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	<updated>2026-11-03T11:05:07Z</updated>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthreewitches&amp;diff=30784&amp;oldid=prev</id>
		<title>Sportomax: Created page with &quot;= Three Witches =  == Overview ==  Each round, players bid on how many of the 5 tricks they believe they can win.  The highest bidder becomes the &#039;&#039;&#039;Lead Witch&#039;&#039;&#039;. The other 2 players become the &#039;&#039;&#039;Lesser Witches&#039;&#039;&#039; and play together as a team.  At the end of the round:  * If the Lead Witch wins exactly the number of tricks they bid, they gain 2 Fate tokens. * Otherwise, each Lesser Witch gains 1 Fate token.  The first player to collect &#039;&#039;&#039;5 Fate tokens&#039;&#039;&#039; wins the game....&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthreewitches&amp;diff=30784&amp;oldid=prev"/>
		<updated>2026-07-22T18:42:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Three Witches =  == Overview ==  Each round, players bid on how many of the 5 tricks they believe they can win.  The highest bidder becomes the &amp;#039;&amp;#039;&amp;#039;Lead Witch&amp;#039;&amp;#039;&amp;#039;. The other 2 players become the &amp;#039;&amp;#039;&amp;#039;Lesser Witches&amp;#039;&amp;#039;&amp;#039; and play together as a team.  At the end of the round:  * If the Lead Witch wins exactly the number of tricks they bid, they gain 2 Fate tokens. * Otherwise, each Lesser Witch gains 1 Fate token.  The first player to collect &amp;#039;&amp;#039;&amp;#039;5 Fate tokens&amp;#039;&amp;#039;&amp;#039; wins the game....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Three Witches =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Each round, players bid on how many of the 5 tricks they believe they can win.&lt;br /&gt;
&lt;br /&gt;
The highest bidder becomes the &amp;#039;&amp;#039;&amp;#039;Lead Witch&amp;#039;&amp;#039;&amp;#039;. The other 2 players become the &amp;#039;&amp;#039;&amp;#039;Lesser Witches&amp;#039;&amp;#039;&amp;#039; and play together as a team.&lt;br /&gt;
&lt;br /&gt;
At the end of the round:&lt;br /&gt;
&lt;br /&gt;
* If the Lead Witch wins exactly the number of tricks they bid, they gain 2 Fate tokens.&lt;br /&gt;
* Otherwise, each Lesser Witch gains 1 Fate token.&lt;br /&gt;
&lt;br /&gt;
The first player to collect &amp;#039;&amp;#039;&amp;#039;5 Fate tokens&amp;#039;&amp;#039;&amp;#039; wins the game.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
* 18 Ingredient cards&lt;br /&gt;
* 12 Fate tokens&lt;br /&gt;
* 1 Crystal Ball card&lt;br /&gt;
* 3 Player aids&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ingredient Cards ==&lt;br /&gt;
&lt;br /&gt;
Each Ingredient card has:&lt;br /&gt;
&lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* A &amp;#039;&amp;#039;&amp;#039;suit&amp;#039;&amp;#039;&amp;#039; represented by an animal icon&lt;br /&gt;
&lt;br /&gt;
There are 5 standard suits. Each suit has a different distribution of ranks, shown on the Player Aids.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Elixir&amp;#039;&amp;#039;&amp;#039; is a special Ingredient card with its own suit.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
# Place the Crystal Ball card and Fate tokens beside the play area.&lt;br /&gt;
# Give each player a Player Aid.&lt;br /&gt;
# Shuffle all 18 Ingredient cards.&lt;br /&gt;
# Deal each player 6 cards.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game Rounds ==&lt;br /&gt;
&lt;br /&gt;
Each round has 4 phases:&lt;br /&gt;
&lt;br /&gt;
# Deal&lt;br /&gt;
# Bid&lt;br /&gt;
# Brew&lt;br /&gt;
# Score&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Phase 1: Deal ==&lt;br /&gt;
&lt;br /&gt;
Shuffle all 18 Ingredient cards and deal each player 6 cards.&lt;br /&gt;
&lt;br /&gt;
For the first round, this is completed during setup.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Phase 2: Bid ==&lt;br /&gt;
&lt;br /&gt;
The player who was dealt the Elixir must announce that they have it.&lt;br /&gt;
&lt;br /&gt;
The player to the left of the Elixir holder bids first. Bidding proceeds clockwise.&lt;br /&gt;
&lt;br /&gt;
On your turn, choose one:&lt;br /&gt;
&lt;br /&gt;
* Bid 3 tricks&lt;br /&gt;
* Bid 4 tricks&lt;br /&gt;
* Pass&lt;br /&gt;
&lt;br /&gt;
When you bid, place the Crystal Ball card in front of yourself with your bid face-up.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Bidding 3 Tricks ===&lt;br /&gt;
&lt;br /&gt;
After a player bids 3:&lt;br /&gt;
&lt;br /&gt;
* Every player, including the bidder, receives 1 more opportunity to raise the bid or pass.&lt;br /&gt;
* If everyone passes, the player who bid 3 wins the bid.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Bidding 4 Tricks ===&lt;br /&gt;
&lt;br /&gt;
If any player bids 4:&lt;br /&gt;
&lt;br /&gt;
* They immediately win the bid.&lt;br /&gt;
* Bidding ends.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== No Bids ===&lt;br /&gt;
&lt;br /&gt;
If all 3 players pass:&lt;br /&gt;
&lt;br /&gt;
# Each player chooses 2 cards from their hand.&lt;br /&gt;
# Pass those cards face-down to the player on their left.&lt;br /&gt;
# Add the received cards to your hand.&lt;br /&gt;
# Restart bidding with the player now seated to the left of the Elixir holder.&lt;br /&gt;
&lt;br /&gt;
The player holding the Elixir must include it among the 2 cards they pass.&lt;br /&gt;
&lt;br /&gt;
All other cards may be chosen freely.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Three Passes Without a Bid ===&lt;br /&gt;
&lt;br /&gt;
If cards are passed 3 times without anyone bidding, the Elixir will return to its original holder.&lt;br /&gt;
&lt;br /&gt;
Hold one final bidding round:&lt;br /&gt;
&lt;br /&gt;
* If the first 2 players pass, the Elixir holder must bid.&lt;br /&gt;
* If the Elixir holder bids 3, the other players receive one final opportunity to raise the bid to 4.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Lead Witch and Lesser Witches ==&lt;br /&gt;
&lt;br /&gt;
The winning bidder becomes the &amp;#039;&amp;#039;&amp;#039;Lead Witch&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The other 2 players become the &amp;#039;&amp;#039;&amp;#039;Lesser Witches&amp;#039;&amp;#039;&amp;#039; and form a team.&lt;br /&gt;
&lt;br /&gt;
Each Lesser Witch:&lt;br /&gt;
&lt;br /&gt;
* Discards 1 card of their choice face-down.&lt;br /&gt;
* Begins the Brew phase with 5 cards.&lt;br /&gt;
&lt;br /&gt;
The Lead Witch keeps all 6 cards.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Phase 3: Brew ==&lt;br /&gt;
&lt;br /&gt;
Players play 5 tricks.&lt;br /&gt;
&lt;br /&gt;
During each trick:&lt;br /&gt;
&lt;br /&gt;
* The Lead Witch plays 2 cards.&lt;br /&gt;
* Each Lesser Witch plays 1 card.&lt;br /&gt;
* Each team combines the value of its 2 cards.&lt;br /&gt;
* The team with the higher combined value wins the trick.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Playing a Trick ==&lt;br /&gt;
&lt;br /&gt;
=== 1. Lead Witch Plays ===&lt;br /&gt;
&lt;br /&gt;
The Lead Witch plays any 2 cards from their hand:&lt;br /&gt;
&lt;br /&gt;
* 1 card face-up&lt;br /&gt;
* 1 card face-down&lt;br /&gt;
&lt;br /&gt;
The face-up card determines the &amp;#039;&amp;#039;&amp;#039;lead suit&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The face-down card is the Lead Witch&amp;#039;s secret ingredient.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 2. First Lesser Witch Plays ===&lt;br /&gt;
&lt;br /&gt;
Moving clockwise, the first Lesser Witch must play 1 card.&lt;br /&gt;
&lt;br /&gt;
If they have a card of the lead suit:&lt;br /&gt;
&lt;br /&gt;
* They must play a card of that suit face-up.&lt;br /&gt;
&lt;br /&gt;
If they do not have the lead suit:&lt;br /&gt;
&lt;br /&gt;
* They may play any card face-up.&lt;br /&gt;
* Or they may pass temporarily.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 3. Second Lesser Witch Plays ===&lt;br /&gt;
&lt;br /&gt;
The second Lesser Witch must also follow the lead suit if possible.&lt;br /&gt;
&lt;br /&gt;
If they do not have the lead suit:&lt;br /&gt;
&lt;br /&gt;
* They must play a card of another suit.&lt;br /&gt;
* They may not pass.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 4. Resolve a Passed Turn ===&lt;br /&gt;
&lt;br /&gt;
If the first Lesser Witch passed because they could not follow suit:&lt;br /&gt;
&lt;br /&gt;
* They must now play 1 card of another suit from their hand.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 5. Reveal the Secret Ingredient ===&lt;br /&gt;
&lt;br /&gt;
The Lead Witch reveals their face-down card.&lt;br /&gt;
&lt;br /&gt;
Each team now combines the values of its 2 cards.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Combining Ingredients ==&lt;br /&gt;
&lt;br /&gt;
Each team determines the combined value of its 2 cards using the following rules:&lt;br /&gt;
&lt;br /&gt;
=== Matching Rank ===&lt;br /&gt;
&lt;br /&gt;
If both cards have the same rank:&lt;br /&gt;
&lt;br /&gt;
* Add their ranks together.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
* 3 + 3 = 6&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Matching Suit ===&lt;br /&gt;
&lt;br /&gt;
If both cards have the same suit:&lt;br /&gt;
&lt;br /&gt;
* Add their ranks together.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
* 2 and 5 of the same suit = 7&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== No Match ===&lt;br /&gt;
&lt;br /&gt;
If the cards match neither rank nor suit:&lt;br /&gt;
&lt;br /&gt;
* Use only the higher rank.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
* 3 and 5 of different suits = 5&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Winning the Trick ===&lt;br /&gt;
&lt;br /&gt;
The team with the higher combined value wins the trick.&lt;br /&gt;
&lt;br /&gt;
If tied:&lt;br /&gt;
&lt;br /&gt;
* The Lead Witch wins the trick.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Finishing a Trick ==&lt;br /&gt;
&lt;br /&gt;
After determining the winning team, choose 1 of the 2 cards played by the Lead Witch and return it to the Lead Witch&amp;#039;s hand.&lt;br /&gt;
&lt;br /&gt;
The other 3 cards are claimed by the winning team.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== If the Lead Witch Wins ===&lt;br /&gt;
&lt;br /&gt;
The Lead Witch:&lt;br /&gt;
&lt;br /&gt;
# Secretly chooses 1 of their 2 played cards.&lt;br /&gt;
# Returns that card to their hand.&lt;br /&gt;
# Leaves the other card on the table.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Exception:&amp;#039;&amp;#039;&amp;#039; If the Lead Witch played the Elixir, they must return their other card. The Elixir cannot be returned to their hand.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== If the Lesser Witches Win ===&lt;br /&gt;
&lt;br /&gt;
The Lesser Witches:&lt;br /&gt;
&lt;br /&gt;
# Discuss which of the Lead Witch&amp;#039;s 2 cards should be returned.&lt;br /&gt;
# Return the chosen card to the Lead Witch&amp;#039;s hand.&lt;br /&gt;
&lt;br /&gt;
They may choose to return the Elixir.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Claiming the Trick ===&lt;br /&gt;
&lt;br /&gt;
The winning team takes the remaining 3 cards and places them in a face-down pile in front of themselves.&lt;br /&gt;
&lt;br /&gt;
Keep each won trick separate so the total number of tricks won remains clear.&lt;br /&gt;
&lt;br /&gt;
The Lead Witch leads every trick.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Special Ingredients ==&lt;br /&gt;
&lt;br /&gt;
=== Eyes — Rank 2 ===&lt;br /&gt;
&lt;br /&gt;
If the Lead Witch plays a rank 2 card face-up:&lt;br /&gt;
&lt;br /&gt;
* Both Lesser Witches must play their cards face-down.&lt;br /&gt;
* They must still follow the lead suit if possible.&lt;br /&gt;
* After all cards are played, reveal them and resolve the trick normally.&lt;br /&gt;
&lt;br /&gt;
Rank 2 cards have no special effect when played by Lesser Witches.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Elixir ===&lt;br /&gt;
&lt;br /&gt;
The Elixir follows these special rules:&lt;br /&gt;
&lt;br /&gt;
* During bidding, the Elixir holder is always last in bidding order.&lt;br /&gt;
* The player to the Elixir holder&amp;#039;s left always bids first.&lt;br /&gt;
* The Lead Witch may not play the Elixir face-up.&lt;br /&gt;
* The Lead Witch may play the Elixir only as their face-down secret ingredient.&lt;br /&gt;
* If the Lead Witch wins a trick containing the Elixir, they may not return the Elixir to their hand.&lt;br /&gt;
* When the Elixir is combined with another card, the team&amp;#039;s value is double the rank of the other card.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
* Elixir + rank 4 = 8&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Phase 4: Score ==&lt;br /&gt;
&lt;br /&gt;
After 5 tricks, count how many tricks the Lead Witch won.&lt;br /&gt;
&lt;br /&gt;
=== Successful Bid ===&lt;br /&gt;
&lt;br /&gt;
If the Lead Witch won exactly the number of tricks they bid:&lt;br /&gt;
&lt;br /&gt;
* The Lead Witch gains 2 Fate tokens.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Failed Bid ===&lt;br /&gt;
&lt;br /&gt;
If the Lead Witch won any other number of tricks:&lt;br /&gt;
&lt;br /&gt;
* Each Lesser Witch gains 1 Fate token.&lt;br /&gt;
&lt;br /&gt;
The Lead Witch must win exactly their bid.&lt;br /&gt;
&lt;br /&gt;
Winning too few or too many tricks both cause the bid to fail.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Communication ==&lt;br /&gt;
&lt;br /&gt;
During a round, the Lesser Witches may discuss broad strategy.&lt;br /&gt;
&lt;br /&gt;
They may discuss:&lt;br /&gt;
&lt;br /&gt;
* Whether they should try to win a trick&lt;br /&gt;
* Whether they should try to lose a trick&lt;br /&gt;
&lt;br /&gt;
They may not discuss specific information about:&lt;br /&gt;
&lt;br /&gt;
* Cards&lt;br /&gt;
* Ranks&lt;br /&gt;
* Suits&lt;br /&gt;
* Cards that have been played&lt;br /&gt;
* Cards that have not been played&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
When a player gains their 5th Fate token at the end of a round:&lt;br /&gt;
&lt;br /&gt;
* The game ends.&lt;br /&gt;
* That player wins.&lt;br /&gt;
&lt;br /&gt;
If 2 players gain their 5th Fate token during the same round:&lt;br /&gt;
&lt;br /&gt;
* They share the victory.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Clarifications and Tips ==&lt;br /&gt;
&lt;br /&gt;
* The lead suit determines only which cards may legally be played.&lt;br /&gt;
* The lead suit does not affect which team wins the trick.&lt;br /&gt;
* The first Lesser Witch may pass only if they cannot follow the lead suit.&lt;br /&gt;
* Passing allows the first Lesser Witch to see their partner&amp;#039;s card before choosing their own.&lt;br /&gt;
* Passing also communicates that the first Lesser Witch has no cards of the lead suit.&lt;br /&gt;
* The Lesser Witches are teammates during the round, but they are not required to help each other.&lt;br /&gt;
* A Lesser Witch may intentionally cause the team to lose if doing so prevents their partner from reaching 5 Fate tokens.&lt;br /&gt;
* In a tied trick, the Lead Witch always wins, even if winning is disadvantageous.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
* Design: Corey Young&lt;br /&gt;
* Illustration: Sai Beppu&lt;br /&gt;
* Graphic Design: Matt Paquette &amp;amp; Co., Anca Gavril &amp;amp; Co.&lt;br /&gt;
* Rules Editing: Jeff Fraser&lt;br /&gt;
* 3D Artist: Filip Gavril&lt;br /&gt;
* Dedicated to: Jeff Young&lt;br /&gt;
&lt;br /&gt;
=== Playtesters ===&lt;br /&gt;
&lt;br /&gt;
Benjamin Begeal, Christopher Chung, Derek Dorman, Kellen Freeman, Gary Gentry, Patrick Hilliar, Lisa Johnson, Cuong Pham, Joseph Pham, Sy Pham, Jeffrey Secrest, Jon Woltmann, and Trang Young.&lt;/div&gt;</summary>
		<author><name>Sportomax</name></author>
	</entry>
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