<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelprolldice</id>
	<title>Gamehelprolldice - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelprolldice"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelprolldice&amp;action=history"/>
	<updated>2026-11-04T10:23:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelprolldice&amp;diff=28307&amp;oldid=prev</id>
		<title>Sportomax: RollDice is a push-your-luck dice game for 1–4 players. On your turn, roll a single die and choose whether to keep it or roll again to try for a higher number. You always score something, and the first player to reach the target score wins.</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelprolldice&amp;diff=28307&amp;oldid=prev"/>
		<updated>2026-01-29T22:29:03Z</updated>

		<summary type="html">&lt;p&gt;RollDice is a push-your-luck dice game for 1–4 players. On your turn, roll a single die and choose whether to keep it or roll again to try for a higher number. You always score something, and the first player to reach the target score wins.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;🎲 RollDice – Updated Rules&lt;br /&gt;
&lt;br /&gt;
Game type: Push-your-luck dice game&lt;br /&gt;
Players: 1–4&lt;br /&gt;
Components: 1 D6 per player, score tracker&lt;br /&gt;
&lt;br /&gt;
Setup&lt;br /&gt;
&lt;br /&gt;
Each player starts with 0 points.&lt;br /&gt;
&lt;br /&gt;
Set a target score (e.g., 20 points) to win the game.&lt;br /&gt;
&lt;br /&gt;
Gameplay&lt;br /&gt;
&lt;br /&gt;
Players take turns. On your turn:&lt;br /&gt;
&lt;br /&gt;
Roll your single die. The number rolled is your turn score.&lt;br /&gt;
&lt;br /&gt;
You may stop and keep that score, or roll again to try for a higher score.&lt;br /&gt;
&lt;br /&gt;
If you roll again:&lt;br /&gt;
&lt;br /&gt;
You must keep only the final rolled value of this turn (you can’t combine with the previous roll).&lt;br /&gt;
&lt;br /&gt;
You cannot score 0 — every roll counts.&lt;br /&gt;
&lt;br /&gt;
Turn passes to the next player.&lt;br /&gt;
&lt;br /&gt;
This creates a “push-your-luck” choice: stop and bank your current number, or risk rolling again to try for a higher number.&lt;br /&gt;
&lt;br /&gt;
Scoring&lt;br /&gt;
&lt;br /&gt;
Each turn, the score you choose to keep is added to your total score.&lt;br /&gt;
&lt;br /&gt;
You always score something; there is no risk of losing points.&lt;br /&gt;
&lt;br /&gt;
Winning&lt;br /&gt;
&lt;br /&gt;
The first player to reach or exceed the target score wins.&lt;br /&gt;
&lt;br /&gt;
If multiple players exceed the target in the same round, the highest total score wins.&lt;br /&gt;
&lt;br /&gt;
Optional tie-breaker: continue rolling until one player wins.&lt;br /&gt;
&lt;br /&gt;
Notes / Variants&lt;br /&gt;
&lt;br /&gt;
You can configure the target score for shorter/longer games.&lt;br /&gt;
&lt;br /&gt;
Supports 1–4 players.&lt;br /&gt;
&lt;br /&gt;
Optional rule: allow 2 rerolls per turn for extra push-your-luck tension.&lt;/div&gt;</summary>
		<author><name>Sportomax</name></author>
	</entry>
</feed>