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	<title>Gamehelptictactrek - Revision history</title>
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	<updated>2026-11-10T03:29:33Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptictactrek&amp;diff=31339&amp;oldid=prev</id>
		<title>CrunchyColeslaw: Initial version</title>
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		<updated>2026-09-07T20:27:04Z</updated>

		<summary type="html">&lt;p&gt;Initial version&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
A two-player tile-laying game of about ten minutes. You are assigned &amp;#039;&amp;#039;&amp;#039;✖&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;⭕&amp;#039;&amp;#039;&amp;#039;, and each turn a terrain tile is drawn from the bag for you and placed with your symbol face up, matching the terrain it is laid against.&lt;br /&gt;
&lt;br /&gt;
Three of your symbol in a row earns you a &amp;#039;&amp;#039;&amp;#039;campfire&amp;#039;&amp;#039;&amp;#039;, and each campfire scores &amp;#039;&amp;#039;&amp;#039;1 point per empty space around it&amp;#039;&amp;#039;&amp;#039; at the end of the game. The game lasts 24 turns, 12 each. Most points wins.&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;26 Terrain tiles&amp;#039;&amp;#039;&amp;#039;, double-sided — &amp;#039;&amp;#039;&amp;#039;✖&amp;#039;&amp;#039;&amp;#039; on one face, &amp;#039;&amp;#039;&amp;#039;⭕&amp;#039;&amp;#039;&amp;#039; on the other, same terrain on both.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;12 Campfires&amp;#039;&amp;#039;&amp;#039;, 6 per player. The ✖ campfires stand on logs, the ⭕ campfires on a stone disc.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse:collapse; border:1px solid #a2a9b1; background:#f8f9fa; width:auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eaecf0;&amp;quot;&lt;br /&gt;
! Terrain !! Count !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Mountain || style=&amp;quot;text-align:center;&amp;quot; | 6 || lavender&lt;br /&gt;
|-&lt;br /&gt;
| Desert || style=&amp;quot;text-align:center;&amp;quot; | 6 || orange&lt;br /&gt;
|-&lt;br /&gt;
| Grassland || style=&amp;quot;text-align:center;&amp;quot; | 6 || bright green&lt;br /&gt;
|-&lt;br /&gt;
| Forest || style=&amp;quot;text-align:center;&amp;quot; | 6 || dark green&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lake&amp;#039;&amp;#039;&amp;#039; || style=&amp;quot;text-align:center;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; || teal — &amp;#039;&amp;#039;&amp;#039;wild&amp;#039;&amp;#039;&amp;#039;, matches every terrain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
All 26 tiles go into the bag, each player is assigned a symbol and takes their 6 campfires, and &amp;#039;&amp;#039;&amp;#039;two tiles are drawn and placed side by side&amp;#039;&amp;#039;&amp;#039; — one ✖ face up, one ⭕ face up. The opening pair does not have to match terrain, and both tiles are ordinary tiles that can form part of a row.&lt;br /&gt;
&lt;br /&gt;
24 tiles remain in the bag: &amp;#039;&amp;#039;&amp;#039;12 turns each&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Taking a Turn ==&lt;br /&gt;
&lt;br /&gt;
=== 1. A tile is drawn for you ===&lt;br /&gt;
&lt;br /&gt;
It appears above the board showing your symbol. There is no choice of tile, and both players can see it.&lt;br /&gt;
&lt;br /&gt;
=== 2. Place the tile ===&lt;br /&gt;
&lt;br /&gt;
Legal spaces are highlighted — click one. The tile must go in an empty space &amp;#039;&amp;#039;&amp;#039;orthogonally adjacent&amp;#039;&amp;#039;&amp;#039; to a placed tile (corners do not count), and the placement is legal if &amp;#039;&amp;#039;&amp;#039;any one&amp;#039;&amp;#039;&amp;#039; of these holds:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border-collapse:collapse; border:1px solid #a2a9b1; background:#f8f9fa; width:auto;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eaecf0;&amp;quot;&lt;br /&gt;
! Condition !! Detail&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Terrain match&amp;#039;&amp;#039;&amp;#039; || It touches a placed tile of the same terrain.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lake on the board&amp;#039;&amp;#039;&amp;#039; || It touches a placed Lake, which matches everything.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Lake in hand&amp;#039;&amp;#039;&amp;#039; || The drawn tile is a Lake, so it may go anywhere along the edge.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;First of its terrain&amp;#039;&amp;#039;&amp;#039; || That terrain is not on the tableau yet, so the tile may go anywhere along the edge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If none of those yields a space — every matching tile is boxed in — the tile may be placed &amp;#039;&amp;#039;&amp;#039;anywhere along the edge&amp;#039;&amp;#039;&amp;#039;. A tile is never discarded and a turn is never skipped.&lt;br /&gt;
&lt;br /&gt;
The tableau has no board and no size limit; it grows in any direction.&lt;br /&gt;
&lt;br /&gt;
=== 3. Make 3-in-a-row ===&lt;br /&gt;
&lt;br /&gt;
If the placed tile completes a line of &amp;#039;&amp;#039;&amp;#039;exactly three consecutive tiles&amp;#039;&amp;#039;&amp;#039; — horizontal, vertical or diagonal — all showing &amp;#039;&amp;#039;&amp;#039;your&amp;#039;&amp;#039;&amp;#039; symbol and &amp;#039;&amp;#039;&amp;#039;none carrying a campfire&amp;#039;&amp;#039;&amp;#039;, you place a campfire &amp;#039;&amp;#039;&amp;#039;on the tile you just played&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
* Completing two lines at once still earns only &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; campfire.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;A tile carrying a campfire is spent&amp;#039;&amp;#039;&amp;#039;: its symbol cannot be used in any later 3-in-a-row.&lt;br /&gt;
* Lines may overlap, as long as no tile in the new line of three carries a campfire.&lt;br /&gt;
&lt;br /&gt;
If you complete a row with &amp;#039;&amp;#039;&amp;#039;all six campfires already out&amp;#039;&amp;#039;&amp;#039;, you may instead &amp;#039;&amp;#039;&amp;#039;move&amp;#039;&amp;#039;&amp;#039; one of them onto the tile you just played — click a highlighted campfire, or press &amp;#039;&amp;#039;&amp;quot;Leave campfires where they are&amp;quot;&amp;#039;&amp;#039;. A vacated tile becomes usable in later rows again.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Each campfire scores &amp;#039;&amp;#039;&amp;#039;1 point per empty space among the 8 spaces around its tile&amp;#039;&amp;#039;&amp;#039;, orthogonal and diagonal — 0 to 7 points. Empty spaces are counted for &amp;#039;&amp;#039;&amp;#039;every&amp;#039;&amp;#039;&amp;#039; campfire beside them, so a gap shared by two of your campfires scores twice. Campfires still in your supply score nothing.&lt;br /&gt;
&lt;br /&gt;
Scores update live as tiles are placed, and every campfire shows its value on the board once the game ends.&lt;br /&gt;
&lt;br /&gt;
The game ends the moment the &amp;#039;&amp;#039;&amp;#039;last tile is placed&amp;#039;&amp;#039;&amp;#039;. Tiebreakers: most points, then most campfires placed, then the player who took the &amp;#039;&amp;#039;&amp;#039;final turn loses&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;.&amp;lt;/code&amp;gt; is empty, &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;O&amp;lt;/code&amp;gt; are tiles, and &amp;lt;code&amp;gt;[X]&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;[O]&amp;lt;/code&amp;gt; are tiles carrying a campfire:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 .   .   .   .   .&lt;br /&gt;
 .  [X]  .  [X]  .&lt;br /&gt;
 X   X   O   X   X&lt;br /&gt;
 .   X  [O]  X   .&lt;br /&gt;
 .   .   O   .   .&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Each &amp;#039;&amp;#039;&amp;#039;✖ campfire&amp;#039;&amp;#039;&amp;#039; has five empty spaces around it — three above, one either side — for &amp;#039;&amp;#039;&amp;#039;5 points each, 10 in total&amp;#039;&amp;#039;&amp;#039;. The two empty spaces between and above them are counted by both.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;⭕ campfire&amp;#039;&amp;#039;&amp;#039; is surrounded by tiles on six sides, leaving only the two spaces below it: &amp;#039;&amp;#039;&amp;#039;2 points&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;✖ leads 10 to 2&amp;#039;&amp;#039;&amp;#039;: where a campfire is lit matters as much as how many you place.&lt;/div&gt;</summary>
		<author><name>CrunchyColeslaw</name></author>
	</entry>
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