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	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelprednotice</id>
	<title>Gamehelprednotice - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelprednotice"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelprednotice&amp;action=history"/>
	<updated>2026-11-07T17:44:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelprednotice&amp;diff=30089&amp;oldid=prev</id>
		<title>Menitz at 21:19, 4 June 2026</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelprednotice&amp;diff=30089&amp;oldid=prev"/>
		<updated>2026-06-04T21:19:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;//en.doc.boardgamearena.com/index.php?title=Gamehelprednotice&amp;amp;diff=30089&amp;amp;oldid=30088&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Menitz</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelprednotice&amp;diff=30088&amp;oldid=prev</id>
		<title>Menitz at 21:14, 4 June 2026</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelprednotice&amp;diff=30088&amp;oldid=prev"/>
		<updated>2026-06-04T21:14:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;//en.doc.boardgamearena.com/index.php?title=Gamehelprednotice&amp;amp;diff=30088&amp;amp;oldid=28573&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Menitz</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelprednotice&amp;diff=28573&amp;oldid=prev</id>
		<title>Thomas: /* End of Game */</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelprednotice&amp;diff=28573&amp;oldid=prev"/>
		<updated>2026-02-16T05:02:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;End of Game&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:02, 16 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l87&quot;&gt;Line 87:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 87:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== End of Game ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== End of Game ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Immediately if:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Immediately if:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Angela has redeemed $1,000,000&#039;&#039;&#039; or more → &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she &lt;/del&gt;wins.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Angela has redeemed $1,000,000&#039;&#039;&#039; or more → &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Angela &lt;/ins&gt;wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Jessah has captured Angela 3 times&#039;&#039;&#039; → &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she &lt;/del&gt;wins.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Jessah has captured Angela 3 times&#039;&#039;&#039; → &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jessah &lt;/ins&gt;wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Thomas</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelprednotice&amp;diff=28572&amp;oldid=prev</id>
		<title>Thomas: Added theme summary. Replaced Faussaire with Froger.</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelprednotice&amp;diff=28572&amp;oldid=prev"/>
		<updated>2026-02-16T05:00:07Z</updated>

		<summary type="html">&lt;p&gt;Added theme summary. Replaced Faussaire with Froger.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:00, 16 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Theme ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In this &#039;&#039;&#039;asymmetrical two-player game&#039;&#039;&#039;, one player takes on the role of the brilliant &#039;&#039;&#039;forger Angela Farbank&#039;&#039;&#039;, who attempts to cash as many forged checks as possible around the world. The other player steps into the role of &#039;&#039;&#039;FBI agent Jessah Hope&#039;&#039;&#039;, who does everything in her power to track Farbank down and bring her to justice.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game Objective ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game Objective ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Forger &lt;/ins&gt;(Angela):&#039;&#039;&#039; Cash a total of &#039;&#039;&#039;≥ $1,000,000&#039;&#039;&#039; in checks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Faussaire &lt;/del&gt;(Angela):&#039;&#039;&#039; Cash a total of &#039;&#039;&#039;≥ $1,000,000&#039;&#039;&#039; in checks.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Agent (Jessah):&amp;#039;&amp;#039;&amp;#039; Capture Angela &amp;#039;&amp;#039;&amp;#039;3 times&amp;#039;&amp;#039;&amp;#039; (the first 2 captures cost her one identity each; the 3rd capture wins Jessah).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Agent (Jessah):&amp;#039;&amp;#039;&amp;#039; Capture Angela &amp;#039;&amp;#039;&amp;#039;3 times&amp;#039;&amp;#039;&amp;#039; (the first 2 captures cost her one identity each; the 3rd capture wins Jessah).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;1 marker:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;1 marker:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The owner performs &#039;&#039;&#039; both actions&#039;&#039;&#039; on the card (first their own side, then the other).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The owner performs &#039;&#039;&#039;both actions&#039;&#039;&#039; on the card (first their own side, then the other).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;2 markers:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;2 markers:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l67&quot;&gt;Line 67:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** Angela loses 1 identity and flees immediately.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** Angela loses 1 identity and flees immediately.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Faussaire&lt;/del&gt;:&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Forger&lt;/ins&gt;:&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Movement is secret.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Movement is secret.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Radar:&amp;#039;&amp;#039;&amp;#039; Upon entering a monitored continent → Radar is triggered and removed; the agent learns &amp;#039;&amp;#039;&amp;#039;which continent&amp;#039;&amp;#039;&amp;#039; (order if multiple).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Radar:&amp;#039;&amp;#039;&amp;#039; Upon entering a monitored continent → Radar is triggered and removed; the agent learns &amp;#039;&amp;#039;&amp;#039;which continent&amp;#039;&amp;#039;&amp;#039; (order if multiple).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Thomas</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelprednotice&amp;diff=28567&amp;oldid=prev</id>
		<title>Thomas: Created page with &quot;== Game Objective ==  * &#039;&#039;&#039;Faussaire (Angela):&#039;&#039;&#039; Cash a total of &#039;&#039;&#039;≥ $1,000,000&#039;&#039;&#039; in checks.  * &#039;&#039;&#039;Agent (Jessah):&#039;&#039;&#039; Capture Angela &#039;&#039;&#039;3 times&#039;&#039;&#039; (the first 2 captures cost her one identity each; the 3rd capture wins Jessah).  == Quick Overview == &#039;&#039;&#039;Planning&#039;&#039;&#039; → &#039;&#039;&#039;Reveal Markers&#039;&#039;&#039; → &#039;&#039;&#039;Perform Actions&#039;&#039;&#039; → &#039;&#039;&#039;Switch Initiative&#039;&#039;&#039;.&lt;br/&gt; Angela hides and collects money, while Jessah blocks, tracks, and hunts.  == Round Flow (Each Round) == Each round consis...&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelprednotice&amp;diff=28567&amp;oldid=prev"/>
		<updated>2026-02-15T11:25:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Game Objective ==  * &amp;#039;&amp;#039;&amp;#039;Faussaire (Angela):&amp;#039;&amp;#039;&amp;#039; Cash a total of &amp;#039;&amp;#039;&amp;#039;≥ $1,000,000&amp;#039;&amp;#039;&amp;#039; in checks.  * &amp;#039;&amp;#039;&amp;#039;Agent (Jessah):&amp;#039;&amp;#039;&amp;#039; Capture Angela &amp;#039;&amp;#039;&amp;#039;3 times&amp;#039;&amp;#039;&amp;#039; (the first 2 captures cost her one identity each; the 3rd capture wins Jessah).  == Quick Overview == &amp;#039;&amp;#039;&amp;#039;Planning&amp;#039;&amp;#039;&amp;#039; → &amp;#039;&amp;#039;&amp;#039;Reveal Markers&amp;#039;&amp;#039;&amp;#039; → &amp;#039;&amp;#039;&amp;#039;Perform Actions&amp;#039;&amp;#039;&amp;#039; → &amp;#039;&amp;#039;&amp;#039;Switch Initiative&amp;#039;&amp;#039;&amp;#039;.&amp;lt;br/&amp;gt; Angela hides and collects money, while Jessah blocks, tracks, and hunts.  == Round Flow (Each Round) == Each round consis...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Game Objective ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Faussaire (Angela):&amp;#039;&amp;#039;&amp;#039; Cash a total of &amp;#039;&amp;#039;&amp;#039;≥ $1,000,000&amp;#039;&amp;#039;&amp;#039; in checks.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Agent (Jessah):&amp;#039;&amp;#039;&amp;#039; Capture Angela &amp;#039;&amp;#039;&amp;#039;3 times&amp;#039;&amp;#039;&amp;#039; (the first 2 captures cost her one identity each; the 3rd capture wins Jessah).&lt;br /&gt;
&lt;br /&gt;
== Quick Overview ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Planning&amp;#039;&amp;#039;&amp;#039; → &amp;#039;&amp;#039;&amp;#039;Reveal Markers&amp;#039;&amp;#039;&amp;#039; → &amp;#039;&amp;#039;&amp;#039;Perform Actions&amp;#039;&amp;#039;&amp;#039; → &amp;#039;&amp;#039;&amp;#039;Switch Initiative&amp;#039;&amp;#039;&amp;#039;.&amp;lt;br/&amp;gt;&lt;br /&gt;
Angela hides and collects money, while Jessah blocks, tracks, and hunts.&lt;br /&gt;
&lt;br /&gt;
== Round Flow (Each Round) ==&lt;br /&gt;
Each round consists of &amp;#039;&amp;#039;&amp;#039;3 phases&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
=== 1. Programming ===&lt;br /&gt;
# Lay out 4 action cards face up.&lt;br /&gt;
# Each player draws &amp;#039;&amp;#039;&amp;#039;3 face-down action markers&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
# Alternately (starting with Initiative), place 1 marker on an action card.&lt;br /&gt;
#* Maximum of 2 markers per card (1 per side).&lt;br /&gt;
#* No player may occupy both sides of the same card.&lt;br /&gt;
&lt;br /&gt;
=== 2. Action Resolution ===&lt;br /&gt;
Resolve cards one after the other (starting with the Initiative side):&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;0 markers:&amp;#039;&amp;#039;&amp;#039; Ignore the card.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1 marker:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The owner performs &amp;#039;&amp;#039;&amp;#039; both actions&amp;#039;&amp;#039;&amp;#039; on the card (first their own side, then the other).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2 markers:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The higher value wins → performs &amp;#039;&amp;#039;&amp;#039;both actions&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* The loser performs &amp;#039;&amp;#039;&amp;#039;only the action on their side&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tie:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Each player performs &amp;#039;&amp;#039;&amp;#039;only their own action&amp;#039;&amp;#039;&amp;#039; (Initiative first).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; POW! marker:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Picks up the opponent&amp;#039;s marker → counts as &amp;quot;alone on the card&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== The 4 Actions ===&lt;br /&gt;
==== 1. Check ====&lt;br /&gt;
*Draw checks into your hand according to the symbols.&lt;br /&gt;
*Maximum &amp;#039;&amp;#039;&amp;#039;5 in hand&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==== 2. Bank (Cash Check) ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;1 check may be cashed&amp;#039;&amp;#039;&amp;#039; in a city matching your color.&lt;br /&gt;
* The bank&amp;#039;s &amp;#039;&amp;#039;&amp;#039;position is revealed.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Effects:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;$100,000&amp;#039;&amp;#039;&amp;#039; → Move 1 immediately.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;$200,000&amp;#039;&amp;#039;&amp;#039; → Agent receives an upgrade (or later: 1 Security + 1 Movement).&lt;br /&gt;
&lt;br /&gt;
==== 3. Security (Agent only) ====&lt;br /&gt;
Per Security symbol:&lt;br /&gt;
* Place &amp;#039;&amp;#039;&amp;#039;Radar&amp;#039;&amp;#039;&amp;#039; on a continent (monitors Angela).&lt;br /&gt;
* Or place &amp;#039;&amp;#039;&amp;#039;Barrier&amp;#039;&amp;#039;&amp;#039; on a route.&lt;br /&gt;
&lt;br /&gt;
Additionally:&lt;br /&gt;
* Security marker moves up on the track.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spend 2 Security&amp;#039;&amp;#039;&amp;#039; → Remove 1 Radar or Barrier.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039; Maximum 4 Security&amp;#039;&amp;#039;&amp;#039; can be stored.&lt;br /&gt;
&lt;br /&gt;
==== 4. Movement ====&lt;br /&gt;
* Move &amp;#039;&amp;#039;&amp;#039;1 city&amp;#039;&amp;#039;&amp;#039; per symbol.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Agent:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* When she enters a city, it checks:&lt;br /&gt;
** Is Angela there? → &amp;#039;&amp;#039;&amp;#039;Capture&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
*** Angela loses 1 identity and flees immediately.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Faussaire:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Movement is secret.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Radar:&amp;#039;&amp;#039;&amp;#039; Upon entering a monitored continent → Radar is triggered and removed; the agent learns &amp;#039;&amp;#039;&amp;#039;which continent&amp;#039;&amp;#039;&amp;#039; (order if multiple).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Barriers:&amp;#039;&amp;#039;&amp;#039; Block routes.&lt;br /&gt;
&lt;br /&gt;
==== Identities (Angela only) ====&lt;br /&gt;
Upon capture:&lt;br /&gt;
* Angela loses 1 identity and performs its effect (flight, special movement, etc.).&lt;br /&gt;
* After 2 lost identities, the &amp;#039;&amp;#039;&amp;#039;3rd capture is final&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== End of Round ===&lt;br /&gt;
&lt;br /&gt;
* Initiative changes.&lt;br /&gt;
* Discard played action cards and markers.&lt;br /&gt;
* After every &amp;#039;&amp;#039;&amp;#039;3 rounds&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
** All markers and action cards are reshuffled.&lt;br /&gt;
&lt;br /&gt;
=== End of Game ===&lt;br /&gt;
Immediately if:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Angela has redeemed $1,000,000&amp;#039;&amp;#039;&amp;#039; or more → she wins.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Jessah has captured Angela 3 times&amp;#039;&amp;#039;&amp;#039; → she wins.&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>
	</entry>
</feed>