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	<updated>2026-09-26T07:13:24Z</updated>
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		<title>Sportomax: Created page with &quot; = Seers Catalog =  == Overview ==  In Seers Catalog, players compete to reduce their hands while keeping valuable cards for scoring.  Players take turns playing increasingly powerful combinations of cards, called melds, or passing.  A round ends immediately when any player runs out of cards.  Players with 5 or fewer cards remaining may earn bonus points based on the lowest-valued card in their hand. However, every remaining card also carries a 1-point penalty.  The game...&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpseerscatalog&amp;diff=31570&amp;oldid=prev"/>
		<updated>2026-09-24T21:57:38Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; = Seers Catalog =  == Overview ==  In Seers Catalog, players compete to reduce their hands while keeping valuable cards for scoring.  Players take turns playing increasingly powerful combinations of cards, called melds, or passing.  A round ends immediately when any player runs out of cards.  Players with 5 or fewer cards remaining may earn bonus points based on the lowest-valued card in their hand. However, every remaining card also carries a 1-point penalty.  The game...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
= Seers Catalog =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
In Seers Catalog, players compete to reduce their hands while keeping valuable cards for scoring.&lt;br /&gt;
&lt;br /&gt;
Players take turns playing increasingly powerful combinations of cards, called melds, or passing.&lt;br /&gt;
&lt;br /&gt;
A round ends immediately when any player runs out of cards.&lt;br /&gt;
&lt;br /&gt;
Players with 5 or fewer cards remaining may earn bonus points based on the lowest-valued card in their hand. However, every remaining card also carries a 1-point penalty.&lt;br /&gt;
&lt;br /&gt;
The game lasts 4 rounds. The player with the highest total score wins.&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
* 60 Suited Cards (12 cards in each of 5 suits)&lt;br /&gt;
* 5 Wild Cards&lt;br /&gt;
* 15 Artifact Cards&lt;br /&gt;
* 5 Bonus Tokens&lt;br /&gt;
* 1 Artifact Reference&lt;br /&gt;
&lt;br /&gt;
The five suits are Yellow, Plum, Silver, Teal, and Green.&lt;br /&gt;
&lt;br /&gt;
Each suit contains cards numbered 2 through 13.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
=== Prepare the Cards ===&lt;br /&gt;
&lt;br /&gt;
The cards used depend on the number of players.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Players !! Suited Cards !! Artifacts !! Wild Cards&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 suits, numbers 2–10, minus 3 random suited cards || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 3 suits, numbers 2–13 || 6 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 4 suits, numbers 2–13 || 8 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 5 suits, numbers 2–13 || 10 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For a 2-player game, remove 3 random suited cards after selecting the 3 suits and removing cards numbered 11–13.&lt;br /&gt;
&lt;br /&gt;
Always include the Go First Artifact among the Artifacts used.&lt;br /&gt;
&lt;br /&gt;
Return all unused cards to the box.&lt;br /&gt;
&lt;br /&gt;
=== Player Setup ===&lt;br /&gt;
&lt;br /&gt;
Each player receives:&lt;br /&gt;
&lt;br /&gt;
* 12 randomly dealt Suited Cards&lt;br /&gt;
* 1 Wild Card&lt;br /&gt;
* 2 randomly dealt Artifact Cards, face-down&lt;br /&gt;
* 1 Bonus Token, with the 6+ side face-up&lt;br /&gt;
&lt;br /&gt;
Each player begins the round with 15 cards in hand.&lt;br /&gt;
&lt;br /&gt;
The player holding the Go First Artifact becomes the Start Seer.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Seers Catalog is played over 4 rounds.&lt;br /&gt;
&lt;br /&gt;
During each round, players take turns playing melds of cards or passing.&lt;br /&gt;
&lt;br /&gt;
A sequence of increasingly powerful melds is called a trick.&lt;br /&gt;
&lt;br /&gt;
When all players except one have passed, the remaining player wins the trick and starts a new one.&lt;br /&gt;
&lt;br /&gt;
The round ends immediately when any player runs out of cards.&lt;br /&gt;
&lt;br /&gt;
== Starting a Trick ==&lt;br /&gt;
&lt;br /&gt;
The Start Seer plays any valid meld face-up.&lt;br /&gt;
&lt;br /&gt;
A meld may be:&lt;br /&gt;
&lt;br /&gt;
* A Single&lt;br /&gt;
* A Matching Set&lt;br /&gt;
* A Suited Run&lt;br /&gt;
&lt;br /&gt;
The opening meld determines the type and number of cards that all subsequent melds must follow during that trick.&lt;br /&gt;
&lt;br /&gt;
A meld may include Wild Cards or Artifact Cards, subject to their individual rules.&lt;br /&gt;
&lt;br /&gt;
Play proceeds clockwise, beginning with the player to the Start Seer&amp;#039;s left.&lt;br /&gt;
&lt;br /&gt;
=== If the Start Seer Cannot Play ===&lt;br /&gt;
&lt;br /&gt;
If the Start Seer cannot make a legal opening play, they must pass.&lt;br /&gt;
&lt;br /&gt;
The player to their left becomes the new Start Seer.&lt;br /&gt;
&lt;br /&gt;
== Playing on a Trick ==&lt;br /&gt;
&lt;br /&gt;
On their turn, each player must either:&lt;br /&gt;
&lt;br /&gt;
* Play a higher meld of the same type and number of cards.&lt;br /&gt;
* Pass.&lt;br /&gt;
&lt;br /&gt;
A player who cannot make a legal play must pass.&lt;br /&gt;
&lt;br /&gt;
A player may voluntarily pass even if they have a legal play, unless they are in the Bonus.&lt;br /&gt;
&lt;br /&gt;
A player who passes cannot play again until the next trick.&lt;br /&gt;
&lt;br /&gt;
Players who have not passed may continue playing on the same trick whenever their turn comes around.&lt;br /&gt;
&lt;br /&gt;
=== Winning a Trick ===&lt;br /&gt;
&lt;br /&gt;
When every player except one has passed:&lt;br /&gt;
&lt;br /&gt;
* The remaining player wins the trick.&lt;br /&gt;
* All cards played during the trick are set aside.&lt;br /&gt;
* The winning player becomes the Start Seer for the next trick.&lt;br /&gt;
&lt;br /&gt;
The winning player may lead any valid meld.&lt;br /&gt;
&lt;br /&gt;
== Meld Types ==&lt;br /&gt;
&lt;br /&gt;
=== Singles ===&lt;br /&gt;
&lt;br /&gt;
A Single consists of exactly 1 card.&lt;br /&gt;
&lt;br /&gt;
Normally, this is a Suited Card numbered 2–13, although certain Artifacts may also be played as Singles.&lt;br /&gt;
&lt;br /&gt;
Each subsequent Single must have a higher value than the previously played Single.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
A player leads a 5.&lt;br /&gt;
&lt;br /&gt;
The next player may play a 6 or higher.&lt;br /&gt;
&lt;br /&gt;
A 5 or lower is not a legal response.&lt;br /&gt;
&lt;br /&gt;
=== Matching Sets ===&lt;br /&gt;
&lt;br /&gt;
A Matching Set consists of 2 or more cards with the same numerical value.&lt;br /&gt;
&lt;br /&gt;
The cards may belong to different suits.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
* Plum 6&lt;br /&gt;
* Green 6&lt;br /&gt;
* Teal 6&lt;br /&gt;
&lt;br /&gt;
These cards form a Matching Set of three 6s.&lt;br /&gt;
&lt;br /&gt;
To beat this meld, another player must play exactly 3 cards of a higher matching value.&lt;br /&gt;
&lt;br /&gt;
For example, three 7s would beat three 6s.&lt;br /&gt;
&lt;br /&gt;
A Wild Card may represent any number from 2 through 13 and may be included in a Matching Set.&lt;br /&gt;
&lt;br /&gt;
=== Suited Runs ===&lt;br /&gt;
&lt;br /&gt;
A Suited Run consists of 2 or more consecutive cards belonging to the same suit.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
* Teal 4&lt;br /&gt;
* Teal 5&lt;br /&gt;
&lt;br /&gt;
These cards form a 2-card Suited Run.&lt;br /&gt;
&lt;br /&gt;
To beat a Suited Run, another player must play a run that:&lt;br /&gt;
&lt;br /&gt;
* Contains the same number of cards.&lt;br /&gt;
* Uses consecutive numerical values.&lt;br /&gt;
* Contains cards of a single suit.&lt;br /&gt;
* Ends with a higher card than the previous run.&lt;br /&gt;
&lt;br /&gt;
The responding run does not have to use the same suit as the previous run.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
A Teal 4–5 run may be beaten by a Plum 5–6 run.&lt;br /&gt;
&lt;br /&gt;
A Wild Card may represent any number from 2 through 13 and any suit needed to complete the run.&lt;br /&gt;
&lt;br /&gt;
== Wild Cards ==&lt;br /&gt;
&lt;br /&gt;
Wild Cards may represent any numerical value from 2 through 13 and any suit.&lt;br /&gt;
&lt;br /&gt;
They may be used in:&lt;br /&gt;
&lt;br /&gt;
* Singles&lt;br /&gt;
* Matching Sets&lt;br /&gt;
* Suited Runs&lt;br /&gt;
&lt;br /&gt;
When playing a Wild Card, its chosen value and suit must produce a legal meld.&lt;br /&gt;
&lt;br /&gt;
Wild Cards remaining in a player&amp;#039;s hand have a value of 0 for scoring purposes.&lt;br /&gt;
&lt;br /&gt;
== Artifact Cards ==&lt;br /&gt;
&lt;br /&gt;
Each player begins a round with 2 Artifact Cards.&lt;br /&gt;
&lt;br /&gt;
Artifacts have special abilities that may modify normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The Go First Artifact determines the Start Seer for the round.&lt;br /&gt;
&lt;br /&gt;
Other Artifacts may affect the value, composition, or resolution of melds.&lt;br /&gt;
&lt;br /&gt;
Except for the Go First Artifact, a player may play one Artifact Card with a legal meld and declare that they are not using its ability.&lt;br /&gt;
&lt;br /&gt;
Artifact Cards remaining in a player&amp;#039;s hand have a value of 0 for scoring purposes.&lt;br /&gt;
&lt;br /&gt;
For the individual Artifact abilities, refer to the Artifact Reference.&lt;br /&gt;
&lt;br /&gt;
== The Bonus ==&lt;br /&gt;
&lt;br /&gt;
Each player begins a round with their Bonus Token showing the 6+ side.&lt;br /&gt;
&lt;br /&gt;
When a player has 5 or fewer cards remaining in their hand:&lt;br /&gt;
&lt;br /&gt;
* Flip their Bonus Token to the Bonus side.&lt;br /&gt;
* That player is now considered to be in the Bonus.&lt;br /&gt;
&lt;br /&gt;
=== Mandatory Play ===&lt;br /&gt;
&lt;br /&gt;
A player in the Bonus may not voluntarily pass if they have a legal play.&lt;br /&gt;
&lt;br /&gt;
They must play a valid meld whenever possible.&lt;br /&gt;
&lt;br /&gt;
This requirement includes legal plays involving one or more Artifact Cards.&lt;br /&gt;
&lt;br /&gt;
If the player has no legal play, they must pass.&lt;br /&gt;
&lt;br /&gt;
=== Leaving the Bonus ===&lt;br /&gt;
&lt;br /&gt;
If a player gains cards and their hand increases to more than 5 cards:&lt;br /&gt;
&lt;br /&gt;
* Flip their Bonus Token back to the 6+ side.&lt;br /&gt;
* They are no longer in the Bonus.&lt;br /&gt;
&lt;br /&gt;
They may once again voluntarily pass.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Example 1 ===&lt;br /&gt;
&lt;br /&gt;
A player leads a Single 5.&lt;br /&gt;
&lt;br /&gt;
The next player has these 5 cards:&lt;br /&gt;
&lt;br /&gt;
* 5&lt;br /&gt;
* 5&lt;br /&gt;
* 7&lt;br /&gt;
* 8&lt;br /&gt;
* 9&lt;br /&gt;
&lt;br /&gt;
Because the second player is in the Bonus and has legal plays, they must play a higher Single.&lt;br /&gt;
&lt;br /&gt;
They may play their 7, 8, or 9.&lt;br /&gt;
&lt;br /&gt;
They cannot voluntarily pass.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Example 2 ===&lt;br /&gt;
&lt;br /&gt;
A player leads a Matching Set of two 5s.&lt;br /&gt;
&lt;br /&gt;
The next player has 3 cards:&lt;br /&gt;
&lt;br /&gt;
* 2&lt;br /&gt;
* 6&lt;br /&gt;
* Wild&lt;br /&gt;
&lt;br /&gt;
Because this player is in the Bonus and can legally play the 6 and Wild as a Matching Set of two 6s, they must do so.&lt;br /&gt;
&lt;br /&gt;
They cannot voluntarily pass.&lt;br /&gt;
&lt;br /&gt;
== Round End ==&lt;br /&gt;
&lt;br /&gt;
A round ends immediately when any player runs out of cards.&lt;br /&gt;
&lt;br /&gt;
No additional players may take turns after this happens.&lt;br /&gt;
&lt;br /&gt;
All players calculate their scores based on the cards remaining in their hands.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Each player calculates their round score using the following rules.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Points ===&lt;br /&gt;
&lt;br /&gt;
If a player has 5 or fewer cards remaining:&lt;br /&gt;
&lt;br /&gt;
* Find the lowest numerical value among their remaining cards.&lt;br /&gt;
* Gain points equal to that value.&lt;br /&gt;
&lt;br /&gt;
Wild Cards and Artifact Cards have a scoring value of 0.&lt;br /&gt;
&lt;br /&gt;
Therefore, a player with a Wild Card or Artifact Card among their remaining cards receives no Bonus Points.&lt;br /&gt;
&lt;br /&gt;
A player with no cards remaining receives 0 Bonus Points.&lt;br /&gt;
&lt;br /&gt;
Players with more than 5 cards remaining receive no Bonus Points.&lt;br /&gt;
&lt;br /&gt;
=== Card Penalty ===&lt;br /&gt;
&lt;br /&gt;
Every player loses 1 point for each card remaining in their hand.&lt;br /&gt;
&lt;br /&gt;
This includes Suited Cards, Wild Cards, and Artifact Cards.&lt;br /&gt;
&lt;br /&gt;
=== Final Round Score ===&lt;br /&gt;
&lt;br /&gt;
Round Score = Bonus Points − Number of Cards Remaining&lt;br /&gt;
&lt;br /&gt;
A player&amp;#039;s round score may be negative.&lt;br /&gt;
&lt;br /&gt;
=== Scoring Examples ===&lt;br /&gt;
&lt;br /&gt;
Example 1:&lt;br /&gt;
&lt;br /&gt;
A player has no cards remaining.&lt;br /&gt;
&lt;br /&gt;
Bonus Points: 0&lt;br /&gt;
Card Penalty: 0&lt;br /&gt;
&lt;br /&gt;
Round Score: 0&lt;br /&gt;
&lt;br /&gt;
Example 2:&lt;br /&gt;
&lt;br /&gt;
A player has two cards remaining: 8 and 9.&lt;br /&gt;
&lt;br /&gt;
Bonus Points: 8&lt;br /&gt;
Card Penalty: 2&lt;br /&gt;
&lt;br /&gt;
Round Score: 6&lt;br /&gt;
&lt;br /&gt;
Example 3:&lt;br /&gt;
&lt;br /&gt;
A player has six cards remaining: 2, 2, 3, 6, 6, and 10.&lt;br /&gt;
&lt;br /&gt;
Bonus Points: 0&lt;br /&gt;
Card Penalty: 6&lt;br /&gt;
&lt;br /&gt;
Round Score: -6&lt;br /&gt;
&lt;br /&gt;
Example 4:&lt;br /&gt;
&lt;br /&gt;
A player has three cards remaining: 7, 9, and a Wild Card.&lt;br /&gt;
&lt;br /&gt;
Bonus Points: 0&lt;br /&gt;
Card Penalty: 3&lt;br /&gt;
&lt;br /&gt;
Round Score: -3&lt;br /&gt;
&lt;br /&gt;
== Preparing the Next Round ==&lt;br /&gt;
&lt;br /&gt;
After each of the first 3 rounds:&lt;br /&gt;
&lt;br /&gt;
# Collect and shuffle all suited cards.&lt;br /&gt;
# Deal the suited cards evenly among all players.&lt;br /&gt;
# Give each player 1 Wild Card.&lt;br /&gt;
# Shuffle and deal 2 Artifact Cards face-down to each player.&lt;br /&gt;
# Reset each player&amp;#039;s Bonus Token to the 6+ side.&lt;br /&gt;
&lt;br /&gt;
The player who receives the Go First Artifact becomes the Start Seer for the new round.&lt;br /&gt;
&lt;br /&gt;
Continue until 4 rounds have been completed.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The game ends after the fourth round.&lt;br /&gt;
&lt;br /&gt;
Add each player&amp;#039;s scores from all 4 rounds.&lt;br /&gt;
&lt;br /&gt;
The player with the highest total score wins.&lt;br /&gt;
&lt;br /&gt;
=== Tiebreakers ===&lt;br /&gt;
&lt;br /&gt;
If multiple players are tied for the highest total score:&lt;br /&gt;
&lt;br /&gt;
# The tied player who scored the most points during the fourth round wins.&lt;br /&gt;
# If still tied, the first tied player to grab the Seers Catalog box wins.&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
* Play a higher meld of the same type and size, or pass.&lt;br /&gt;
* If you have already passed, wait until the next trick.&lt;br /&gt;
* If you are in the Bonus, you must play whenever you have a legal play.&lt;br /&gt;
&lt;br /&gt;
=== Melds ===&lt;br /&gt;
&lt;br /&gt;
Single:&lt;br /&gt;
One card with a higher value.&lt;br /&gt;
&lt;br /&gt;
Matching Set:&lt;br /&gt;
The same number of cards, all matching, with a higher value.&lt;br /&gt;
&lt;br /&gt;
Suited Run:&lt;br /&gt;
The same number of consecutive cards in one suit, ending at a higher value.&lt;br /&gt;
&lt;br /&gt;
=== End of Trick ===&lt;br /&gt;
&lt;br /&gt;
When all other players have passed, the remaining player wins the trick and leads the next one.&lt;br /&gt;
&lt;br /&gt;
=== End of Round ===&lt;br /&gt;
&lt;br /&gt;
The round ends immediately when any player runs out of cards.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
&lt;br /&gt;
5 or fewer cards:&lt;br /&gt;
Lowest remaining card value minus the number of remaining cards.&lt;br /&gt;
&lt;br /&gt;
More than 5 cards:&lt;br /&gt;
Negative 1 point per remaining card.&lt;br /&gt;
&lt;br /&gt;
No cards:&lt;br /&gt;
0 points.&lt;br /&gt;
&lt;br /&gt;
=== Winning ===&lt;br /&gt;
&lt;br /&gt;
Highest total score after 4 rounds wins.&lt;/div&gt;</summary>
		<author><name>Sportomax</name></author>
	</entry>
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