;&amp;#039;&amp;#039; cannot be used on the same turn its card enters play.&lt;br /&gt;
&lt;br /&gt;
==== Leverage ====&lt;br /&gt;
&lt;br /&gt;
To use a &amp;#039;&amp;#039;&amp;#039;Leverage&amp;#039;&amp;#039;&amp;#039; ability, turn the card sideways to indicate it has been used this turn, and pay any additional costs stated on the card. At the beginning of your next turn, reset Leveraged cards by turning them upright.&lt;br /&gt;
&lt;br /&gt;
==== Twist ====&lt;br /&gt;
&lt;br /&gt;
A card or ability with &amp;#039;&amp;#039;&amp;#039;Twist&amp;#039;&amp;#039;&amp;#039; may be played or activated during a rival&amp;#039;s turn when they perform an action, or at the beginning or end of their action step. It may also be used during your own action step. A Leverage ability with Twist can be used during a rival&amp;#039;s turn.&lt;br /&gt;
&lt;br /&gt;
== Resting ==&lt;br /&gt;
&lt;br /&gt;
If you have &amp;#039;&amp;#039;&amp;#039;no Leads in hand before the start of your turn&amp;#039;&amp;#039;&amp;#039;, you may choose to &amp;#039;&amp;#039;&amp;#039;Rest&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
# Reveal &amp;#039;&amp;#039;&amp;#039;two Adventures&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Draw &amp;#039;&amp;#039;&amp;#039;three Leads&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Skip your turn&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
If you then have more than three Active Adventures, Scrap down to three. Resting &amp;#039;&amp;#039;&amp;#039;cannot be Thwarted&amp;#039;&amp;#039;&amp;#039;, and you cannot Rest during your Final Adventure.&lt;br /&gt;
&lt;br /&gt;
== Alternate Victory: Breakthrough ==&lt;br /&gt;
&lt;br /&gt;
While on your &amp;#039;&amp;#039;&amp;#039;Final Adventure&amp;#039;&amp;#039;&amp;#039;, you may also win by &amp;#039;&amp;#039;&amp;#039;successfully performing the Breakthrough Heroic Feat&amp;#039;&amp;#039;&amp;#039; while you have &amp;#039;&amp;#039;&amp;#039;seven or more ActionX cards&amp;#039;&amp;#039;&amp;#039; combined between your &amp;#039;&amp;#039;&amp;#039;Active Zone and Archive Zone&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
A Thwarted ActionX Feat is Archived and still counts toward this total.&lt;br /&gt;
&lt;br /&gt;
== Other Rules ==&lt;br /&gt;
&lt;br /&gt;
==== Hand Limits ====&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, discard down to &amp;#039;&amp;#039;&amp;#039;seven Leads&amp;#039;&amp;#039;&amp;#039;. There is &amp;#039;&amp;#039;&amp;#039;no limit&amp;#039;&amp;#039;&amp;#039; on ActionX cards in your hand.&lt;br /&gt;
&lt;br /&gt;
==== If a Deck Runs Out ====&lt;br /&gt;
&lt;br /&gt;
If the &amp;#039;&amp;#039;&amp;#039;Adventure&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Lead&amp;#039;&amp;#039;&amp;#039; deck runs out:&lt;br /&gt;
&lt;br /&gt;
# Set aside the top card of its discard pile.&lt;br /&gt;
# Shuffle the remaining discarded cards to make a new deck.&lt;br /&gt;
# Return the set-aside card as the start of the new discard pile.&lt;br /&gt;
&lt;br /&gt;
==== Card Effects Take Precedence ====&lt;br /&gt;
&lt;br /&gt;
If a card effect contradicts a standard rule, &amp;#039;&amp;#039;&amp;#039;the card effect takes precedence&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==== Key Terms ====&lt;br /&gt;
&lt;br /&gt;
* - &amp;#039;&amp;#039;&amp;#039;Active Resource:&amp;#039;&amp;#039;&amp;#039; An ActionX or Adventure card in the Active Zone.&lt;br /&gt;
* - &amp;#039;&amp;#039;&amp;#039;Archive:&amp;#039;&amp;#039;&amp;#039; Move a completed Adventure or ActionX card to the Archive Zone.&lt;br /&gt;
* - &amp;#039;&amp;#039;&amp;#039;Bury:&amp;#039;&amp;#039;&amp;#039; Move a card from a Play Zone to the bottom of its corresponding card type&amp;#039;s discard pile.&lt;br /&gt;
* - &amp;#039;&amp;#039;&amp;#039;Reveal:&amp;#039;&amp;#039;&amp;#039; Take the top card of the Adventure deck and put it face up in your Adventure Zone.&lt;br /&gt;
* - &amp;#039;&amp;#039;&amp;#039;Scrap:&amp;#039;&amp;#039;&amp;#039; Remove an Active Resource you control from the Active Zone to pay for or comply with an effect. Scrapped Adventures are discarded; Scrapped ActionX cards are Archived.&lt;br /&gt;
* - &amp;#039;&amp;#039;&amp;#039;Wild Lead:&amp;#039;&amp;#039;&amp;#039; A Lead that can substitute for a Glyph, Myth, Ruin, or Vision Lead.&lt;br /&gt;
&lt;br /&gt;
== Variants and Learning Tips ==&lt;br /&gt;
&lt;br /&gt;
==== Beginner Game ====&lt;br /&gt;
&lt;br /&gt;
For players new to strategy card games, the printed instructions suggest a first game &amp;#039;&amp;#039;&amp;#039;without Heroic Feats and ActionX cards&amp;#039;&amp;#039;&amp;#039;, focusing on collecting Leads and completing Adventures.&lt;br /&gt;
&lt;br /&gt;
==== Advanced Game ====&lt;br /&gt;
&lt;br /&gt;
Add Heroic Feats and ActionX cards as players become familiar with the basic game. The printed instructions suggest introducing more challenging cards gradually.&lt;br /&gt;
&lt;br /&gt;
==== Multiplayer ====&lt;br /&gt;
&lt;br /&gt;
The printed rules allow up to &amp;#039;&amp;#039;&amp;#039;four players&amp;#039;&amp;#039;&amp;#039; without changing the rules. With four players, Leads may become scarce; combining Lead decks from a second copy of the game is recommended.&lt;br /&gt;
&lt;br /&gt;
==== Draft Mode ====&lt;br /&gt;
&lt;br /&gt;
In the printed Draft Mode, each player (up to three players) builds an individual &amp;#039;&amp;#039;&amp;#039;10-card ActionX deck&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
# Deal six ActionX cards to each player.&lt;br /&gt;
# Each player selects one card face down and passes the remaining cards left.&lt;br /&gt;
# Repeat until each player has selected five cards, then discard the last card.&lt;br /&gt;
# Deal another six cards to each player and repeat the process to build a 10-card deck.&lt;br /&gt;
# Shuffle and play normally, except each player draws from their own ActionX deck and uses their own ActionX discard pile.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; Physical-game variants described here may not be selectable in the current Board Game Arena implementation.&lt;br /&gt;
&lt;br /&gt;
== Official Instructions ==&lt;br /&gt;
&lt;br /&gt;
For the illustrated game layout, icon reference, and complete printed instructions, see the [https://static1.squarespace.com/static/6787076a9a1b2529bfd976e4/t/680404dd8d7a567bf745844b/1745093860126/XSF_Instructions+%288%29.pdf official X: Seekers of Fortune instructions (PDF)].&lt;br /&gt;
&lt;br /&gt;
Game designed by Danny Ayoub and Joel Watts; published by Mega Moth Studios.&lt;/div&gt;</summary>
		<author><name>Jaccoayoub</name></author>
	</entry>
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