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	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpthecatstrailroute</id>
	<title>Gamehelpthecatstrailroute - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpthecatstrailroute"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthecatstrailroute&amp;action=history"/>
	<updated>2026-11-11T18:17:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthecatstrailroute&amp;diff=31778&amp;oldid=prev</id>
		<title>Hawkt: Unify terminology with the rulebook and cards</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthecatstrailroute&amp;diff=31778&amp;oldid=prev"/>
		<updated>2026-10-07T14:59:24Z</updated>

		<summary type="html">&lt;p&gt;Unify terminology with the rulebook and cards&lt;/p&gt;
&lt;a href=&quot;//en.doc.boardgamearena.com/index.php?title=Gamehelpthecatstrailroute&amp;amp;diff=31778&amp;amp;oldid=31777&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Hawkt</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthecatstrailroute&amp;diff=31777&amp;oldid=prev</id>
		<title>Hawkt at 14:41, 7 October 2026</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthecatstrailroute&amp;diff=31777&amp;oldid=prev"/>
		<updated>2026-10-07T14:41:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:41, 7 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;In the Deep Fog&amp;#039;&amp;#039;&amp;#039; (x4): choose up to 4 road tiles that form one connected group (each tile orthogonally adjacent to at least one other chosen tile), and rearrange them however you like. Top and bottom rows count as adjacent. Tiles with a cat pawn on them cannot be chosen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;In the Deep Fog&amp;#039;&amp;#039;&amp;#039; (x4): choose up to 4 road tiles that form one connected group (each tile orthogonally adjacent to at least one other chosen tile), and rearrange them however you like. Top and bottom rows count as adjacent. Tiles with a cat pawn on them cannot be chosen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Living Path&amp;#039;&amp;#039;&amp;#039; (x2): choose one column of road tiles and slide it up or down by as many steps as you like, keeping the tile order (tiles wrap around between the top and bottom rows). This can be used even on a column containing cat pawns — only the tiles move, the cats stay where they are. No road tile effects are triggered by this slide.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Living Path&amp;#039;&amp;#039;&amp;#039; (x2): choose one column of road tiles and slide it up or down by as many steps as you like, keeping the tile order (tiles wrap around between the top and bottom rows). This can be used even on a column containing cat pawns — only the tiles move, the cats stay where they are. No road tile effects are triggered by this slide.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wherever &lt;/del&gt;Curiosity Leads&#039;&#039;&#039; (x2): choose any one cat pawn and move it one tile in any of the 8 directions (including diagonals), then apply the effect of the tile it lands on. This can move a cat directly onto a destination tile.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Where &lt;/ins&gt;Curiosity Leads&#039;&#039;&#039; (x2): choose any one cat pawn and move it one tile in any of the 8 directions (including diagonals), then apply the effect of the tile it lands on. This can move a cat directly onto a destination tile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Someone Calling&amp;#039;&amp;#039;&amp;#039; (x2): choose any one cat pawn and move it back 2 tiles (backward = to the right), then apply the effect of the tile it lands on. A wall or cat pawn on the tile 1 step back does not block this. If the tile 2 steps back holds a wall or a cat pawn, the cat moves back only 1 tile.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Someone Calling&amp;#039;&amp;#039;&amp;#039; (x2): choose any one cat pawn and move it back 2 tiles (backward = to the right), then apply the effect of the tile it lands on. A wall or cat pawn on the tile 1 step back does not block this. If the tile 2 steps back holds a wall or a cat pawn, the cat moves back only 1 tile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Cat in the Mirror&amp;#039;&amp;#039;&amp;#039; (x2): choose one of your cat pawns, then choose another cat pawn that is in the same column or further behind (including cats on starting positions), and swap their positions. Then apply tile effects first for your cat, then for the other cat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;The Cat in the Mirror&amp;#039;&amp;#039;&amp;#039; (x2): choose one of your cat pawns, then choose another cat pawn that is in the same column or further behind (including cats on starting positions), and swap their positions. Then apply tile effects first for your cat, then for the other cat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hawkt</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthecatstrailroute&amp;diff=31702&amp;oldid=prev</id>
		<title>Hawkt: Rules review against the official rulebook.</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthecatstrailroute&amp;diff=31702&amp;oldid=prev"/>
		<updated>2026-10-03T15:03:37Z</updated>

		<summary type="html">&lt;p&gt;Rules review against the official rulebook.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:03, 3 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Setup (3-4 players)==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Setup (3-4 players)==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The board is &lt;/del&gt;laid out &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;a 2&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-column block of destination &lt;/del&gt;tiles &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next to &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7-column block &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;road tiles (&lt;/del&gt;6 rows &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for 4 players, &lt;/del&gt;5 rows &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/del&gt;3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players&lt;/del&gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destination tiles are &lt;/ins&gt;laid out &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grid of 6 rows × &lt;/ins&gt;2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;columns, with road &lt;/ins&gt;tiles &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grid &lt;/ins&gt;of 6 rows &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;× 7 columns next to them (both &lt;/ins&gt;5 rows &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in a &lt;/ins&gt;3&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-player game&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The 10 exchange tiles form a face-down deck, used to replace Mouse Toy tiles as they&amp;#039;re claimed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The 10 exchange tiles form a face-down deck, used to replace Mouse Toy tiles as they&amp;#039;re claimed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Each player is assigned a cat color and dealt &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;4&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/del&gt;of the 16 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hand &lt;/del&gt;cards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Each player is assigned a cat color and dealt 4 of the 16 cards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Starting with the last player in turn order and going in reverse, each player places &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of their two cat pawns on a starting position; no two cats may share the same starting position. The second cat is placed later, during a turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Starting with the last player in turn order and going in reverse, each player places &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of their two cat pawns on a starting position; no two cats may share the same starting position. The second cat is placed later, during a turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Board wrap-around:&#039;&#039;&#039; the top and bottom rows of road tiles are considered adjacent to each other (for tile swaps &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;card effects), but the leftmost and rightmost columns are &#039;&#039;&#039;not&#039;&#039;&#039; adjacent to each other.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Board wrap-around:&#039;&#039;&#039; the top and bottom rows of road tiles are considered adjacent to each other (for tile swaps&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;card effects&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and cat movement caused by arrows&lt;/ins&gt;), but the leftmost and rightmost columns are &#039;&#039;&#039;not&#039;&#039;&#039; adjacent to each other.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Turn Structure==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Turn Structure==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On your turn, perform the following actions in order:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On your turn, perform the following actions in order:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Swap a road tile (mandatory).&#039;&#039;&#039; Pick one road tile and swap it with one of its up/down/left/right neighbors. A road tile with a cat pawn on it cannot be swapped (neither as the tile you pick, nor as its destination).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&#039;&#039;&#039;Swap a road tile (mandatory).&#039;&#039;&#039; Pick one road tile and swap it with one of its up/down/left/right neighbors. A road tile with a cat pawn on it cannot be swapped (neither as the tile you pick, nor as its destination)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Destination tiles can never be swapped&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Play a hand card (optional).&amp;#039;&amp;#039;&amp;#039; You may play at most one card per turn. Once played, a card can never be used again. If the card&amp;#039;s effect causes a cat to land on (or be displaced onto) a road tile, apply that tile&amp;#039;s effect as well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Play a hand card (optional).&amp;#039;&amp;#039;&amp;#039; You may play at most one card per turn. Once played, a card can never be used again. If the card&amp;#039;s effect causes a cat to land on (or be displaced onto) a road tile, apply that tile&amp;#039;s effect as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Move a cat forward, or place a cat (mandatory, pick one).&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Move a cat forward, or place a cat (mandatory, pick one).&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*&#039;&#039;&#039;Move forward:&#039;&#039;&#039; pick one of your cats on the board and advance it one tile, applying that tile&#039;s effect. You cannot move onto a tile that already holds a cat pawn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*&#039;&#039;&#039;Move forward:&#039;&#039;&#039; pick one of your cats on the board and advance it one tile &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forward (to the left)&lt;/ins&gt;, applying that tile&#039;s effect. You cannot move onto a tile that already holds a cat pawn &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or a Wall&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*&amp;#039;&amp;#039;&amp;#039;Place a cat:&amp;#039;&amp;#039;&amp;#039; if your second cat pawn is not yet on the board, place it on any open starting position. This is unavailable once both of your cats are on the board, and you may never place onto a starting position that already holds a cat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#*&amp;#039;&amp;#039;&amp;#039;Place a cat:&amp;#039;&amp;#039;&amp;#039; if your second cat pawn is not yet on the board, place it on any open starting position. This is unavailable once both of your cats are on the board, and you may never place onto a starting position that already holds a cat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Reaching a Destination Tile===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Reaching a Destination Tile===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Whenever one of your cats reaches a destination tile, you claim that tile (see Scoring) and take the cat pawn off the board — you&#039;ll place it again later, during a turn. The destination &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tiles &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/del&gt;left then &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shift &lt;/del&gt;one space to the right to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;close &lt;/del&gt;the gap. If a cat &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead lands on an empty &lt;/del&gt;space &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;left behind after two &lt;/del&gt;destination tiles have already been claimed, simply return that cat pawn to any open starting position instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Whenever one of your cats reaches a destination tile, you claim that tile (see Scoring) and take the cat pawn off the board — you&#039;ll place it again later, during a turn. The destination &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tile &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;left &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the claimed tile &lt;/ins&gt;then &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shifts &lt;/ins&gt;one space to the right to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fill &lt;/ins&gt;the gap. If a cat &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reaches a &lt;/ins&gt;space &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where no &lt;/ins&gt;destination &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tile remains (because both &lt;/ins&gt;tiles &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there &lt;/ins&gt;have already been claimed&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;, simply return that cat pawn to any open starting position instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Road Tile Effects===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Road Tile Effects===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Effects trigger whenever a cat lands on (or is placed on) a road tile, whether by moving forward, by a card, or by another tile&#039;s effect. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Effects trigger whenever a cat lands on (or is placed on) a road tile, whether by moving forward, by a card, or by another tile&#039;s effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Arrow (colored):&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any &lt;/del&gt;cat pawn &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the &lt;/del&gt;matching color immediately moves one tile in the direction the arrow points.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Arrow (colored):&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each arrow shows two colors. A &lt;/ins&gt;cat pawn matching &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either &lt;/ins&gt;color immediately moves one tile in the direction the arrow points&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Arrows pointing up or down wrap around between the top and bottom rows&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Arrow (black):&amp;#039;&amp;#039;&amp;#039; any cat pawn, regardless of color, immediately moves one tile in the direction the arrow points.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Arrow (black):&amp;#039;&amp;#039;&amp;#039; any cat pawn, regardless of color, immediately moves one tile in the direction the arrow points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mouse Toy:&amp;#039;&amp;#039;&amp;#039; worth 1 point. The tile is claimed immediately by whoever lands on it; the top tile of the exchange deck is revealed and placed in its spot (that new tile&amp;#039;s effect only applies the next time a cat lands on it).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Mouse Toy:&amp;#039;&amp;#039;&amp;#039; worth 1 point. The tile is claimed immediately by whoever lands on it; the top tile of the exchange deck is revealed and placed in its spot (that new tile&amp;#039;s effect only applies the next time a cat lands on it).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Cat Forward:&#039;&#039;&#039; choose any one cat pawn on the board (yours or an opponent&#039;s) and move it forward one tile.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Cat Forward:&#039;&#039;&#039; choose any one cat pawn on the board (yours or an opponent&#039;s) and move it forward one tile &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(to the left only).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Place a Cat:&#039;&#039;&#039; immediately perform the &quot;Place a cat&quot; action (place your off-board cat pawn on an open starting position)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wall:&amp;#039;&amp;#039;&amp;#039; no cat may move onto this tile.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wall:&amp;#039;&amp;#039;&amp;#039; no cat may move onto this tile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Tunnel:&#039;&#039;&#039; the cat pawn that lands here is immediately sent back to any starting position of its owner&#039;s choice.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Tunnel:&#039;&#039;&#039; the cat pawn that lands here is immediately sent back to any &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;open &lt;/ins&gt;starting position of its owner&#039;s choice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hand Card Effects===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hand Card Effects===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are 6 different hand cards, 16 cards in total:  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are 6 different hand cards, 16 cards in total:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;A Hidden Passage&amp;#039;&amp;#039;&amp;#039; (x4): choose up to 3 road tiles (they do not need to be adjacent to each other) and rearrange them however you like. Tiles with a cat pawn on them cannot be chosen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;A Hidden Passage&amp;#039;&amp;#039;&amp;#039; (x4): choose up to 3 road tiles (they do not need to be adjacent to each other) and rearrange them however you like. Tiles with a cat pawn on them cannot be chosen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;In the Deep Fog&#039;&#039;&#039; (x4): choose up to 4 road tiles that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are all &lt;/del&gt;orthogonally adjacent to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each &lt;/del&gt;other, and rearrange them however you like. Tiles with a cat pawn on them cannot be chosen.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;In the Deep Fog&#039;&#039;&#039; (x4): choose up to 4 road tiles that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;form one connected group (each tile &lt;/ins&gt;orthogonally adjacent to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least one &lt;/ins&gt;other &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chosen tile)&lt;/ins&gt;, and rearrange them however you like&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Top and bottom rows count as adjacent&lt;/ins&gt;. Tiles with a cat pawn on them cannot be chosen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Living Path&#039;&#039;&#039; (x2): choose one column of road tiles and slide it up or down by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any number of &lt;/del&gt;steps you like. This can be used even on a column containing cat pawns — only the tiles move, the cats stay &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on their tile&lt;/del&gt;. No road tile effects are triggered by this slide.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Living Path&#039;&#039;&#039; (x2): choose one column of road tiles and slide it up or down by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as many &lt;/ins&gt;steps &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;you like&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, keeping the tile order (tiles wrap around between the top and bottom rows)&lt;/ins&gt;. This can be used even on a column containing cat pawns — only the tiles move, the cats stay &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where they are&lt;/ins&gt;. No road tile effects are triggered by this slide.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wherever Curiosity Leads&amp;#039;&amp;#039;&amp;#039; (x2): choose any one cat pawn and move it one tile in any of the 8 directions (including diagonals), then apply the effect of the tile it lands on. This can move a cat directly onto a destination tile.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Wherever Curiosity Leads&amp;#039;&amp;#039;&amp;#039; (x2): choose any one cat pawn and move it one tile in any of the 8 directions (including diagonals), then apply the effect of the tile it lands on. This can move a cat directly onto a destination tile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Someone Calling&#039;&#039;&#039; (x2): choose any one cat pawn and move it back 2 tiles (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or only 1 tile if a wall or another cat pawn blocks &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second tile&lt;/del&gt;), then apply the effect of the tile it lands on.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Someone Calling&#039;&#039;&#039; (x2): choose any one cat pawn and move it back 2 tiles (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;backward = to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right&lt;/ins&gt;), then apply the effect of the tile it lands on&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. A wall or cat pawn on the tile 1 step back does not block this. If the tile 2 steps back holds a wall or a cat pawn, the cat moves back only 1 tile&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Cat in the Mirror&#039;&#039;&#039; (x2): choose one of your cat pawns, then choose another cat pawn that is in the same &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tile-&lt;/del&gt;column or further behind, and swap their positions. Then apply tile effects first for your cat, then for the other cat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;The Cat in the Mirror&#039;&#039;&#039; (x2): choose one of your cat pawns, then choose another cat pawn that is in the same column or further behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(including cats on starting positions)&lt;/ins&gt;, and swap their positions. Then apply tile effects first for your cat, then for the other cat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Scoring==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Scoring==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Destination tiles come in two kinds: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Destination tiles come in two kinds:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Color-match tiles:&#039;&#039;&#039; each shows two of the four cat colors. A cat whose color matches one of the two scores &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;5 points&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;; any other color scores &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;3 points&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Color-match tiles:&#039;&#039;&#039; each shows two of the four cat colors. A cat whose color matches one of the two scores 5 points; any other color scores 3 points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Fixed tiles:&#039;&#039;&#039; worth &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a flat number of &lt;/del&gt;points regardless of cat color &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— most are worth &#039;&#039;&#039;4 points&#039;&#039;&#039;; &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few are worth &#039;&#039;&#039;&lt;/del&gt;3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;points&#039;&#039;&#039; but &lt;/del&gt;also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let that player &lt;/del&gt;immediately place a cat pawn onto an open starting position &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when claimed&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Fixed tiles:&#039;&#039;&#039; worth &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 points or 3 &lt;/ins&gt;points regardless of cat color&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. When you claim &lt;/ins&gt;a 3&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-point tile, you may &lt;/ins&gt;also immediately place a cat pawn onto an open starting position.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mouse Toy road tiles that were claimed during play are also worth &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;1 point&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/del&gt;each.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mouse Toy road tiles that were claimed during play are also worth 1 point each.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==End of Game==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==End of Game==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot;&gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As soon as a player claims the 7th destination tile (5th in a 3-player game), the round is played out until every player has taken the same number of turns. Then points are totaled from all claimed destination tiles and Mouse Toy tiles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As soon as a player claims the 7th destination tile (5th in a 3-player game), the round is played out until every player has taken the same number of turns. Then points are totaled from all claimed destination tiles and Mouse Toy tiles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player with the highest score wins. In case of a tie, the tied player whose cat pawn is furthest &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;along &lt;/del&gt;the board wins. If still tied, the tied players share the victory.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The player with the highest score wins. In case of a tie, the tied player whose cat pawn is furthest &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forward on &lt;/ins&gt;the board wins. If still tied, the tied players share the victory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hawkt</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthecatstrailroute&amp;diff=31566&amp;oldid=prev</id>
		<title>Hawkt: Add game rules for The Cats&#039; Trail -ROUTE28-</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthecatstrailroute&amp;diff=31566&amp;oldid=prev"/>
		<updated>2026-09-24T15:36:05Z</updated>

		<summary type="html">&lt;p&gt;Add game rules for The Cats&amp;#039; Trail -ROUTE28-&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Objective==&lt;br /&gt;
&lt;br /&gt;
Guide your cats along an ever-shifting network of road tiles toward their favorite destinations, rearranging the tiles each turn — though a route that helps your own cat may open the way for an opponent&amp;#039;s too. Collect destination tiles as your cats arrive, and be the player with the most points when the game ends.&lt;br /&gt;
&lt;br /&gt;
==Setup (3-4 players)==&lt;br /&gt;
&lt;br /&gt;
*The board is laid out with a 2-column block of destination tiles next to a 7-column block of road tiles (6 rows for 4 players, 5 rows for 3 players).&lt;br /&gt;
*The 10 exchange tiles form a face-down deck, used to replace Mouse Toy tiles as they&amp;#039;re claimed.&lt;br /&gt;
*Each player is assigned a cat color and dealt &amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039; of the 16 hand cards.&lt;br /&gt;
*Starting with the last player in turn order and going in reverse, each player places &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; of their two cat pawns on a starting position; no two cats may share the same starting position. The second cat is placed later, during a turn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Board wrap-around:&amp;#039;&amp;#039;&amp;#039; the top and bottom rows of road tiles are considered adjacent to each other (for tile swaps and card effects), but the leftmost and rightmost columns are &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; adjacent to each other.&lt;br /&gt;
&lt;br /&gt;
==Turn Structure==&lt;br /&gt;
&lt;br /&gt;
On your turn, perform the following actions in order:&lt;br /&gt;
&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Swap a road tile (mandatory).&amp;#039;&amp;#039;&amp;#039; Pick one road tile and swap it with one of its up/down/left/right neighbors. A road tile with a cat pawn on it cannot be swapped (neither as the tile you pick, nor as its destination).&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Play a hand card (optional).&amp;#039;&amp;#039;&amp;#039; You may play at most one card per turn. Once played, a card can never be used again. If the card&amp;#039;s effect causes a cat to land on (or be displaced onto) a road tile, apply that tile&amp;#039;s effect as well.&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Move a cat forward, or place a cat (mandatory, pick one).&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#*&amp;#039;&amp;#039;&amp;#039;Move forward:&amp;#039;&amp;#039;&amp;#039; pick one of your cats on the board and advance it one tile, applying that tile&amp;#039;s effect. You cannot move onto a tile that already holds a cat pawn.&lt;br /&gt;
#*&amp;#039;&amp;#039;&amp;#039;Place a cat:&amp;#039;&amp;#039;&amp;#039; if your second cat pawn is not yet on the board, place it on any open starting position. This is unavailable once both of your cats are on the board, and you may never place onto a starting position that already holds a cat.&lt;br /&gt;
&lt;br /&gt;
Your turn then ends and passes to the next player.&lt;br /&gt;
&lt;br /&gt;
===Reaching a Destination Tile===&lt;br /&gt;
&lt;br /&gt;
Whenever one of your cats reaches a destination tile, you claim that tile (see Scoring) and take the cat pawn off the board — you&amp;#039;ll place it again later, during a turn. The destination tiles to its left then shift one space to the right to close the gap. If a cat instead lands on an empty space left behind after two destination tiles have already been claimed, simply return that cat pawn to any open starting position instead.&lt;br /&gt;
&lt;br /&gt;
===Road Tile Effects===&lt;br /&gt;
&lt;br /&gt;
Effects trigger whenever a cat lands on (or is placed on) a road tile, whether by moving forward, by a card, or by another tile&amp;#039;s effect.  &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Arrow (colored):&amp;#039;&amp;#039;&amp;#039; any cat pawn of the matching color immediately moves one tile in the direction the arrow points.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Arrow (black):&amp;#039;&amp;#039;&amp;#039; any cat pawn, regardless of color, immediately moves one tile in the direction the arrow points.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mouse Toy:&amp;#039;&amp;#039;&amp;#039; worth 1 point. The tile is claimed immediately by whoever lands on it; the top tile of the exchange deck is revealed and placed in its spot (that new tile&amp;#039;s effect only applies the next time a cat lands on it).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Cat Forward:&amp;#039;&amp;#039;&amp;#039; choose any one cat pawn on the board (yours or an opponent&amp;#039;s) and move it forward one tile.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Wall:&amp;#039;&amp;#039;&amp;#039; no cat may move onto this tile.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tunnel:&amp;#039;&amp;#039;&amp;#039; the cat pawn that lands here is immediately sent back to any starting position of its owner&amp;#039;s choice.&lt;br /&gt;
&lt;br /&gt;
===Hand Card Effects===&lt;br /&gt;
&lt;br /&gt;
There are 6 different hand cards, 16 cards in total: &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;A Hidden Passage&amp;#039;&amp;#039;&amp;#039; (x4): choose up to 3 road tiles (they do not need to be adjacent to each other) and rearrange them however you like. Tiles with a cat pawn on them cannot be chosen.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;In the Deep Fog&amp;#039;&amp;#039;&amp;#039; (x4): choose up to 4 road tiles that are all orthogonally adjacent to each other, and rearrange them however you like. Tiles with a cat pawn on them cannot be chosen.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;The Living Path&amp;#039;&amp;#039;&amp;#039; (x2): choose one column of road tiles and slide it up or down by any number of steps you like. This can be used even on a column containing cat pawns — only the tiles move, the cats stay on their tile. No road tile effects are triggered by this slide.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Wherever Curiosity Leads&amp;#039;&amp;#039;&amp;#039; (x2): choose any one cat pawn and move it one tile in any of the 8 directions (including diagonals), then apply the effect of the tile it lands on. This can move a cat directly onto a destination tile.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Someone Calling&amp;#039;&amp;#039;&amp;#039; (x2): choose any one cat pawn and move it back 2 tiles (or only 1 tile if a wall or another cat pawn blocks the second tile), then apply the effect of the tile it lands on.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;The Cat in the Mirror&amp;#039;&amp;#039;&amp;#039; (x2): choose one of your cat pawns, then choose another cat pawn that is in the same tile-column or further behind, and swap their positions. Then apply tile effects first for your cat, then for the other cat.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
Destination tiles come in two kinds:  &lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Color-match tiles:&amp;#039;&amp;#039;&amp;#039; each shows two of the four cat colors. A cat whose color matches one of the two scores &amp;#039;&amp;#039;&amp;#039;5 points&amp;#039;&amp;#039;&amp;#039;; any other color scores &amp;#039;&amp;#039;&amp;#039;3 points&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fixed tiles:&amp;#039;&amp;#039;&amp;#039; worth a flat number of points regardless of cat color — most are worth &amp;#039;&amp;#039;&amp;#039;4 points&amp;#039;&amp;#039;&amp;#039;; a few are worth &amp;#039;&amp;#039;&amp;#039;3 points&amp;#039;&amp;#039;&amp;#039; but also let that player immediately place a cat pawn onto an open starting position when claimed.&lt;br /&gt;
&lt;br /&gt;
Mouse Toy road tiles that were claimed during play are also worth &amp;#039;&amp;#039;&amp;#039;1 point&amp;#039;&amp;#039;&amp;#039; each.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
&lt;br /&gt;
As soon as a player claims the 7th destination tile (5th in a 3-player game), the round is played out until every player has taken the same number of turns. Then points are totaled from all claimed destination tiles and Mouse Toy tiles.&lt;br /&gt;
&lt;br /&gt;
The player with the highest score wins. In case of a tie, the tied player whose cat pawn is furthest along the board wins. If still tied, the tied players share the victory.&lt;/div&gt;</summary>
		<author><name>Hawkt</name></author>
	</entry>
</feed>