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	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpternary</id>
	<title>Gamehelpternary - Revision history</title>
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	<updated>2026-10-27T13:52:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpternary&amp;diff=27818&amp;oldid=prev</id>
		<title>Rpgallant: Edits for clarity and fixing typos.</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpternary&amp;diff=27818&amp;oldid=prev"/>
		<updated>2025-12-21T20:48:37Z</updated>

		<summary type="html">&lt;p&gt;Edits for clarity and fixing typos.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:48, 21 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lay &lt;/del&gt;triangular tiles to build a network of coloured roads along which your workers move to claim points and to strategically position themselves.  The roads you can use change when players claim points, which changes the &#039;maze/map&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In Ternary you lay &lt;/ins&gt;triangular tiles to build a network of coloured roads along which your workers move to claim points and to strategically position themselves.  The roads you can use change when players claim points, which changes the &#039;maze/map&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On your turn you can 1) LAY a tile, OR 2) CLAIM point tokens:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On your turn you can 1) LAY a tile, OR 2) CLAIM point tokens &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(but not both!)&lt;/ins&gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* To CLAIM points select a worker (click) then click on a reachable destination. The maximum number of point tokens you can claim while still arriving at the destination will be collected. When one or more point tokens are collected by a player the INACTIVE road color changes to the next one.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* To CLAIM points select a worker (click) then click on a reachable destination. The maximum number of point tokens you can claim &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(anywhere your worker can reach using the active road colours &lt;/ins&gt;while still arriving at the destination&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt;will be collected. When one or more point tokens are collected by a player the INACTIVE road color changes to the next one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* To LAY &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tile &lt;/del&gt;rotate/flip first then click. After laying &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thre is a &#039;bonus&#039; repositioning move where &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;move &lt;/del&gt;a worker but this time they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t collect &lt;/del&gt;any point tokens.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* To LAY &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your drawn tile &lt;/ins&gt;rotate/flip &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as desired &lt;/ins&gt;then click &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on a board face (highlighted as the mouse moves)&lt;/ins&gt;. After laying &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your tile &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are allowed to REPOSITION &lt;/ins&gt;a worker &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-- which means move it along active road colours &lt;/ins&gt;but this time they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DON&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;T claim &lt;/ins&gt;any point tokens &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they pass along the way&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Workers cannot traverse roads having the &#039;inactive&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;color&lt;/del&gt;. Some roads are one-way.  Workers cannot pass through opponent workers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Workers cannot traverse roads having the &#039;inactive&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;colour&lt;/ins&gt;. Some roads are one-way.  Workers cannot pass through opponent workers. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Workers cannot end movement in the same location as another worker.  &lt;/ins&gt;There are 37 point tokens available.  Player who collects the most wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are 37 point tokens available.  Player who collects the most wins.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rpgallant</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpternary&amp;diff=27763&amp;oldid=prev</id>
		<title>Rpgallant at 14:32, 17 December 2025</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpternary&amp;diff=27763&amp;oldid=prev"/>
		<updated>2025-12-17T14:32:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:32, 17 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* To LAY Tile rotate/flip first then click. After laying thre is a &amp;#039;bonus&amp;#039; repositioning move where you move a worker but this time they don&amp;#039;t collect any point tokens.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* To LAY Tile rotate/flip first then click. After laying thre is a &amp;#039;bonus&amp;#039; repositioning move where you move a worker but this time they don&amp;#039;t collect any point tokens.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Workers cannot traverse roads having the &#039;inactive&#039; color. Workers cannot pass through opponent workers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Workers cannot traverse roads having the &#039;inactive&#039; color. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some roads are one-way.  &lt;/ins&gt;Workers cannot pass through opponent workers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are 37 point tokens available.  Player who collects the most wins.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are 37 point tokens available.  Player who collects the most wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rpgallant</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpternary&amp;diff=27762&amp;oldid=prev</id>
		<title>Rpgallant: Created page with &quot;Lay triangular tiles to build a network of coloured roads along which your workers move to claim points and to strategically position themselves.  The roads you can use change when players claim points, which changes the &#039;maze/map&#039;.  On your turn you can 1) LAY a tile, OR 2) CLAIM point tokens: * To CLAIM points select a worker (click) then click on a reachable destination. The maximum number of point tokens you can claim while still arriving at the destination will be c...&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpternary&amp;diff=27762&amp;oldid=prev"/>
		<updated>2025-12-17T14:23:53Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Lay triangular tiles to build a network of coloured roads along which your workers move to claim points and to strategically position themselves.  The roads you can use change when players claim points, which changes the &amp;#039;maze/map&amp;#039;.  On your turn you can 1) LAY a tile, OR 2) CLAIM point tokens: * To CLAIM points select a worker (click) then click on a reachable destination. The maximum number of point tokens you can claim while still arriving at the destination will be c...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Lay triangular tiles to build a network of coloured roads along which your workers move to claim points and to strategically position themselves.  The roads you can use change when players claim points, which changes the &amp;#039;maze/map&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
On your turn you can 1) LAY a tile, OR 2) CLAIM point tokens:&lt;br /&gt;
* To CLAIM points select a worker (click) then click on a reachable destination. The maximum number of point tokens you can claim while still arriving at the destination will be collected. When one or more point tokens are collected by a player the INACTIVE road color changes to the next one.&lt;br /&gt;
* To LAY Tile rotate/flip first then click. After laying thre is a &amp;#039;bonus&amp;#039; repositioning move where you move a worker but this time they don&amp;#039;t collect any point tokens.&lt;br /&gt;
&lt;br /&gt;
Workers cannot traverse roads having the &amp;#039;inactive&amp;#039; color. Workers cannot pass through opponent workers.&lt;br /&gt;
There are 37 point tokens available.  Player who collects the most wins.&lt;/div&gt;</summary>
		<author><name>Rpgallant</name></author>
	</entry>
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