<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpterravista</id>
	<title>Gamehelpterravista - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpterravista"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpterravista&amp;action=history"/>
	<updated>2026-11-11T14:25:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpterravista&amp;diff=32543&amp;oldid=prev</id>
		<title>Sportomax: Created page with &quot; == Overview ==  In Terravista, players draw roads across their own unique maps, connecting matching markets and delivering fruit to markets.  Each round, two dice determine which terrain types can be connected. All players simultaneously draw one line on their maps.  Completing connections advances your horses along four scoring tracks:  * &#039;&#039;&#039;Markets&#039;&#039;&#039; – Connect matching market pairs. * &#039;&#039;&#039;Olives&#039;&#039;&#039; – Connect olives to any market. * &#039;&#039;&#039;Strawberries&#039;&#039;&#039; – Connect s...&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpterravista&amp;diff=32543&amp;oldid=prev"/>
		<updated>2026-11-10T17:24:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; == Overview ==  In Terravista, players draw roads across their own unique maps, connecting matching markets and delivering fruit to markets.  Each round, two dice determine which terrain types can be connected. All players simultaneously draw one line on their maps.  Completing connections advances your horses along four scoring tracks:  * &amp;#039;&amp;#039;&amp;#039;Markets&amp;#039;&amp;#039;&amp;#039; – Connect matching market pairs. * &amp;#039;&amp;#039;&amp;#039;Olives&amp;#039;&amp;#039;&amp;#039; – Connect olives to any market. * &amp;#039;&amp;#039;&amp;#039;Strawberries&amp;#039;&amp;#039;&amp;#039; – Connect s...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
In Terravista, players draw roads across their own unique maps, connecting matching markets and delivering fruit to markets.&lt;br /&gt;
&lt;br /&gt;
Each round, two dice determine which terrain types can be connected. All players simultaneously draw one line on their maps.&lt;br /&gt;
&lt;br /&gt;
Completing connections advances your horses along four scoring tracks:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Markets&amp;#039;&amp;#039;&amp;#039; – Connect matching market pairs.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Olives&amp;#039;&amp;#039;&amp;#039; – Connect olives to any market.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Strawberries&amp;#039;&amp;#039;&amp;#039; – Connect strawberries to any market.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Oranges&amp;#039;&amp;#039;&amp;#039; – Connect oranges to any market.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Goal:&amp;#039;&amp;#039;&amp;#039; Be the first player to move all four horses across the finish line.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
* Each player receives a random map and selects which side to use.&lt;br /&gt;
* There are 12 unique maps available.&lt;br /&gt;
* Each player starts with four horses, one on each scoring track.&lt;br /&gt;
* Use the day side of the scoreboard for the standard game.&lt;br /&gt;
* Choose a starting player to roll the two dice.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Each round consists of three steps:&lt;br /&gt;
&lt;br /&gt;
=== 1. Roll the Dice ===&lt;br /&gt;
&lt;br /&gt;
The starting player rolls both dice, revealing two terrain types.&lt;br /&gt;
&lt;br /&gt;
These terrain types determine which adjacent spaces players may connect this round.&lt;br /&gt;
&lt;br /&gt;
=== 2. Draw One Line ===&lt;br /&gt;
&lt;br /&gt;
All players simultaneously draw exactly one line between two adjacent spaces matching the rolled terrain types.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important rules:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* The two spaces must be directly adjacent.&lt;br /&gt;
* The terrain types must match the dice, in either order.&lt;br /&gt;
* Lines connect the centers of the two spaces.&lt;br /&gt;
* New lines may extend existing roads or begin separate networks.&lt;br /&gt;
* You do not need to connect your new line to an existing road.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wild dice:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* A wild symbol can represent any terrain type.&lt;br /&gt;
* Each player independently chooses which terrain their wild represents.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No possible move:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If at least one player cannot draw a legal line using the dice result, all players may treat one die of their choice as wild for that round.&lt;br /&gt;
&lt;br /&gt;
=== 3. Score Connections ===&lt;br /&gt;
&lt;br /&gt;
After drawing, check whether your roads have created any new completed connections.&lt;br /&gt;
&lt;br /&gt;
A connection can consist of multiple connected lines, including lines drawn during previous rounds.&lt;br /&gt;
&lt;br /&gt;
Each newly completed connection advances the corresponding horse one space.&lt;br /&gt;
&lt;br /&gt;
A single line may complete multiple connections simultaneously.&lt;br /&gt;
&lt;br /&gt;
== Scoring Connections ==&lt;br /&gt;
&lt;br /&gt;
=== Market-to-Market ===&lt;br /&gt;
&lt;br /&gt;
Connect the two markets of the same color with a continuous network of roads.&lt;br /&gt;
&lt;br /&gt;
* Advance your market horse one space.&lt;br /&gt;
* Each matching market pair scores only once.&lt;br /&gt;
* There are four market pairs, allowing a maximum of four market connections.&lt;br /&gt;
&lt;br /&gt;
=== Olive-to-Market ===&lt;br /&gt;
&lt;br /&gt;
Connect an olive symbol to any market using continuous roads.&lt;br /&gt;
&lt;br /&gt;
* Advance your olive horse one space for each newly connected olive.&lt;br /&gt;
* Each individual olive scores only once.&lt;br /&gt;
* Multiple olives may connect to the same market.&lt;br /&gt;
* A maximum of five olive connections can be scored.&lt;br /&gt;
&lt;br /&gt;
=== Strawberry-to-Market ===&lt;br /&gt;
&lt;br /&gt;
Connect a strawberry symbol to any market.&lt;br /&gt;
&lt;br /&gt;
* Advance your strawberry horse one space for each newly connected strawberry.&lt;br /&gt;
* Each strawberry scores only once.&lt;br /&gt;
* Multiple strawberries may use the same market.&lt;br /&gt;
&lt;br /&gt;
=== Orange-to-Market ===&lt;br /&gt;
&lt;br /&gt;
Connect an orange symbol to any market.&lt;br /&gt;
&lt;br /&gt;
* Advance your orange horse one space for each newly connected orange.&lt;br /&gt;
* Each orange scores only once.&lt;br /&gt;
* Multiple oranges may use the same market.&lt;br /&gt;
&lt;br /&gt;
=== Important Scoring Rules ===&lt;br /&gt;
&lt;br /&gt;
* A fruit can connect to a market of any color.&lt;br /&gt;
* Roads may pass through other markets and fruit symbols.&lt;br /&gt;
* Existing roads may be reused for multiple connections.&lt;br /&gt;
* Each individual fruit scores only the first time it becomes connected to a market.&lt;br /&gt;
* Connecting a previously scored fruit to another market does not score again.&lt;br /&gt;
* One newly drawn line can score several different connections.&lt;br /&gt;
* When multiple connections score together, resolve them in any order.&lt;br /&gt;
&lt;br /&gt;
== Bonus Lines ==&lt;br /&gt;
&lt;br /&gt;
Certain spaces on the scoring tracks are highlighted yellow. These are &amp;#039;&amp;#039;&amp;#039;bonus spaces&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Whenever one of your horses lands on a bonus space:&lt;br /&gt;
&lt;br /&gt;
* Immediately draw one additional line anywhere on your map.&lt;br /&gt;
* The bonus line can connect any two adjacent spaces, regardless of the dice result.&lt;br /&gt;
* Check whether the bonus line completes any new connections.&lt;br /&gt;
* Advance horses for any new connections completed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chain Reactions:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Bonus lines can trigger additional scoring, which may award further bonus lines.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
1. Connect two matching markets and advance your market horse.&lt;br /&gt;
2. Land on a bonus space and draw a free line.&lt;br /&gt;
3. Connect an olive to a market and advance your olive horse.&lt;br /&gt;
4. Land on another bonus space and draw another free line.&lt;br /&gt;
5. Connect a strawberry to a market and advance your strawberry horse.&lt;br /&gt;
&lt;br /&gt;
Continue resolving bonuses and connections until no additional bonuses remain.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
&lt;br /&gt;
The game ends at the &amp;#039;&amp;#039;&amp;#039;end of a round&amp;#039;&amp;#039;&amp;#039; when at least one player has moved all four horses across the finish line.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Winning:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* If only one player has all four horses across the finish line, that player wins.&lt;br /&gt;
* If multiple players achieve this during the same round, the player whose horses have advanced the greatest combined number of spaces wins.&lt;br /&gt;
* If still tied, those players share the victory.&lt;br /&gt;
&lt;br /&gt;
== Strategy Tips ==&lt;br /&gt;
&lt;br /&gt;
* Plan roads that can connect several markets and fruits at once.&lt;br /&gt;
* Prioritize bonus spaces, as extra lines can create powerful chain reactions.&lt;br /&gt;
* Use wild dice results to complete difficult terrain combinations.&lt;br /&gt;
* Consider extending existing road networks rather than creating too many isolated routes.&lt;br /&gt;
* Keep all four horses progressing. Winning requires crossing the finish line on every track.&lt;br /&gt;
* Watch for opportunities to complete multiple connections with a single line.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Designers:&amp;#039;&amp;#039;&amp;#039; Eilif Svensson and Åsmund Svensson&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Artwork:&amp;#039;&amp;#039;&amp;#039; Sylvain Leroy&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Publisher:&amp;#039;&amp;#039;&amp;#039; Chilifox Games&lt;/div&gt;</summary>
		<author><name>Sportomax</name></author>
	</entry>
</feed>