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	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelptwohundredsixteen</id>
	<title>Gamehelptwohundredsixteen - Revision history</title>
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	<updated>2026-09-27T00:07:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptwohundredsixteen&amp;diff=30942&amp;oldid=prev</id>
		<title>4everblessed at 22:30, 2 August 2026</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptwohundredsixteen&amp;diff=30942&amp;oldid=prev"/>
		<updated>2026-08-02T22:30:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:30, 3 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 70 Objective cards - There are always 4 public objectives on display, which you complete for points...&amp;#039;&amp;#039;and possibly bonuses!&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 70 Objective cards - There are always 4 public objectives on display, which you complete for points...&amp;#039;&amp;#039;and possibly bonuses!&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 30 Help cards - Earn one when you FAIL to complete an objective on your turn OR in lieu of bonus points when you DO complete an objective.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 30 Help cards - Earn one when you FAIL to complete an objective on your turn OR in lieu of bonus points when you DO complete an objective.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 3 Dice - A &amp;#039;&amp;#039;maximum of 2 rolls&amp;#039;&amp;#039; is available per turn (an initial roll and an optional re-roll).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 3 Dice - A &amp;#039;&amp;#039;maximum of 2 rolls&amp;#039;&amp;#039; is available per turn (an initial roll and an optional re-roll).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot;&gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 72:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= SOLO VARIANT&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: AI Challenge &lt;/del&gt;=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= SOLO VARIANT =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The solo variant provides a virtual opponent (the AI). Instead of rolling dice, the AI automatically takes &amp;#039;&amp;#039;&amp;#039;the LEAST valuable objective card&amp;#039;&amp;#039;&amp;#039; from the center of the table and adds its points to its score.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The solo variant provides a virtual opponent (the AI). Instead of rolling dice, the AI automatically takes &amp;#039;&amp;#039;&amp;#039;the LEAST valuable objective card&amp;#039;&amp;#039;&amp;#039; from the center of the table and adds its points to its score.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot;&gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== End of the Game &amp;amp; Scoring ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;== End of the Game &amp;amp; Scoring &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game immediately ends as soon as your OR the AI reach &amp;#039;&amp;#039;&amp;#039;100 points&amp;#039;&amp;#039;&amp;#039;. If your score is higher than the AI&amp;#039;s, you won!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game immediately ends as soon as your OR the AI reach &amp;#039;&amp;#039;&amp;#039;100 points&amp;#039;&amp;#039;&amp;#039;. If your score is higher than the AI&amp;#039;s, you won!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>4everblessed</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptwohundredsixteen&amp;diff=30934&amp;oldid=prev</id>
		<title>4everblessed: Additional details, correction to solo variant</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptwohundredsixteen&amp;diff=30934&amp;oldid=prev"/>
		<updated>2026-08-02T14:25:31Z</updated>

		<summary type="html">&lt;p&gt;Additional details, correction to solo variant&lt;/p&gt;
&lt;a href=&quot;//en.doc.boardgamearena.com/index.php?title=Gamehelptwohundredsixteen&amp;amp;diff=30934&amp;amp;oldid=30409&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>4everblessed</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptwohundredsixteen&amp;diff=30409&amp;oldid=prev</id>
		<title>Thomas at 20:23, 25 June 2026</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptwohundredsixteen&amp;diff=30409&amp;oldid=prev"/>
		<updated>2026-06-25T20:23:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:23, 25 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot;&gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== End of the Game &amp;amp; Scoring ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== End of the Game &amp;amp; Scoring ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/del&gt;The game ends &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when the objective card pile is empty.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game ends &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as soon as &lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100 points&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are reached. If the own score &lt;/ins&gt;is higher than the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AI&amp;#039;s, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;match is won&lt;/ins&gt;. In the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;event &lt;/ins&gt;of a tie, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiplayer rules apply&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/del&gt;&amp;#039;&amp;#039;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Winning Condition:&lt;/del&gt;&amp;#039;&amp;#039;&amp;#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The player wins only if their total sum of objective and bonus points &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/del&gt;higher&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039; &lt;/del&gt;than the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sum of all cards stolen by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AI&lt;/del&gt;. In the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case &lt;/del&gt;of a tie &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or if the AI has more points&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AI wins&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Thomas</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptwohundredsixteen&amp;diff=30397&amp;oldid=prev</id>
		<title>Thomas: Created page with &quot;= 216 =  “Alea iacta est” (The die is cast) – 3 dice, 216 possible combinations. The game combines classic dice-rolling luck with strategic hand management by fulfilling objective cards.  == Game Components == * 70 Objective cards * 30 Help cards / Hand cards * 3 Dice  == Object of the Game == Players attempt to fulfill the requirements of the face-up objective cards through clever rolling of the three dice. The player with the most victory points (Puntos de Victor...&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptwohundredsixteen&amp;diff=30397&amp;oldid=prev"/>
		<updated>2026-06-24T20:33:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= 216 =  “Alea iacta est” (The die is cast) – 3 dice, 216 possible combinations. The game combines classic dice-rolling luck with strategic hand management by fulfilling objective cards.  == Game Components == * 70 Objective cards * 30 Help cards / Hand cards * 3 Dice  == Object of the Game == Players attempt to fulfill the requirements of the face-up objective cards through clever rolling of the three dice. The player with the most victory points (Puntos de Victor...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= 216 =&lt;br /&gt;
&lt;br /&gt;
“Alea iacta est” (The die is cast) – 3 dice, 216 possible combinations. The game combines classic dice-rolling luck with strategic hand management by fulfilling objective cards.&lt;br /&gt;
&lt;br /&gt;
== Game Components ==&lt;br /&gt;
* 70 Objective cards&lt;br /&gt;
* 30 Help cards / Hand cards&lt;br /&gt;
* 3 Dice&lt;br /&gt;
&lt;br /&gt;
== Object of the Game ==&lt;br /&gt;
Players attempt to fulfill the requirements of the face-up objective cards through clever rolling of the three dice. The player with the most victory points (Puntos de Victoria) from collected cards at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
A player on their turn performs the following steps:&lt;br /&gt;
&lt;br /&gt;
=== 1. Roll Dice &amp;amp; Form Combinations ===&lt;br /&gt;
* The player rolls all &amp;#039;&amp;#039;&amp;#039;3 dice&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* A &amp;#039;&amp;#039;maximum of 2 rolls&amp;#039;&amp;#039; is available per turn (an initial roll and an optional re-roll).&lt;br /&gt;
* After the first roll, the player chooses which dice to keep and which to re-roll for the second roll.&lt;br /&gt;
&lt;br /&gt;
=== 2. Use Help Cards (Optional) ===&lt;br /&gt;
* During their turn, the player can play &amp;#039;&amp;#039;&amp;#039;help cards from their hand&amp;#039;&amp;#039;&amp;#039; to strategically manipulate the dice results or the requirements. &lt;br /&gt;
* Help cards can, for example, modify values, grant additional rolls, or simplify assignments.&lt;br /&gt;
&lt;br /&gt;
=== 3. Check and Claim Objectives ===&lt;br /&gt;
The final rolled result (combination of the 3 dice) is compared with the face-up objective cards in the display. The objective cards are divided into different categories:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Orange Objectives (Sums):&amp;#039;&amp;#039;&amp;#039; Require the total sum of the dice to match an exact value (sometimes in combination with a specific individual value).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Green Objectives (Combinations):&amp;#039;&amp;#039;&amp;#039; Require specific patterns, such as at least two dice showing the same value (a pair / double) or consecutive numbers.&lt;br /&gt;
&lt;br /&gt;
To claim a card, the dice must match the requirements of the card exactly (e.g., Die 1 + Die 2 = Value X, Die 3 = Value Y).&lt;br /&gt;
&lt;br /&gt;
=== 4. Scoring &amp;amp; Bonuses ===&lt;br /&gt;
If an objective is successfully fulfilled, the player claims the card and the &amp;#039;&amp;#039;&amp;#039;victory points&amp;#039;&amp;#039;&amp;#039; depicted on it. Depending on *how* the objective was achieved, different rewards are granted:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Perfect Success (First roll &amp;amp; without help):&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: If the objective is fulfilled directly on the first roll and completely without using any help cards, the player receives the full victory points of the card plus an &amp;#039;&amp;#039;&amp;#039;additional bonus of their choice&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
:* &amp;#039;&amp;#039;Option A:&amp;#039;&amp;#039; Additional bonus points.&lt;br /&gt;
:* &amp;#039;&amp;#039;Option B:&amp;#039;&amp;#039; Draw a new help card from the draw pile and add it to their hand.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Standard Success:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
: If the objective is fulfilled only after the second roll or by using one or more help cards, the player receives only the regular victory points of the objective card (no additional bonus).&lt;br /&gt;
&lt;br /&gt;
=== 5. End of Turn ===&lt;br /&gt;
* Used help cards are placed in the discard pile.&lt;br /&gt;
* The face-up display of objective cards is immediately replenished from the draw pile.&lt;br /&gt;
* The dice are passed to the next player clockwise.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
The game ends as soon as a specific condition defined in the rulebook is met (typically when the objective card pile is exhausted or when a player has collected a set number of objective cards). &lt;br /&gt;
&lt;br /&gt;
The final scoring follows: Players add up all victory points on their collected objective cards (as well as any bonus points). The player with the highest total score wins the game.&lt;br /&gt;
&lt;br /&gt;
= Solo Variant: AI Challenge =&lt;br /&gt;
&lt;br /&gt;
The solo variant simulates a virtual opponent (the AI) that operates without dice or help cards, but snatches cards away from the player.&lt;br /&gt;
&lt;br /&gt;
The regular turn of the player is always followed by an automatic AI turn:&lt;br /&gt;
&lt;br /&gt;
=== The AI Turn ===&lt;br /&gt;
* The AI does not roll. Each round, it automatically steals &amp;#039;&amp;#039;&amp;#039;the most valuable face-up objective card&amp;#039;&amp;#039;&amp;#039; (highest victory points) from the center of the table and adds it to its scoring pile.&lt;br /&gt;
* The display is immediately replenished afterward.&lt;br /&gt;
&lt;br /&gt;
=== Penalty for Failed Attempts ===&lt;br /&gt;
* If the player &amp;#039;&amp;#039;&amp;#039;fails&amp;#039;&amp;#039;&amp;#039; to fulfill an objective card during their turn, the AI immediately receives an &amp;#039;&amp;#039;additional&amp;#039;&amp;#039; card from the current display as a penalty.&lt;br /&gt;
&lt;br /&gt;
== End of the Game &amp;amp; Scoring ==&lt;br /&gt;
* The game ends when the objective card pile is empty.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Winning Condition:&amp;#039;&amp;#039;&amp;#039; The player wins only if their total sum of objective and bonus points is &amp;#039;&amp;#039;&amp;#039;higher&amp;#039;&amp;#039;&amp;#039; than the sum of all cards stolen by the AI. In the case of a tie or if the AI has more points, the AI wins.&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>
	</entry>
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