<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelprumblenation</id>
	<title>Gamehelprumblenation - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelprumblenation"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelprumblenation&amp;action=history"/>
	<updated>2026-11-11T00:51:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelprumblenation&amp;diff=29094&amp;oldid=prev</id>
		<title>Thomas: Created page with &quot;== Rumble Nation ==  &#039;&#039;&#039;Rumble Nation&#039;&#039;&#039; puts players in the role of warlords during the Sengoku era, fighting for control over 11 castles across Japan.  === Gameplay Overview === The game is divided into two distinct phases: the &#039;&#039;&#039;Deployment Phase&#039;&#039;&#039; (Phase I) and the &#039;&#039;&#039;War Phase&#039;&#039;&#039; (Phase II).  === Phase I: Deployment Phase === Players take turns in clockwise order until all soldier meeples have been placed on the map. On your turn, you must choose one of the followi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelprumblenation&amp;diff=29094&amp;oldid=prev"/>
		<updated>2026-03-22T19:56:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Rumble Nation ==  &amp;#039;&amp;#039;&amp;#039;Rumble Nation&amp;#039;&amp;#039;&amp;#039; puts players in the role of warlords during the Sengoku era, fighting for control over 11 castles across Japan.  === Gameplay Overview === The game is divided into two distinct phases: the &amp;#039;&amp;#039;&amp;#039;Deployment Phase&amp;#039;&amp;#039;&amp;#039; (Phase I) and the &amp;#039;&amp;#039;&amp;#039;War Phase&amp;#039;&amp;#039;&amp;#039; (Phase II).  === Phase I: Deployment Phase === Players take turns in clockwise order until all soldier meeples have been placed on the map. On your turn, you must choose one of the followi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Rumble Nation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rumble Nation&amp;#039;&amp;#039;&amp;#039; puts players in the role of warlords during the Sengoku era, fighting for control over 11 castles across Japan.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay Overview ===&lt;br /&gt;
The game is divided into two distinct phases: the &amp;#039;&amp;#039;&amp;#039;Deployment Phase&amp;#039;&amp;#039;&amp;#039; (Phase I) and the &amp;#039;&amp;#039;&amp;#039;War Phase&amp;#039;&amp;#039;&amp;#039; (Phase II).&lt;br /&gt;
&lt;br /&gt;
=== Phase I: Deployment Phase ===&lt;br /&gt;
Players take turns in clockwise order until all soldier meeples have been placed on the map. On your turn, you must choose one of the following two actions:&lt;br /&gt;
&lt;br /&gt;
==== 1. Deploy Soldiers ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rolling:&amp;#039;&amp;#039;&amp;#039; Roll all 3 dice. You may reroll all dice once per turn.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Grouping:&amp;#039;&amp;#039;&amp;#039; Divide the dice into one group of 2 dice and one single die.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039; The sum of the 2-dice group (2–12) determines the area where soldiers are placed.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Quantity:&amp;#039;&amp;#039;&amp;#039; The value of the single die determines the number of soldiers: 1–2 = &amp;#039;&amp;#039;&amp;#039;1 soldier&amp;#039;&amp;#039;&amp;#039;; 3–4 = &amp;#039;&amp;#039;&amp;#039;2 soldiers&amp;#039;&amp;#039;&amp;#039;; 5–6 = &amp;#039;&amp;#039;&amp;#039;3 soldiers&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Placement:&amp;#039;&amp;#039;&amp;#039; You must place all allocated soldiers in the designated area. You can place them in empty areas or those already containing your own or opponents&amp;#039; troops.&lt;br /&gt;
&lt;br /&gt;
==== 2. Use a Tactic Card ====&lt;br /&gt;
* Instead of rolling, you may use one Tactic Card from the available display.&lt;br /&gt;
* Each card can be used only &amp;#039;&amp;#039;&amp;#039;once per game&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Restriction:&amp;#039;&amp;#039;&amp;#039; As soon as any player has placed all their soldiers, Tactic Cards (and Daimyo cards) can no longer be used by anyone.&lt;br /&gt;
&lt;br /&gt;
==== Finishing Deployment ====&lt;br /&gt;
Once you have placed all your soldiers, you take the available &amp;#039;&amp;#039;&amp;#039;Sword Chip&amp;#039;&amp;#039;&amp;#039; with the highest value. These chips serve as the primary tie-breaker for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
=== Phase II: War Phase ===&lt;br /&gt;
Battles are resolved sequentially, starting from castle area 2 and ending at area 12.&lt;br /&gt;
&lt;br /&gt;
==== Resolving Battles and Ties ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Power Calculation:&amp;#039;&amp;#039;&amp;#039; A player’s total power in an area is the sum of their soldier meeples and any white reinforcement meeples present.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tie-Breaking:&amp;#039;&amp;#039;&amp;#039; If two or more players have the same power, the player holding the &amp;#039;&amp;#039;&amp;#039;higher Sword Chip&amp;#039;&amp;#039;&amp;#039; wins the battle.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Castle Tokens:&amp;#039;&amp;#039;&amp;#039; The winner takes the Large Castle Token. In 3–4 player games, the runner-up takes a Small Castle Token (worth half the value of the large token, rounded down).&lt;br /&gt;
&lt;br /&gt;
==== Reinforcement Rules ====&lt;br /&gt;
Winning a castle allows a warlord to expand their influence into neighboring territories:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Eligibility:&amp;#039;&amp;#039;&amp;#039; Only the winner of the Large Castle Token sends out reinforcements.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Target Areas:&amp;#039;&amp;#039;&amp;#039; Reinforcements (white meeples) must be placed in &amp;#039;&amp;#039;&amp;#039;adjacent areas&amp;#039;&amp;#039;&amp;#039; that still contain a Large Castle Token and where the winner already has at least one of their own soldiers.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Amount:&amp;#039;&amp;#039;&amp;#039; In 2-player games, place &amp;#039;&amp;#039;&amp;#039;1 reinforcement&amp;#039;&amp;#039;&amp;#039; per valid adjacent area. In 3–4 player games, place &amp;#039;&amp;#039;&amp;#039;2 reinforcements&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Resource Management:&amp;#039;&amp;#039;&amp;#039; If white reinforcement meeples run out, they are taken from areas where the war has already been resolved (areas without Large Castle Tokens).&lt;br /&gt;
&lt;br /&gt;
=== Advanced Rules: Daimyo Cards and Meeples ===&lt;br /&gt;
In the advanced game, players use 16 soldiers and one specialized &amp;#039;&amp;#039;&amp;#039;Daimyo meeple&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Daimyo Meeple:&amp;#039;&amp;#039;&amp;#039; During the Deployment Phase, it is treated as 1 unit. In the War Phase, it is a powerful unit equivalent to &amp;#039;&amp;#039;&amp;#039;2 soldiers&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Daimyo Cards:&amp;#039;&amp;#039;&amp;#039; Each player receives a unique card that can be activated once per game instead of a regular turn.&lt;br /&gt;
&lt;br /&gt;
==== Special Daimyo Abilities ====&lt;br /&gt;
These unique abilities allow for powerful tactical maneuvers:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Uesugi Kenshin:&amp;#039;&amp;#039;&amp;#039; Move up to 3 of your soldiers from the Daimyo&amp;#039;s current area to adjacent areas connected by land.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Oda Nobunaga:&amp;#039;&amp;#039;&amp;#039; Move the Daimyo to an adjacent area, optionally taking 1 soldier along.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Takeda Shingen:&amp;#039;&amp;#039;&amp;#039; Move up to 3 soldiers belonging to a single opponent from your Daimyo&amp;#039;s area to adjacent areas.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mōri Motonari:&amp;#039;&amp;#039;&amp;#039; Place up to 3 soldiers from your stock into areas adjacent to your Daimyo.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Chōsokabe Motochika:&amp;#039;&amp;#039;&amp;#039; Move up to 3 of your units (soldiers or Daimyo) from the Daimyo&amp;#039;s area to adjacent areas connected by sea.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ōtomo Sōrin:&amp;#039;&amp;#039;&amp;#039; Replace one opponent&amp;#039;s soldier in up to two areas adjacent to your Daimyo with soldiers from your own stock.&lt;br /&gt;
&lt;br /&gt;
=== Final Scoring ===&lt;br /&gt;
The game ends once all 11 castle areas have been resolved.&lt;br /&gt;
* Players sum the values of all Large and Small Castle Tokens they have collected.&lt;br /&gt;
* The player with the highest total score wins.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tie-Breaker:&amp;#039;&amp;#039;&amp;#039; If scores are tied, the player with the &amp;#039;&amp;#039;&amp;#039;higher Sword Chip&amp;#039;&amp;#039;&amp;#039; is declared the winner.&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>
	</entry>
</feed>