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	<title>Gamehelpterroraustralis - Revision history</title>
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	<updated>2026-11-03T11:05:06Z</updated>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpterroraustralis&amp;diff=28905&amp;oldid=prev</id>
		<title>LeeWalkersKnees at 12:47, 13 March 2026</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpterroraustralis&amp;diff=28905&amp;oldid=prev"/>
		<updated>2026-03-13T12:47:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:47, 13 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game is played over a series of rounds. Each round follows the same sequence:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game is played over a series of rounds. Each round follows the same sequence:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Draw Cards&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Draw Cards&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Spawn Animals&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Spawn Animals&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Draw &amp;amp; Roll Dice&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Draw &amp;amp; Roll Dice&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Player Actions&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Player Actions&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Animal Phase&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Animal Phase&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Round Cleanup&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Round Cleanup&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Draw Cards ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Draw Cards ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l80&quot;&gt;Line 80:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a player runs out of dice, they proceed with fewer dice.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a player runs out of dice, they proceed with fewer dice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Dice ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;== Dice ==&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dice in Terror Australis have 3 separate properties:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dice in Terror Australis have 3 separate properties:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Color - red, blue, green and yellow&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Color - red, blue, green and yellow&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l115&quot;&gt;Line 115:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 114:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unused dice must be either discarded or returned to the dice bag.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unused dice must be either discarded or returned to the dice bag.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All activated capture cards must be applied to the game board in the round they are activated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All activated capture cards must be applied to the game board in the round they are activated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Purchase Dice ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players can purchase stronger dice from their player mats and add them straight into their dice bag.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To purchase a dice, players may &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Capture Cards ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Capture Cards ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LeeWalkersKnees</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpterroraustralis&amp;diff=28904&amp;oldid=prev</id>
		<title>LeeWalkersKnees at 10:15, 13 March 2026</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpterroraustralis&amp;diff=28904&amp;oldid=prev"/>
		<updated>2026-03-13T10:15:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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		<author><name>LeeWalkersKnees</name></author>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpterroraustralis&amp;diff=28903&amp;oldid=prev</id>
		<title>LeeWalkersKnees: Created page with &quot;= Terror Australis =  == Introduction ==  They thought they were coming to Terra Australis — the great southern land — so why does it feel like Terror Australis instead?  But keep coming they do, expecting sandy beaches, tropical waters, and that famous Aussie nonchalance — and it is your job to keep them safe.  Between sharks, crocodiles, the world&#039;s most venemous snakes, and strict wildlife protection laws (not to mention the drop bears!), you will have your work...&quot;</title>
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		<updated>2026-03-13T07:59:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Terror Australis =  == Introduction ==  They thought they were coming to Terra Australis — the great southern land — so why does it feel like Terror Australis instead?  But keep coming they do, expecting sandy beaches, tropical waters, and that famous Aussie nonchalance — and it is your job to keep them safe.  Between sharks, crocodiles, the world&amp;#039;s most venemous snakes, and strict wildlife protection laws (not to mention the drop bears!), you will have your work...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Terror Australis =&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
They thought they were coming to Terra Australis — the great southern land — so why does it feel like Terror Australis instead?&lt;br /&gt;
&lt;br /&gt;
But keep coming they do, expecting sandy beaches, tropical waters, and that famous Aussie nonchalance — and it is your job to keep them safe.&lt;br /&gt;
&lt;br /&gt;
Between sharks, crocodiles, the world&amp;#039;s most venemous snakes, and strict wildlife protection laws (not to mention the drop bears!), you will have your work cut out for you!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Terror Australis&amp;#039;&amp;#039;&amp;#039; is a cooperative tower-defence game for &amp;#039;&amp;#039;&amp;#039;1–4 players&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
You work for a remote Australian tourist resort surrounded by some of the country’s most dangerous wildlife. From venomous spiders to aggressive cassowaries, animals frequently wander too close to the resort’s walking trails, beaches, and campsites.&lt;br /&gt;
&lt;br /&gt;
Because Australian wildlife protection laws prohibit harming native animals, your job is not to eliminate these pests. Instead, your team must &amp;#039;&amp;#039;&amp;#039;capture them safely and release them back into the wild&amp;#039;&amp;#039;&amp;#039; before they reach the resort.&lt;br /&gt;
&lt;br /&gt;
Each player commands a team of three workers:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wrangler&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Lifeguard&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Backpacker&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Players will capture animals, slow their advance, and work together to &amp;#039;&amp;#039;&amp;#039;close the gates&amp;#039;&amp;#039;&amp;#039; that allow them onto the resort grounds.&lt;br /&gt;
&lt;br /&gt;
If the players can seal the gates and clear the board of animals, the resort remains safe. If too many animals slip through, the visitors will have to be evacuated and the game is lost.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
Players win or lose together.&lt;br /&gt;
&lt;br /&gt;
=== Victory ===&lt;br /&gt;
&lt;br /&gt;
The players &amp;#039;&amp;#039;&amp;#039;win&amp;#039;&amp;#039;&amp;#039; if both of the following conditions are met:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;All six gates are permanently closed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;No animals remain on the board&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Victory is checked at the end of &amp;#039;&amp;#039;&amp;#039;Round Cleanup&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Defeat ===&lt;br /&gt;
&lt;br /&gt;
The players immediately &amp;#039;&amp;#039;&amp;#039;lose&amp;#039;&amp;#039;&amp;#039; if any of the following occur:&lt;br /&gt;
&lt;br /&gt;
* An animal that reached the &amp;#039;&amp;#039;&amp;#039;Resort cell (R)&amp;#039;&amp;#039;&amp;#039; in the previous round is still there when the next &amp;#039;&amp;#039;&amp;#039;Animal Phase&amp;#039;&amp;#039;&amp;#039; begins.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;ocean bag&amp;#039;&amp;#039;&amp;#039; runs out of animals during spawning.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;land bag&amp;#039;&amp;#039;&amp;#039; runs out of animals during spawning.&lt;br /&gt;
&lt;br /&gt;
== Game Chapters ==&lt;br /&gt;
&lt;br /&gt;
Terror Australis can be played in three different &amp;#039;&amp;#039;&amp;#039;chapters&amp;#039;&amp;#039;&amp;#039;. Each chapter adds additional rules and challenges.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 — Learning Game ===&lt;br /&gt;
&lt;br /&gt;
Designed for new players.&lt;br /&gt;
&lt;br /&gt;
* Some gates automatically close during spawning.&lt;br /&gt;
* Each player uses &amp;#039;&amp;#039;&amp;#039;7 capture cards per level&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Capture Modifiers&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Drop Bears&amp;#039;&amp;#039;&amp;#039; are not used.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 2 — Standard Game ===&lt;br /&gt;
&lt;br /&gt;
The full core game.&lt;br /&gt;
&lt;br /&gt;
* Gates must be closed entirely through player actions.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Capture Modifiers&amp;#039;&amp;#039;&amp;#039; are enabled.&lt;br /&gt;
* Each player uses &amp;#039;&amp;#039;&amp;#039;9 capture cards per level&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 3 — Advanced Game ===&lt;br /&gt;
&lt;br /&gt;
For experienced players.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Drop Bears&amp;#039;&amp;#039;&amp;#039; are added to the &amp;#039;&amp;#039;&amp;#039;land bag&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Capture Modifiers remain active.&lt;br /&gt;
* Each player uses &amp;#039;&amp;#039;&amp;#039;9 capture cards per level&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Round Overview ==&lt;br /&gt;
&lt;br /&gt;
The game is played over a series of rounds. Each round follows the same sequence:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Draw Cards&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Spawn Animals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Draw Dice&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Player Actions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Animal Phase&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Round Cleanup&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Players complete their actions first, after which the animals act.&lt;br /&gt;
&lt;br /&gt;
== Draw Cards ==&lt;br /&gt;
&lt;br /&gt;
Each player draws cards from the shared &amp;#039;&amp;#039;&amp;#039;capture deck&amp;#039;&amp;#039;&amp;#039; until they have &amp;#039;&amp;#039;&amp;#039;6 cards in hand&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The capture deck contains &amp;#039;&amp;#039;&amp;#039;three levels&amp;#039;&amp;#039;&amp;#039; of cards. Early rounds use simpler cards, while stronger cards appear later in the game.&lt;br /&gt;
&lt;br /&gt;
== Spawn Animals ==&lt;br /&gt;
&lt;br /&gt;
Animals enter the board through the six &amp;#039;&amp;#039;&amp;#039;gates&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;G1, G2, G3&amp;#039;&amp;#039;&amp;#039; are &amp;#039;&amp;#039;&amp;#039;ocean gates&amp;#039;&amp;#039;&amp;#039; and spawn animals from the &amp;#039;&amp;#039;&amp;#039;ocean bag&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;G4, G5, G6&amp;#039;&amp;#039;&amp;#039; are &amp;#039;&amp;#039;&amp;#039;land gates&amp;#039;&amp;#039;&amp;#039; and spawn animals from the &amp;#039;&amp;#039;&amp;#039;land bag&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
For each &amp;#039;&amp;#039;&amp;#039;open gate&amp;#039;&amp;#039;&amp;#039;, spawn &amp;#039;&amp;#039;&amp;#039;one animal per player&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Gates that are &amp;#039;&amp;#039;&amp;#039;temporarily closed&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;permanently closed&amp;#039;&amp;#039;&amp;#039; do not spawn animals.&lt;br /&gt;
&lt;br /&gt;
=== First Round Movement ===&lt;br /&gt;
&lt;br /&gt;
During the first round only, newly spawned animals immediately move one step away from their gate along their path.&lt;br /&gt;
&lt;br /&gt;
=== Chapter 1 Rule — Automatic Gate Closures ===&lt;br /&gt;
&lt;br /&gt;
In Chapter 1, roll &amp;#039;&amp;#039;&amp;#039;two dice&amp;#039;&amp;#039;&amp;#039; at the start of spawning. Any gates matching those numbers are &amp;#039;&amp;#039;&amp;#039;temporarily closed&amp;#039;&amp;#039;&amp;#039; for that spawn.&lt;br /&gt;
&lt;br /&gt;
== Draw Dice ==&lt;br /&gt;
&lt;br /&gt;
Each player draws dice from their &amp;#039;&amp;#039;&amp;#039;dice bag&amp;#039;&amp;#039;&amp;#039; based on their available workers.&lt;br /&gt;
&lt;br /&gt;
Only &amp;#039;&amp;#039;&amp;#039;healthy workers&amp;#039;&amp;#039;&amp;#039; contribute dice.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Worker !! Dice&lt;br /&gt;
|-&lt;br /&gt;
| Wrangler || 1&lt;br /&gt;
|-&lt;br /&gt;
| Lifeguard || 2&lt;br /&gt;
|-&lt;br /&gt;
| Backpacker || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Workers in hospital do not contribute dice.&lt;br /&gt;
&lt;br /&gt;
After drawing, roll all dice.&lt;br /&gt;
&lt;br /&gt;
If the bag empties while drawing, shuffle the &amp;#039;&amp;#039;&amp;#039;discard pile&amp;#039;&amp;#039;&amp;#039; back into the bag.&lt;br /&gt;
&lt;br /&gt;
== Dice ==&lt;br /&gt;
&lt;br /&gt;
Players use dice with three &amp;#039;&amp;#039;&amp;#039;star levels&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Dice !! Faces&lt;br /&gt;
|-&lt;br /&gt;
| 1-star || 1, 1, 2, 2, 3, 4&lt;br /&gt;
|-&lt;br /&gt;
| 2-star || 1, 2, 3, 4, 5, 6&lt;br /&gt;
|-&lt;br /&gt;
| 3-star || 1, 2, 4, 6, 7, 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Players begin the game with &amp;#039;&amp;#039;&amp;#039;1-star dice&amp;#039;&amp;#039;&amp;#039; in their bag.&lt;br /&gt;
&lt;br /&gt;
Higher-level dice begin on the &amp;#039;&amp;#039;&amp;#039;player mat&amp;#039;&amp;#039;&amp;#039; and can be added to the bag by placing dice on the mat’s &amp;#039;&amp;#039;&amp;#039;purchase rows&amp;#039;&amp;#039;&amp;#039; during play.&lt;br /&gt;
&lt;br /&gt;
== Player Actions ==&lt;br /&gt;
&lt;br /&gt;
Players perform their actions &amp;#039;&amp;#039;&amp;#039;simultaneously&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Using their &amp;#039;&amp;#039;&amp;#039;rolled dice&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;cards in hand&amp;#039;&amp;#039;&amp;#039;, players may perform actions in any order until they choose to end their turn.&lt;br /&gt;
&lt;br /&gt;
Common actions include:&lt;br /&gt;
&lt;br /&gt;
* Activating a &amp;#039;&amp;#039;&amp;#039;capture card&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Placing a die on a &amp;#039;&amp;#039;&amp;#039;gate card&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Placing a die on a &amp;#039;&amp;#039;&amp;#039;purchase row&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Discarding a card for a &amp;#039;&amp;#039;&amp;#039;mitigation effect&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Players may stop taking actions at any time.&lt;br /&gt;
&lt;br /&gt;
== Capture Cards ==&lt;br /&gt;
&lt;br /&gt;
Capture cards allow workers to capture animals on the board.&lt;br /&gt;
&lt;br /&gt;
To activate a card:&lt;br /&gt;
&lt;br /&gt;
# Place the required &amp;#039;&amp;#039;&amp;#039;dice&amp;#039;&amp;#039;&amp;#039; on the card.&lt;br /&gt;
# Choose a &amp;#039;&amp;#039;&amp;#039;worker&amp;#039;&amp;#039;&amp;#039; to perform the action.&lt;br /&gt;
# Deploy that worker to the chosen location.&lt;br /&gt;
&lt;br /&gt;
There are three types of capture action.&lt;br /&gt;
&lt;br /&gt;
=== Shoot ===&lt;br /&gt;
&lt;br /&gt;
The worker fires in a &amp;#039;&amp;#039;&amp;#039;straight line&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The worker’s &amp;#039;&amp;#039;&amp;#039;strength&amp;#039;&amp;#039;&amp;#039; applies to the first animal hit and decreases by &amp;#039;&amp;#039;&amp;#039;1 for each cell of distance&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Players choose the order of animals along the line.&lt;br /&gt;
&lt;br /&gt;
Animals are captured if the damage they receive equals or exceeds their &amp;#039;&amp;#039;&amp;#039;strength&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Spray ===&lt;br /&gt;
&lt;br /&gt;
The worker deploys to a single &amp;#039;&amp;#039;&amp;#039;cell&amp;#039;&amp;#039;&amp;#039; and sprays the area.&lt;br /&gt;
&lt;br /&gt;
All animals in that cell with strength &amp;#039;&amp;#039;&amp;#039;equal to or lower than the worker’s strength&amp;#039;&amp;#039;&amp;#039; are captured.&lt;br /&gt;
&lt;br /&gt;
=== Fling ===&lt;br /&gt;
&lt;br /&gt;
The worker grabs an animal and throws it into a &amp;#039;&amp;#039;&amp;#039;neighbouring cell&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
* The thrown animal is immediately captured.&lt;br /&gt;
* Animals in the landing cell take damage equal to the thrown animal’s strength.&lt;br /&gt;
* Animals that survive the impact become &amp;#039;&amp;#039;&amp;#039;stunned&amp;#039;&amp;#039;&amp;#039; for the rest of the round.&lt;br /&gt;
&lt;br /&gt;
Fling cards require a &amp;#039;&amp;#039;&amp;#039;minimum total dice value&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Workers may only pick up animals whose strength does not exceed their own.&lt;br /&gt;
&lt;br /&gt;
== Closing Gates ==&lt;br /&gt;
&lt;br /&gt;
Each gate has a &amp;#039;&amp;#039;&amp;#039;gate card&amp;#039;&amp;#039;&amp;#039; with four dice slots, one for each player colour.&lt;br /&gt;
&lt;br /&gt;
Each slot requires a die with a specific &amp;#039;&amp;#039;&amp;#039;colour&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;value range&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
When you place a die on a gate:&lt;br /&gt;
&lt;br /&gt;
* Assign a worker to that gate.&lt;br /&gt;
* The gate becomes &amp;#039;&amp;#039;&amp;#039;temporarily closed&amp;#039;&amp;#039;&amp;#039; for the rest of the round.&lt;br /&gt;
&lt;br /&gt;
Once &amp;#039;&amp;#039;&amp;#039;all slots are filled&amp;#039;&amp;#039;&amp;#039;, the gate becomes &amp;#039;&amp;#039;&amp;#039;permanently closed&amp;#039;&amp;#039;&amp;#039; and will no longer spawn animals.&lt;br /&gt;
&lt;br /&gt;
== Gate Substitute Tokens ==&lt;br /&gt;
&lt;br /&gt;
Each player begins with a limited number of &amp;#039;&amp;#039;&amp;#039;substitute tokens&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
These allow you to place a die in &amp;#039;&amp;#039;&amp;#039;another player&amp;#039;s gate slot&amp;#039;&amp;#039;&amp;#039; if the die meets the slot’s requirements.&lt;br /&gt;
&lt;br /&gt;
Place one of your substitute tokens above the die to show that you filled the slot.&lt;br /&gt;
&lt;br /&gt;
Each token may be used &amp;#039;&amp;#039;&amp;#039;once per game&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Solo Game ===&lt;br /&gt;
&lt;br /&gt;
In a solo game, the player may place dice in &amp;#039;&amp;#039;&amp;#039;any gate slot&amp;#039;&amp;#039;&amp;#039; without using substitute tokens.&lt;br /&gt;
&lt;br /&gt;
== Dice Mitigations ==&lt;br /&gt;
&lt;br /&gt;
Instead of using a capture card for its action, you may discard it to apply its &amp;#039;&amp;#039;&amp;#039;mitigation effect&amp;#039;&amp;#039;&amp;#039; to a die.&lt;br /&gt;
&lt;br /&gt;
Each die may receive &amp;#039;&amp;#039;&amp;#039;only one mitigation&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* Changing the die’s &amp;#039;&amp;#039;&amp;#039;colour&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Adjusting its value by &amp;#039;&amp;#039;&amp;#039;+1 or −1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Upgrading the die by &amp;#039;&amp;#039;&amp;#039;one star level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Flipping&amp;#039;&amp;#039;&amp;#039; the die to its opposite face&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rerolling&amp;#039;&amp;#039;&amp;#039; the die&lt;br /&gt;
* Drawing a replacement card (&amp;#039;&amp;#039;&amp;#039;Trade Card&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
* Rolling an additional die (&amp;#039;&amp;#039;&amp;#039;Extra Dice&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3-star dice cannot be upgraded further.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
&lt;br /&gt;
Animals come in two types: &amp;#039;&amp;#039;&amp;#039;land animals&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;ocean animals&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Each animal has a &amp;#039;&amp;#039;&amp;#039;strength&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;movement&amp;#039;&amp;#039;&amp;#039; value.&lt;br /&gt;
&lt;br /&gt;
=== Land Animals ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Animal !! Strength !! Movement&lt;br /&gt;
|-&lt;br /&gt;
| Spider || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Snake || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Cassowary || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Crocodile || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Drop Bear || 8 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Drop Bears appear only in &amp;#039;&amp;#039;&amp;#039;Chapter 3&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Ocean Animals ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Animal !! Strength !! Movement&lt;br /&gt;
|-&lt;br /&gt;
| Jellyfish || 1 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Octopus || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Shark || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Crocodile || 4 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Animal Phase ==&lt;br /&gt;
&lt;br /&gt;
After all players have finished their turns, animals act.&lt;br /&gt;
&lt;br /&gt;
Resolve the following steps in order.&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Captured animals&amp;#039;&amp;#039;&amp;#039; are returned to their bags. Jellyfish are removed from the game.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Workers recover&amp;#039;&amp;#039;&amp;#039; in the hospital.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Animals attack&amp;#039;&amp;#039;&amp;#039; workers sharing their cell.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Animals move&amp;#039;&amp;#039;&amp;#039; toward the Resort along their paths.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Delayed sprays resolve.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# Animals sharing cells with workers &amp;#039;&amp;#039;&amp;#039;attack again&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Stunned animals recover.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Animal Movement ==&lt;br /&gt;
&lt;br /&gt;
Animals move along predetermined paths toward the &amp;#039;&amp;#039;&amp;#039;Resort&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Animals with &amp;#039;&amp;#039;&amp;#039;movement 2&amp;#039;&amp;#039;&amp;#039; move two cells during the Animal Phase.&lt;br /&gt;
&lt;br /&gt;
== Jellyfish Swarm ==&lt;br /&gt;
&lt;br /&gt;
Jellyfish do not move normally.&lt;br /&gt;
&lt;br /&gt;
Instead, they &amp;#039;&amp;#039;&amp;#039;swarm&amp;#039;&amp;#039;&amp;#039;, spreading into nearby ocean or shoreline cells based on the current &amp;#039;&amp;#039;&amp;#039;wind direction&amp;#039;&amp;#039;&amp;#039; shown on the capture deck.&lt;br /&gt;
&lt;br /&gt;
New jellyfish appear in adjacent cells that do not already contain one.&lt;br /&gt;
&lt;br /&gt;
== Animal Attacks ==&lt;br /&gt;
&lt;br /&gt;
Animals attack any workers sharing their cell.&lt;br /&gt;
&lt;br /&gt;
When this occurs:&lt;br /&gt;
&lt;br /&gt;
# Roll &amp;#039;&amp;#039;&amp;#039;1d6&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# The worker is injured if the result is less than or equal to either:&lt;br /&gt;
#* the &amp;#039;&amp;#039;&amp;#039;strongest animal’s strength&amp;#039;&amp;#039;&amp;#039;, or&lt;br /&gt;
#* the &amp;#039;&amp;#039;&amp;#039;number of animals in the cell&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
If injured:&lt;br /&gt;
&lt;br /&gt;
* Workers go to &amp;#039;&amp;#039;&amp;#039;Intensive Care&amp;#039;&amp;#039;&amp;#039; if the strongest animal has strength &amp;#039;&amp;#039;&amp;#039;3 or higher&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Otherwise they go to &amp;#039;&amp;#039;&amp;#039;Wards&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Hospital ==&lt;br /&gt;
&lt;br /&gt;
The hospital has two areas.&lt;br /&gt;
&lt;br /&gt;
=== Wards ===&lt;br /&gt;
&lt;br /&gt;
Workers recover during the next &amp;#039;&amp;#039;&amp;#039;Animal Phase&amp;#039;&amp;#039;&amp;#039; and return to the player mat.&lt;br /&gt;
&lt;br /&gt;
=== Intensive Care ===&lt;br /&gt;
&lt;br /&gt;
Workers move to &amp;#039;&amp;#039;&amp;#039;Wards&amp;#039;&amp;#039;&amp;#039; during the next Animal Phase and recover one round later.&lt;br /&gt;
&lt;br /&gt;
Workers in hospital cannot take actions or contribute dice.&lt;br /&gt;
&lt;br /&gt;
== Round Cleanup ==&lt;br /&gt;
&lt;br /&gt;
At the end of the round:&lt;br /&gt;
&lt;br /&gt;
* Workers return to their &amp;#039;&amp;#039;&amp;#039;player mats&amp;#039;&amp;#039;&amp;#039; (except those in hospital).&lt;br /&gt;
* Any partial damage on animals is cleared.&lt;br /&gt;
* Animals that reached the &amp;#039;&amp;#039;&amp;#039;Resort cell (R)&amp;#039;&amp;#039;&amp;#039; become &amp;#039;&amp;#039;&amp;#039;flagged&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Temporary gate closures are removed.&lt;br /&gt;
&lt;br /&gt;
If all gates are closed and no animals remain on the board, the players win.&lt;/div&gt;</summary>
		<author><name>LeeWalkersKnees</name></author>
	</entry>
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