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		<title>Javasparrow: Create the rules summary for Sky Totems</title>
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		<summary type="html">&lt;p&gt;Create the rules summary for Sky Totems&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Goal ==&lt;br /&gt;
&lt;br /&gt;
Over 10 rounds you grow your own &amp;#039;&amp;#039;&amp;#039;altar&amp;#039;&amp;#039;&amp;#039; in the clouds: you place &amp;#039;&amp;#039;&amp;#039;cloud tiles&amp;#039;&amp;#039;&amp;#039;, stack &amp;#039;&amp;#039;&amp;#039;pedestal&amp;#039;&amp;#039;&amp;#039; cubes on them, and raise &amp;#039;&amp;#039;&amp;#039;totems&amp;#039;&amp;#039;&amp;#039; on top of the columns. Pedestals, totems and revealed &amp;#039;&amp;#039;&amp;#039;altar cards&amp;#039;&amp;#039;&amp;#039; all score at the end. The highest score wins.&lt;br /&gt;
&lt;br /&gt;
Each player builds their own altar. You never build on another player&amp;#039;s altar; what you compete for is the shared supply of pedestals.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
1. The number of &amp;#039;&amp;#039;&amp;#039;pedestal slots&amp;#039;&amp;#039;&amp;#039; on the main board depends on the player count: 3 slots with 2 players, 4 with 3 players, 5 with 4 players. Unused slots are blocked.&lt;br /&gt;
&lt;br /&gt;
2. &amp;#039;&amp;#039;&amp;#039;Four of the five totems&amp;#039;&amp;#039;&amp;#039; are used in a game (see &amp;#039;&amp;#039;Game options&amp;#039;&amp;#039; below). The two altar cards that refer to the unused totem are removed from the deck.&lt;br /&gt;
&lt;br /&gt;
3. Each player receives one 2×2 &amp;#039;&amp;#039;&amp;#039;starting cloud tile&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;three altar cards&amp;#039;&amp;#039;&amp;#039;. You choose &amp;#039;&amp;#039;&amp;#039;one card to reveal&amp;#039;&amp;#039;&amp;#039; — that card defines your &amp;#039;&amp;#039;&amp;#039;starting altar&amp;#039;&amp;#039;&amp;#039; — and the &amp;#039;&amp;#039;&amp;#039;other two stay face down as your secret goals&amp;#039;&amp;#039;&amp;#039;. All players choose at the same time, so you cannot react to anyone else&amp;#039;s choice.&lt;br /&gt;
&lt;br /&gt;
4. Build your starting altar exactly as printed on the card you revealed, taking those pedestals from the bag. If the card shows a cloud icon, also gain and place one extra cloud tile.&lt;br /&gt;
&lt;br /&gt;
5. The start player puts &amp;#039;&amp;#039;&amp;#039;2 pedestals from the bag into every pedestal slot&amp;#039;&amp;#039;&amp;#039;. Nobody looks inside the bag.&lt;br /&gt;
&lt;br /&gt;
== On Your Turn ==&lt;br /&gt;
&lt;br /&gt;
You take &amp;#039;&amp;#039;&amp;#039;exactly one&amp;#039;&amp;#039;&amp;#039; of these two actions:&lt;br /&gt;
&lt;br /&gt;
1. &amp;#039;&amp;#039;&amp;#039;Build pedestals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
2. &amp;#039;&amp;#039;&amp;#039;Build a totem&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In addition, you may &amp;#039;&amp;#039;&amp;#039;reveal altar cards at any time during your turn, as often as you like&amp;#039;&amp;#039;&amp;#039;. Revealing does not use up your action.&lt;br /&gt;
&lt;br /&gt;
==== Build pedestals ====&lt;br /&gt;
&lt;br /&gt;
1. Choose &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; pedestal slot and take &amp;#039;&amp;#039;&amp;#039;all&amp;#039;&amp;#039;&amp;#039; the pedestals in it. If no slot has any pedestals left, draw &amp;#039;&amp;#039;&amp;#039;2 pedestals at random from the bag&amp;#039;&amp;#039;&amp;#039; instead.&lt;br /&gt;
&lt;br /&gt;
2. Take the pedestals one at a time and either &amp;#039;&amp;#039;&amp;#039;place it on your altar&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;return it to the bag&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
3. &amp;#039;&amp;#039;&amp;#039;For each pedestal you returned to the bag, gain one cloud tile&amp;#039;&amp;#039;&amp;#039; and place it.&lt;br /&gt;
&lt;br /&gt;
==== Build a totem ====&lt;br /&gt;
&lt;br /&gt;
1. Choose a totem whose placement condition is met and place it on your altar.&lt;br /&gt;
2. Immediately take that totem&amp;#039;s &amp;#039;&amp;#039;&amp;#039;blessing&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
3. The totem scores at the end of the game.&lt;br /&gt;
&lt;br /&gt;
Each kind of totem can be built more than once during a game, as long as its condition is met.&lt;br /&gt;
&lt;br /&gt;
== Placement Rules ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pedestals&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
• A pedestal can only be placed &amp;#039;&amp;#039;&amp;#039;on your own cloud tiles&amp;#039;&amp;#039;&amp;#039;. You cannot place one where you have no cloud tile.&lt;br /&gt;
&lt;br /&gt;
• You may stack, but &amp;#039;&amp;#039;&amp;#039;a pedestal may only be stacked on a column whose bottom pedestal is of the same kind&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
• &amp;#039;&amp;#039;&amp;#039;Exception:&amp;#039;&amp;#039;&amp;#039; a pedestal of the same kind as one sitting in the &amp;#039;&amp;#039;&amp;#039;dragon&amp;#039;s hoard&amp;#039;&amp;#039;&amp;#039; may be stacked on any column, whatever that column is made of.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cloud tiles&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
• A new cloud tile must be placed &amp;#039;&amp;#039;&amp;#039;edge-adjacent&amp;#039;&amp;#039;&amp;#039; to one of your existing cloud tiles. Touching only at a corner, or placing it apart from your altar, is not allowed.&lt;br /&gt;
&lt;br /&gt;
== Revealing Altar Cards ==&lt;br /&gt;
&lt;br /&gt;
• You may reveal a face-down altar card &amp;#039;&amp;#039;&amp;#039;whenever its condition is met&amp;#039;&amp;#039;&amp;#039;, at any point during your turn.&lt;br /&gt;
&lt;br /&gt;
• &amp;#039;&amp;#039;&amp;#039;Every reveal gives the same reward:&amp;#039;&amp;#039;&amp;#039; look inside the bag, take &amp;#039;&amp;#039;&amp;#039;one pedestal of your choice&amp;#039;&amp;#039;&amp;#039;, and place it.&lt;br /&gt;
&lt;br /&gt;
• A revealed card &amp;#039;&amp;#039;&amp;#039;scores at the end of the game&amp;#039;&amp;#039;&amp;#039;, and the points are &amp;#039;&amp;#039;&amp;#039;locked in&amp;#039;&amp;#039;&amp;#039; — you keep them even if your altar later stops meeting the condition.&lt;br /&gt;
&lt;br /&gt;
• The &amp;#039;&amp;#039;&amp;#039;heights drawn on cards&amp;#039;&amp;#039;&amp;#039; such as &amp;#039;&amp;#039;Bird God&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Horse God&amp;#039;&amp;#039; or &amp;#039;&amp;#039;Cat God&amp;#039;&amp;#039; are &amp;#039;&amp;#039;&amp;#039;not part of the condition&amp;#039;&amp;#039;&amp;#039;. Only the rare-pedestal requirement counts.&lt;br /&gt;
&lt;br /&gt;
• A condition is often met &amp;#039;&amp;#039;&amp;#039;by the action you have just resolved&amp;#039;&amp;#039;&amp;#039;. So if you can still reveal something when your turn is about to end, you are &amp;#039;&amp;#039;&amp;#039;asked once more&amp;#039;&amp;#039;&amp;#039; before play passes on: reveal as many cards as you like, or end your turn without revealing.&lt;br /&gt;
&lt;br /&gt;
In the interface your two goal cards sit on the right. A card is &amp;#039;&amp;#039;&amp;#039;highlighted in gold when its condition is met&amp;#039;&amp;#039;&amp;#039; and you may reveal it, and revealed cards keep a check mark so you can still see what you have scored.&lt;br /&gt;
&lt;br /&gt;
== End of Round ==&lt;br /&gt;
&lt;br /&gt;
Once everyone has taken a turn:&lt;br /&gt;
&lt;br /&gt;
1. The round marker advances by one.&lt;br /&gt;
2. The start player marker and the bag pass to the &amp;#039;&amp;#039;&amp;#039;player on the left&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
3. The new start player &amp;#039;&amp;#039;&amp;#039;refills every pedestal slot&amp;#039;&amp;#039;&amp;#039;: a slot that is &amp;#039;&amp;#039;&amp;#039;empty&amp;#039;&amp;#039;&amp;#039; gets &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; pedestals, a slot that &amp;#039;&amp;#039;&amp;#039;still has&amp;#039;&amp;#039;&amp;#039; pedestals gets &amp;#039;&amp;#039;&amp;#039;1 more&amp;#039;&amp;#039;&amp;#039; added to it.&lt;br /&gt;
&lt;br /&gt;
There is &amp;#039;&amp;#039;&amp;#039;no refill&amp;#039;&amp;#039;&amp;#039; after round 10, and &amp;#039;&amp;#039;&amp;#039;no refill if the bag is empty&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== The Last Totem ==&lt;br /&gt;
&lt;br /&gt;
After round 10, starting with the start player, each player may &amp;#039;&amp;#039;&amp;#039;build one totem, or pass&amp;#039;&amp;#039;&amp;#039;. Blessings still trigger normally — if you build a horse you still get the extra turn, and you may use it to build pedestals or another totem.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Before scoring, any player holding a face-down card whose condition is met &amp;#039;&amp;#039;&amp;#039;may reveal it&amp;#039;&amp;#039;&amp;#039; (resolved in start-player order, and the usual reveal reward still applies).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; style=&amp;quot;width:auto;&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-weight: 600;&amp;quot; | Source&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-weight: 600;&amp;quot; | Points&lt;br /&gt;
|-&lt;br /&gt;
| Normal pedestal || &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; each&lt;br /&gt;
|-&lt;br /&gt;
| Rare pedestal || &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; each&lt;br /&gt;
|-&lt;br /&gt;
| Totem || its multiplier &amp;#039;&amp;#039;&amp;#039;×&amp;#039;&amp;#039;&amp;#039; the height of the column it stands on&lt;br /&gt;
|-&lt;br /&gt;
| Revealed altar card || as printed on the card (2 / 4 / 6 / 8)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
• Pedestals score &amp;#039;&amp;#039;&amp;#039;whether or not&amp;#039;&amp;#039;&amp;#039; a totem stands on top of them.&lt;br /&gt;
&lt;br /&gt;
• Pedestals sitting in the &amp;#039;&amp;#039;&amp;#039;dragon&amp;#039;s hoard also score&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
• &amp;#039;&amp;#039;&amp;#039;Tie-break:&amp;#039;&amp;#039;&amp;#039; the player who was &amp;#039;&amp;#039;&amp;#039;later in turn order during round 1&amp;#039;&amp;#039;&amp;#039; wins.&lt;br /&gt;
&lt;br /&gt;
== The Five Totems ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Height&amp;#039;&amp;#039; is the height of the column the totem stands on. A horse and a dragon stand on columns of different heights — they use the &amp;#039;&amp;#039;&amp;#039;higher&amp;#039;&amp;#039;&amp;#039; one.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; style=&amp;quot;width:auto;&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-weight: 600;&amp;quot; | Totem&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-weight: 600;&amp;quot; | Points&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-weight: 600;&amp;quot; | Where it can be built&lt;br /&gt;
! style=&amp;quot;background-color: #eaecf0;text-align: center;font-weight: 600;&amp;quot; | Blessing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Bird&amp;#039;&amp;#039;&amp;#039; || 3 × height || Covers &amp;#039;&amp;#039;&amp;#039;3 squares in an L shape&amp;#039;&amp;#039;&amp;#039;. All three columns must be the &amp;#039;&amp;#039;&amp;#039;same height&amp;#039;&amp;#039;&amp;#039;, and at least &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; high. || Gain and place &amp;#039;&amp;#039;&amp;#039;3 cloud tiles&amp;#039;&amp;#039;&amp;#039;, then draw &amp;#039;&amp;#039;&amp;#039;3 pedestals at random&amp;#039;&amp;#039;&amp;#039; from the bag and place them.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wolf&amp;#039;&amp;#039;&amp;#039; || 3 × height || Covers &amp;#039;&amp;#039;&amp;#039;2 columns with a one-square gap between them&amp;#039;&amp;#039;&amp;#039;, which it straddles. Both columns must be the &amp;#039;&amp;#039;&amp;#039;same height&amp;#039;&amp;#039;&amp;#039;, and at least &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; high. The column in the gap must &amp;#039;&amp;#039;&amp;#039;not be higher&amp;#039;&amp;#039;&amp;#039; than they are, and the wolf &amp;#039;&amp;#039;&amp;#039;cannot straddle another totem&amp;#039;&amp;#039;&amp;#039;. || On &amp;#039;&amp;#039;&amp;#039;every one of your columns that has no totem on it&amp;#039;&amp;#039;&amp;#039;, you may take a pedestal of that column&amp;#039;s own kind from the bag and stack it there.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Horse&amp;#039;&amp;#039;&amp;#039; || 2 × height || Covers &amp;#039;&amp;#039;&amp;#039;2 adjacent columns&amp;#039;&amp;#039;&amp;#039; whose heights differ by &amp;#039;&amp;#039;&amp;#039;exactly 2&amp;#039;&amp;#039;&amp;#039;. || &amp;#039;&amp;#039;&amp;#039;Take an extra turn&amp;#039;&amp;#039;&amp;#039; — build pedestals or build a totem again.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dragon&amp;#039;&amp;#039;&amp;#039; || 3 × height || Covers &amp;#039;&amp;#039;&amp;#039;3 columns forming a staircase&amp;#039;&amp;#039;&amp;#039; of +0 / +1 / +2. || Move &amp;#039;&amp;#039;&amp;#039;1 random pedestal&amp;#039;&amp;#039;&amp;#039; from the bag into the &amp;#039;&amp;#039;&amp;#039;dragon&amp;#039;s hoard&amp;#039;&amp;#039;&amp;#039; without looking, then take a &amp;#039;&amp;#039;&amp;#039;build pedestals&amp;#039;&amp;#039;&amp;#039; action.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Cat&amp;#039;&amp;#039;&amp;#039; || 1 × height || &amp;#039;&amp;#039;&amp;#039;Cannot be built as an action.&amp;#039;&amp;#039;&amp;#039; A cat is built &amp;#039;&amp;#039;&amp;#039;automatically and immediately&amp;#039;&amp;#039;&amp;#039; on any of your columns that reaches a height of &amp;#039;&amp;#039;&amp;#039;6 or more&amp;#039;&amp;#039;&amp;#039;. || Look inside the bag and take &amp;#039;&amp;#039;&amp;#039;2 pedestals of your choice&amp;#039;&amp;#039;&amp;#039;, which must be &amp;#039;&amp;#039;&amp;#039;two different kinds&amp;#039;&amp;#039;&amp;#039;. Place them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If several columns reach height 6 at the same moment, &amp;#039;&amp;#039;&amp;#039;you choose the order&amp;#039;&amp;#039;&amp;#039; in which the cats are placed — which matters, because each cat&amp;#039;s blessing may change what happens next.&lt;br /&gt;
&lt;br /&gt;
== Game Options ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Totems in play&amp;#039;&amp;#039;&amp;#039; — four of the five totems are used each game.&lt;br /&gt;
&lt;br /&gt;
• &amp;#039;&amp;#039;Beginner set (bird, wolf, horse, cat)&amp;#039;&amp;#039; — the four basic totems, without the dragon. Recommended for a first game.&lt;br /&gt;
• &amp;#039;&amp;#039;With the dragon (wolf, horse, dragon, cat)&amp;#039;&amp;#039; — includes the dragon, which is aimed at experienced players.&lt;br /&gt;
• &amp;#039;&amp;#039;Cat plus three at random&amp;#039;&amp;#039; — the cat is always in play; the other three totems are chosen at random out of the remaining four.&lt;br /&gt;
• &amp;#039;&amp;#039;Random four&amp;#039;&amp;#039; — four totems chosen at random out of the five.&lt;br /&gt;
&lt;br /&gt;
== Glossary ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Pedestal&amp;#039;&amp;#039; — the cubes you stack. &amp;#039;&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;&amp;#039; pedestals come in 6 kinds and are worth 1 point; &amp;#039;&amp;#039;&amp;#039;rare&amp;#039;&amp;#039;&amp;#039; pedestals come in 4 kinds (cat, wolf, bird, horse) and are worth 2.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Column&amp;#039;&amp;#039; — one stack of pedestals on a single square of your altar. Its &amp;#039;&amp;#039;&amp;#039;height&amp;#039;&amp;#039;&amp;#039; is how many pedestals it contains.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Cloud tile&amp;#039;&amp;#039; — the ground of your altar. Pedestals can only stand on your cloud tiles.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Pedestal slot&amp;#039;&amp;#039; — one of the supply spaces on the shared main board. Building pedestals means emptying one slot completely.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Bag&amp;#039;&amp;#039; — the shared supply all pedestals are drawn from and returned to. Some effects let you &amp;#039;&amp;#039;&amp;#039;look inside and choose&amp;#039;&amp;#039;&amp;#039;; others are random draws.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Altar card&amp;#039;&amp;#039; — you start with three. One is revealed to define your &amp;#039;&amp;#039;&amp;#039;starting altar&amp;#039;&amp;#039;&amp;#039;; the other two are your &amp;#039;&amp;#039;&amp;#039;secret goals&amp;#039;&amp;#039;&amp;#039;, revealed later for points.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Blessing&amp;#039;&amp;#039; — the one-off effect you get the moment you build a totem.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Dragon&amp;#039;s hoard&amp;#039;&amp;#039; — the space a dragon&amp;#039;s blessing puts a random pedestal into. Pedestals there still score, and their kind can be stacked onto any column. It is shown as its own strip: &amp;#039;&amp;#039;&amp;#039;yours in the right-hand rail&amp;#039;&amp;#039;&amp;#039;, and each opponent&amp;#039;s inside their mini altar card. The strip only appears once a dragon has put something there.&lt;/div&gt;</summary>
		<author><name>Javasparrow</name></author>
	</entry>
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