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	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpplantingevidence</id>
	<title>Gamehelpplantingevidence - Revision history</title>
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	<updated>2026-11-01T23:03:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpplantingevidence&amp;diff=28975&amp;oldid=prev</id>
		<title>Thomas: Created page with &quot;== Objective == As a corrupt investigator, your goal is to &quot;plant evidence&quot; on your rivals while clearing your own name. The player with the lowest total guilt score at the end of the game wins.  == Core Mechanisms == * &#039;&#039;&#039;Drafting &amp; Placement:&#039;&#039;&#039; Select cards from the market and place them into your 3x3 grid (your &quot;desk&quot;). * &#039;&#039;&#039;Manipulation:&#039;&#039;&#039; Card effects allow you to move, swap, or hide evidence on your own desk or your opponents&#039;. * &#039;&#039;&#039;Suspect Levels:&#039;&#039;&#039; Icons like...&quot;</title>
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		<updated>2026-03-17T04:57:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Objective == As a corrupt investigator, your goal is to &amp;quot;plant evidence&amp;quot; on your rivals while clearing your own name. The player with the lowest total guilt score at the end of the game wins.  == Core Mechanisms == * &amp;#039;&amp;#039;&amp;#039;Drafting &amp;amp; Placement:&amp;#039;&amp;#039;&amp;#039; Select cards from the market and place them into your 3x3 grid (your &amp;quot;desk&amp;quot;). * &amp;#039;&amp;#039;&amp;#039;Manipulation:&amp;#039;&amp;#039;&amp;#039; Card effects allow you to move, swap, or hide evidence on your own desk or your opponents&amp;#039;. * &amp;#039;&amp;#039;&amp;#039;Suspect Levels:&amp;#039;&amp;#039;&amp;#039; Icons like...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Objective ==&lt;br /&gt;
As a corrupt investigator, your goal is to &amp;quot;plant evidence&amp;quot; on your rivals while clearing your own name. The player with the lowest total guilt score at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
== Core Mechanisms ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Drafting &amp;amp; Placement:&amp;#039;&amp;#039;&amp;#039; Select cards from the market and place them into your 3x3 grid (your &amp;quot;desk&amp;quot;).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Manipulation:&amp;#039;&amp;#039;&amp;#039; Card effects allow you to move, swap, or hide evidence on your own desk or your opponents&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Suspect Levels:&amp;#039;&amp;#039;&amp;#039; Icons like fingerprints and DNA determine who is the &amp;quot;Prime Suspect&amp;quot; at the end.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The game proceeds in turns until everyone&amp;#039;s 3x3 grid is full. On your turn:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Draft Evidence:&amp;#039;&amp;#039;&amp;#039; Select one card from the face-up display.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Place Evidence:&amp;#039;&amp;#039;&amp;#039; Place the card into an empty slot in your 3x3 grid.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Resolve Effect:&amp;#039;&amp;#039;&amp;#039; Immediately trigger the card&amp;#039;s ability (see Card Reference).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Refill:&amp;#039;&amp;#039;&amp;#039; Replace the drafted card in the market for the next player.&lt;br /&gt;
&lt;br /&gt;
== Card Reference ==&lt;br /&gt;
Use these effects to manage your guilt:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Move:&amp;#039;&amp;#039;&amp;#039; Slide a card on your desk to an adjacent empty slot.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stash:&amp;#039;&amp;#039;&amp;#039; Tuck a card under another card. The bottom card is hidden and doesn&amp;#039;t count toward your score unless revealed later.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Swap:&amp;#039;&amp;#039;&amp;#039; Switch the positions of two cards (within your desk or between your desk and a rival&amp;#039;s).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Destroy:&amp;#039;&amp;#039;&amp;#039; Remove a piece of evidence entirely from the game.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Briefcase:&amp;#039;&amp;#039;&amp;#039; Protects cards in its row or column from being moved or swapped by opponents.&lt;br /&gt;
&lt;br /&gt;
== Scoring Symbols ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Guilt Value:&amp;#039;&amp;#039;&amp;#039; The numerical values on cards (lower is better).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Alibi Icons:&amp;#039;&amp;#039;&amp;#039; Can cancel out guilt points if arranged in specific patterns (e.g., diagonals).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Evidence Types (Fingerprints/DNA):&amp;#039;&amp;#039;&amp;#039; Collecting the most of a specific type makes you the &amp;quot;Prime Suspect,&amp;quot; resulting in penalty points.&lt;br /&gt;
&lt;br /&gt;
== End of Game &amp;amp; Scoring ==&lt;br /&gt;
The game ends when all players have filled their 3x3 grids.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Base Guilt:&amp;#039;&amp;#039;&amp;#039; Sum the values of all visible cards on your desk.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Apply Alibis:&amp;#039;&amp;#039;&amp;#039; Subtract points for completed Alibi patterns.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Prime Suspect Penalties:&amp;#039;&amp;#039;&amp;#039; The player(s) with the most icons of each evidence type gain extra penalty points.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Winner:&amp;#039;&amp;#039;&amp;#039; The player with the lowest final score is the &amp;quot;cleanest&amp;quot; investigator and wins.&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>
	</entry>
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