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	<title>Gamehelpsouvenirtrail - Revision history</title>
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	<updated>2026-11-06T02:36:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Jcbarr: Game help for Souvenir Trail (renamed from Fill the Rows: Road Trip; content moved from Gamehelpfilltherows)</title>
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		<updated>2026-11-05T11:29:43Z</updated>

		<summary type="html">&lt;p&gt;Game help for Souvenir Trail (renamed from Fill the Rows: Road Trip; content moved from Gamehelpfilltherows)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Goal ==&lt;br /&gt;
&lt;br /&gt;
Score the most points by checking off stops along four iconic American road trip routes. Every stop is a real place worth points, and every stop is a souvenir — collect a full set of City, Coast, Nature and Historic stops for a bonus, and finish routes for more!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== The Routes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Route !! Color !! Direction !! From → To&lt;br /&gt;
|-&lt;br /&gt;
| 🌊 &amp;#039;&amp;#039;&amp;#039;Pacific Coast&amp;#039;&amp;#039;&amp;#039; || Blue || Ascending 2 → 12 || San Diego → Olympic NP&lt;br /&gt;
|-&lt;br /&gt;
| 🛣️ &amp;#039;&amp;#039;&amp;#039;Route 66&amp;#039;&amp;#039;&amp;#039; || Rust || Ascending 2 → 12 || Chicago → Santa Monica&lt;br /&gt;
|-&lt;br /&gt;
| 🏔️ &amp;#039;&amp;#039;&amp;#039;Blue Ridge Pkwy&amp;#039;&amp;#039;&amp;#039; || Green || Descending 12 → 2 || Front Royal → Cherokee&lt;br /&gt;
|-&lt;br /&gt;
| 🌅 &amp;#039;&amp;#039;&amp;#039;Gulf Coast&amp;#039;&amp;#039;&amp;#039; || Teal || Descending 12 → 2 || South Padre → Key West&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ascending routes fill left-to-right (low to high). Descending routes fill right-to-left (high to low). All stops must be checked off &amp;#039;&amp;#039;&amp;#039;in order&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Tip: Hover over any stop to see its point value and souvenir category, plus a photo and fun fact about that location!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== The Dice ==&lt;br /&gt;
&lt;br /&gt;
Each turn uses six dice:&lt;br /&gt;
&lt;br /&gt;
* ⛽ &amp;#039;&amp;#039;&amp;#039;2 Gas Money dice&amp;#039;&amp;#039;&amp;#039; (brown) — neutral dice available to all players.&lt;br /&gt;
* 🎲 &amp;#039;&amp;#039;&amp;#039;4 Route dice&amp;#039;&amp;#039;&amp;#039; (one per route color) — extra dice available only to the Driver.&lt;br /&gt;
&lt;br /&gt;
When a route is completed, its Route die is &amp;#039;&amp;#039;&amp;#039;retired&amp;#039;&amp;#039;&amp;#039; and no longer rolled.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== On Your Turn ==&lt;br /&gt;
&lt;br /&gt;
Each turn has a &amp;#039;&amp;#039;&amp;#039;Driver&amp;#039;&amp;#039;&amp;#039; (the active player) who rolls all eligible dice. The turn has two phases:&lt;br /&gt;
&lt;br /&gt;
=== Phase 1 — Gas Money (all players) ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Every player&amp;#039;&amp;#039;&amp;#039; (including the Driver) may check off one stop on any open route whose stop number matches the &amp;#039;&amp;#039;&amp;#039;sum of the two Gas Money dice&amp;#039;&amp;#039;&amp;#039;. Or skip.&lt;br /&gt;
&lt;br /&gt;
=== Phase 2 — Bonus Miles (Driver only) ===&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Driver&amp;#039;&amp;#039;&amp;#039; may check off one additional stop using the sum of &amp;#039;&amp;#039;&amp;#039;one Route die + one Gas Money die&amp;#039;&amp;#039;&amp;#039; (their choice of which dice to combine). The stop number must match the chosen sum and must be a valid next stop on that route&amp;#039;s die color. Or skip.&lt;br /&gt;
&lt;br /&gt;
After both phases resolve, the Driver role passes to the left.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Stop Rules ==&lt;br /&gt;
&lt;br /&gt;
* Stops must be checked off &amp;#039;&amp;#039;&amp;#039;in order&amp;#039;&amp;#039;&amp;#039; — you cannot skip ahead.&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;final stop&amp;#039;&amp;#039;&amp;#039; on any route (stop 12 on ascending routes, stop 2 on descending routes) requires &amp;#039;&amp;#039;&amp;#039;at least 4 stops already checked&amp;#039;&amp;#039;&amp;#039; on that route before it can be claimed.&lt;br /&gt;
* Once a route is &amp;#039;&amp;#039;&amp;#039;completed&amp;#039;&amp;#039;&amp;#039;, it is closed — no one can use it and its Route die is retired.&lt;br /&gt;
* A stop that can no longer be reached (because a later stop was already checked by someone else) is shown as ~~crossed out~~.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Detours (Penalties) ==&lt;br /&gt;
&lt;br /&gt;
If the Driver has &amp;#039;&amp;#039;&amp;#039;no valid move in either phase&amp;#039;&amp;#039;&amp;#039; — meaning the dice produce no playable stop in Phase 1 and no playable combo in Phase 2 — they are at a Detour.&lt;br /&gt;
&lt;br /&gt;
The Driver must choose one:&lt;br /&gt;
&lt;br /&gt;
; Take a Detour penalty&lt;br /&gt;
: The Driver marks a Detour (–5 points at scoring). If a player reaches &amp;#039;&amp;#039;&amp;#039;3 Detour penalties&amp;#039;&amp;#039;&amp;#039;, the game ends immediately.&lt;br /&gt;
&lt;br /&gt;
; 🧭 Ask for Directions *(once per game)*&lt;br /&gt;
: Instead of taking a penalty, the Driver may re-roll all dice and replay the full turn from Phase 1. Each player may only use this option &amp;#039;&amp;#039;&amp;#039;once per game&amp;#039;&amp;#039;&amp;#039;. The Ask for Directions option can also be disabled as a table option before the game starts.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; A Detour is only triggered when the Driver has no valid move in &amp;#039;&amp;#039;both&amp;#039;&amp;#039; phases. Skipping Phase 1 voluntarily (when valid moves exist) simply advances to Phase 2 — no penalty.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
&lt;br /&gt;
The game ends immediately when either of these conditions is met:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2 routes are completed&amp;#039;&amp;#039;&amp;#039; (closed), or&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Any player reaches 3 Detour penalties&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
All players finish scoring at that point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
Every stop has a &amp;#039;&amp;#039;&amp;#039;point value&amp;#039;&amp;#039;&amp;#039; (the badge on its sign) and a &amp;#039;&amp;#039;&amp;#039;souvenir category&amp;#039;&amp;#039;&amp;#039;: 🏙️ City, 🏖️ Coast, 🌲 Nature or 🏛️ Historic. Stops further along a route are worth more, and the two &amp;#039;&amp;#039;&amp;#039;★ marquee&amp;#039;&amp;#039;&amp;#039; stops on each route carry an extra point. Every route totals 28.&lt;br /&gt;
&lt;br /&gt;
At the end of the game you score:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stops&amp;#039;&amp;#039;&amp;#039; — the point value of every stop you checked.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Destination bonus&amp;#039;&amp;#039;&amp;#039; — &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039; for each route you completed (you checked its final stop).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Souvenir sets&amp;#039;&amp;#039;&amp;#039; — count your checked stops in each category across all four routes. Your number of complete sets is the &amp;#039;&amp;#039;smallest&amp;#039;&amp;#039; of the four counts. &amp;#039;&amp;#039;&amp;#039;+4 per set.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Detours&amp;#039;&amp;#039;&amp;#039; — &amp;#039;&amp;#039;&amp;#039;−5&amp;#039;&amp;#039;&amp;#039; each.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Example: you checked 7 stops on the Pacific Coast worth 1+1+1+3+2+2+4 = &amp;#039;&amp;#039;&amp;#039;14&amp;#039;&amp;#039;&amp;#039;, and finished the Gulf Coast with 5 stops worth 1+1+1+3+5 = &amp;#039;&amp;#039;&amp;#039;11&amp;#039;&amp;#039;&amp;#039; (+5 destination bonus). Across both routes you have 4 🏙️, 3 🏖️, 2 🌲 and 1 🏛️ → &amp;#039;&amp;#039;&amp;#039;1 set&amp;#039;&amp;#039;&amp;#039; (+4). One Detour (−5). Total: 14 + 11 + 5 + 4 − 5 = &amp;#039;&amp;#039;&amp;#039;29&amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Skip a cheap stop to reach a valuable one — but every skipped stop is gone for good — or detour onto a weak route to pick up the category you are missing.&lt;br /&gt;
&lt;br /&gt;
=== Stop values ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Route !! Stop !! Category !! Points&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | &amp;#039;&amp;#039;&amp;#039;🌊 Pacific Coast (2 → 12)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 — San Diego || 🏙️ City || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 — Santa Barbara || 🏛️ Historic || 1&lt;br /&gt;
|-&lt;br /&gt;
| 4 — Big Sur || 🏖️ Coast || 1&lt;br /&gt;
|-&lt;br /&gt;
| 5 — San Francisco ★ || 🏙️ City || 3&lt;br /&gt;
|-&lt;br /&gt;
| 6 — Point Reyes || 🌲 Nature || 2&lt;br /&gt;
|-&lt;br /&gt;
| 7 — Fort Bragg || 🏖️ Coast || 2&lt;br /&gt;
|-&lt;br /&gt;
| 8 — Redwood NP ★ || 🌲 Nature || 4&lt;br /&gt;
|-&lt;br /&gt;
| 9 — Crescent City || 🏖️ Coast || 3&lt;br /&gt;
|-&lt;br /&gt;
| 10 — Cannon Beach || 🏖️ Coast || 3&lt;br /&gt;
|-&lt;br /&gt;
| 11 — Astoria || 🏛️ Historic || 4&lt;br /&gt;
|-&lt;br /&gt;
| 12 — Olympic NP || 🌲 Nature || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | &amp;#039;&amp;#039;&amp;#039;🛣️ Route 66 (2 → 12)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2 — Chicago || 🏙️ City || 1&lt;br /&gt;
|-&lt;br /&gt;
| 3 — Springfield IL || 🏛️ Historic || 1&lt;br /&gt;
|-&lt;br /&gt;
| 4 — St. Louis ★ || 🏙️ City || 2&lt;br /&gt;
|-&lt;br /&gt;
| 5 — Joplin || 🏛️ Historic || 2&lt;br /&gt;
|-&lt;br /&gt;
| 6 — Oklahoma City || 🏙️ City || 2&lt;br /&gt;
|-&lt;br /&gt;
| 7 — Amarillo || 🏛️ Historic || 2&lt;br /&gt;
|-&lt;br /&gt;
| 8 — Albuquerque || 🏙️ City || 3&lt;br /&gt;
|-&lt;br /&gt;
| 9 — Santa Fe || 🏛️ Historic || 3&lt;br /&gt;
|-&lt;br /&gt;
| 10 — Flagstaff ★ || 🌲 Nature || 4&lt;br /&gt;
|-&lt;br /&gt;
| 11 — Kingman || 🏛️ Historic || 4&lt;br /&gt;
|-&lt;br /&gt;
| 12 — Santa Monica || 🏖️ Coast || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | &amp;#039;&amp;#039;&amp;#039;🏔️ Blue Ridge Pkwy (12 → 2)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 12 — Front Royal VA || 🌲 Nature || 1&lt;br /&gt;
|-&lt;br /&gt;
| 11 — Charlottesville || 🏛️ Historic || 1&lt;br /&gt;
|-&lt;br /&gt;
| 10 — Roanoke || 🏙️ City || 1&lt;br /&gt;
|-&lt;br /&gt;
| 9 — Floyd || 🏛️ Historic || 2&lt;br /&gt;
|-&lt;br /&gt;
| 8 — Galax || 🏛️ Historic || 2&lt;br /&gt;
|-&lt;br /&gt;
| 7 — Sparta NC || 🌲 Nature || 2&lt;br /&gt;
|-&lt;br /&gt;
| 6 — Blowing Rock || 🌲 Nature || 3&lt;br /&gt;
|-&lt;br /&gt;
| 5 — Grandfather Mtn ★ || 🌲 Nature || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 — Linville Falls || 🌲 Nature || 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 — Asheville ★ || 🏙️ City || 5&lt;br /&gt;
|-&lt;br /&gt;
| 2 — Cherokee NC || 🏛️ Historic || 4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; | &amp;#039;&amp;#039;&amp;#039;🌅 Gulf Coast (12 → 2)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 12 — South Padre Island || 🏖️ Coast || 1&lt;br /&gt;
|-&lt;br /&gt;
| 11 — Corpus Christi || 🏙️ City || 1&lt;br /&gt;
|-&lt;br /&gt;
| 10 — Galveston || 🏖️ Coast || 1&lt;br /&gt;
|-&lt;br /&gt;
| 9 — New Orleans ★ || 🏙️ City || 3&lt;br /&gt;
|-&lt;br /&gt;
| 8 — Biloxi || 🏖️ Coast || 2&lt;br /&gt;
|-&lt;br /&gt;
| 7 — Gulf Shores || 🏖️ Coast || 2&lt;br /&gt;
|-&lt;br /&gt;
| 6 — Pensacola || 🏛️ Historic || 3&lt;br /&gt;
|-&lt;br /&gt;
| 5 — St. Pete Beach || 🏖️ Coast || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 — Sarasota || 🏛️ Historic || 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 — Naples || 🌲 Nature || 4&lt;br /&gt;
|-&lt;br /&gt;
| 2 — Key West ★ || 🏙️ City || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Iconography ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Symbol !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| 🌊 || Pacific Coast route / Route die&lt;br /&gt;
|-&lt;br /&gt;
| 🛣️ || Route 66 route / Route die&lt;br /&gt;
|-&lt;br /&gt;
| 🏔️ || Blue Ridge Pkwy route / Route die&lt;br /&gt;
|-&lt;br /&gt;
| 🌅 || Gulf Coast route / Route die&lt;br /&gt;
|-&lt;br /&gt;
| ⛽ || Gas Money dice (brown, neutral)&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || Stop checked off&lt;br /&gt;
|-&lt;br /&gt;
| ~~n~~ || Stop no longer reachable (crossed out)&lt;br /&gt;
|-&lt;br /&gt;
| 🧭 || Ask for Directions (once-per-game re-roll)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jcbarr</name></author>
	</entry>
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