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	<title>Gamehelpperikles - Revision history</title>
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	<updated>2026-10-06T20:36:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpperikles&amp;diff=29107&amp;oldid=prev</id>
		<title>Thomas: Created page with &quot;== Perikles ==  In &#039;&#039;&#039;Perikles&#039;&#039;&#039;, players represent influential Greek families. Over three epochs, they strive to gain political control in six city-states and lead the armies of these cities to victory in various battles.  === Game Objective === Win by accumulating the most &#039;&#039;&#039;Victory Points (VP)&#039;&#039;&#039;. Points are awarded at the end of each epoch for won battles (Statue tokens) and at the end of the game for controlling city-states.  === Game Flow === The game is played o...&quot;</title>
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		<updated>2026-03-22T20:41:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Perikles ==  In &amp;#039;&amp;#039;&amp;#039;Perikles&amp;#039;&amp;#039;&amp;#039;, players represent influential Greek families. Over three epochs, they strive to gain political control in six city-states and lead the armies of these cities to victory in various battles.  === Game Objective === Win by accumulating the most &amp;#039;&amp;#039;&amp;#039;Victory Points (VP)&amp;#039;&amp;#039;&amp;#039;. Points are awarded at the end of each epoch for won battles (Statue tokens) and at the end of the game for controlling city-states.  === Game Flow === The game is played o...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Perikles ==&lt;br /&gt;
&lt;br /&gt;
In &amp;#039;&amp;#039;&amp;#039;Perikles&amp;#039;&amp;#039;&amp;#039;, players represent influential Greek families. Over three epochs, they strive to gain political control in six city-states and lead the armies of these cities to victory in various battles.&lt;br /&gt;
&lt;br /&gt;
=== Game Objective ===&lt;br /&gt;
Win by accumulating the most &amp;#039;&amp;#039;&amp;#039;Victory Points (VP)&amp;#039;&amp;#039;&amp;#039;. Points are awarded at the end of each epoch for won battles (Statue tokens) and at the end of the game for controlling city-states.&lt;br /&gt;
&lt;br /&gt;
=== Game Flow ===&lt;br /&gt;
The game is played over &amp;#039;&amp;#039;&amp;#039;three epochs&amp;#039;&amp;#039;&amp;#039;. Each epoch consists of two main phases: the &amp;#039;&amp;#039;&amp;#039;Political Phase&amp;#039;&amp;#039;&amp;#039; and the &amp;#039;&amp;#039;&amp;#039;War Phase&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==== 1. Political Phase (Influence &amp;amp; Control) ====&lt;br /&gt;
During this phase, players place their influence cubes to take leadership of the cities.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Selecting Influence Tiles:&amp;#039;&amp;#039;&amp;#039; Players take turns picking tiles that indicate which cities they can place cubes in.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Placing Cubes:&amp;#039;&amp;#039;&amp;#039; Cubes are placed in the six cities (Athens, Sparta, etc.).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Elections:&amp;#039;&amp;#039;&amp;#039; In each city, the player with the most cubes is checked.&lt;br /&gt;
** The player with the most cubes becomes the &amp;#039;&amp;#039;&amp;#039;Leader&amp;#039;&amp;#039;&amp;#039; of the city for that round.&lt;br /&gt;
** They receive the city&amp;#039;s two &amp;#039;&amp;#039;&amp;#039;Army Tiles&amp;#039;&amp;#039;&amp;#039; (Land and Sea forces).&lt;br /&gt;
** Specific tie-breaking rules apply if necessary.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ostraka (Exile):&amp;#039;&amp;#039;&amp;#039; Players can attempt to remove opposing cubes from cities to secure a majority.&lt;br /&gt;
&lt;br /&gt;
==== 2. War Phase (Battles &amp;amp; Strategy) ====&lt;br /&gt;
The leaders of the cities now deploy their armies to launch attacks against Persia or other Greek locations on the board.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Deploying Armies:&amp;#039;&amp;#039;&amp;#039; Players place their Army Tiles face-down on available locations. Battles are categorized as Land or Sea combat.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Resolving Battles:&amp;#039;&amp;#039;&amp;#039; Tiles are revealed. Combat is resolved by comparing combat strength (Strength values on tiles + a die roll).&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Attacker vs. Defender:&amp;#039;&amp;#039;&amp;#039; The attacker must overcome the location&amp;#039;s defense or the opposing armies present.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Casualties:&amp;#039;&amp;#039;&amp;#039; Defeated units are removed from the board.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rewards:&amp;#039;&amp;#039;&amp;#039; The winner of a battle receives a &amp;#039;&amp;#039;&amp;#039;Statue token&amp;#039;&amp;#039;&amp;#039;, which provides VP at the end of the epoch.&lt;br /&gt;
&lt;br /&gt;
=== Actions &amp;amp; Decision Factors ===&lt;br /&gt;
&lt;br /&gt;
==== Influence Tile Categories ====&lt;br /&gt;
Tiles offer various tactical options:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;City Symbols:&amp;#039;&amp;#039;&amp;#039; Allow placing 1 or 2 cubes in the corresponding city.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Event Tiles:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Plague:&amp;#039;&amp;#039;&amp;#039; Reduces the number of cubes in a chosen city for all players.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Treachery:&amp;#039;&amp;#039;&amp;#039; Allows weakening or manipulating an army in battle.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Persian Fleet:&amp;#039;&amp;#039;&amp;#039; Can be used in sea battles to influence the outcome.&lt;br /&gt;
&lt;br /&gt;
==== Military Units ====&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Hoplites (Land):&amp;#039;&amp;#039;&amp;#039; Used for land battles in the regions.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Triremes (Sea):&amp;#039;&amp;#039;&amp;#039; Used for naval battles to secure control over the seas.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sparta Special Rule:&amp;#039;&amp;#039;&amp;#039; Spartan land units are exceptionally strong in combat but have less political flexibility.&lt;br /&gt;
&lt;br /&gt;
=== End of Game &amp;amp; Scoring ===&lt;br /&gt;
Final scoring takes place after the third epoch:&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Statue Points:&amp;#039;&amp;#039;&amp;#039; Sum of points from all three epochs.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;City Control:&amp;#039;&amp;#039;&amp;#039; Players holding leadership in a city at the end of the third epoch receive bonus VP based on the city&amp;#039;s value.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Remaining Influence:&amp;#039;&amp;#039;&amp;#039; Minor points for leftover resources.&lt;br /&gt;
&lt;br /&gt;
The player with the most total Victory Points is the winner.&lt;/div&gt;</summary>
		<author><name>Thomas</name></author>
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