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	<title>Gamehelptheoracleofdelphi - Revision history</title>
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	<updated>2026-10-04T15:25:10Z</updated>
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		<title>Gzed: Created page with &quot;== Overview ==  Welcome to the Oracle of Delphi where you will perform the twelve tasks given to you by Zeus. Those tasks involve collecting offerings and delivering them to their corresponding temples, transporting statues to be raised on designated islands, discovering hidden islands to build temples and slaying monsters.  == Goal ==  * Complete your 12 Zeus tasks, then sail back to Zeus at the centre of the board. * The first player to return triggers the end. The rou...&quot;</title>
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		<updated>2026-10-04T13:52:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Overview ==  Welcome to the Oracle of Delphi where you will perform the twelve tasks given to you by Zeus. Those tasks involve collecting offerings and delivering them to their corresponding temples, transporting statues to be raised on designated islands, discovering hidden islands to build temples and slaying monsters.  == Goal ==  * Complete your 12 Zeus tasks, then sail back to Zeus at the centre of the board. * The first player to return triggers the end. The rou...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Oracle of Delphi where you will perform the twelve tasks given to you by Zeus. Those tasks involve collecting offerings and delivering them to their corresponding temples, transporting statues to be raised on designated islands, discovering hidden islands to build temples and slaying monsters.&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
* Complete your 12 Zeus tasks, then sail back to Zeus at the centre of the board.&lt;br /&gt;
* The first player to return triggers the end. The round finishes, then the game ends.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Task !! Count !! How&lt;br /&gt;
|-&lt;br /&gt;
| Shrine || 3 || Build a Shrine on an Island Tile showing your player colour&lt;br /&gt;
|-&lt;br /&gt;
| Offering || 3 || Load an Offering cube, deliver it to the Temple of that colour&lt;br /&gt;
|-&lt;br /&gt;
| Statue || 3 || Load a Statue at a City, raise it on a Statue Island of that colour&lt;br /&gt;
|-&lt;br /&gt;
| Monster || 3 || Defeat a Monster of the colour shown on the tile&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* White icons on a Zeus Tile mean &amp;quot;any colour&amp;quot;, but no colour can repeat within one task type.&lt;br /&gt;
* You may not fight Monsters or load Offerings or Statues that no remaining task needs.&lt;br /&gt;
&lt;br /&gt;
== Colours ==&lt;br /&gt;
&lt;br /&gt;
Six colours run through everything: dice, water spaces, islands, Gods, Monsters, Offerings, Statues and Injury Cards.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Colour !! Symbol !! God !! Monster&lt;br /&gt;
|-&lt;br /&gt;
| Red || [[File:Delphi_die_red.png|40px]] || Aphrodite || Cyclops&lt;br /&gt;
|-&lt;br /&gt;
| Black || [[File:Delphi_die_black.png|40px]] || Ares || Minotaur&lt;br /&gt;
|-&lt;br /&gt;
| Pink || [[File:Delphi_die_pink.png|40px]] || Hermes || Hydra&lt;br /&gt;
|-&lt;br /&gt;
| Blue || [[File:Delphi_die_blue.png|40px]] || Poseidon || Siren&lt;br /&gt;
|-&lt;br /&gt;
| Yellow || [[File:Delphi_die_yellow.png|40px]] || Apollo || Chimera&lt;br /&gt;
|-&lt;br /&gt;
| Green || [[File:Delphi_die_green.png|40px]] || Artemis || Gorgon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The table follows the oracle wheel in clockwise order: red, black, pink, blue, yellow, green, back to red.&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
&lt;br /&gt;
=== 1. Check Injuries ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Your Injury Cards !! Result&lt;br /&gt;
|-&lt;br /&gt;
| 3 of one colour, or 6 total || Recover: discard any 3, skip the rest of your turn, do not roll&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Take 2 Favor Tokens or advance 1 God 1 step&lt;br /&gt;
|-&lt;br /&gt;
| Anything else || Nothing happens&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2. Take Actions ===&lt;br /&gt;
&lt;br /&gt;
Use these in any order:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3 Oracle Dice&amp;#039;&amp;#039;&amp;#039;: each die gives one action of its colour.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;1 Oracle Card&amp;#039;&amp;#039;&amp;#039;: at most one per turn, used like a die.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;God Special Actions&amp;#039;&amp;#039;&amp;#039;: any God on the top row of your God Track. No die needed.&lt;br /&gt;
&lt;br /&gt;
Finish each action before starting the next.&lt;br /&gt;
&lt;br /&gt;
=== 3. Consult the Oracle ===&lt;br /&gt;
&lt;br /&gt;
* Roll your 3 dice. Those colours are your dice for next turn.&lt;br /&gt;
* Every other player with a God of a rolled colour above the bottom row may advance one such God 1 step.&lt;br /&gt;
* You never advance your own Gods from your own roll.&lt;br /&gt;
&lt;br /&gt;
=== Titan Attack ===&lt;br /&gt;
&lt;br /&gt;
[[File:Delphi_titan.jpg|40px]]&lt;br /&gt;
&lt;br /&gt;
* The last player in turn order rolls the Titan&amp;#039;s Die along with their dice, even if they Recovered.&lt;br /&gt;
* Titan rolls 6: every player draws 2 Injury Cards.&lt;br /&gt;
* Otherwise: each player whose Shield is lower than the Titan roll draws 1 Injury Card.&lt;br /&gt;
&lt;br /&gt;
== Recolouring ==&lt;br /&gt;
&lt;br /&gt;
[[File:Delphi_oracle.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
* Before using a die or Oracle Card, move it clockwise around the wheel for 1 Favor Token [[File:Delph_favor_token.jpg|40px]] per step.&lt;br /&gt;
* Example: green to red is 1 step, red to green is 5 steps.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
=== Any Colour ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Draw Oracle Card || Draw 1 Oracle Card. No hand limit.&lt;br /&gt;
|-&lt;br /&gt;
| Take Favor || Take 2 Favor Tokens&lt;br /&gt;
|-&lt;br /&gt;
| Peek || Look at 2 face-down Island Tiles, then return them face down&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Colour Must Match ===&lt;br /&gt;
&lt;br /&gt;
Island and City actions require your Ship to be adjacent to that space.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Move Ship || Move up to 3 water spaces and end on a space of the die colour. Pay 1 Favor per extra space. Cannot cross islands or shallows.&lt;br /&gt;
|-&lt;br /&gt;
| Fight Monster || Fight the Monster of the die colour on an adjacent island. It does not need to be on top of the stack.&lt;br /&gt;
|-&lt;br /&gt;
| Explore Island || Flip the adjacent face-down Island Tile with a matching hex colour and take its reward&lt;br /&gt;
|-&lt;br /&gt;
| Build Shrine || Place a Shrine on an uncovered Island Tile that matches one of your Shrine tasks&lt;br /&gt;
|-&lt;br /&gt;
| Load Offering || Take an Offering of the die colour from an adjacent Offering Island&lt;br /&gt;
|-&lt;br /&gt;
| Make Offering || Deliver an Offering of the die colour to an adjacent Temple of that colour&lt;br /&gt;
|-&lt;br /&gt;
| Load Statue || Take a Statue of the die colour from an adjacent City&lt;br /&gt;
|-&lt;br /&gt;
| Raise Statue || Place a Statue of the die colour on a matching site of an adjacent Statue Island&lt;br /&gt;
|-&lt;br /&gt;
| Discard Injuries || Discard all your Injury Cards of the die colour&lt;br /&gt;
|-&lt;br /&gt;
| Advance God || Advance the God of the die colour 1 step&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Ship storage holds 2 cargo (Offerings plus Statues) unless a Ship Tile or Equipment says otherwise.&lt;br /&gt;
* Any number of Ships may share a water space.&lt;br /&gt;
&lt;br /&gt;
=== Fighting a Monster ===&lt;br /&gt;
&lt;br /&gt;
[[File:Delphi_battle_die.png|50px]]&lt;br /&gt;
&lt;br /&gt;
# Monster strength = 9 minus your Shield.&lt;br /&gt;
# Roll the Battle Die (0 to 9). If the roll is at least the strength, you win.&lt;br /&gt;
# On a miss: a roll of 0 draws 1 Injury Card. Pay 1 Favor to lower the strength by 1 and roll again, or surrender with no penalty.&lt;br /&gt;
# A Monster you leave returns to full strength for the next fight.&lt;br /&gt;
&lt;br /&gt;
=== Exploring an Island ===&lt;br /&gt;
&lt;br /&gt;
* If the tile shows your colour and matches a Shrine task, place a Shrine there and complete that task.&lt;br /&gt;
* Otherwise take the reward for the Greek letter:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Letter !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| Ψ Psi || Take 4 Favor Tokens&lt;br /&gt;
|-&lt;br /&gt;
| Φ Phi || Draw 2 Oracle Cards&lt;br /&gt;
|-&lt;br /&gt;
| Σ Sigma || Advance Gods a total of 3 steps&lt;br /&gt;
|-&lt;br /&gt;
| Ω Omega || Discard all Injury Cards of one colour and gain +1 Shield&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Task Rewards ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Task !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| Shrine || Advance any God 1 step&lt;br /&gt;
|-&lt;br /&gt;
| Offering || Take 3 Favor Tokens&lt;br /&gt;
|-&lt;br /&gt;
| Statue || Take a Companion Card of the Statue&amp;#039;s colour&lt;br /&gt;
|-&lt;br /&gt;
| Monster || Take 1 of the 6 face-up Equipment Cards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gods ==&lt;br /&gt;
&lt;br /&gt;
* A God leaving the bottom row jumps to the row matching the player count. After that it moves 1 row per step.&lt;br /&gt;
* A God on the top row can use its Special Action on any of your turns, then returns to the bottom row.&lt;br /&gt;
* Instead of the Special Action, you may return the God to the bottom row and draw 1 Oracle Card.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! God !! Icon !! Special Action&lt;br /&gt;
|-&lt;br /&gt;
| Poseidon (blue) || [[File:Delphi_poseidon.png|50px]] || Place your Ship on any water space&lt;br /&gt;
|-&lt;br /&gt;
| Apollo (yellow) || [[File:Delphi_apollo.png|50px]] || Draw 1 Oracle Card. This turn, your dice and Oracle Card count as any colour.&lt;br /&gt;
|-&lt;br /&gt;
| Artemis (green) || [[File:Delphi_artemis.png|50px]] || Flip any face-down Island Tile and take its reward&lt;br /&gt;
|-&lt;br /&gt;
| Aphrodite (red) || [[File:Delphi_aphrodite.png|50px]] || Discard all your Injury Cards&lt;br /&gt;
|-&lt;br /&gt;
| Ares (black) || [[File:Delphi_ares.png|50px]] || Defeat an adjacent Monster without rolling&lt;br /&gt;
|-&lt;br /&gt;
| Hermes (pink) || [[File:Delphi_hermes.png|50px]] ||  When adjacent to any City, take a Statue from any City into your Ship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Companion Cards ==&lt;br /&gt;
&lt;br /&gt;
Each colour has 3 Companions. Take one when you raise a Statue of that colour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! When taken !! Ongoing ability&lt;br /&gt;
|-&lt;br /&gt;
| Hero || +2 Shield || You may discard Injury Cards of the Hero&amp;#039;s colour&lt;br /&gt;
|-&lt;br /&gt;
| Demigod || Draw 1 Oracle Card || Dice of the Demigod&amp;#039;s colour count as any colour&lt;br /&gt;
|-&lt;br /&gt;
| Creature || None || Moving with a die of its colour gives +3 range and lets you end on any water colour&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ship Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each player gets one Ship Tile at setup, either random or picked in reverse turn order.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Ship Tile !! Ability&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Aegis || Start with Shield 2&lt;br /&gt;
|-&lt;br /&gt;
| Quartermaster || Start with 1 Equipment Card and 1 Oracle Card&lt;br /&gt;
|-&lt;br /&gt;
| Deep Hold || Storage 4. You may also recolour counterclockwise.&lt;br /&gt;
|-&lt;br /&gt;
| Golden Touch || Take 1 extra Favor whenever you take Favor, including at setup&lt;br /&gt;
|-&lt;br /&gt;
| Divine Patronage || All Gods start at the player-count row and return there after a Special Action&lt;br /&gt;
|-&lt;br /&gt;
| Swift Sails || Ship range +2&lt;br /&gt;
|-&lt;br /&gt;
| Head Start || Discard 1 Zeus Tile of your choice with no reward. You need 11 tasks.&lt;br /&gt;
|-&lt;br /&gt;
| Thrifty Wheel || Recolouring costs 1 Favor less&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ending the Game ==&lt;br /&gt;
&lt;br /&gt;
* After your last task, return to Zeus with a normal move. A die of any colour works, as does Poseidon.&lt;br /&gt;
* The first arrival triggers the end. The round finishes so everyone gets the same number of turns.&lt;br /&gt;
* Tiebreakers among players who reached Zeus: most Oracle Cards, then most Favor Tokens, then a shared win.&lt;br /&gt;
* Once you are back at Zeus, spend leftover dice and God actions on drawing Oracle Cards for the tiebreak.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Recolour Oracle Cards?&amp;#039;&amp;#039;&amp;#039; Yes, with Favor, same as dice.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shrine Greek letter must match?&amp;#039;&amp;#039;&amp;#039; No. Only your player colour must match.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Aphrodite before the Injury check?&amp;#039;&amp;#039;&amp;#039; No. God actions happen in phase 2 only.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Apollo makes all dice any colour?&amp;#039;&amp;#039;&amp;#039; Yes, plus your Oracle Card.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Equipment combine with God abilities?&amp;#039;&amp;#039;&amp;#039; Yes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Roll after reaching Zeus?&amp;#039;&amp;#039;&amp;#039; Yes, keep rolling.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Divine Patronage and the setup Injury God bonus?&amp;#039;&amp;#039;&amp;#039; No bonus. All Gods start at the player-count row.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Divine Patronage Gods advance on others&amp;#039; rolls?&amp;#039;&amp;#039;&amp;#039; Yes. They are never on the bottom row.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;0-Injury bonus timing?&amp;#039;&amp;#039;&amp;#039; Check at the very start of your turn, before discarding for Recover.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;God advances per opponent roll?&amp;#039;&amp;#039;&amp;#039; Only 1, even if several colours match.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;First player changes?&amp;#039;&amp;#039;&amp;#039; No.&lt;/div&gt;</summary>
		<author><name>Gzed</name></author>
	</entry>
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