<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpparadeday</id>
	<title>Gamehelpparadeday - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpparadeday"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpparadeday&amp;action=history"/>
	<updated>2026-11-08T09:44:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpparadeday&amp;diff=32501&amp;oldid=prev</id>
		<title>Gman94024: Created page with &quot;Game Flow - Player selects a card from the market - Cards are moved to the left to fill empty slots and a new card is flipped and put at the right end of the market. - If the flipped card is an organize card, players arrange all the cards in their hand into parade order. They will be locked into this position for the rest of the game; they cannot be reordered but new cards can be inserted between them in future events. - Once the fourth organize card is revealed, players...&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpparadeday&amp;diff=32501&amp;oldid=prev"/>
		<updated>2026-11-07T15:43:49Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Game Flow - Player selects a card from the market - Cards are moved to the left to fill empty slots and a new card is flipped and put at the right end of the market. - If the flipped card is an organize card, players arrange all the cards in their hand into parade order. They will be locked into this position for the rest of the game; they cannot be reordered but new cards can be inserted between them in future events. - Once the fourth organize card is revealed, players...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Game Flow&lt;br /&gt;
- Player selects a card from the market&lt;br /&gt;
- Cards are moved to the left to fill empty slots and a new card is flipped and put at the right end of the market.&lt;br /&gt;
- If the flipped card is an organize card, players arrange all the cards in their hand into parade order. They will be locked into this position for the rest of the game; they cannot be reordered but new cards can be inserted between them in future events.&lt;br /&gt;
- Once the fourth organize card is revealed, players organize a final time then score their parades.&lt;br /&gt;
&lt;br /&gt;
On Your Turn&lt;br /&gt;
- Take a card from the market into your hand. You can choose the leftmost card in either row for free, or pay coins to skip cards and take one further to the right.&lt;br /&gt;
- If you select a card with coins on it, you collect those as well.&lt;br /&gt;
&lt;br /&gt;
Scoring&lt;br /&gt;
- There are three categories of scoring: publicity, excitement, and organization.&lt;br /&gt;
- Players add up their publicity points as indicated on cards in their parade, adding the bonus if they achieve the public goal. The player with the highest publicity receives 15 victory points.  Second place (not awarded in 2-player games) receives 5 victory points.  Third place (not awarded in 3-player games) receives 1 victory point.  Ties are friendly, eliminating the next scoring level down.&lt;br /&gt;
- Players add up their excitement value as indicated on cards in their parade, adding the bonus if they achieve the public goal.  This value is converted into victory points as follows:&lt;br /&gt;
  0-30: 0 points&lt;br /&gt;
  31-40: 10 points&lt;br /&gt;
  41-50: 20 points&lt;br /&gt;
  51-55: 25 points&lt;br /&gt;
  56-60: 35 points&lt;br /&gt;
  61+: 35 points plus 1 per excitement beyond 60.&lt;br /&gt;
- Players add up their organization value, receiving one point for each card that is not adjacent (on either side) to a card which shares any of its categories, additional points as indicated on each card if they have achieved its goals, and points as indicated if they completed the public goal.  This value is directly converted to victory points.&lt;br /&gt;
- Players receive 1 victory point for every two coins they have, rounded down.&lt;br /&gt;
- Players lose 8 victory points for every card in their parade beyond 20.&lt;br /&gt;
- High score wins. Ties are broken by the greatest number of coins, and friendly after that.&lt;/div&gt;</summary>
		<author><name>Gman94024</name></author>
	</entry>
</feed>