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	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelptimesplicers</id>
	<title>Gamehelptimesplicers - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelptimesplicers"/>
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	<updated>2026-09-23T09:44:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptimesplicers&amp;diff=30177&amp;oldid=prev</id>
		<title>X A V B G A: Creation of the good how to play.</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptimesplicers&amp;diff=30177&amp;oldid=prev"/>
		<updated>2026-06-10T09:04:58Z</updated>

		<summary type="html">&lt;p&gt;Creation of the good how to play.&lt;/p&gt;
&lt;a href=&quot;//en.doc.boardgamearena.com/index.php?title=Gamehelptimesplicers&amp;amp;diff=30177&amp;amp;oldid=30056&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>X A V B G A</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptimesplicers&amp;diff=30056&amp;oldid=prev</id>
		<title>Lefalaf: Added note to the top that this document is incorrect and needs to be redone.</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptimesplicers&amp;diff=30056&amp;oldid=prev"/>
		<updated>2026-05-31T08:59:08Z</updated>

		<summary type="html">&lt;p&gt;Added note to the top that this document is incorrect and needs to be redone.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:59, 31 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5/31/2026 - THE FOLLOWING SUMMARY DOES NOT REFLECT THE CURRENT GAME AND RULEBOOK AND SHOULD BE REDONE BY SOMEONE WHO KNOWS THE GAME WELL&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Core Mechanisms ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Core Mechanisms ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Time Manipulation:&amp;#039;&amp;#039;&amp;#039; Abilities to alter the timeline, retrieve cards from the discard pile, or affect opponents&amp;#039; turns.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Time Manipulation:&amp;#039;&amp;#039;&amp;#039; Abilities to alter the timeline, retrieve cards from the discard pile, or affect opponents&amp;#039; turns.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lefalaf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptimesplicers&amp;diff=28960&amp;oldid=prev</id>
		<title>Thomas: Created page with &quot;== Core Mechanisms == * &#039;&#039;&#039;Time Manipulation:&#039;&#039;&#039; Abilities to alter the timeline, retrieve cards from the discard pile, or affect opponents&#039; turns. * &#039;&#039;&#039;Splicing:&#039;&#039;&#039; Placing cards in a chronological sequence to trigger powerful chain reactions. * &#039;&#039;&#039;Paradox Management:&#039;&#039;&#039; Balancing powerful artifacts with the risk of timeline instability (avoiding penalties).  == Card Abilities by Era == Each era focuses on a specific strategic advantage triggered upon play:  * &#039;&#039;&#039;Ancien...&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptimesplicers&amp;diff=28960&amp;oldid=prev"/>
		<updated>2026-03-16T05:49:32Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Core Mechanisms == * &amp;#039;&amp;#039;&amp;#039;Time Manipulation:&amp;#039;&amp;#039;&amp;#039; Abilities to alter the timeline, retrieve cards from the discard pile, or affect opponents&amp;#039; turns. * &amp;#039;&amp;#039;&amp;#039;Splicing:&amp;#039;&amp;#039;&amp;#039; Placing cards in a chronological sequence to trigger powerful chain reactions. * &amp;#039;&amp;#039;&amp;#039;Paradox Management:&amp;#039;&amp;#039;&amp;#039; Balancing powerful artifacts with the risk of timeline instability (avoiding penalties).  == Card Abilities by Era == Each era focuses on a specific strategic advantage triggered upon play:  * &amp;#039;&amp;#039;&amp;#039;Ancien...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Core Mechanisms ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Time Manipulation:&amp;#039;&amp;#039;&amp;#039; Abilities to alter the timeline, retrieve cards from the discard pile, or affect opponents&amp;#039; turns.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Splicing:&amp;#039;&amp;#039;&amp;#039; Placing cards in a chronological sequence to trigger powerful chain reactions.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Paradox Management:&amp;#039;&amp;#039;&amp;#039; Balancing powerful artifacts with the risk of timeline instability (avoiding penalties).&lt;br /&gt;
&lt;br /&gt;
== Card Abilities by Era ==&lt;br /&gt;
Each era focuses on a specific strategic advantage triggered upon play:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ancient (Blue) – Stability:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;Protection:&amp;#039;&amp;#039; Prevents opponents from messing with your timeline.&lt;br /&gt;
** &amp;#039;&amp;#039;Archive:&amp;#039;&amp;#039; Allows you to save hand cards for future rounds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Medieval (Green) – Resources:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;Harvest:&amp;#039;&amp;#039; Generates extra energy or allows free card draws.&lt;br /&gt;
** &amp;#039;&amp;#039;Alliance:&amp;#039;&amp;#039; Copies the effect of another green card already in your timeline.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Industrial (Red) – Expansion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;Steam:&amp;#039;&amp;#039; Grants a 3rd action for your next turn but often generates a Paradox.&lt;br /&gt;
** &amp;#039;&amp;#039;Production:&amp;#039;&amp;#039; Converts low-value artifacts into victory points.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Future (Yellow) – Manipulation:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;Time Warp:&amp;#039;&amp;#039; Look at and reorder the top cards of the deck.&lt;br /&gt;
** &amp;#039;&amp;#039;Replication:&amp;#039;&amp;#039; Play a card directly from the discard pile.&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
You have **2 actions** per turn. You may perform the same action twice:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Explore:&amp;#039;&amp;#039;&amp;#039; Draw 2 cards (deck or market). Keep one, discard the other.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Splicing (Play):&amp;#039;&amp;#039;&amp;#039; Place an artifact into your timeline.&lt;br /&gt;
#* Check &amp;#039;&amp;#039;&amp;#039;Requirements&amp;#039;&amp;#039;&amp;#039; (energy cost or discarding cards).&lt;br /&gt;
#* Trigger: Check if icons on the new card activate abilities of existing cards.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Stabilize:&amp;#039;&amp;#039;&amp;#039; Discard 2 hand cards to remove one Paradox marker.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Activate:&amp;#039;&amp;#039;&amp;#039; Use a &amp;quot;once per turn&amp;quot; ability of a card already in your timeline.&lt;br /&gt;
&lt;br /&gt;
== Paradoxes &amp;amp; Risks ==&lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;Paradox&amp;#039;&amp;#039;&amp;#039; is triggered by specific card effects or high-instability combos.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Penalty:&amp;#039;&amp;#039;&amp;#039; The slot is blocked. Each remaining Paradox at the end of the game is &amp;#039;&amp;#039;&amp;#039;-3 points&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== End of Game &amp;amp; Scoring ==&lt;br /&gt;
Triggered when the deck is empty or a player fills their timeline (8-10 cards).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Points:&amp;#039;&amp;#039;&amp;#039; Sum of all values on artifact cards.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Set Bonus:&amp;#039;&amp;#039;&amp;#039; Extra points for each complete set of 4 different eras (+5 points).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Deductions:&amp;#039;&amp;#039;&amp;#039; Subtract points for remaining Paradox markers and unpaid time costs.&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>
	</entry>
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