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		<title>NaNChiath: Initial post of the english rulebook of Tehavi (identical)</title>
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		<updated>2025-09-27T09:36:38Z</updated>

		<summary type="html">&lt;p&gt;Initial post of the english rulebook of Tehavi (identical)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Introduction=&lt;br /&gt;
[[File:Tehavi overview.jpg|center|frameless|tehavi overview informations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Tahiti, an ancient legend tells that &amp;#039;&amp;#039;&amp;#039;Ruahatu&amp;#039;&amp;#039;&amp;#039;, god of the Oceans, fell madly in love with Princess &amp;#039;&amp;#039;&amp;#039;Airaro&amp;#039;&amp;#039;&amp;#039;, daughter of the stars. To win her heart, he made a pact with mankind: every morning at dawn, he placed immense pearly conch shells on the shores. The islanders had to fill them with their most beautiful flowers, hoping that their offerings would be chosen to make crowns for the divine Airaro.&lt;br /&gt;
&lt;br /&gt;
But Ruahatu is wilful: if a conch shell overflows, the offering is rejected, and the ocean roars. However, those who manage to offer the most flowers without making the conch shells overflow receive a precious pearl, a token of divine favor.&lt;br /&gt;
&lt;br /&gt;
In &amp;#039;&amp;#039;&amp;#039;TEHAVI&amp;#039;&amp;#039;&amp;#039;, each player embodies one of these disciples attempting to please Ruahatu by carefully choosing their Offering cards. Each turn, you bid to be the one offering the most flowers... without making the conch shell overflow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Harvest the divine pearls... or watch your offering being washed away by the ocean.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Components==&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;60 Offering cards&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
[[File:Conch shell example.png|left|frameless|225x225px]]&lt;br /&gt;
!Each player will receive 10 Offering cards of a single color, corresponding to one of the six flowers in the game. The cards are numbered from 3 to 12, which corresponds to the number of flowers the player can offer during the turn.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;10 Conch Shell cards&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
{|&lt;br /&gt;
![[File:TEHAVI_Conch_shell_example.jpg|left|frameless|225x225px]]&lt;br /&gt;
!The number of tattoos on the lefthand side of the &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; represents the number of players. Based on this number, the Threshold not to exceed in the turn is indicated opposite.&lt;br /&gt;
&amp;#039;&amp;#039;Example: For 4 players, the &amp;#039;&amp;#039;&amp;#039;Threshold&amp;#039;&amp;#039;&amp;#039; for this card is 31.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The number of Pearls - ranging from 1 to 3 - located at the bottom right-hand corner of each Conch shell stands for the number of Victory Points the player earns:&lt;br /&gt;
&lt;br /&gt;
*1 Victory Point per &amp;#039;&amp;#039;&amp;#039;Pearl&amp;#039;&amp;#039;&amp;#039; during Rounds 1 and 2.&lt;br /&gt;
*2 Victory Points per &amp;#039;&amp;#039;&amp;#039;Pearl&amp;#039;&amp;#039;&amp;#039; during Round 3.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;18 Totem cards&amp;#039;&amp;#039;&amp;#039;===&lt;br /&gt;
There are 9 different &amp;#039;&amp;#039;&amp;#039;Totem&amp;#039;&amp;#039;&amp;#039; cards made of 3 different materials. Depending on the &amp;#039;&amp;#039;&amp;#039;Totem&amp;#039;&amp;#039;&amp;#039;’s material, the effect is applied at a specific point in the turn, as follows :&lt;br /&gt;
{|&lt;br /&gt;
![[File:Tehavi stone totem.jpg|alt=a grey totem|frameless|225x225px]]&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Stone Totems (grey):&amp;#039;&amp;#039;&amp;#039; Eliminate all Offering cards sharing the highest revealed value.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tehavi wood totem.jpg|frameless|225x225px]]&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Wooden Totems (brown):&amp;#039;&amp;#039;&amp;#039; Double the value of your Offering card when computing the turn’s total.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tehavi gold totem.jpg|frameless|225x225px]]&lt;br /&gt;
!&amp;#039;&amp;#039;&amp;#039;Gold Totems (gold):&amp;#039;&amp;#039;&amp;#039; Retrieve your Offering card played this turn and discard another card instead.&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;Note: The visuals may differ, depending on your country/selected language&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
[[File:Tehavi example setup.jpg|thumb|300x300px|&amp;#039;&amp;#039;Example of a 4-player setup&amp;#039;&amp;#039;]]&lt;br /&gt;
*Each player chooses a color and takes the 10 corresponding &amp;#039;&amp;#039;&amp;#039;Offering&amp;#039;&amp;#039;&amp;#039; cards.&lt;br /&gt;
*Shuffle the &amp;#039;&amp;#039;&amp;#039;Conch Shell&amp;#039;&amp;#039;&amp;#039; cards and place them face down in the center of the table.&lt;br /&gt;
*Shuffle the &amp;#039;&amp;#039;&amp;#039;Totem&amp;#039;&amp;#039;&amp;#039; cards and deal 2 face down to each player.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: If it is the first time you are playing TEHAVI, you may play without the &amp;#039;&amp;#039;&amp;#039;Totem&amp;#039;&amp;#039;&amp;#039; cards.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TEHAVI&amp;#039;&amp;#039;&amp;#039; consists of three rounds of respectively 10, 9, and 8 turns. At the end of each round, players add up the &amp;#039;&amp;#039;&amp;#039;Pearls&amp;#039;&amp;#039;&amp;#039; they have earned by winning &amp;#039;&amp;#039;&amp;#039;Conch shell&amp;#039;&amp;#039;&amp;#039; cards.   &lt;br /&gt;
&lt;br /&gt;
At the end of the three rounds, the player with the most Victory Points wins the game.  &lt;br /&gt;
&lt;br /&gt;
===1 • Card Selection===&lt;br /&gt;
*Turn the top &amp;#039;&amp;#039;&amp;#039;Conch shell&amp;#039;&amp;#039;&amp;#039; card face up. Focus on the &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; to identify the Flower &amp;#039;&amp;#039;&amp;#039;Threshold&amp;#039;&amp;#039;&amp;#039; you must not exceed for this turn.&lt;br /&gt;
*Each player secretly chooses an &amp;#039;&amp;#039;&amp;#039;Offering&amp;#039;&amp;#039;&amp;#039; card from his/her hand. Each player may also choose a &amp;#039;&amp;#039;&amp;#039;Totem&amp;#039;&amp;#039;&amp;#039; card.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; Playing an Offering card is mandatory; playing a Totem card is optional.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*When all participants are ready, the cards are revealed simultaneously.&lt;br /&gt;
*If one or more &amp;#039;&amp;#039;&amp;#039;Stone Totem&amp;#039;&amp;#039;&amp;#039; cards have been played, resolve their effects immediately and simultaneously before proceeding with the scoring. A player can be targeted - even unintentionally - by their own &amp;#039;&amp;#039;&amp;#039;Totem&amp;#039;&amp;#039;&amp;#039; card, the resolution of which is nonetheless mandatory.&lt;br /&gt;
&lt;br /&gt;
===2 • Turn Outcome===&lt;br /&gt;
*Compute the &amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039; for the current turn by adding the values of the &amp;#039;&amp;#039;&amp;#039;Offering&amp;#039;&amp;#039;&amp;#039; cards one after the other in ascending order. Cards of the same value are added simultaneously.&lt;br /&gt;
*If, by adding one or more &amp;#039;&amp;#039;&amp;#039;Offering&amp;#039;&amp;#039;&amp;#039; cards, the &amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039; exceeds the threshold indicated on the &amp;#039;&amp;#039;&amp;#039;Conch shell&amp;#039;&amp;#039;&amp;#039; card, these cards are immediately discarded, without being included in the &amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
*If a &amp;#039;&amp;#039;&amp;#039;Wooden Totem&amp;#039;&amp;#039;&amp;#039; card has been played, apply its effect just before the corresponding &amp;#039;&amp;#039;&amp;#039;Offering&amp;#039;&amp;#039;&amp;#039; card is added to the &amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
*Once all &amp;#039;&amp;#039;&amp;#039;Offering&amp;#039;&amp;#039;&amp;#039; cards have been either added to the &amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039; or discarded, the player who played the highest-value card among the remaining cards wins the &amp;#039;&amp;#039;&amp;#039;Conch shell&amp;#039;&amp;#039;&amp;#039; card.&lt;br /&gt;
*If several cards share the highest value, they are ignored. The &amp;#039;&amp;#039;&amp;#039;Conch shell&amp;#039;&amp;#039;&amp;#039; card thus goes to the next player with the highest value amongst the remaining cards, if any. If there are no valid cards left, the &amp;#039;&amp;#039;&amp;#039;Conch shell&amp;#039;&amp;#039;&amp;#039; card is discarded.&lt;br /&gt;
*The player who wins the &amp;#039;&amp;#039;&amp;#039;Conch shell&amp;#039;&amp;#039;&amp;#039; card places it in front of him/her. Then, all &amp;#039;&amp;#039;&amp;#039;Offering&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Totem&amp;#039;&amp;#039;&amp;#039; cards played this turn are discarded. If a &amp;#039;&amp;#039;&amp;#039;Gold Totem&amp;#039;&amp;#039;&amp;#039; card has been played, apply its effect now.&lt;br /&gt;
Carry on like this, turn after turn, until all &amp;#039;&amp;#039;&amp;#039;Conch shell&amp;#039;&amp;#039;&amp;#039; cardshave been either won or discarded.&lt;br /&gt;
&lt;br /&gt;
===3 • Examples of Turns===&lt;br /&gt;
[[File:Tehavi example turn A.jpg|thumb|300x300px|Example A]]&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Example A (5 players):&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
#The cards are revealed simultaneously. The &amp;#039;&amp;#039;&amp;#039;Threshold&amp;#039;&amp;#039;&amp;#039; for 5 players is &amp;#039;&amp;#039;&amp;#039;30&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
#The cards are added in ascending order to compute the &amp;#039;&amp;#039;&amp;#039;Total :&amp;#039;&amp;#039;&amp;#039; [[File:Tehavi exampleA step2.jpg|center|frameless|89x89px]]The cards with a value of &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039; should then be added simultaneously to the &amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039; :[[File:Tehavi exampleA step2.1.jpg|center|frameless|135x135px]]But since &amp;#039;&amp;#039;&amp;#039;33&amp;#039;&amp;#039;&amp;#039; exceeds the threshold set at &amp;#039;&amp;#039;&amp;#039;30&amp;#039;&amp;#039;&amp;#039;, the cards with a value of &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039; cannot be added; they are discarded, and the &amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039; remains at &amp;#039;&amp;#039;&amp;#039;13&amp;#039;&amp;#039;&amp;#039;.[[File:Tehavi exampleA step2.2.jpg|center|frameless|101x101px]]&lt;br /&gt;
#The player who played the card with a value of &amp;#039;&amp;#039;&amp;#039;12&amp;#039;&amp;#039;&amp;#039; wins the &amp;#039;&amp;#039;&amp;#039;Conch shell&amp;#039;&amp;#039;&amp;#039; card and its 3 &amp;#039;&amp;#039;&amp;#039;Pearls&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
[[File:Tehavi example turn B.jpg|left|thumb|300x300px|Example B]]&lt;br /&gt;
&lt;br /&gt;
==== &amp;#039;&amp;#039;&amp;#039;Example B (5 players):&amp;#039;&amp;#039;&amp;#039; ====&lt;br /&gt;
&lt;br /&gt;
#The cards are revealed simultaneously. The &amp;#039;&amp;#039;&amp;#039;Threshold&amp;#039;&amp;#039;&amp;#039; for 5 players is &amp;#039;&amp;#039;&amp;#039;30&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
#The cards are added in ascending order to compute the &amp;#039;&amp;#039;&amp;#039;Total :&amp;#039;&amp;#039;&amp;#039; [[File:Tehavi exampleB step2.jpg|center|frameless|121x121px]]The cards with a value of &amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039; should then be added simultaneously to the &amp;#039;&amp;#039;&amp;#039;Total&amp;#039;&amp;#039;&amp;#039; :[[File:Tehavi exampleB step2.1.jpg|center|frameless|107x107px]]The card with a value of &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039; is discarded because adding it would exceed the &amp;#039;&amp;#039;&amp;#039;Threshold&amp;#039;&amp;#039;&amp;#039; of &amp;#039;&amp;#039;&amp;#039;30&amp;#039;&amp;#039;&amp;#039;.[[File:Tehavi exampleB step2.2.jpg|center|frameless|106x106px]]The card with a value of &amp;#039;&amp;#039;&amp;#039;12&amp;#039;&amp;#039;&amp;#039; is also discarded for the same reason.&lt;br /&gt;
#Since two cards share the highest value (the cards with a value of &amp;#039;&amp;#039;&amp;#039;8&amp;#039;&amp;#039;&amp;#039;), they are ignored. Therefore, the player who played the card with a value of &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039; wins the &amp;#039;&amp;#039;&amp;#039;Conch shell&amp;#039;&amp;#039;&amp;#039; card and its 3 &amp;#039;&amp;#039;&amp;#039;Pearls&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==End of Round==&lt;br /&gt;
When the stack of &amp;#039;&amp;#039;&amp;#039;Conch shell&amp;#039;&amp;#039;&amp;#039; cards is empty, each player adds up the &amp;#039;&amp;#039;&amp;#039;Pearls&amp;#039;&amp;#039;&amp;#039; on the &amp;#039;&amp;#039;&amp;#039;Conch shell&amp;#039;&amp;#039;&amp;#039; cards he/she won. During this first round, each Pearl is worth 1 Victory Point.&lt;br /&gt;
&lt;br /&gt;
=== Setting Up the Next Round ===&lt;br /&gt;
Each player retrieves all of his/her &amp;#039;&amp;#039;&amp;#039;Offering&amp;#039;&amp;#039;&amp;#039; cards and randomly discards one, which cannot be played again during the rest of the game.&lt;br /&gt;
&lt;br /&gt;
Gather the &amp;#039;&amp;#039;&amp;#039;Conch shell&amp;#039;&amp;#039;&amp;#039; cards, remove one from the deck at random, face down, before forming a new stack.&lt;br /&gt;
&lt;br /&gt;
All &amp;#039;&amp;#039;&amp;#039;Totem&amp;#039;&amp;#039;&amp;#039; cards are shuffled again, whether they have been played before or not. Deal two &amp;#039;&amp;#039;&amp;#039;Totem&amp;#039;&amp;#039;&amp;#039; cards to each player.&lt;br /&gt;
&lt;br /&gt;
At the end of each round, the Victory Points earned are added to the scores from the previous rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; During the third and final round, each Pearl counts twice!&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The final score is computed by adding up the scores from the three rounds.&lt;br /&gt;
&lt;br /&gt;
The player with the most Victory Points wins the game and becomes Ruahatu’s favorite disciple !&lt;br /&gt;
&lt;br /&gt;
In the event of a tie, the players share the divine favor !&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Game design:&amp;#039;&amp;#039;&amp;#039; Xavier Jauneault&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Illustrations:&amp;#039;&amp;#039;&amp;#039; Mathieu Ben Driem&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Publisher:&amp;#039;&amp;#039;&amp;#039; Aries Studios&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Proofreading:&amp;#039;&amp;#039;&amp;#039; Sarah Hermier &amp;amp; Baptiste Perocheau&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Translation:&amp;#039;&amp;#039;&amp;#039; Christina DM Taraud&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Acknowledgments:&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Xavier thanks the stores and customers who made EKKO a success, and hopes that TEHAVI will follow the same path.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Thanks to Mathieu for his involvement and his loyalty.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Mathieu thanks Xavier for his trust and friendship, as well as Maëlle, Raphaëlle, and Zacharie for their support and their cheerfulness.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Tehavi Logo aries studio.png|center|150x150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2025 © All rights reserved Aries Studios. Reproduction prohibited. Aries Studios is a trademark owned by Maxamar LLC.&lt;/div&gt;</summary>
		<author><name>NaNChiath</name></author>
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