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	<title>Gamehelpvenusianvegasthecardgame - Revision history</title>
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	<updated>2026-09-24T17:16:30Z</updated>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpvenusianvegasthecardgame&amp;diff=31298&amp;oldid=prev</id>
		<title>Chrisprime: Created page with &quot;A trick-taking game for 2–5 players. Winning a trick is only the beginning: every trick pays out a bonus taken from one of the cards played into it.  Goal  Score the most victory points over 4 rounds (3 rounds in a 2-player game). Ties are broken by total track increases.  The cards  65 employee cards in 5 suits — Team, Game, Inspector, Bot and Mobster — numbered 1 to 13. Every card carries two bonuses, printed on its face:  a trick bonus, claimed when the card is...&quot;</title>
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		<updated>2026-09-04T10:44:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A trick-taking game for 2–5 players. Winning a trick is only the beginning: every trick pays out a bonus taken from one of the cards played into it.  Goal  Score the most victory points over 4 rounds (3 rounds in a 2-player game). Ties are broken by total track increases.  The cards  65 employee cards in 5 suits — Team, Game, Inspector, Bot and Mobster — numbered 1 to 13. Every card carries two bonuses, printed on its face:  a trick bonus, claimed when the card is...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A trick-taking game for 2–5 players. Winning a trick is only the beginning: every trick pays out a bonus taken from one of the cards played into it.&lt;br /&gt;
&lt;br /&gt;
Goal&lt;br /&gt;
&lt;br /&gt;
Score the most victory points over 4 rounds (3 rounds in a 2-player game). Ties are broken by total track increases.&lt;br /&gt;
&lt;br /&gt;
The cards&lt;br /&gt;
&lt;br /&gt;
65 employee cards in 5 suits — Team, Game, Inspector, Bot and Mobster — numbered 1 to 13. Every card carries two bonuses, printed on its face:&lt;br /&gt;
&lt;br /&gt;
a trick bonus, claimed when the card is in a trick someone wins&lt;br /&gt;
a round bonus, claimed when the card is revealed at the end of a round&lt;br /&gt;
&lt;br /&gt;
What a card offers depends on its number:&lt;br /&gt;
&lt;br /&gt;
Number	Trick bonus	Round bonus&lt;br /&gt;
1–5	Gain 2 VP	Gain 1 VP&lt;br /&gt;
6–9	The suit&amp;#039;s special ability (below)	The suit&amp;#039;s stronger ability&lt;br /&gt;
10–13	Increase that suit&amp;#039;s track	Increase that suit&amp;#039;s track twice&lt;br /&gt;
&lt;br /&gt;
The 6–9 abilities. Team: draw a card / draw 2 and take their round bonuses. Game: pay 1 VP to steal a random card / steal up to 2 VP. Inspector: opponents discard 1 / opponents lose 2 VP. Bot: take a modifier token / increase any track. Mobster: opponents lose 1 VP / gain 3 VP.&lt;br /&gt;
&lt;br /&gt;
Your player board&lt;br /&gt;
&lt;br /&gt;
Five tracks, one per suit. Each starts at the bottom and rises as you increase it.&lt;br /&gt;
&lt;br /&gt;
Track	Levels	What it gives you&lt;br /&gt;
Team	7 · 9 · 11 · 12 · 13	Cards dealt to you each round&lt;br /&gt;
Game	0 · 1 · 2 · 2 · 3	Game tokens each round&lt;br /&gt;
Inspector	0 · 1 · 2 · 2 · 3	Inspector tokens each round&lt;br /&gt;
Bot	0 · 1 · 2 · 3 · 4	Bot tokens each round&lt;br /&gt;
Mobster	0 · 1 · 2 · 3 · 4	Mobster tokens each round&lt;br /&gt;
&lt;br /&gt;
Some spaces are VP spaces — reaching one scores 1 VP immediately. Once a track is at its top, every further increase to it scores 1 VP instead.&lt;br /&gt;
&lt;br /&gt;
Setup&lt;br /&gt;
&lt;br /&gt;
Draw 7 cards, then choose 2 different tracks to increase (3 at 5 players). These increases score and pay their income straight away.&lt;br /&gt;
&lt;br /&gt;
Each round&lt;br /&gt;
All modifier tokens are returned and the deck is reshuffled.&lt;br /&gt;
The Trump Indicator resets to No Trump; the Rank Indicator resets to High Wins.&lt;br /&gt;
Whoever is furthest behind (fewest VP plus track increases) takes a free increase and leads the round.&lt;br /&gt;
Everyone draws up to their Team value and collects tokens up to each track&amp;#039;s value.&lt;br /&gt;
Playing a trick&lt;br /&gt;
&lt;br /&gt;
Follow the led suit if you can; otherwise play anything. The highest card of the led suit wins — unless trump has been set, in which case the highest trump wins. If the Rank Indicator has been flipped to Low Wins, the lowest card wins instead.&lt;br /&gt;
&lt;br /&gt;
The winner then chooses one opponent&amp;#039;s card from the trick and takes that card&amp;#039;s trick bonus. You may decline.&lt;br /&gt;
&lt;br /&gt;
Modifier tokens&lt;br /&gt;
&lt;br /&gt;
You may play one modifier token face up along with your card. Only one token of each color may be played per trick, so playing a token also denies it to everyone after you — and you may play a token purely to block, without using its ability at all.&lt;br /&gt;
&lt;br /&gt;
Game — move the Trump Indicator to any suit, or to No Trump.&lt;br /&gt;
Inspector — flip the Rank Indicator between High Wins and Low Wins.&lt;br /&gt;
Bot — you also take a trick bonus from this trick, even if you did not win it.&lt;br /&gt;
Mobster — take one card out of this trick into your hand.&lt;br /&gt;
&lt;br /&gt;
Both indicators change immediately and stay changed for the rest of the round, until someone moves them again.&lt;br /&gt;
&lt;br /&gt;
Ending a round&lt;br /&gt;
&lt;br /&gt;
The round ends when only one player still holds cards. That player reveals their remaining hand one card at a time and takes each card&amp;#039;s round bonus — the larger of the two bonuses printed on it. Running yourself low on cards is not automatically good.&lt;br /&gt;
&lt;br /&gt;
Ending the game&lt;br /&gt;
&lt;br /&gt;
After the final round, the player with the most VP wins. If VP are tied, the player with the most track increases takes it.&lt;/div&gt;</summary>
		<author><name>Chrisprime</name></author>
	</entry>
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