<?xml version="1.0"?>
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	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelptokaidoduo</id>
	<title>Gamehelptokaidoduo - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelptokaidoduo"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaidoduo&amp;action=history"/>
	<updated>2026-10-15T08:58:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaidoduo&amp;diff=30644&amp;oldid=prev</id>
		<title>Harpwn: /* Wave Tiles */</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaidoduo&amp;diff=30644&amp;oldid=prev"/>
		<updated>2026-07-10T10:45:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Wave Tiles&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:45, 10 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l114&quot;&gt;Line 114:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 114:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Automatic&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Automatic&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When no wave tiles are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;avaliable &lt;/del&gt;to take from the board the player must steal a tile from their opponent, if you already hold all the tiles then the landing on the seashore space has no effect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When no wave tiles are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;available &lt;/ins&gt;to take from the board the player must steal a tile from their opponent, if you already hold all the tiles then the landing on the seashore space has no effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== End Game ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== End Game ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Harpwn</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaidoduo&amp;diff=30643&amp;oldid=prev</id>
		<title>Harpwn: /* The Pilgrim */</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaidoduo&amp;diff=30643&amp;oldid=prev"/>
		<updated>2026-07-10T10:44:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Pilgrim&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:44, 10 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hot Spring token:&amp;#039;&amp;#039;&amp;#039; After any future die pick, you may spend the token to immediately repeat your &amp;#039;&amp;#039;&amp;#039;last chosen die value&amp;#039;&amp;#039;&amp;#039; — move that same character the same number of spaces again (no reroll) and use its effect. The token returns to the board once it has been used. If your opponent &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;later &lt;/del&gt;lands on Hot Spring while you&amp;#039;re holding it, they take it from you immediately.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hot Spring token:&amp;#039;&amp;#039;&amp;#039; After any future die pick, you may spend the token to immediately repeat your &amp;#039;&amp;#039;&amp;#039;last chosen die value&amp;#039;&amp;#039;&amp;#039; — move that same character the same number of spaces again (no reroll) and use its effect. The token returns to the board once it has been used. If your opponent lands on Hot Spring while you&amp;#039;re holding it, they take it from you immediately.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Merchant ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Merchant ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Harpwn</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaidoduo&amp;diff=30642&amp;oldid=prev</id>
		<title>Harpwn: /* The Pilgrim */</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaidoduo&amp;diff=30642&amp;oldid=prev"/>
		<updated>2026-07-10T10:43:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Pilgrim&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:43, 10 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Seashore || Take any one Wave tile from the board (or from your opponent if the board has none) and place it on the associated character board.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Seashore || Take any one Wave tile from the board (or from your opponent if the board has none) and place it on the associated character board.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you already hold all the wave tiles nothing occurs.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Harpwn</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaidoduo&amp;diff=30641&amp;oldid=prev</id>
		<title>Harpwn: /* The Artist */</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaidoduo&amp;diff=30641&amp;oldid=prev"/>
		<updated>2026-07-10T10:42:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Artist&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:42, 10 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot;&gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can see in this image 2 potential artist areas and every space which would apply for the painting mechanic. The artist itself does not count for painting and therefore the maximum number of paintings that can occur in one turn is 5, all other meeples including the opponents artist on the same zone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can see in this image 2 potential artist areas and every space which would apply for the painting mechanic. The artist itself does not count for painting and therefore the maximum number of paintings that can occur in one turn is 5 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(6 with proficient wave tile)&lt;/ins&gt;, all other meeples including the opponents artist on the same zone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Gift&amp;#039;&amp;#039;&amp;#039; — if your arrival zone&amp;#039;s icon matches the icon on the &amp;#039;&amp;#039;&amp;#039;topmost, leftmost&amp;#039;&amp;#039;&amp;#039; revealed painting on your Artist board, remove that tile from the game. Only one tile may be gifted per action, and only that specific tile is ever eligible. Removing your last tile ends the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Gift&amp;#039;&amp;#039;&amp;#039; — if your arrival zone&amp;#039;s icon matches the icon on the &amp;#039;&amp;#039;&amp;#039;topmost, leftmost&amp;#039;&amp;#039;&amp;#039; revealed painting on your Artist board, remove that tile from the game. Only one tile may be gifted per action, and only that specific tile is ever eligible. Removing your last tile ends the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Harpwn</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaidoduo&amp;diff=30640&amp;oldid=prev</id>
		<title>Harpwn: /* Overview */</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaidoduo&amp;diff=30640&amp;oldid=prev"/>
		<updated>2026-07-10T10:37:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Overview&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;a href=&quot;//en.doc.boardgamearena.com/index.php?title=Gamehelptokaidoduo&amp;amp;diff=30640&amp;amp;oldid=30637&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Harpwn</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaidoduo&amp;diff=30637&amp;oldid=prev</id>
		<title>Harpwn: /* Overview */</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaidoduo&amp;diff=30637&amp;oldid=prev"/>
		<updated>2026-07-10T09:37:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Overview&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:37, 10 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;spaces.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;spaces.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game ends the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instant &lt;/del&gt;one of four race conditions is triggered —&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game ends &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end of the round when &lt;/ins&gt;one of four race conditions is triggered —&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;a full Temple track, a full Garden track, a 6th gold slab, or the&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;a full Temple track, a full Garden track, a 6th gold slab, or the&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;last Painting tile being gifted — and both players then total &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;last Painting tile being gifted — and both players then total &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all their character &lt;/ins&gt;scores.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;scores&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &amp;#039;&amp;#039;&amp;#039;Faith&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Commerce&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Culture&amp;#039;&amp;#039;&amp;#039;&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Tokaidoduo_board.png]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Tokaidoduo_board.png]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Harpwn</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaidoduo&amp;diff=30636&amp;oldid=prev</id>
		<title>Harpwn: /* Overview */</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaidoduo&amp;diff=30636&amp;oldid=prev"/>
		<updated>2026-07-10T09:36:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Overview&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:36, 10 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;are drafted between the two players, one per character type. Whichever&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;are drafted between the two players, one per character type. Whichever&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;die you take, you &amp;#039;&amp;#039;&amp;#039;must&amp;#039;&amp;#039;&amp;#039; move the matching character that many&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;die you take, you &amp;#039;&amp;#039;&amp;#039;must&amp;#039;&amp;#039;&amp;#039; move the matching character that many&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;spaces&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; using the space&amp;#039;s effect afterward is your choice&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;spaces.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game ends the instant one of four race conditions is triggered —&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game ends the instant one of four race conditions is triggered —&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Harpwn</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaidoduo&amp;diff=30635&amp;oldid=prev</id>
		<title>Harpwn at 09:35, 10 July 2026</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaidoduo&amp;diff=30635&amp;oldid=prev"/>
		<updated>2026-07-10T09:35:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:35, 10 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Overview ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Two travelers cross &lt;/del&gt;the island of Tokaido: a &amp;#039;&amp;#039;&amp;#039;Pilgrim&amp;#039;&amp;#039;&amp;#039; seeking&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Six travellers explore &lt;/ins&gt;the island of Tokaido: a &amp;#039;&amp;#039;&amp;#039;Pilgrim&amp;#039;&amp;#039;&amp;#039; seeking&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;enlightenment, a &amp;#039;&amp;#039;&amp;#039;Merchant&amp;#039;&amp;#039;&amp;#039; seeking profit, and an &amp;#039;&amp;#039;&amp;#039;Artist&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;enlightenment, a &amp;#039;&amp;#039;&amp;#039;Merchant&amp;#039;&amp;#039;&amp;#039; seeking profit, and an &amp;#039;&amp;#039;&amp;#039;Artist&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;seeking inspiration — one of each per player. Each round, three dice&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;seeking inspiration — one of each per player. Each round, three dice&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Harpwn</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaidoduo&amp;diff=30634&amp;oldid=prev</id>
		<title>Harpwn: Created page with &quot;== Overview ==  Two travelers cross the island of Tokaido: a &#039;&#039;&#039;Pilgrim&#039;&#039;&#039; seeking enlightenment, a &#039;&#039;&#039;Merchant&#039;&#039;&#039; seeking profit, and an &#039;&#039;&#039;Artist&#039;&#039;&#039; seeking inspiration — one of each per player. Each round, three dice are drafted between the two players, one per character type. Whichever die you take, you &#039;&#039;&#039;must&#039;&#039;&#039; move the matching character that many spaces; using the space&#039;s effect afterward is your choice.  The game ends the instant one of four race conditions i...&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaidoduo&amp;diff=30634&amp;oldid=prev"/>
		<updated>2026-07-10T09:34:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Overview ==  Two travelers cross the island of Tokaido: a &amp;#039;&amp;#039;&amp;#039;Pilgrim&amp;#039;&amp;#039;&amp;#039; seeking enlightenment, a &amp;#039;&amp;#039;&amp;#039;Merchant&amp;#039;&amp;#039;&amp;#039; seeking profit, and an &amp;#039;&amp;#039;&amp;#039;Artist&amp;#039;&amp;#039;&amp;#039; seeking inspiration — one of each per player. Each round, three dice are drafted between the two players, one per character type. Whichever die you take, you &amp;#039;&amp;#039;&amp;#039;must&amp;#039;&amp;#039;&amp;#039; move the matching character that many spaces; using the space&amp;#039;s effect afterward is your choice.  The game ends the instant one of four race conditions i...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Two travelers cross the island of Tokaido: a &amp;#039;&amp;#039;&amp;#039;Pilgrim&amp;#039;&amp;#039;&amp;#039; seeking&lt;br /&gt;
enlightenment, a &amp;#039;&amp;#039;&amp;#039;Merchant&amp;#039;&amp;#039;&amp;#039; seeking profit, and an &amp;#039;&amp;#039;&amp;#039;Artist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
seeking inspiration — one of each per player. Each round, three dice&lt;br /&gt;
are drafted between the two players, one per character type. Whichever&lt;br /&gt;
die you take, you &amp;#039;&amp;#039;&amp;#039;must&amp;#039;&amp;#039;&amp;#039; move the matching character that many&lt;br /&gt;
spaces; using the space&amp;#039;s effect afterward is your choice.&lt;br /&gt;
&lt;br /&gt;
The game ends the instant one of four race conditions is triggered —&lt;br /&gt;
a full Temple track, a full Garden track, a 6th gold slab, or the&lt;br /&gt;
last Painting tile being gifted — and both players then total three&lt;br /&gt;
scores: &amp;#039;&amp;#039;&amp;#039;Faith&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Commerce&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Culture&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Tokaidoduo_board.png]]&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
&lt;br /&gt;
Each round is a &amp;#039;&amp;#039;&amp;#039;1-2-1&amp;#039;&amp;#039;&amp;#039; die draft:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Player A&amp;#039;&amp;#039;&amp;#039; rolls all 3 dice, chooses one, and moves the matching character.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Player B&amp;#039;&amp;#039;&amp;#039; chooses one of the 2 remaining dice and moves the matching character.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Player A&amp;#039;&amp;#039;&amp;#039; uses the last die and moves the matching character.&lt;br /&gt;
&lt;br /&gt;
A new round then begins with Player B drafting first; the first-picker&lt;br /&gt;
role alternates every round.&lt;br /&gt;
&lt;br /&gt;
* The chosen character &amp;#039;&amp;#039;&amp;#039;must&amp;#039;&amp;#039;&amp;#039; move the exact number of spaces shown on the die.&lt;br /&gt;
* Using the arrival space&amp;#039;s effect (or the character&amp;#039;s action) is always &amp;#039;&amp;#039;&amp;#039;optional&amp;#039;&amp;#039;&amp;#039; —&lt;br /&gt;
the move itself never is.&lt;br /&gt;
* A single move can never pass through the same space twice.&lt;br /&gt;
&lt;br /&gt;
== The Pilgrim ==&lt;br /&gt;
&lt;br /&gt;
The Pilgrim travels clockwise around the island&amp;#039;s outer ring of 37&lt;br /&gt;
stations.&lt;br /&gt;
&lt;br /&gt;
* May pass through stations occupied by another meeple.&lt;br /&gt;
* If the intended landing stailgrim &amp;#039;&amp;#039;&amp;#039;or&amp;#039;&amp;#039;&amp;#039; either Merchant)&lt;br /&gt;
, the Pilgrim instead lands on the next empty station and uses &amp;#039;&amp;#039;&amp;#039;that&amp;#039;&amp;#039;&amp;#039; station&amp;#039;s effect&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Station !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Coastal Town || Gain coins  value (2, 3, or 4). These coins&lt;br /&gt;
 go into the same personal supply the Merchant uses for gold slabs.&lt;br /&gt;
|-&lt;br /&gt;
| Temple || Advance your Temple track one slot. Reaching slot 9 ends the game.&lt;br /&gt;
|-&lt;br /&gt;
| Garden || Advance your Garden track one slot. Reaching slot 6 ends the game.&lt;br /&gt;
|-&lt;br /&gt;
| Hot Spring || Take the Hot Spring token (from the board, or from your opponent if they h&lt;br /&gt;
old it). It cannot be used the same turn it&amp;#039;s gained.&lt;br /&gt;
|-&lt;br /&gt;
| Seashore || Take any one Wave tile from the board (or from your opponent if the board ha&lt;br /&gt;
s none) and place it on the m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hot Spring token:&amp;#039;&amp;#039;&amp;#039; before any future die pick, you may spend the&lt;br /&gt;
token to immediately repeat your &amp;#039;&amp;#039;&amp;#039;last chosen die value&amp;#039;&amp;#039;&amp;#039; — move&lt;br /&gt;
that same character the same number of spaces again (no reroll) and&lt;br /&gt;
optionally use its effect agaoard once&lt;br /&gt;
spent. If your opponent later lands on Hot Spring while you&amp;#039;re holding&lt;br /&gt;
it, they take it from you immediately.&lt;br /&gt;
&lt;br /&gt;
== The Merchant ==&lt;br /&gt;
&lt;br /&gt;
The Merchant travels along the orange Trade routes connecting 4&lt;br /&gt;
Mountain towns and 8 Coastal towns, crossing a number of routes equal&lt;br /&gt;
to the die value.&lt;br /&gt;
&lt;br /&gt;
* If no path of exactly that length exists, the Merchant does not move and takes no action&lt;br /&gt;
.&lt;br /&gt;
* When several destinations are reachable at the exact die value, you choose which to visi&lt;br /&gt;
t.&lt;br /&gt;
* Cannot enter a Coastal townr&amp;#039;&amp;#039;&amp;#039; Merchant, nor one whose mat&lt;br /&gt;
ching Pilgrim-ring station is currently occupied by a Pilgrim.&lt;br /&gt;
* Both Merchants may share thame time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mountain town:&amp;#039;&amp;#039;&amp;#039; draw Wares from the bag equal to the town&amp;#039;s&lt;br /&gt;
printed value (2, 3, or 4). Storage cap is 5 — if a draw would exceed&lt;br /&gt;
the cap, keep any 5 of your choice and return the rest to the bag.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Coastal town:&amp;#039;&amp;#039;&amp;#039; sell any Boutique&lt;br /&gt;
token&amp;#039;s demand type; gain its coin value per Ware sold, and return&lt;br /&gt;
sold Wares to the bag. Any time your coin total reaches 10 or more, it&lt;br /&gt;
immediately converts into 1 g placed in&lt;br /&gt;
the leftmost empty slot on your Merchant board. Gaining your &amp;#039;&amp;#039;&amp;#039;6th&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
gold slab ends the game.&lt;br /&gt;
&lt;br /&gt;
== The Artist ==&lt;br /&gt;
&lt;br /&gt;
The Artist crosses a graph ofer of zones&lt;br /&gt;
equal to the die value and never revisiting a zone already passed&lt;br /&gt;
through on that move. Mountain towns are not zones and cannot be&lt;br /&gt;
crossed by the Artist. Both Artists may share the same zone.&lt;br /&gt;
&lt;br /&gt;
After moving, choose &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paint&amp;#039;&amp;#039;&amp;#039; — reveal face-down Painting tiles from your Artist board equal to the number&lt;br /&gt;
 of other characters (any player&amp;#039;s) currently in your arrival zone or on a station/stop wi&lt;br /&gt;
thin it. Tiles are always revealed left-to-right, top row first.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gift&amp;#039;&amp;#039;&amp;#039; — if your arrival zone&amp;#039;s icon matches the icon on the &amp;#039;&amp;#039;&amp;#039;topmost, leftmost&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 revealed tile on your Artist board, remove that tile from the game. Only one tile may be&lt;br /&gt;
gifted per action, and only that specific tile is ever eligible. Removing your last tile e&lt;br /&gt;
nds the game.&lt;br /&gt;
&lt;br /&gt;
== Wave Tiles ==&lt;br /&gt;
&lt;br /&gt;
Landing on a Seashore grants a Wave tile, placed on the &amp;#039;&amp;#039;&amp;#039;matching&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Character board (a Pilgrim tile only goes on the Pilgrim board, and so&lt;br /&gt;
on). Each tile&amp;#039;s side is assigned randomly at setup and fixed for the&lt;br /&gt;
whole game — its effect is acol it, and&lt;br /&gt;
using it is always optional.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Character !! Side !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pilgrim || 1 || Hasty || Move +1 beyond the die result (always move at least 1).&lt;br /&gt;
|-&lt;br /&gt;
| Pilgrim || 2 || Tranquil || Move −1 below the die result (always move at least 1).&lt;br /&gt;
|-&lt;br /&gt;
| Artist || 1 || Proficient || Reveal 1 additional Painting tile when painting.&lt;br /&gt;
|-&lt;br /&gt;
| Artist || 2 || Inspired || Gift eligibility extends to any icon begun, passed through, o&lt;br /&gt;
r ended on during the move.&lt;br /&gt;
|-&lt;br /&gt;
| Merchant || 1 || Crafty || astal town.&lt;br /&gt;
|-&lt;br /&gt;
| Merchant || 2 || Robust || Draw 1 extra Ware at Mountain towns; storage cap raised to 6.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== End Game ==&lt;br /&gt;
&lt;br /&gt;
The game ends the instant any of these is triggered:&lt;br /&gt;
&lt;br /&gt;
# A Temple track reaches slot &amp;#039;&amp;#039;&amp;#039;9&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# A Garden track reaches slot &amp;#039;&amp;#039;&amp;#039;6&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# A player gains their &amp;#039;&amp;#039;&amp;#039;6th gold slab&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# A player gifts their &amp;#039;&amp;#039;&amp;#039;10th (final) Painting tile&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Play finishes out the current round (all 3 dice for that round are&lt;br /&gt;
used) before scoring.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Score !! Formula&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Faith&amp;#039;&amp;#039;&amp;#039; || Temple track value × Garden track value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Commerce&amp;#039;&amp;#039;&amp;#039; || Points prlled gold slab slot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Culture&amp;#039;&amp;#039;&amp;#039; || Points printed at the bottommost, rightmost revealed position on your A&lt;br /&gt;
rtist board&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Highest total wins. Ties are broken first by coins on hand, then&lt;br /&gt;
shared as a draw. Leftover coins, Wares, and unrevealed or&lt;br /&gt;
un-gifted Painting tiles never score points.&lt;br /&gt;
&lt;br /&gt;
== Solo Mode (vs. Automa) ==&lt;br /&gt;
&lt;br /&gt;
Tokaido Duo can be played 1-player against &amp;#039;&amp;#039;&amp;#039;Automa&amp;#039;&amp;#039;&amp;#039;, a scripted&lt;br /&gt;
opponent that replaces the second player. Automa tracks progress on 3&lt;br /&gt;
Rank tracks (one per character) instead of a normal board, and her die&lt;br /&gt;
choice and movement are fully automatic each turn. The game — and the&lt;br /&gt;
Rank tracks — end the same way as a 2-player game; Automa&amp;#039;s final&lt;br /&gt;
score is the sum of her 3 Ranks. Automa has no money, so any tie goes&lt;br /&gt;
to the human player.&lt;br /&gt;
&lt;br /&gt;
== BGA-Specific Notes ==&lt;br /&gt;
&lt;br /&gt;
* Movement distance and destination legality are enforced automatically — illegal moves si&lt;br /&gt;
mply aren&amp;#039;t offered.&lt;br /&gt;
* The 10-coins-to-gold-slab conversion and end-game trigger checks happen automatically th&lt;br /&gt;
e instant they occur, without a manual step.&lt;br /&gt;
* Wave tile effects are promphoice at the moment they&amp;#039;d apply&lt;br /&gt;
, rather than requiring a mental note.&lt;br /&gt;
* Automa&amp;#039;s entire turn (solo mode) resolves automatically with no input required.&lt;br /&gt;
&lt;br /&gt;
== Common Mistakes ==&lt;br /&gt;
&lt;br /&gt;
* Using a die does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; let you choose to move fewer spaces — the full value must be&lt;br /&gt;
spent, though using the resulting effect is optional.&lt;br /&gt;
* If your intended landing station is occupied, you don&amp;#039;t just skip to the next station —&lt;br /&gt;
you resolve &amp;#039;&amp;#039;&amp;#039;that&amp;#039;&amp;#039;&amp;#039; station&amp;#039;s effect instead of the one you were aiming for.&lt;br /&gt;
* The Hot Spring token can&amp;#039;t it; it&amp;#039;s banked for a future pic&lt;br /&gt;
k, and your opponent can steal it from you by landing on Hot Spring themselves.&lt;br /&gt;
* Only the &amp;#039;&amp;#039;&amp;#039;single topmost-leftmost&amp;#039;&amp;#039;&amp;#039; revealed Painting tile is ever eligible for Gift&lt;br /&gt;
— matching icons deeper in thnless Inspired is active).&lt;br /&gt;
* Both Artists — and both Merchants at Mountain towns — can freely share a space; only Coa&lt;br /&gt;
stal towns and Pilgrim-ring stations enforce occupancy.&lt;/div&gt;</summary>
		<author><name>Harpwn</name></author>
	</entry>
</feed>