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	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpvault</id>
	<title>Gamehelpvault - Revision history</title>
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	<updated>2026-09-19T07:48:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpvault&amp;diff=18078&amp;oldid=prev</id>
		<title>Larryavisbrown at 16:20, 16 September 2023</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpvault&amp;diff=18078&amp;oldid=prev"/>
		<updated>2023-09-16T16:20:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:20, 16 September 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l77&quot;&gt;Line 77:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 77:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When Safe L goes into full lockdown, the game ends&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When Safe L goes into full lockdown, the game ends&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Count up your gems and any unused Skimmers&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Count up your gems and any unused Skimmers&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which are worth 1 point each&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your final score then gives you your title:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your final score then gives you your title:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Larryavisbrown</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpvault&amp;diff=17938&amp;oldid=prev</id>
		<title>Hulb: Created page with &quot;===Overview===  This is a single player game only consisting of 12 rounds   ===Turn===  Roll the 5 dice  Mark off squares using the dice results  Finish marking and lock off the next row or column   ===Marking Squares===  Squares with numbers can be obtained either by the actual number on a dice, adding dice together, or subtracting dice from each other (e.g. a 5 &amp; 6 could mark off 5 &amp; 6, 1, or 11)  Squares with E or O stand for Even and Odd respectively, and as such req...&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpvault&amp;diff=17938&amp;oldid=prev"/>
		<updated>2023-09-03T11:44:49Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;===Overview===  This is a single player game only consisting of 12 rounds   ===Turn===  Roll the 5 dice  Mark off squares using the dice results  Finish marking and lock off the next row or column   ===Marking Squares===  Squares with numbers can be obtained either by the actual number on a dice, adding dice together, or subtracting dice from each other (e.g. a 5 &amp;amp; 6 could mark off 5 &amp;amp; 6, 1, or 11)  Squares with E or O stand for Even and Odd respectively, and as such req...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
This is a single player game only consisting of 12 rounds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
Roll the 5 dice&lt;br /&gt;
&lt;br /&gt;
Mark off squares using the dice results&lt;br /&gt;
&lt;br /&gt;
Finish marking and lock off the next row or column&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Marking Squares===&lt;br /&gt;
&lt;br /&gt;
Squares with numbers can be obtained either by the actual number on a dice, adding dice together, or subtracting dice from each other (e.g. a 5 &amp;amp; 6 could mark off 5 &amp;amp; 6, 1, or 11)&lt;br /&gt;
&lt;br /&gt;
Squares with E or O stand for Even and Odd respectively, and as such require a number of that type and can ONLY be made with one dice e.g. a 3 is fine, but a 5 and 2 can&amp;#039;t make a 3&lt;br /&gt;
&lt;br /&gt;
Squares with X2 on them require a pair of the same number and again can ONLY be made with two singles, e.g. 3 and 3 is fine, but 3 and 5 &amp;amp; 2 won&amp;#039;t cut it&lt;br /&gt;
&lt;br /&gt;
Black squares have helpfully already been completed for you by the previous lock-breaker, whose fate is unknown....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Using Dice===&lt;br /&gt;
&lt;br /&gt;
When marking off squares, each die can only be used in one capacity, so once used it is placed in the used area to help you keep track of what&amp;#039;s still available to you&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skimmers===&lt;br /&gt;
&lt;br /&gt;
You have 3 skimmers which need to first be charged up, then each can be used ONCE&lt;br /&gt;
&lt;br /&gt;
To charge a skimmer, instead of marking off a square with a dice, instead add its value to a single skimmer of your choice e.g. at the start, all skimmers are at 0, so a 3 would move one skimmer to 3, later on you have a 5 you want to charge the same skimmer with so this would bring this skimmer to 8&lt;br /&gt;
&lt;br /&gt;
Skimmers can be charged in any order and you can bounce between them&lt;br /&gt;
&lt;br /&gt;
When you&amp;#039;re ready to use a Skimmer, take its current value like it were a die and use, add, or subtract it with other real dice. After which, the Skimmer powers out and can no longer be charged any further.&lt;br /&gt;
&lt;br /&gt;
Each Skimmer is independent of the others, so each can be in varying states of not started, charged, or used&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Re-Rolls===&lt;br /&gt;
&lt;br /&gt;
You have 3 re-rolls for the whole GAME&lt;br /&gt;
&lt;br /&gt;
When you use a re-roll, you may re-roll as many dice as you wish then mark off that you&amp;#039;ve used a re-roll&lt;br /&gt;
&lt;br /&gt;
Multiple re-rolls can be used in the same round, but you still only have 3 for the WHOLE game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cracking The Safes===&lt;br /&gt;
&lt;br /&gt;
If you mark off all boxes in either a row or column, you MIGHT have cracked the safe&lt;br /&gt;
&lt;br /&gt;
If a safe is in its regular state, you gain all the gems shown in it&lt;br /&gt;
&lt;br /&gt;
If a safe is on full lockdown, you gain NOTHING&lt;br /&gt;
&lt;br /&gt;
There is no required order to the safes, so it&amp;#039;s up to you how you tackle them. However, full lockdown DOES have an order to it, as explained later, so you might want to keep this in mind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End of Round===&lt;br /&gt;
&lt;br /&gt;
Once you&amp;#039;ve finished using all your dice, or finished using all the dice you&amp;#039;re able to the round ends (remember, dice that can&amp;#039;t be used to mark off on the grid can always be shoved into available Skimmers, if any)&lt;br /&gt;
&lt;br /&gt;
The next safe in alphabetical order now goes into full lockdown and can no longer be opened, on the first round this will be A&lt;br /&gt;
&lt;br /&gt;
The next alphabetical safe is always the one which goes into full lockdown, even if you&amp;#039;ve already stolen from it&lt;br /&gt;
&lt;br /&gt;
If L Safe just went into full lockdown, the game ends, otherwise start a new round&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
When Safe L goes into full lockdown, the game ends&lt;br /&gt;
&lt;br /&gt;
Count up your gems and any unused Skimmers&lt;br /&gt;
&lt;br /&gt;
Your final score then gives you your title:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;10 Busted&lt;br /&gt;
&lt;br /&gt;
10-12 Pickpocket&lt;br /&gt;
&lt;br /&gt;
13-15 Shoplifter&lt;br /&gt;
&lt;br /&gt;
16-18 Cat Burglar&lt;br /&gt;
&lt;br /&gt;
19-21 Bank Robber&lt;br /&gt;
&lt;br /&gt;
22+ Pink Panther&lt;/div&gt;</summary>
		<author><name>Hulb</name></author>
	</entry>
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