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	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpspookytower</id>
	<title>Gamehelpspookytower - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpspookytower"/>
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	<updated>2026-09-30T18:59:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpspookytower&amp;diff=29716&amp;oldid=prev</id>
		<title>Eric Juneau at 15:30, 6 May 2026</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpspookytower&amp;diff=29716&amp;oldid=prev"/>
		<updated>2026-05-06T15:30:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;//en.doc.boardgamearena.com/index.php?title=Gamehelpspookytower&amp;amp;diff=29716&amp;amp;oldid=29241&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Eric Juneau</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpspookytower&amp;diff=29241&amp;oldid=prev</id>
		<title>Thomas: /* Additional Helpful Details */</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpspookytower&amp;diff=29241&amp;oldid=prev"/>
		<updated>2026-04-01T19:04:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Additional Helpful Details&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:04, 1 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Element !! Effect &amp;amp; Strategy&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Element !! Effect &amp;amp; Strategy&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;The Tower Clock&amp;#039;&amp;#039;&amp;#039; || If no action is possible, advance the clock. When it hits &amp;quot;12,&amp;quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players with cards at that building &lt;/del&gt;receive an amulet piece&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The clock prevents deadlocked turns&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;The Tower Clock&amp;#039;&amp;#039;&amp;#039; || If no action is possible, advance the clock &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and use the effect where the clocks hand points to&lt;/ins&gt;. When it hits &amp;quot;12,&amp;quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you will &lt;/ins&gt;receive an amulet piece.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Spellbooks&amp;#039;&amp;#039;&amp;#039; || Allow an immediate extra action (Take or Flip) without rolling the dice again.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Spellbooks&amp;#039;&amp;#039;&amp;#039; || Allow an immediate extra action (Take or Flip) without rolling the dice again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;The Park&amp;#039;&amp;#039;&amp;#039; || Collect &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 &lt;/del&gt;Flashlight symbols (clues) to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immediately &lt;/del&gt;claim a ghost of your choice from the Park deck.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;The Park&amp;#039;&amp;#039;&amp;#039; || Collect Flashlight symbols (clues) to claim a ghost of your choice from the Park deck&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. You need as many flashlights as the top card from the park deck shows&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Amulet Pieces&amp;#039;&amp;#039;&amp;#039; || Earned by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collecting 3 Crystal symbols or via the &lt;/del&gt;Tower Clock &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reaching the 12 o&amp;#039;clock position&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;Amulet Pieces&amp;#039;&amp;#039;&amp;#039; || Earned by Tower Clock &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effects. If you have got 3 amulet pieces, you will win right away&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== End of Game ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== End of Game ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As soon as a player collects their 5th ghost card or 3rd amulet piece, they are declared the Champion of Spooky Tower.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As soon as a player collects their 5th ghost card or 3rd amulet piece, they are declared the Champion of Spooky Tower.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Thomas</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpspookytower&amp;diff=29177&amp;oldid=prev</id>
		<title>Thomas: Created page with &quot;== Game Overview == In Spooky Tower, we scramble to photograph ghosts haunting the clock tower. We use dice combinations to scout buildings, develop photos, and recover magical amulet pieces.  == Goal of the Game == The game ends immediately when a player fulfills one of these conditions: * Captures &#039;&#039;&#039;5 ghosts&#039;&#039;&#039; (ghost pets count as full ghosts). * Collects &#039;&#039;&#039;3 amulet pieces&#039;&#039;&#039; (victory via the protective amulet).  == Core Mechanic: The Tower Drop == Drop both dice th...&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpspookytower&amp;diff=29177&amp;oldid=prev"/>
		<updated>2026-03-27T01:03:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Game Overview == In Spooky Tower, we scramble to photograph ghosts haunting the clock tower. We use dice combinations to scout buildings, develop photos, and recover magical amulet pieces.  == Goal of the Game == The game ends immediately when a player fulfills one of these conditions: * Captures &amp;#039;&amp;#039;&amp;#039;5 ghosts&amp;#039;&amp;#039;&amp;#039; (ghost pets count as full ghosts). * Collects &amp;#039;&amp;#039;&amp;#039;3 amulet pieces&amp;#039;&amp;#039;&amp;#039; (victory via the protective amulet).  == Core Mechanic: The Tower Drop == Drop both dice th...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Game Overview ==&lt;br /&gt;
In Spooky Tower, we scramble to photograph ghosts haunting the clock tower. We use dice combinations to scout buildings, develop photos, and recover magical amulet pieces.&lt;br /&gt;
&lt;br /&gt;
== Goal of the Game ==&lt;br /&gt;
The game ends immediately when a player fulfills one of these conditions:&lt;br /&gt;
* Captures &amp;#039;&amp;#039;&amp;#039;5 ghosts&amp;#039;&amp;#039;&amp;#039; (ghost pets count as full ghosts).&lt;br /&gt;
* Collects &amp;#039;&amp;#039;&amp;#039;3 amulet pieces&amp;#039;&amp;#039;&amp;#039; (victory via the protective amulet).&lt;br /&gt;
&lt;br /&gt;
== Core Mechanic: The Tower Drop ==&lt;br /&gt;
Drop both dice through the tower. You must choose &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; die value or the &amp;#039;&amp;#039;&amp;#039;sum&amp;#039;&amp;#039;&amp;#039; of both to perform an action in a matching building (values 1–12).&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
On your turn, choose exactly one of these two main actions:&lt;br /&gt;
&lt;br /&gt;
=== 1. Scout Buildings (Take Cards) ===&lt;br /&gt;
* Take the top card of a building matching your dice result.&lt;br /&gt;
* Place it face-down (house side) to the left of your player board.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; You can accumulate multiple cards across different buildings before deciding to reveal them.&lt;br /&gt;
&lt;br /&gt;
=== 2. Develop Photos (Flip Cards) ===&lt;br /&gt;
* Choose a building where you already have face-down cards. Your dice result must match the building&amp;#039;s value.&lt;br /&gt;
* Flip &amp;#039;&amp;#039;&amp;#039;all&amp;#039;&amp;#039;&amp;#039; cards stored at that building to their photo side.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Resolution:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Ghosts/Pets:&amp;#039;&amp;#039;&amp;#039; Move to the right of your board as victory points.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Symbols:&amp;#039;&amp;#039;&amp;#039; Resolve Spellbooks (extra action), Crystals (amulet progress), or Flashlights (clues).&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Blanks:&amp;#039;&amp;#039;&amp;#039; Cards with no symbols go straight into the chest (discard pile).&lt;br /&gt;
&lt;br /&gt;
== Additional Helpful Details ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Element !! Effect &amp;amp; Strategy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;The Tower Clock&amp;#039;&amp;#039;&amp;#039; || If no action is possible, advance the clock. When it hits &amp;quot;12,&amp;quot; players with cards at that building receive an amulet piece. The clock prevents deadlocked turns.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Spellbooks&amp;#039;&amp;#039;&amp;#039; || Allow an immediate extra action (Take or Flip) without rolling the dice again.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;The Park&amp;#039;&amp;#039;&amp;#039; || Collect 3 Flashlight symbols (clues) to immediately claim a ghost of your choice from the Park deck.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Amulet Pieces&amp;#039;&amp;#039;&amp;#039; || Earned by collecting 3 Crystal symbols or via the Tower Clock reaching the 12 o&amp;#039;clock position.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
As soon as a player collects their 5th ghost card or 3rd amulet piece, they are declared the Champion of Spooky Tower.&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>
	</entry>
</feed>