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	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpreckoners</id>
	<title>Gamehelpreckoners - Revision history</title>
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	<updated>2026-11-06T07:33:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpreckoners&amp;diff=32056&amp;oldid=prev</id>
		<title>Dumahatreides at 19:10, 28 October 2026</title>
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		<updated>2026-10-28T19:10:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;//en.doc.boardgamearena.com/index.php?title=Gamehelpreckoners&amp;amp;diff=32056&amp;amp;oldid=32055&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Dumahatreides</name></author>
	</entry>
	<entry>
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		<title>Dumahatreides at 19:08, 28 October 2026</title>
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		<updated>2026-10-28T19:08:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:08, 28 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players lose the game immediately if the Population Track reaches 0.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players lose the game immediately if the Population Track reaches 0.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== &lt;/del&gt;Epics Overview &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Epics Overview&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;&#039;&#039;Starting Research Value&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Starting Research Value&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This tells you how much research is needed to discover an Epic’s weakness. When an Epic’s research value equals 0, that Epic is weakened.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This tells you how much research is needed to discover an Epic’s weakness. When an Epic’s research value equals 0, that Epic is weakened.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;&#039;&#039;Starting Health Value&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Starting Health Value&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This tells you how much attack is needed to defeat the Epic. When an Epic’s health value equals 0, that Epic is defeated. If this value is infinite, then the Epic cannot be attacked or defeated until after the Epic is weakened.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This tells you how much attack is needed to defeat the Epic. When an Epic’s health value equals 0, that Epic is defeated. If this value is infinite, then the Epic cannot be attacked or defeated until after the Epic is weakened.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;&#039;&#039;Weakened Health Value&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Weakened Health Value&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is the health value that the Epic’s health marker moves to once the Epic is weakened, so long as the health marker is above the Weakened Health Value.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is the health value that the Epic’s health marker moves to once the Epic is weakened, so long as the health marker is above the Weakened Health Value.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;&#039;&#039;Action Bracket&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Action Bracket&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Action Bracket represents how powerful an Epic has become. It is placed in between Epic Actions on the Action Track so that Epic Actions are clearly divided to the left and right of the Action Bracket.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Action Bracket represents how powerful an Epic has become. It is placed in between Epic Actions on the Action Track so that Epic Actions are clearly divided to the left and right of the Action Bracket.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;&#039;&#039;Actions to be Activated&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Actions to be Activated&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During the Activate Epics step, all Epic Actions to the left of the Epic Action Bracket will be performed. Therefore, the farther an Epic Action Bracket moves to the right, the more dangerous that Epic becomes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During the Activate Epics step, all Epic Actions to the left of the Epic Action Bracket will be performed. Therefore, the farther an Epic Action Bracket moves to the right, the more dangerous that Epic becomes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l221&quot;&gt;Line 221:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 221:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;NOTE: Also, there is no limit to the number of dice that The Reckoners may discard.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;NOTE: Also, there is no limit to the number of dice that The Reckoners may discard.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== &lt;/del&gt;Red Action Track &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Red Action Track&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Steelheart’s Red Action Track provides the Game Board with Enforcement Miniatures each round.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Steelheart’s Red Action Track provides the Game Board with Enforcement Miniatures each round.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;&#039;&#039;How to Activate the Red Action Track&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;How to Activate the Red Action Track&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1. Grab a number of Enforcement Miniatures equal to the number of Enforcement actions found to the left of the Action Bracket on Steelheart’s Red Action Track. Set these near the Game Board.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1. Grab a number of Enforcement Miniatures equal to the number of Enforcement actions found to the left of the Action Bracket on Steelheart’s Red Action Track. Set these near the Game Board.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l233&quot;&gt;Line 233:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 233:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3. Continue to add Enforcement Miniatures (equal to the deployment group size) to the next City Districts in clockwise order until the amount set aside earlier runs out. The last group placed may be smaller than the deployment group size.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3. Continue to add Enforcement Miniatures (equal to the deployment group size) to the next City Districts in clockwise order until the amount set aside earlier runs out. The last group placed may be smaller than the deployment group size.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== &lt;/del&gt;Blue Action Track &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Blue Action Track&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Steelheart’s Blue Action Track provides the Game Board with more Barricades each round.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Steelheart’s Blue Action Track provides the Game Board with more Barricades each round.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;&#039;&#039;How to Activate the Blue Action Track&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;How to Activate the Blue Action Track&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1. Grab a number of Barricades equal to the number of Barricade actions found to the left of the Action Bracket on Steelheart’s Blue Action Track. Set these near the Game Board.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1. Grab a number of Barricades equal to the number of Barricade actions found to the left of the Action Bracket on Steelheart’s Blue Action Track. Set these near the Game Board.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2. Starting in the City District with the Steelheart Miniature, add a single Barricade to each City District, moving clockwise around the Game Board from those previously set aside.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2. Starting in the City District with the Steelheart Miniature, add a single Barricade to each City District, moving clockwise around the Game Board from those previously set aside.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tournoidoc139_en:diff:1.41:old-32054:rev-32055:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Dumahatreides</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpreckoners&amp;diff=32054&amp;oldid=prev</id>
		<title>Dumahatreides at 18:42, 28 October 2026</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpreckoners&amp;diff=32054&amp;oldid=prev"/>
		<updated>2026-10-28T18:42:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;//en.doc.boardgamearena.com/index.php?title=Gamehelpreckoners&amp;amp;diff=32054&amp;amp;oldid=32053&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Dumahatreides</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpreckoners&amp;diff=32053&amp;oldid=prev</id>
		<title>Dumahatreides at 17:35, 28 October 2026</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpreckoners&amp;diff=32053&amp;oldid=prev"/>
		<updated>2026-10-28T17:35:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;//en.doc.boardgamearena.com/index.php?title=Gamehelpreckoners&amp;amp;diff=32053&amp;amp;oldid=32051&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Dumahatreides</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpreckoners&amp;diff=32051&amp;oldid=prev</id>
		<title>Dumahatreides: Created page with &quot;== Overview ==  The Reckoners is a cooperative game: all players win or lose together. During play, you’ll take on the role of one of the Reckoners, moving around the city, saving lives, removing Enforcement, purchasing equipment, and eliminating Epics. When you’ve eliminated enough Epics, you will have a chance to defeat Steelheart.  If the Reckoners manage to defeat Steelheart, then you win! However, if too many civilians die, then all Reckoners immediately lose....&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpreckoners&amp;diff=32051&amp;oldid=prev"/>
		<updated>2026-10-28T16:43:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Overview ==  The Reckoners is a cooperative game: all players win or lose together. During play, you’ll take on the role of one of the Reckoners, moving around the city, saving lives, removing Enforcement, purchasing equipment, and eliminating Epics. When you’ve eliminated enough Epics, you will have a chance to defeat Steelheart.  If the Reckoners manage to defeat Steelheart, then you win! However, if too many civilians die, then all Reckoners immediately lose....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Reckoners is a cooperative game: all players win or lose together. During play, you’ll take on the role of one of the Reckoners, moving around the city, saving lives, removing Enforcement, purchasing equipment, and eliminating Epics. When you’ve eliminated enough Epics, you will have a chance to defeat Steelheart.&lt;br /&gt;
&lt;br /&gt;
If the Reckoners manage to defeat Steelheart, then you win! However, if too many civilians die, then all Reckoners immediately lose.&lt;br /&gt;
&lt;br /&gt;
=== Victory Condition ===&lt;br /&gt;
&lt;br /&gt;
Players immediately win the game if they defeat Steelheart by reducing his health value to 0.&lt;br /&gt;
&lt;br /&gt;
NOTE: Players must first reduce Steelheart’s research value to 0 before beginning to reduce Steelheart’s health value.&lt;br /&gt;
&lt;br /&gt;
=== Loss Condition ===&lt;br /&gt;
&lt;br /&gt;
Players lose the game immediately if the Population Track reaches 0.&lt;br /&gt;
&lt;br /&gt;
== Epics Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Starting Research Value ===&lt;br /&gt;
&lt;br /&gt;
This tells you how much research is needed to discover an Epic’s weakness. When an Epic’s research value equals 0, that Epic is weakened.&lt;br /&gt;
&lt;br /&gt;
NOTE: An Epic’s research value can go higher than their starting research value (up to a maximum of 5), but once weakened, their research value can never go higher than 0.&lt;br /&gt;
&lt;br /&gt;
=== Starting Health Value ===&lt;br /&gt;
&lt;br /&gt;
This tells you how much attack is needed to defeat the Epic. When an Epic’s health value equals 0, that Epic is defeated. If this value is infinite, then the Epic cannot be attacked or defeated until after the Epic is weakened.&lt;br /&gt;
&lt;br /&gt;
NOTE: An Epic’s health value can go higher than their starting health value (up to a maximum of 10). However, once defeated, their health value can never go higher than 0.&lt;br /&gt;
&lt;br /&gt;
=== Weakened Health Value ===&lt;br /&gt;
&lt;br /&gt;
This is the health value that the Epic’s health marker moves to once the Epic is weakened, so long as the health marker is above the Weakened Health Value.&lt;br /&gt;
&lt;br /&gt;
Example: If Faultline was just weakened, then her health marker immediately moves to 4 unless her health marker was already at or below 4 as a result of previous Attack Epic actions.&lt;br /&gt;
&lt;br /&gt;
=== Action Track ===&lt;br /&gt;
&lt;br /&gt;
This is the collection of Epic Actions at the bottom of the Epic Card. Epic Cards have a single Action Track. Steelheart has multiple Action Tracks.&lt;br /&gt;
&lt;br /&gt;
=== Action Bracket ===&lt;br /&gt;
&lt;br /&gt;
The Action Bracket represents how powerful an Epic has become. It is placed in between Epic Actions on the Action Track so that Epic Actions are clearly divided to the left and right of the Action Bracket.&lt;br /&gt;
&lt;br /&gt;
During the Activate Epics step, move the Action Bracket the correct number of spots corresponding to the spaces in between the actions.&lt;br /&gt;
&lt;br /&gt;
NOTE: The Action Bracket will always have at least one action to both the left and right of it.&lt;br /&gt;
&lt;br /&gt;
=== Actions to be Activated ===&lt;br /&gt;
&lt;br /&gt;
During the Activate Epics step, all Epic Actions to the left of the Epic Action Bracket will be performed. Therefore, the farther an Epic Action Bracket moves to the right, the more dangerous that Epic becomes.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
&lt;br /&gt;
The Epic Rewards are gained after an Epic is defeated during the Receive Rewards step.&lt;br /&gt;
&lt;br /&gt;
== Enforcement Overview ==&lt;br /&gt;
&lt;br /&gt;
While Enforcement don’t have a direct effect on the Population Track, they cause the Epic in their City District to power-up faster.&lt;br /&gt;
&lt;br /&gt;
== Play ==&lt;br /&gt;
&lt;br /&gt;
After the Prologue Phase, the game is played in a continuous loop of phases until either the victory or loss condition is met and the game ends.&lt;br /&gt;
&lt;br /&gt;
== Reckoner Phase ==&lt;br /&gt;
&lt;br /&gt;
The Reckoner Phase consists of four steps: Roll Dice, Use Dice, Receive Rewards, and Purchase Equipment.&lt;br /&gt;
&lt;br /&gt;
=== 1. Roll Dice ===&lt;br /&gt;
&lt;br /&gt;
During this step, all players will simultaneously roll and reroll their dice and select which results to keep.&lt;br /&gt;
&lt;br /&gt;
==== How to Roll Dice ====&lt;br /&gt;
&lt;br /&gt;
1. Roll all dice including any obtained by purchasing equipment and minus any dice taken by Steelheart.&lt;br /&gt;
&lt;br /&gt;
2. Pick one or more dice to keep. At least one die must be kept (as indicated by the asterisk symbol on the Player Tray), but players may choose to keep as many dice as desired. The kept dice are placed in the Roll #1 section of the Player Tray. All kept dice are never rerolled.&lt;br /&gt;
&lt;br /&gt;
3. Reroll remaining dice, if any.&lt;br /&gt;
&lt;br /&gt;
4. Repeat step 2 for any dice that were just rerolled, placing dice in the Roll #2 section of the Player Tray.&lt;br /&gt;
&lt;br /&gt;
5. Reroll remaining dice, if any.&lt;br /&gt;
&lt;br /&gt;
6. Place ALL rerolled dice in the Roll #3 section of the Player Tray.&lt;br /&gt;
&lt;br /&gt;
=== 2. Use Dice ===&lt;br /&gt;
&lt;br /&gt;
Once all players have finished rolling their dice, all players will simultaneously use their dice. Players work together to decide the order and the way in which their dice are used.&lt;br /&gt;
&lt;br /&gt;
==== Important Use Dice Rules ====&lt;br /&gt;
&lt;br /&gt;
• A die must be completely used prior to using a different die.&lt;br /&gt;
&lt;br /&gt;
• A single die may affect multiple Epics or Action Tracks (e.g. if Steelheart is present or if using Cody’s Ability Card).&lt;br /&gt;
&lt;br /&gt;
• Each player is not limited to using only six dice.&lt;br /&gt;
&lt;br /&gt;
==== Possible Dice Uses ====&lt;br /&gt;
&lt;br /&gt;
===== Move =====&lt;br /&gt;
&lt;br /&gt;
Use ANY die to move your Player Miniature to ANY other City District. This cannot be done to move into or out of a City District with a Barricade.&lt;br /&gt;
&lt;br /&gt;
NOTE: Neither the symbol nor the number of symbols on the dice matter.&lt;br /&gt;
&lt;br /&gt;
===== Remove Barricade =====&lt;br /&gt;
&lt;br /&gt;
Use ANY die to remove a Barricade from ANY City District.&lt;br /&gt;
&lt;br /&gt;
NOTE: Neither the symbol nor the number of symbols on the dice matter. This is the only action that can be performed outside of your Player Miniature’s current City District.&lt;br /&gt;
&lt;br /&gt;
===== Barricades =====&lt;br /&gt;
&lt;br /&gt;
A single barricade prevents all Player Miniatures from moving into or out of that City District until it is removed.&lt;br /&gt;
&lt;br /&gt;
Steelheart and other Epics may add Barricades to City Districts that they occupy via their Epic Actions. It is possible that multiple Barricades may be placed on a single City District.&lt;br /&gt;
&lt;br /&gt;
===== Activate Player Ability / Equipment Cards =====&lt;br /&gt;
&lt;br /&gt;
Dice can also be used to activate some Player Ability Cards and Equipment Cards.&lt;br /&gt;
&lt;br /&gt;
===== Earn Money =====&lt;br /&gt;
&lt;br /&gt;
Increase the value of the Reckoner’s Money Track by $1 for each [Earn Money symbol] on the die.&lt;br /&gt;
&lt;br /&gt;
===== Attack Enforcement =====&lt;br /&gt;
&lt;br /&gt;
Remove one Enforcement Miniature from your City District and return it to the supply for each [Attack Enforcement symbol] on the die.&lt;br /&gt;
&lt;br /&gt;
===== Contain Epic =====&lt;br /&gt;
&lt;br /&gt;
Choose an Epic’s Action Bracket within your City District and move it to the left one space on that Epic’s Action Track for each [Contain Epic symbol] on the die.&lt;br /&gt;
&lt;br /&gt;
This cannot be done to move the Action Bracket past the first symbol on an Epic’s Action Track.&lt;br /&gt;
&lt;br /&gt;
===== Research Epic =====&lt;br /&gt;
&lt;br /&gt;
Decrease the current research value of an Epic within your City District by one for each [Research Epic symbol] on the die.&lt;br /&gt;
&lt;br /&gt;
If this action reduces an Epic’s research value to 0, then you have weakened that Epic. Move the Epic’s Health Marker to its Weakened Health Value if lower than its current health value.&lt;br /&gt;
&lt;br /&gt;
===== Attack Epic =====&lt;br /&gt;
&lt;br /&gt;
Decrease the current health value of an Epic within your City District by one for each [Attack Epic symbol] on the die. This cannot be done to Epics with infinite health.&lt;br /&gt;
&lt;br /&gt;
If this action reduces an Epic’s health value to 0, then you have defeated that Epic. Remove the defeated Epic Card from the City District Tray and place it to the side with any other Epics that were defeated during this Use Dice step. You will earn the Epic Rewards during the Receive Rewards step.&lt;br /&gt;
&lt;br /&gt;
NOTE: Defeating an Epic has no effect on the Enforcement, Barricades, or Reckoners in that City District.&lt;br /&gt;
&lt;br /&gt;
===== Plan =====&lt;br /&gt;
&lt;br /&gt;
Receive one Plan Token for each [Plan symbol] on the die. Place these Plan Tokens near (NOT on) your Player Board. They may not be used during this Reckoner Phase.&lt;br /&gt;
&lt;br /&gt;
==== Plan Tokens ====&lt;br /&gt;
&lt;br /&gt;
Plan Tokens can only be used during the Use Dice step of the game. They cannot be used during the same Reckoner Phase in which they were acquired (except for Tia’s Ability Card). To help keep this straight, place any Plan Tokens obtained this round next to the Player Board, rather than on it.&lt;br /&gt;
&lt;br /&gt;
At the end of the Reckoner Phase, move any Plan Tokens received this phase onto the Player Board. Any Plan Tokens not used are kept round to round, and there is no limit to the number of Plan Tokens that a player may have or use.&lt;br /&gt;
&lt;br /&gt;
===== Using Plan Tokens =====&lt;br /&gt;
&lt;br /&gt;
To use a Plan Token, move it from the Player Tray to the general supply. Plan Tokens can be used as a die with any single symbol showing on it. A Plan Token may also be used to move, remove a Barricade, or activate a Player Ability/Equipment Card. Simply stated, a Plan Token is a single wild action, but it cannot be used the turn it is earned.&lt;br /&gt;
&lt;br /&gt;
NOTE: Plan Tokens may be used to earn money, but they must be spent during the Use Dice step, not during the Purchase Equipment step.&lt;br /&gt;
&lt;br /&gt;
==== Steelheart ====&lt;br /&gt;
&lt;br /&gt;
Steelheart will be moving clockwise around the City Districts throughout the game. Any player may choose to affect Steelheart when they use their dice as long as their Player Miniature is located in the same City District as the Steelheart Miniature.&lt;br /&gt;
&lt;br /&gt;
• Players may use their dice to Contain Epic on Steelheart. Steelheart’s four Action Tracks function independently and can be separately contained.&lt;br /&gt;
&lt;br /&gt;
TIP: Steelheart can grow massively in power over the course of the game if players don’t remember to contain him.&lt;br /&gt;
&lt;br /&gt;
• Players may use their dice to Research and Attack Steelheart. Like any other infinite health Epic, players cannot Attack Steelheart until he has been weakened.&lt;br /&gt;
&lt;br /&gt;
TIP: Steelheart requires a significant amount of resources to be defeated. Even though players can research and attack Steelheart directly, it may not always be best to do so. Be careful to balance offense and defense to protect the population.&lt;br /&gt;
&lt;br /&gt;
===== Defeating Steelheart =====&lt;br /&gt;
&lt;br /&gt;
If Steelheart’s research value is reduced to 0, then you have discovered his weakness. Remove the Steelheart Research Track from the Steelheart Tray and replace it with the Steelheart Health Track. Set Steelheart’s health value to the appropriate amount based on the difficulty and number of Reckoners. The amount is the same value as his starting research value.&lt;br /&gt;
&lt;br /&gt;
In order to win the game, players must use numerous Attack Epic actions on Steelheart to defeat him. You may use Plan Tokens and Player Ability/Equipment Cards to aid you. Remember you must be in the same City District as Steelheart in order to attack him.&lt;br /&gt;
&lt;br /&gt;
=== 3. Receive Rewards ===&lt;br /&gt;
&lt;br /&gt;
Each defeated Epic will grant you a reward.&lt;br /&gt;
&lt;br /&gt;
==== How to Receive Rewards ====&lt;br /&gt;
&lt;br /&gt;
1. Gain all Rewards for Epics defeated in the previous Use Dice step (See Epic Rewards.)&lt;br /&gt;
&lt;br /&gt;
2. Epic Rewards can be used in any City District regardless of where the Epic was defeated or where the players are currently located. An Epic’s rewards can only be used during the Receive Rewards step directly following the Use Dice step in which the Epic was defeated.&lt;br /&gt;
&lt;br /&gt;
3. Place all defeated Epics from this phase face-up near the Epic Deck, forming a Defeated Epics Deck.&lt;br /&gt;
&lt;br /&gt;
==== Epic Rewards ====&lt;br /&gt;
&lt;br /&gt;
===== Attack Enforcement =====&lt;br /&gt;
&lt;br /&gt;
Remove a number of Enforcement Miniatures equal to this reward value from the Game Board. They can be removed from the same or different City Districts. If no more Enforcement Miniatures are on the Game Board, this reward won’t have any impact.&lt;br /&gt;
&lt;br /&gt;
===== Contain Epics =====&lt;br /&gt;
&lt;br /&gt;
Move an Epic’s Action Bracket to the left a number of spaces on that Epic’s Action Track equal to this reward value. This reward can be divided between multiple Epics and Action Tracks (including Steelheart). Just like during the Use Dice step, this reward cannot move the Action Bracket past the first symbol on an Epic’s Action Track.&lt;br /&gt;
&lt;br /&gt;
===== Receive Plan Tokens =====&lt;br /&gt;
&lt;br /&gt;
Gain a number of Plan Tokens from the supply equal to this reward value. The players decide how to distribute these newly acquired Plan Tokens. They do not need to be distributed equally. Players place these Plan Tokens onto their Player Board and may spend them during the next Use Dice step.&lt;br /&gt;
&lt;br /&gt;
===== Earn Money =====&lt;br /&gt;
&lt;br /&gt;
Increase the value of the Money Track by this reward value.&lt;br /&gt;
&lt;br /&gt;
===== Research Steelheart =====&lt;br /&gt;
&lt;br /&gt;
Each Epic defeated will help you learn more about Steelheart’s weakness. Decrease Steelheart’s current research value by this reward value. This reward cannot be used to research any other Epic. Once Steelheart is weakened, this reward won’t have any impact.&lt;br /&gt;
&lt;br /&gt;
TIP: Try to keep track of what Epic rewards you will receive during the Use Dice step. This may prevent you from wasting Epic rewards unnecessarily. For example, if you have removed all Enforcement from the Game Board during the Use Dice step, then you will waste any Remove Enforcement rewards gained by defeating an Epic this phase.&lt;br /&gt;
&lt;br /&gt;
=== 4. Purchase Equipment ===&lt;br /&gt;
&lt;br /&gt;
Players may collectively opt to spend money from the Money Track to buy Equipment Cards.&lt;br /&gt;
&lt;br /&gt;
==== How to Purchase Equipment ====&lt;br /&gt;
&lt;br /&gt;
1. Choose an Equipment Card from the face-up Equipment Market. Subtract the Equipment Price from the current value of the Money Track.&lt;br /&gt;
&lt;br /&gt;
2. Decide which player will receive the Equipment Card. Only one player may use the Equipment Card and its power.&lt;br /&gt;
&lt;br /&gt;
3. Immediately draw the next card from the Equipment Deck and place it face-up on the open spot of the Equipment Market. There is no limit to the number of Equipment Cards that can be purchased during this step so long as the value does not exceed that of the Money Track.&lt;br /&gt;
&lt;br /&gt;
NOTE: Equipment Cards stay with a single player the entire game and cannot be traded or given to another player. There is no limit to the number of Equipment Cards that one player may use. Players should place purchased Equipment Cards beside their Player Board to remember to use them.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: At any point during the Purchase Equipment step, the Reckoners can spend $1 to discard all four face-up Equipment Cards and replace them with the next four Equipment Cards from the top of the Equipment Deck. Discarded Equipment Cards should be returned to the box for the remainder of the game.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Reckoners can spend $2 to buy back any dice at the bottom of the Resource Tray that were lost as a result of Discover Reckoners Base actions. Dice bought back must return to their original owners.&lt;br /&gt;
&lt;br /&gt;
== Epic Phase ==&lt;br /&gt;
&lt;br /&gt;
The Epic Phase consists of two steps: Add Epics and Activate Epics.&lt;br /&gt;
&lt;br /&gt;
=== 5. Add Epics ===&lt;br /&gt;
&lt;br /&gt;
There is no shortage of ambitious Epics wanting to seize power and prove themselves to Steelheart.&lt;br /&gt;
&lt;br /&gt;
Beginning in the City District with the Steelheart Miniature and proceeding clockwise around the Game Board, add Epics as follows.&lt;br /&gt;
&lt;br /&gt;
=== 6. Activate Epics ===&lt;br /&gt;
&lt;br /&gt;
All Epics will activate individually, including those just added in the previous step. First activate the Epic Card in the City District with the Steelheart Miniature and proceed clockwise around the Game Board. Complete each Epic activation entirely before moving to the next one. End by activating Steelheart.&lt;br /&gt;
&lt;br /&gt;
==== How to Activate an Epic Card ====&lt;br /&gt;
&lt;br /&gt;
1. Execute each Epic Action that is currently to the left of the Epic Action Bracket.&lt;br /&gt;
&lt;br /&gt;
2. Move the Epic’s Action Bracket to the right a number of spots equal to 1+ the number of Enforcement Miniatures located in that Epic’s City District.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: The Epic’s Action Bracket cannot move past the final Epic Action on the Action Track. Instead, immediately execute the final Epic Action a number of times equal to the number of spots that the Action Bracket could not be moved. Any Enforcement added in this way do not add to the movement required this turn.&lt;br /&gt;
&lt;br /&gt;
==== How to Activate Steelheart ====&lt;br /&gt;
&lt;br /&gt;
Once all Epic Cards have been activated, activate Steelheart.&lt;br /&gt;
&lt;br /&gt;
1. Execute each Epic Action that is currently to the left of the four Epic Action Brackets on his Action Tracks, moving from top to bottom. The red and blue Action Tracks are special and can affect multiple City Districts.&lt;br /&gt;
&lt;br /&gt;
2. Roll the Steelheart Movement Die and move the Steelheart Miniature that many City Districts clockwise.&lt;br /&gt;
&lt;br /&gt;
NOTE: For small player counts, this movement could result in Steelheart returning to the same City District.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: Steelheart’s Action Brackets do not increase at this time. His Action Brackets only increase due to other’s Epic Actions.&lt;br /&gt;
&lt;br /&gt;
After Steelheart has moved, repeat the cycle of Reckoner Phase and Epic Phase until either the victory or loss condition has been met.&lt;br /&gt;
&lt;br /&gt;
== Ability/Equipment Card Powers ==&lt;br /&gt;
&lt;br /&gt;
=== On-going ===&lt;br /&gt;
&lt;br /&gt;
Ability and Equipment Cards with this symbol signify a permanent ability that can be used at no cost.&lt;br /&gt;
&lt;br /&gt;
=== Once per Round – Free ===&lt;br /&gt;
&lt;br /&gt;
Ability and Equipment Cards with this symbol can be used once every Reckoner Phase during the Use Dice step at no cost. Turn the card 90 degrees to show it has been used during this phase.&lt;br /&gt;
&lt;br /&gt;
NOTE: Abraham’s Ability Card (Faith) is an exception and can be used only during the Roll Dice step.&lt;br /&gt;
&lt;br /&gt;
=== Once per Round – Costs ===&lt;br /&gt;
&lt;br /&gt;
Ability and Equipment Cards with this symbol can be used once every Reckoner Phase during the Use Dice step at the cost of a die with at least one of the indicated symbols on it. A Plan Token may also be used to activate an Ability or Equipment Card. Place the used die/plan on the Ability or Equipment Card to indicate that it has been activated during this phase.&lt;br /&gt;
&lt;br /&gt;
=== Detailed Ability/Equipment Card Descriptions ===&lt;br /&gt;
&lt;br /&gt;
==== Improvise ====&lt;br /&gt;
&lt;br /&gt;
Use: Change the result of any one die.&lt;br /&gt;
&lt;br /&gt;
==== Faith ====&lt;br /&gt;
&lt;br /&gt;
Use: Reroll as many of the dice you just rolled as desired. This must be performed during the Roll Dice Step, and it cannot be used to reroll dice kept from previous rolls. It can be used before deciding which dice to keep on a given roll.&lt;br /&gt;
&lt;br /&gt;
==== Operations ====&lt;br /&gt;
&lt;br /&gt;
Use: Give a Plan Token from the general supply to another player. The Plan Token goes directly into that player’s Player Tray. It can be used during the turn it is received, or saved for a future turn.&lt;br /&gt;
&lt;br /&gt;
==== Sniper ====&lt;br /&gt;
&lt;br /&gt;
Use: Place Cody’s Sniper Token on any City District. Cody can use dice or Equipment Cards as if his Player Miniature was also in that City District for the remainder of the Use Dice Step. At the end of the Use Dice Step, return the Sniper Token to Cody.&lt;br /&gt;
&lt;br /&gt;
==== Camera, Evidence, Explosives, Flash Grenade, Twin Pistols ====&lt;br /&gt;
&lt;br /&gt;
Permanent Ability: Dice symbols of the shown type on your Basic Dice can be used as if there were two of the same symbol.&lt;br /&gt;
&lt;br /&gt;
NOTE: Special Dice and Plan Tokens are not modified by these Equipment Cards. The symbol has to be naturally showing on the Basic dice to count as two. For example, the Forensic Kit, Gravatonics, and Trap cannot be used to change the symbol to the shown symbol and then double it. On the other hand, if a player had one of those Equipment Cards, they could change the symbols after they were doubled by this Equipment Card.&lt;br /&gt;
&lt;br /&gt;
==== Helicopter, Motorcycle ====&lt;br /&gt;
&lt;br /&gt;
Use: Move your Player Miniature to ANY other City District.&lt;br /&gt;
&lt;br /&gt;
==== Forensic Kit, Gravatonics, Trap ====&lt;br /&gt;
&lt;br /&gt;
Permanent Ability: Freely use the left symbol as if it were the right symbol and vice versa on all dice and Ability or Equipment Cards.&lt;br /&gt;
&lt;br /&gt;
==== Bank Vault, Bribe, Checkmate, EMP, Imager, Lead the Way ====&lt;br /&gt;
&lt;br /&gt;
Use: Perform these actions as if they were from a die with the displayed symbols on it. This card may alternatively be used to Move, Remove Barricade, or Activate Player Ability/Equipment Cards.&lt;br /&gt;
&lt;br /&gt;
NOTE: Refer to the Once Per Round - Costs section for how to activate this type of card. Remember a die must be completely used prior to using a different die.&lt;br /&gt;
&lt;br /&gt;
==== Disguise, Grenade, Night Vision Goggles, Rifle, Schematics ====&lt;br /&gt;
&lt;br /&gt;
Use: Perform this action as if it were a die with the displayed symbols on it. This card may alternatively be used to Move, Remove Barricade, or Activate Player Ability/Equipment Cards.&lt;br /&gt;
&lt;br /&gt;
==== Dowser, Epic DNA, Gauss Gun, Harmsway, Jacket, Tensors ====&lt;br /&gt;
&lt;br /&gt;
Permanent Ability: The player receives one die of the color shown from the supply. Remember each player is not limited to rolling and using only six dice.&lt;br /&gt;
&lt;br /&gt;
==== Grenade Launcher, Notebooks, Safe House, Drone ====&lt;br /&gt;
&lt;br /&gt;
Use: Perform these actions as if they were from a die with the displayed symbols on it. This action can be performed in any City District. This card may alternatively be used to Move, Remove Barricade, or Activate Player Ability/Equipment Cards. However, a Player Ability/Equipment Card activated by this card will not gain the ability to be performed in any City District.&lt;br /&gt;
&lt;br /&gt;
== Epic Actions ==&lt;br /&gt;
&lt;br /&gt;
=== Fortify ===&lt;br /&gt;
&lt;br /&gt;
Increase the Epic’s current research AND health values by +1. If an Epic is already weakened, then only increase the current health value by +1. If neither value may be increased by +1, then reduce the Population Track by -1 for each Fortify action that could not occur.&lt;br /&gt;
&lt;br /&gt;
=== Increase Enforcement ===&lt;br /&gt;
&lt;br /&gt;
Add one Enforcement Miniature to the City District. If all 25 Enforcement are already on the board, reduce the Population Track by -1 for each Increase Enforcement action that could not occur.&lt;br /&gt;
&lt;br /&gt;
NOTE: This action will also increase the movement of an Epic’s Action Bracket this turn because the Epic Action Bracket movement occurs after the Enforcement Miniature is placed.&lt;br /&gt;
&lt;br /&gt;
=== Attack Population ===&lt;br /&gt;
&lt;br /&gt;
Reduce the Population Track by -1 for each person icon in the symbol. If this reduces the Population Track to 0, then all players immediately lose the game.&lt;br /&gt;
&lt;br /&gt;
=== Gifted Actions ===&lt;br /&gt;
&lt;br /&gt;
Certain Epic Actions may help nearby Epics. Activate the Epic Action shown inside the arrows, but only perform it for the Epic in the neighboring City Districts clockwise and counter clockwise. This action does not affect the performing Epics themselves.&lt;br /&gt;
&lt;br /&gt;
NOTE: Enforcement added in this way will only affect Epics that have not yet activated this round.&lt;br /&gt;
&lt;br /&gt;
=== Add Barricade ===&lt;br /&gt;
&lt;br /&gt;
Add one Barricade to the City District for each Barricade symbol shown. If all eight Barricades are already on the board, reduce the Population Track by -1 for each Barricade action that could not occur.&lt;br /&gt;
&lt;br /&gt;
=== Increase Steelheart Powers ===&lt;br /&gt;
&lt;br /&gt;
Move the appropriate Steelheart Action Bracket one space to the right for the corresponding Steelheart Power symbol.&lt;br /&gt;
&lt;br /&gt;
NOTE: Remember, these Action Brackets cannot move past the final Epic Action on these Action Tracks. Instead, immediately execute the final Epic Action the number of times equal to the number of spots that the Action Bracket could not be moved.&lt;br /&gt;
&lt;br /&gt;
=== Discover Reckoners Base ===&lt;br /&gt;
&lt;br /&gt;
The Reckoners have a number of well-hidden bases where much of their precious resources are stored. Every time this action is taken, move the Resource Marker on the Reckoner Base Track one step down. This represents Steelheart getting one step closer to discovering a Reckoner Base and slowing down the team’s progress. If this action is taken when the Resource Marker is already at the bottom of the Reckoner Base Track, a Reckoner Base has been discovered, and one Reckoner must discard a single die of their choice. Place this die at the bottom of the Reckoner Resource Tray and reset the Reckoner Resource Maker to the top step.&lt;br /&gt;
&lt;br /&gt;
NOTE: Dice taken this way may be acquired again during any future Purchase Equipment Step for $2 each. Also, there is no limit to the number of dice that The Reckoners may discard.&lt;br /&gt;
&lt;br /&gt;
== Red Action Track ==&lt;br /&gt;
&lt;br /&gt;
Steelheart’s Red Action Track provides the Game Board with Enforcement Miniatures each round.&lt;br /&gt;
&lt;br /&gt;
=== How to Activate the Red Action Track ===&lt;br /&gt;
&lt;br /&gt;
1. Grab a number of Enforcement Miniatures equal to the number of Enforcement actions found to the left of the Action Bracket on Steelheart’s Red Action Track. Set these near the Game Board.&lt;br /&gt;
&lt;br /&gt;
2. Starting in the City District with the Steelheart Miniature and moving clockwise around the Game Board, add a number of Enforcement Miniatures equal to the deployment group size from the Enforcement Miniatures set aside earlier.&lt;br /&gt;
&lt;br /&gt;
3. Continue to add Enforcement Miniatures (equal to the deployment group size) to the next City Districts in clockwise order until the amount set aside earlier runs out. The last group placed may be smaller than the deployment group size.&lt;br /&gt;
&lt;br /&gt;
== Blue Action Track ==&lt;br /&gt;
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Steelheart’s Blue Action Track provides the Game Board with more Barricades each round.&lt;br /&gt;
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=== How to Activate the Blue Action Track ===&lt;br /&gt;
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1. Grab a number of Barricades equal to the number of Barricade actions found to the left of the Action Bracket on Steelheart’s Blue Action Track. Set these near the Game Board.&lt;br /&gt;
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2. Starting in the City District with the Steelheart Miniature, add a single Barricade to each City District, moving clockwise around the Game Board from those previously set aside.&lt;/div&gt;</summary>
		<author><name>Dumahatreides</name></author>
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