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	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelptalon</id>
	<title>Gamehelptalon - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelptalon"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptalon&amp;action=history"/>
	<updated>2026-10-10T00:22:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptalon&amp;diff=26387&amp;oldid=prev</id>
		<title>Joe: Undo revision 26386 by Joe (talk)</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptalon&amp;diff=26387&amp;oldid=prev"/>
		<updated>2025-09-02T14:29:48Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 26386 by &lt;a href=&quot;/Special:Contributions/Joe&quot; title=&quot;Special:Contributions/Joe&quot;&gt;Joe&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:Joe&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Joe (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;a href=&quot;//en.doc.boardgamearena.com/index.php?title=Gamehelptalon&amp;amp;diff=26387&amp;amp;oldid=26386&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptalon&amp;diff=26386&amp;oldid=prev</id>
		<title>Joe: replaced nested lists with indented text due to BGA bugs for How To Play viewing</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptalon&amp;diff=26386&amp;oldid=prev"/>
		<updated>2025-09-02T14:27:45Z</updated>

		<summary type="html">&lt;p&gt;replaced nested lists with indented text due to BGA bugs for How To Play viewing&lt;/p&gt;
&lt;a href=&quot;//en.doc.boardgamearena.com/index.php?title=Gamehelptalon&amp;amp;diff=26386&amp;amp;oldid=26385&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptalon&amp;diff=26385&amp;oldid=prev</id>
		<title>Joe at 12:08, 2 September 2025</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptalon&amp;diff=26385&amp;oldid=prev"/>
		<updated>2025-09-02T12:08:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:08, 2 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l104&quot;&gt;Line 104:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 104:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;(Rules section 17.2.2)&amp;#039;&amp;#039;.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;(Rules section 17.2.2)&amp;#039;&amp;#039;.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ship explosion collateral damage&amp;#039;&amp;#039;&amp;#039; – If a ship explodes, it causes the following damage to all ships around it:&amp;lt;/li&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ship explosion collateral damage&amp;#039;&amp;#039;&amp;#039; – If a ship explodes, it causes the following damage to all ships around it:&amp;lt;/li&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;---- &lt;/del&gt;Ships in same hex&amp;#039;&amp;#039;&amp;#039; – Unfortunate neighboring ships receive the exploding ship’s Explosion Rating + 1 in damage. See the ship profile tables for the ship’s explosion rating.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;• &lt;/ins&gt;Ships in same hex&amp;#039;&amp;#039;&amp;#039; – Unfortunate neighboring ships receive the exploding ship’s Explosion Rating + 1 in damage. See the ship profile tables for the ship’s explosion rating.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Randomly determine which shield arc in the target receives the damage.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Randomly determine which shield arc in the target receives the damage.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;---- &lt;/del&gt;Ships in adjacent&amp;#039;&amp;#039;&amp;#039; hexes – Each neighboring ship receives the ship’s Explosion Rating in damage. The target receives the damage on the shield arc facing the exploding ship.&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Same hex combat&amp;#039;&amp;#039;&amp;#039; – No firing allowed between ships or against missiles in the same hex.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;• &lt;/ins&gt;Ships in adjacent&amp;#039;&amp;#039;&amp;#039; hexes – Each neighboring ship receives the ship’s Explosion Rating in damage. The target receives the damage on the shield arc facing the exploding ship.&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Same hex combat&amp;#039;&amp;#039;&amp;#039; – No firing allowed between ships or against missiles in the same hex.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Missile firing&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(Rules section 13)&amp;#039;&amp;#039; – Missiles cause 2 damage each when they hit. Here is how to fire, move, control them:&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Missile firing&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(Rules section 13)&amp;#039;&amp;#039; – Missiles cause 2 damage each when they hit. Here is how to fire, move, control them:&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;lt;ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;lt;ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptalon&amp;diff=26384&amp;oldid=prev</id>
		<title>Joe at 12:07, 2 September 2025</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptalon&amp;diff=26384&amp;oldid=prev"/>
		<updated>2025-09-02T12:07:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:07, 2 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l103&quot;&gt;Line 103:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 103:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Firing obstructions&amp;#039;&amp;#039;&amp;#039; – Other ships do not obstruct fire. Planets can obstruct fire if a straight edge from the center of the firing ship to the target ship touches the planet.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Firing obstructions&amp;#039;&amp;#039;&amp;#039; – Other ships do not obstruct fire. Planets can obstruct fire if a straight edge from the center of the firing ship to the target ship touches the planet.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;(Rules section 17.2.2)&amp;#039;&amp;#039;.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;(Rules section 17.2.2)&amp;#039;&amp;#039;.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ship explosion collateral damage&amp;#039;&amp;#039;&amp;#039; – If a ship explodes, it causes the following damage to all ships around it:&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ship explosion collateral damage&amp;#039;&amp;#039;&amp;#039; – If a ship explodes, it causes the following damage to all ships around it:&amp;lt;/li&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&amp;lt;br&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;---- Ships in same hex&amp;#039;&amp;#039;&amp;#039; – Unfortunate neighboring ships receive the exploding ship’s Explosion Rating + 1 in damage. See the ship profile tables for the ship’s explosion rating.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;---- Ships in same hex&amp;#039;&amp;#039;&amp;#039; – Unfortunate neighboring ships receive the exploding ship’s Explosion Rating + 1 in damage. See the ship profile tables for the ship’s explosion rating.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Randomly determine which shield arc in the target receives the damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Randomly determine which shield arc in the target receives the damage.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;---- Ships in adjacent&amp;#039;&amp;#039;&amp;#039; hexes – Each neighboring ship receives the ship’s Explosion Rating in damage. The target receives the damage on the shield arc facing the exploding ship.&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Same hex combat&amp;#039;&amp;#039;&amp;#039; – No firing allowed between ships or against missiles in the same hex.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;---- Ships in adjacent&amp;#039;&amp;#039;&amp;#039; hexes – Each neighboring ship receives the ship’s Explosion Rating in damage. The target receives the damage on the shield arc facing the exploding ship.&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Same hex combat&amp;#039;&amp;#039;&amp;#039; – No firing allowed between ships or against missiles in the same hex.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Missile firing&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(Rules section 13)&amp;#039;&amp;#039; – Missiles cause 2 damage each when they hit. Here is how to fire, move, control them:&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Missile firing&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(Rules section 13)&amp;#039;&amp;#039; – Missiles cause 2 damage each when they hit. Here is how to fire, move, control them:&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;lt;ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;lt;ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptalon&amp;diff=26383&amp;oldid=prev</id>
		<title>Joe at 12:06, 2 September 2025</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptalon&amp;diff=26383&amp;oldid=prev"/>
		<updated>2025-09-02T12:06:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:06, 2 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l103&quot;&gt;Line 103:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 103:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Firing obstructions&amp;#039;&amp;#039;&amp;#039; – Other ships do not obstruct fire. Planets can obstruct fire if a straight edge from the center of the firing ship to the target ship touches the planet.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Firing obstructions&amp;#039;&amp;#039;&amp;#039; – Other ships do not obstruct fire. Planets can obstruct fire if a straight edge from the center of the firing ship to the target ship touches the planet.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;(Rules section 17.2.2)&amp;#039;&amp;#039;.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;(Rules section 17.2.2)&amp;#039;&amp;#039;.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ship explosion collateral damage&amp;#039;&amp;#039;&amp;#039; – If a ship explodes, it causes the following damage to all ships around it&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ship explosion collateral damage&amp;#039;&amp;#039;&amp;#039; – If a ship explodes, it causes the following damage to all ships around it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&amp;lt;/li&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;---- Ships in same hex&amp;#039;&amp;#039;&amp;#039; – Unfortunate neighboring ships receive the exploding ship’s Explosion Rating + 1 in damage. See the ship profile tables for the ship’s explosion rating.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;---- Ships in same hex&amp;#039;&amp;#039;&amp;#039; – Unfortunate neighboring ships receive the exploding ship’s Explosion Rating + 1 in damage. See the ship profile tables for the ship’s explosion rating.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Randomly determine which shield arc in the target receives the damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Randomly determine which shield arc in the target receives the damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;---- Ships in adjacent&amp;#039;&amp;#039;&amp;#039; hexes – Each neighboring ship receives the ship’s Explosion Rating in damage. The target receives the damage on the shield arc facing the exploding ship.&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Same hex combat&amp;#039;&amp;#039;&amp;#039; – No firing allowed between ships or against missiles in the same hex.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/li&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;---- Ships in adjacent&amp;#039;&amp;#039;&amp;#039; hexes – Each neighboring ship receives the ship’s Explosion Rating in damage. The target receives the damage on the shield arc facing the exploding ship.&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Same hex combat&amp;#039;&amp;#039;&amp;#039; – No firing allowed between ships or against missiles in the same hex.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Missile firing&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(Rules section 13)&amp;#039;&amp;#039; – Missiles cause 2 damage each when they hit. Here is how to fire, move, control them:&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Missile firing&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(Rules section 13)&amp;#039;&amp;#039; – Missiles cause 2 damage each when they hit. Here is how to fire, move, control them:&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;lt;ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;lt;ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptalon&amp;diff=26382&amp;oldid=prev</id>
		<title>Joe at 12:04, 2 September 2025</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptalon&amp;diff=26382&amp;oldid=prev"/>
		<updated>2025-09-02T12:04:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:04, 2 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l103&quot;&gt;Line 103:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 103:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Firing obstructions&amp;#039;&amp;#039;&amp;#039; – Other ships do not obstruct fire. Planets can obstruct fire if a straight edge from the center of the firing ship to the target ship touches the planet.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Firing obstructions&amp;#039;&amp;#039;&amp;#039; – Other ships do not obstruct fire. Planets can obstruct fire if a straight edge from the center of the firing ship to the target ship touches the planet.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;(Rules section 17.2.2)&amp;#039;&amp;#039;.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;(Rules section 17.2.2)&amp;#039;&amp;#039;.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ship explosion collateral damage&amp;#039;&amp;#039;&amp;#039; – If a ship explodes, it causes the following damage to all ships around it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ship explosion collateral damage&amp;#039;&amp;#039;&amp;#039; – If a ship explodes, it causes the following damage to all ships around it&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&lt;/del&gt;&amp;#039;&amp;#039;&amp;#039;Ships in same hex&amp;#039;&amp;#039;&amp;#039; – Unfortunate neighboring ships receive the exploding ship’s Explosion Rating + 1 in damage. See the ship profile tables for the ship’s explosion rating.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;---- &lt;/ins&gt;Ships in same hex&amp;#039;&amp;#039;&amp;#039; – Unfortunate neighboring ships receive the exploding ship’s Explosion Rating + 1 in damage. See the ship profile tables for the ship’s explosion rating.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Randomly determine which shield arc in the target receives the damage.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/li&amp;gt;&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&lt;/del&gt;&amp;#039;&amp;#039;&amp;#039;Ships in adjacent&amp;#039;&amp;#039;&amp;#039; hexes – Each neighboring ship receives the ship’s Explosion Rating in damage. The target receives the damage on the shield arc facing the exploding ship.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/li&amp;gt;&amp;lt;/li&amp;gt;&lt;/del&gt;&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Same hex combat&amp;#039;&amp;#039;&amp;#039; – No firing allowed between ships or against missiles in the same hex.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Randomly determine which shield arc in the target receives the damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;---- &lt;/ins&gt;Ships in adjacent&amp;#039;&amp;#039;&amp;#039; hexes – Each neighboring ship receives the ship’s Explosion Rating in damage. The target receives the damage on the shield arc facing the exploding ship.&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Same hex combat&amp;#039;&amp;#039;&amp;#039; – No firing allowed between ships or against missiles in the same hex.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Missile firing&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(Rules section 13)&amp;#039;&amp;#039; – Missiles cause 2 damage each when they hit. Here is how to fire, move, control them:&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Missile firing&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(Rules section 13)&amp;#039;&amp;#039; – Missiles cause 2 damage each when they hit. Here is how to fire, move, control them:&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;lt;ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;lt;ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptalon&amp;diff=26381&amp;oldid=prev</id>
		<title>Joe: Testing different list - to correct visual appearance in the game page</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptalon&amp;diff=26381&amp;oldid=prev"/>
		<updated>2025-09-02T11:36:37Z</updated>

		<summary type="html">&lt;p&gt;Testing different list - to correct visual appearance in the game page&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:36, 2 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l103&quot;&gt;Line 103:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 103:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Firing obstructions&amp;#039;&amp;#039;&amp;#039; – Other ships do not obstruct fire. Planets can obstruct fire if a straight edge from the center of the firing ship to the target ship touches the planet.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Firing obstructions&amp;#039;&amp;#039;&amp;#039; – Other ships do not obstruct fire. Planets can obstruct fire if a straight edge from the center of the firing ship to the target ship touches the planet.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;(Rules section 17.2.2)&amp;#039;&amp;#039;.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;(Rules section 17.2.2)&amp;#039;&amp;#039;.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ship explosion collateral damage&amp;#039;&amp;#039;&amp;#039; – If a ship explodes, it causes the following damage to all ships around it:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/li&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ship explosion collateral damage&amp;#039;&amp;#039;&amp;#039; – If a ship explodes, it causes the following damage to all ships around it:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;	    &amp;lt;ul&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ships in same hex&amp;#039;&amp;#039;&amp;#039; – Unfortunate neighboring ships receive the exploding ship’s Explosion Rating + 1 in damage. See the ship profile tables for the ship’s explosion rating.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&lt;/del&gt;&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ships in same hex&amp;#039;&amp;#039;&amp;#039; – Unfortunate neighboring ships receive the exploding ship’s Explosion Rating + 1 in damage. See the ship profile tables for the ship’s explosion rating.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Randomly determine which shield arc in the target receives the damage.&amp;lt;/li&amp;gt;&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ships in adjacent&amp;#039;&amp;#039;&amp;#039; hexes – Each neighboring ship receives the ship’s Explosion Rating in damage. The target receives the damage on the shield arc facing the exploding ship.&amp;lt;/li&amp;gt;&amp;lt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;li&lt;/ins&gt;&amp;gt;&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Same hex combat&amp;#039;&amp;#039;&amp;#039; – No firing allowed between ships or against missiles in the same hex.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Randomly determine which shield arc in the target receives the damage.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;		&lt;/del&gt;&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ships in adjacent&amp;#039;&amp;#039;&amp;#039; hexes – Each neighboring ship receives the ship’s Explosion Rating in damage. The target receives the damage on the shield arc facing the exploding ship.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &lt;/del&gt;&amp;lt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ul&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &lt;/del&gt;&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Same hex combat&amp;#039;&amp;#039;&amp;#039; – No firing allowed between ships or against missiles in the same hex.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Missile firing&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(Rules section 13)&amp;#039;&amp;#039; – Missiles cause 2 damage each when they hit. Here is how to fire, move, control them:&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Missile firing&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(Rules section 13)&amp;#039;&amp;#039; – Missiles cause 2 damage each when they hit. Here is how to fire, move, control them:&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;lt;ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;         &amp;lt;ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptalon&amp;diff=24123&amp;oldid=prev</id>
		<title>Ddemoss: Updated Defend/Change initiative options in 1.1.2.1 and .2 to reflect current rules.</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptalon&amp;diff=24123&amp;oldid=prev"/>
		<updated>2025-02-18T15:41:20Z</updated>

		<summary type="html">&lt;p&gt;Updated Defend/Change initiative options in 1.1.2.1 and .2 to reflect current rules.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:41, 18 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     margin:1em 0;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     margin:1em 0;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     padding-inline-start:40px;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     padding-inline-start:40px;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Defend initiative –&amp;#039;&amp;#039;&amp;#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you have initiative, you &lt;/del&gt;can allocate the AP to try to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep it&lt;/del&gt;. Put a chit on your ship to show this.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Defend initiative –&amp;#039;&amp;#039;&amp;#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You &lt;/ins&gt;can allocate the AP to try to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prevent an initiative change&lt;/ins&gt;. Put a chit on your ship to show this.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Change initiative –&amp;#039;&amp;#039;&amp;#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you don’t have initiative, you &lt;/del&gt;can allocate the AP to try to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get it&lt;/del&gt;. Put a chit on your ship to show this.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Change initiative –&amp;#039;&amp;#039;&amp;#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You &lt;/ins&gt;can allocate the AP to try to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change the initiative&lt;/ins&gt;. Put a chit on your ship to show this.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Charge a yellow box –&amp;#039;&amp;#039;&amp;#039;You may charge ONE yellow box in ONE Weapons “Charge Bar” (but not a red box). Mark the box to show this.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Charge a yellow box –&amp;#039;&amp;#039;&amp;#039;You may charge ONE yellow box in ONE Weapons “Charge Bar” (but not a red box). Mark the box to show this.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Charge a battery –&amp;#039;&amp;#039;&amp;#039; If your ship has an uncharged battery, you many charge it with the AP. Mark the battery to show this.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Charge a battery –&amp;#039;&amp;#039;&amp;#039; If your ship has an uncharged battery, you many charge it with the AP. Mark the battery to show this.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ddemoss</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptalon&amp;diff=20892&amp;oldid=prev</id>
		<title>Joe at 09:02, 26 April 2024</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptalon&amp;diff=20892&amp;oldid=prev"/>
		<updated>2024-04-26T09:02:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:02, 26 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot;&gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Discharge charge bar&amp;#039;&amp;#039;&amp;#039; – Do this for the entire weapons group&amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039; Whether one or all weapons in a group fire, all are discharged.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Discharge charge bar&amp;#039;&amp;#039;&amp;#039; – Do this for the entire weapons group&amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039; Whether one or all weapons in a group fire, all are discharged.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Fire each weapon in the weapons group&amp;#039;&amp;#039;&amp;#039; – Do the following for each weapon within a weapon group (and each weapon can have a different target):&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Fire each weapon in the weapons group&amp;#039;&amp;#039;&amp;#039; – Do the following for each weapon within a weapon group (and each weapon can have a different target):&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ul&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ol&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Determine target&amp;#039;&amp;#039;&amp;#039; – Determine if you have any enemy ships in range of a particular charged weapon and also within that weapon’s arc. (The little triangle mark on the weapon  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Determine target&amp;#039;&amp;#039;&amp;#039; – Determine if you have any enemy ships in range of a particular charged weapon and also within that weapon’s arc. (The little triangle mark on the weapon  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;icons indicate which arc the weapon can fire into). Below is a diagram of the Shield Arcs (also rules – section 5.3 or back of Talon Combat Tables card) .&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;icons indicate which arc the weapon can fire into). Below is a diagram of the Shield Arcs (also rules – section 5.3 or back of Talon Combat Tables card) .&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l85&quot;&gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Apply damage&amp;#039;&amp;#039;&amp;#039; – Apply damage to the Shield Arc hit on the target ship. &amp;#039;&amp;#039;(Target shield hit is the shield arc from which the target would fire back at the firing ship if it  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Apply damage&amp;#039;&amp;#039;&amp;#039; – Apply damage to the Shield Arc hit on the target ship. &amp;#039;&amp;#039;(Target shield hit is the shield arc from which the target would fire back at the firing ship if it  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;could).&amp;#039;&amp;#039; One point of damage destroys one shield or shield reinforcement chit. Once all shield boxes are gone, one point of damage destroys one hull box.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;could).&amp;#039;&amp;#039; One point of damage destroys one shield or shield reinforcement chit. Once all shield boxes are gone, one point of damage destroys one hull box.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Damage effects&amp;#039;&amp;#039;&amp;#039;&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Damage effects&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;lt;ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;lt;ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;Damage to shields only reduce the # of remaining boxes.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;			&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;Damage to shields only reduce the # of remaining boxes.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l93&quot;&gt;Line 93:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 93:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the critical damage including placement of damage chits or destruction of various ship systems. Sometimes this will cause cascading damage which will destroy the ship. &amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the critical damage including placement of damage chits or destruction of various ship systems. Sometimes this will cause cascading damage which will destroy the ship. &amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		 &amp;lt;/ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		 &amp;lt;/ul&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ul&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ol&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l150&quot;&gt;Line 150:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 150:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;“Initiative Defend” chits, the non-initiative player gets to determine the next impulse initiative. Otherwise the initiative player gets to determine the next initiative player.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;“Initiative Defend” chits, the non-initiative player gets to determine the next impulse initiative. Otherwise the initiative player gets to determine the next initiative player.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Whichever player chooses initiative may do the following:&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Whichever player chooses initiative may do the following:&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        &lt;/del&gt;&amp;lt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ul&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &lt;/ins&gt;&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ol&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Take/keep initiative&amp;#039;&amp;#039;&amp;#039; – The player may be the initiative player next impulse.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Take/keep initiative&amp;#039;&amp;#039;&amp;#039; – The player may be the initiative player next impulse.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Give initiative&amp;#039;&amp;#039;&amp;#039; – The player may force the other player to be the initiative player.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Give initiative&amp;#039;&amp;#039;&amp;#039; – The player may force the other player to be the initiative player.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Remove initiative chits&amp;#039;&amp;#039;&amp;#039; – If there are any initiative change or defend markers on any ships, remove them.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;		&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Remove initiative chits&amp;#039;&amp;#039;&amp;#039; – If there are any initiative change or defend markers on any ships, remove them.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ul&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &amp;lt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ol&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Move impulse marker&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(Rules section 4.1)&amp;#039;&amp;#039; – Move the impulse marker from the “Second Player” box of the current impulse to the “Initiative Player” box of the next  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	&amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Move impulse marker&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(Rules section 4.1)&amp;#039;&amp;#039; – Move the impulse marker from the “Second Player” box of the current impulse to the “Initiative Player” box of the next  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;initiative. Also, flip the marker to whichever side has initiative – Human or Talon. (Use the marker side that is NOT you if you are playing the AI and the AI has initiative).&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;initiative. Also, flip the marker to whichever side has initiative – Human or Talon. (Use the marker side that is NOT you if you are playing the AI and the AI has initiative).&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptalon&amp;diff=20891&amp;oldid=prev</id>
		<title>Joe: correction</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptalon&amp;diff=20891&amp;oldid=prev"/>
		<updated>2024-04-26T09:00:01Z</updated>

		<summary type="html">&lt;p&gt;correction&lt;/p&gt;
&lt;a href=&quot;//en.doc.boardgamearena.com/index.php?title=Gamehelptalon&amp;amp;diff=20891&amp;amp;oldid=20890&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
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