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		<title>Sportomax: Created page with &quot;= Pet Quartet =  == Overview ==  &#039;&#039;&#039;Pet Quartet&#039;&#039;&#039; is a set-collection game about adopting musical pets and forming the perfect ensemble.  Each Musician card has a number from &#039;&#039;&#039;3 to 13&#039;&#039;&#039;. Your goal is to collect cards with matching numbers.  However, only two types of sets score:  * &#039;&#039;&#039;Soloist&#039;&#039;&#039; — exactly 1 card of a number * &#039;&#039;&#039;Quartet&#039;&#039;&#039; — exactly 4 cards of a number  Sets containing 2, 3, or 5+ matching cards score nothing.  The player with the most points at...&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppetquartet&amp;diff=31302&amp;oldid=prev"/>
		<updated>2026-09-04T15:11:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Pet Quartet =  == Overview ==  &amp;#039;&amp;#039;&amp;#039;Pet Quartet&amp;#039;&amp;#039;&amp;#039; is a set-collection game about adopting musical pets and forming the perfect ensemble.  Each Musician card has a number from &amp;#039;&amp;#039;&amp;#039;3 to 13&amp;#039;&amp;#039;&amp;#039;. Your goal is to collect cards with matching numbers.  However, only two types of sets score:  * &amp;#039;&amp;#039;&amp;#039;Soloist&amp;#039;&amp;#039;&amp;#039; — exactly 1 card of a number * &amp;#039;&amp;#039;&amp;#039;Quartet&amp;#039;&amp;#039;&amp;#039; — exactly 4 cards of a number  Sets containing 2, 3, or 5+ matching cards score nothing.  The player with the most points at...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Pet Quartet =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pet Quartet&amp;#039;&amp;#039;&amp;#039; is a set-collection game about adopting musical pets and forming the perfect ensemble.&lt;br /&gt;
&lt;br /&gt;
Each Musician card has a number from &amp;#039;&amp;#039;&amp;#039;3 to 13&amp;#039;&amp;#039;&amp;#039;. Your goal is to collect cards with matching numbers.&lt;br /&gt;
&lt;br /&gt;
However, only two types of sets score:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Soloist&amp;#039;&amp;#039;&amp;#039; — exactly 1 card of a number&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Quartet&amp;#039;&amp;#039;&amp;#039; — exactly 4 cards of a number&lt;br /&gt;
&lt;br /&gt;
Sets containing 2, 3, or 5+ matching cards score nothing.&lt;br /&gt;
&lt;br /&gt;
The player with the most points at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
* 88 Musician Cards&lt;br /&gt;
* 6 Conductor Tokens&lt;br /&gt;
* 6 Maestro Tiles&lt;br /&gt;
** Optional variant&lt;br /&gt;
* 3 Duet Tiles&lt;br /&gt;
** Used for the 2-player variant&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Musician Cards ==&lt;br /&gt;
&lt;br /&gt;
Each Musician card has a number from &amp;#039;&amp;#039;&amp;#039;3 to 13&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Each number represents:&lt;br /&gt;
&lt;br /&gt;
* A type of pet&lt;br /&gt;
* A type of musical ensemble&lt;br /&gt;
&lt;br /&gt;
The number also tells you exactly how many cards of that number exist in the full deck.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* There are 3 cards numbered 3.&lt;br /&gt;
* There are 4 cards numbered 4.&lt;br /&gt;
* There are 5 cards numbered 5.&lt;br /&gt;
* ...&lt;br /&gt;
* There are 13 cards numbered 13.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
=== Prepare the Deck ===&lt;br /&gt;
&lt;br /&gt;
Remove cards based on the number of players:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Players !! Cards Removed&lt;br /&gt;
|-&lt;br /&gt;
| 2 || All 10s, 11s, 12s, and 13s&lt;br /&gt;
|-&lt;br /&gt;
| 3 || All 11s, 12s, and 13s&lt;br /&gt;
|-&lt;br /&gt;
| 4 || All 12s and 13s&lt;br /&gt;
|-&lt;br /&gt;
| 5 || All 13s&lt;br /&gt;
|-&lt;br /&gt;
| 6 || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Return removed cards to the box.&lt;br /&gt;
&lt;br /&gt;
Then:&lt;br /&gt;
&lt;br /&gt;
# Shuffle the remaining Musician cards.&lt;br /&gt;
# Place the deck within reach of all players.&lt;br /&gt;
# Take 1 Conductor Token per player.&lt;br /&gt;
# Place the Conductors beneath the deck, approximately one card&amp;#039;s length apart.&lt;br /&gt;
# Choose a starting player.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The player who most recently pet an animal may go first.&lt;br /&gt;
&lt;br /&gt;
The spaces beneath the Conductors will be used to hold Musician cards during each round.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Collect Musician cards to create:&lt;br /&gt;
&lt;br /&gt;
* Soloists&lt;br /&gt;
* Quartets&lt;br /&gt;
&lt;br /&gt;
In standard scoring:&lt;br /&gt;
&lt;br /&gt;
* Each Soloist scores 1 point.&lt;br /&gt;
* Each Quartet scores 1 point.&lt;br /&gt;
&lt;br /&gt;
All other set sizes score 0 points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The game is played over multiple rounds.&lt;br /&gt;
&lt;br /&gt;
During each round, players add cards beneath the Conductors and eventually choose a Conductor to take.&lt;br /&gt;
&lt;br /&gt;
Once you take a Conductor:&lt;br /&gt;
&lt;br /&gt;
* You collect all cards beneath it.&lt;br /&gt;
* You are out for the remainder of the round.&lt;br /&gt;
&lt;br /&gt;
Each player will collect at least 1 card during each round.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Playing a Round ==&lt;br /&gt;
&lt;br /&gt;
The starting player begins by:&lt;br /&gt;
&lt;br /&gt;
# Drawing the top card of the deck.&lt;br /&gt;
# Placing it beneath any Conductor.&lt;br /&gt;
&lt;br /&gt;
Their turn then ends.&lt;br /&gt;
&lt;br /&gt;
Players continue clockwise.&lt;br /&gt;
&lt;br /&gt;
On each subsequent turn, choose &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
* Draw a Card&lt;br /&gt;
* Take a Conductor&lt;br /&gt;
&lt;br /&gt;
You may not do both on the same turn.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Draw a Card ==&lt;br /&gt;
&lt;br /&gt;
# Draw the top card of the deck.&lt;br /&gt;
# Reveal it face-up.&lt;br /&gt;
# Choose a Conductor.&lt;br /&gt;
# Place the card beneath that Conductor.&lt;br /&gt;
&lt;br /&gt;
If cards are already beneath that Conductor:&lt;br /&gt;
&lt;br /&gt;
* Partially overlap them.&lt;br /&gt;
* Keep all card numbers visible.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Conductor Card Limit ===&lt;br /&gt;
&lt;br /&gt;
Normally, each Conductor may have a maximum of:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;4 cards&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You may not place a 5th card beneath a Conductor.&lt;br /&gt;
&lt;br /&gt;
If you draw a card and there is no legal Conductor where it can be placed, you must instead Take a Conductor for your turn.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Take a Conductor ==&lt;br /&gt;
&lt;br /&gt;
Choose a Conductor that has at least 1 card beneath it.&lt;br /&gt;
&lt;br /&gt;
Then:&lt;br /&gt;
&lt;br /&gt;
# Take all cards beneath that Conductor.&lt;br /&gt;
# Place those cards face-up in front of you.&lt;br /&gt;
# Place the Conductor Token in front of you.&lt;br /&gt;
&lt;br /&gt;
You are now out of the round.&lt;br /&gt;
&lt;br /&gt;
You may not take a Conductor with no cards beneath it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Organizing Your Collection ==&lt;br /&gt;
&lt;br /&gt;
Keep all collected cards face-up.&lt;br /&gt;
&lt;br /&gt;
Arrange cards into sets of matching numbers.&lt;br /&gt;
&lt;br /&gt;
Splay the cards so everyone can easily see:&lt;br /&gt;
&lt;br /&gt;
* Which numbers you have&lt;br /&gt;
* How many cards you have of each number&lt;br /&gt;
&lt;br /&gt;
All collected cards are public information.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ending a Round ==&lt;br /&gt;
&lt;br /&gt;
Once you take a Conductor:&lt;br /&gt;
&lt;br /&gt;
* You are out of the round.&lt;br /&gt;
* Skip all of your remaining turns that round.&lt;br /&gt;
&lt;br /&gt;
The other players continue until every player has taken a Conductor.&lt;br /&gt;
&lt;br /&gt;
When the final Conductor is taken:&lt;br /&gt;
&lt;br /&gt;
# The round ends.&lt;br /&gt;
# Return all Conductor Tokens to the center.&lt;br /&gt;
# Begin a new round.&lt;br /&gt;
&lt;br /&gt;
The player who took the &amp;#039;&amp;#039;&amp;#039;last Conductor&amp;#039;&amp;#039;&amp;#039; becomes the starting player for the next round.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
When the &amp;#039;&amp;#039;&amp;#039;last card of the deck is drawn&amp;#039;&amp;#039;&amp;#039;, the end of the game is triggered.&lt;br /&gt;
&lt;br /&gt;
Each player then receives &amp;#039;&amp;#039;&amp;#039;one final turn&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
On your final turn:&lt;br /&gt;
&lt;br /&gt;
* You may take a Conductor and its cards.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* You may pass.&lt;br /&gt;
&lt;br /&gt;
You are not required to take a pile during this final turn.&lt;br /&gt;
&lt;br /&gt;
After every player has taken their final turn:&lt;br /&gt;
&lt;br /&gt;
* The game ends.&lt;br /&gt;
* Proceed to scoring.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Group your cards by number.&lt;br /&gt;
&lt;br /&gt;
Only Soloists and Quartets score.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number of Matching Cards !! Set Type !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Soloist || 1&lt;br /&gt;
|-&lt;br /&gt;
| 2 || — || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3 || — || 0&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Quartet || 1&lt;br /&gt;
|-&lt;br /&gt;
| 5+ || — || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Tiebreakers ==&lt;br /&gt;
&lt;br /&gt;
If players tie for the most points:&lt;br /&gt;
&lt;br /&gt;
# The tied player with the &amp;#039;&amp;#039;&amp;#039;lowest-valued Quartet&amp;#039;&amp;#039;&amp;#039; wins.&lt;br /&gt;
# If still tied, the tied player with the &amp;#039;&amp;#039;&amp;#039;highest-valued Soloist&amp;#039;&amp;#039;&amp;#039; wins.&lt;br /&gt;
# If still tied, the tied players share the victory.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Advanced Scoring ==&lt;br /&gt;
&lt;br /&gt;
For a different scoring experience, use the optional Advanced Scoring rules.&lt;br /&gt;
&lt;br /&gt;
=== Quartets ===&lt;br /&gt;
&lt;br /&gt;
Each Quartet scores:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;4 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Soloists ===&lt;br /&gt;
&lt;br /&gt;
Each Soloist scores:&lt;br /&gt;
&lt;br /&gt;
* Its full numbered value&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* A solo 6 scores 6 points.&lt;br /&gt;
* A solo 9 scores 9 points.&lt;br /&gt;
&lt;br /&gt;
Sets of 2, 3, or 5+ matching cards still score nothing.&lt;br /&gt;
&lt;br /&gt;
The normal tiebreakers remain unchanged.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Maestro Variant =&lt;br /&gt;
&lt;br /&gt;
For a more dynamic game, add the Maestro Tiles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Maestro Setup ==&lt;br /&gt;
&lt;br /&gt;
During normal setup:&lt;br /&gt;
&lt;br /&gt;
# Place the Conductors as usual.&lt;br /&gt;
# Randomly place 1 Maestro Tile in front of each Conductor.&lt;br /&gt;
&lt;br /&gt;
Each Maestro changes the rules for its associated Conductor.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Maestro Effects ==&lt;br /&gt;
&lt;br /&gt;
=== 2-Card Limit ===&lt;br /&gt;
&lt;br /&gt;
No more than &amp;#039;&amp;#039;&amp;#039;2 cards&amp;#039;&amp;#039;&amp;#039; may be placed beneath this Conductor.&lt;br /&gt;
&lt;br /&gt;
A 3rd card may not be added.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Draw an Extra Card ===&lt;br /&gt;
&lt;br /&gt;
When you take this Conductor:&lt;br /&gt;
&lt;br /&gt;
* Draw 1 random card from the deck.&lt;br /&gt;
* Add it to your collection.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Return a Card from the Conductor ===&lt;br /&gt;
&lt;br /&gt;
When you take this Conductor:&lt;br /&gt;
&lt;br /&gt;
# Choose 1 card beneath it.&lt;br /&gt;
# Return that card to the box.&lt;br /&gt;
# Collect the remaining cards.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Return a Previously Collected Card ===&lt;br /&gt;
&lt;br /&gt;
When you take this Conductor:&lt;br /&gt;
&lt;br /&gt;
# Choose 1 card you collected on a previous turn.&lt;br /&gt;
# Return it to the box.&lt;br /&gt;
&lt;br /&gt;
Then collect the cards beneath the Conductor normally.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Optional Immediate Take ===&lt;br /&gt;
&lt;br /&gt;
When you place a card beneath this Conductor:&lt;br /&gt;
&lt;br /&gt;
* You may immediately take the Conductor and its cards.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Pass a Card Left ===&lt;br /&gt;
&lt;br /&gt;
When you take this Conductor:&lt;br /&gt;
&lt;br /&gt;
# Choose 1 card.&lt;br /&gt;
# Pass it to the player on your left.&lt;br /&gt;
&lt;br /&gt;
The card may be:&lt;br /&gt;
&lt;br /&gt;
* One you collected this turn&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* One you collected previously&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= 2-Player Duet Variant =&lt;br /&gt;
&lt;br /&gt;
For a more dynamic 2-player game, use the &amp;#039;&amp;#039;&amp;#039;Duet Tiles&amp;#039;&amp;#039;&amp;#039; instead of the Maestro Tiles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Duet Setup ==&lt;br /&gt;
&lt;br /&gt;
Set up the game as though playing a &amp;#039;&amp;#039;&amp;#039;3-player game&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This means:&lt;br /&gt;
&lt;br /&gt;
* Use Musician cards numbered 3–10.&lt;br /&gt;
* Use 3 Conductor Tokens.&lt;br /&gt;
&lt;br /&gt;
Then:&lt;br /&gt;
&lt;br /&gt;
# Place the 3 Duet Tiles beneath the 3 Conductors.&lt;br /&gt;
# Do not use Maestro Tiles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Duet Tiles ==&lt;br /&gt;
&lt;br /&gt;
Each Duet Tile gives its Conductor a different card limit.&lt;br /&gt;
&lt;br /&gt;
=== 2-Card Conductor ===&lt;br /&gt;
&lt;br /&gt;
* A 3rd card may not be placed here.&lt;br /&gt;
&lt;br /&gt;
=== 3-Card Conductor ===&lt;br /&gt;
&lt;br /&gt;
* A 4th card may not be placed here.&lt;br /&gt;
&lt;br /&gt;
=== 4-Card Conductor ===&lt;br /&gt;
&lt;br /&gt;
* A 5th card may not be placed here.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ending a 2-Player Round ==&lt;br /&gt;
&lt;br /&gt;
Once both players have taken a Conductor:&lt;br /&gt;
&lt;br /&gt;
* The round immediately ends.&lt;br /&gt;
&lt;br /&gt;
One Conductor will remain.&lt;br /&gt;
&lt;br /&gt;
Take all cards beneath that remaining Conductor and:&lt;br /&gt;
&lt;br /&gt;
* Discard them face-up beside the play area.&lt;br /&gt;
&lt;br /&gt;
Keep discarded cards visible so players can see which cards are no longer available.&lt;br /&gt;
&lt;br /&gt;
Then begin the next round normally.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Clarifications ==&lt;br /&gt;
&lt;br /&gt;
* You may either Draw a Card or Take a Conductor on your turn, never both.&lt;br /&gt;
* You may not take a Conductor with no cards beneath it.&lt;br /&gt;
* A standard Conductor can hold no more than 4 cards.&lt;br /&gt;
* Maestro and Duet Tiles may reduce a Conductor&amp;#039;s card limit.&lt;br /&gt;
* Once you take a Conductor, you take no more turns that round.&lt;br /&gt;
* All collected cards remain face-up and visible.&lt;br /&gt;
* A set must contain exactly 1 or exactly 4 matching cards to score.&lt;br /&gt;
* Having 2, 3, or 5+ cards of a number scores nothing for that number.&lt;br /&gt;
* Drawing the final card triggers the end of the game.&lt;br /&gt;
* After the final card is drawn, every player receives one final turn.&lt;br /&gt;
* A player may pass instead of taking a Conductor on their final turn.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Quick Reference ==&lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Choose one:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Draw a Card&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#* Draw the top card.&lt;br /&gt;
#* Place it beneath a legal Conductor.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Take a Conductor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#* Take the Conductor and all cards beneath it.&lt;br /&gt;
#* You are out for the remainder of the round.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Standard Scoring ===&lt;br /&gt;
&lt;br /&gt;
* Soloist (exactly 1 card) = &amp;#039;&amp;#039;&amp;#039;1 point&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Quartet (exactly 4 cards) = &amp;#039;&amp;#039;&amp;#039;1 point&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Any other set size = &amp;#039;&amp;#039;&amp;#039;0 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Advanced Scoring ===&lt;br /&gt;
&lt;br /&gt;
* Soloist = &amp;#039;&amp;#039;&amp;#039;the card&amp;#039;s numbered value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Quartet = &amp;#039;&amp;#039;&amp;#039;4 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Any other set size = &amp;#039;&amp;#039;&amp;#039;0 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
* Game Design: Robert Brouwer&lt;br /&gt;
* Development: Paul Salomon&lt;br /&gt;
* Illustration: Bianca Papalardo&lt;br /&gt;
* Graphic Design: Jon Merchant&lt;br /&gt;
* Punsultation: Eric Slauson&lt;br /&gt;
* Playtesting: Michael Havemen, Catie Havemen, Lily Haveman, Luke Haveman, Caleb Johnson, Pete Wissinger, Tommy O’Brien, Darren Neely, Miles Bensky, and Mike Hinson&lt;/div&gt;</summary>
		<author><name>Sportomax</name></author>
	</entry>
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