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	<title>Gamehelpomega - Revision history</title>
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	<updated>2026-10-04T12:01:07Z</updated>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpomega&amp;diff=31693&amp;oldid=prev</id>
		<title>Jayadevhaddadi: Created page with &quot;= Omega =  &#039;&#039;A strategy board game of intuitive arithmetic for 2 to 4 players by &#039;&#039;&#039;Néstor Romeral Andrés&#039;&#039;&#039;. Published by &#039;&#039;&#039;nestorgames&#039;&#039;&#039;.&#039;&#039;  == Overview &amp; Objective == In &#039;&#039;&#039;Omega&#039;&#039;&#039;, players place stones onto a hexagonal grid to form connected groups of their color. The player with the highest final score wins! Your final score is calculated not by simply counting stones, but by &#039;&#039;&#039;multiplying the sizes of all your separate connected groups&#039;&#039;&#039;.  == Components &amp; Pl...&quot;</title>
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		<updated>2026-10-02T08:31:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Omega =  &amp;#039;&amp;#039;A strategy board game of intuitive arithmetic for 2 to 4 players by &amp;#039;&amp;#039;&amp;#039;Néstor Romeral Andrés&amp;#039;&amp;#039;&amp;#039;. Published by &amp;#039;&amp;#039;&amp;#039;nestorgames&amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;  == Overview &amp;amp; Objective == In &amp;#039;&amp;#039;&amp;#039;Omega&amp;#039;&amp;#039;&amp;#039;, players place stones onto a hexagonal grid to form connected groups of their color. The player with the highest final score wins! Your final score is calculated not by simply counting stones, but by &amp;#039;&amp;#039;&amp;#039;multiplying the sizes of all your separate connected groups&amp;#039;&amp;#039;&amp;#039;.  == Components &amp;amp; Pl...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Omega =&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;A strategy board game of intuitive arithmetic for 2 to 4 players by &amp;#039;&amp;#039;&amp;#039;Néstor Romeral Andrés&amp;#039;&amp;#039;&amp;#039;. Published by &amp;#039;&amp;#039;&amp;#039;nestorgames&amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Overview &amp;amp; Objective ==&lt;br /&gt;
In &amp;#039;&amp;#039;&amp;#039;Omega&amp;#039;&amp;#039;&amp;#039;, players place stones onto a hexagonal grid to form connected groups of their color.&lt;br /&gt;
The player with the highest final score wins!&lt;br /&gt;
Your final score is calculated not by simply counting stones, but by &amp;#039;&amp;#039;&amp;#039;multiplying the sizes of all your separate connected groups&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Components &amp;amp; Players ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Board&amp;#039;&amp;#039;&amp;#039;: A hexagonal grid of varying sizes (Standard: Side 5 with 61 cells).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stones&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;White&amp;#039;&amp;#039;&amp;#039; (Player 1)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Black&amp;#039;&amp;#039;&amp;#039; (Player 2)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039; (Player 3)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039; (Player 4)&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
Players take turns according to the color order: &amp;#039;&amp;#039;&amp;#039;White &amp;amp;rarr; Black &amp;amp;rarr; Red &amp;amp;rarr; Blue&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
On your turn, you must place &amp;#039;&amp;#039;&amp;#039;one stone of each active color in play&amp;#039;&amp;#039;&amp;#039; onto any unoccupied hexagonal cells on the board:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2-Player Game&amp;#039;&amp;#039;&amp;#039;: Place &amp;#039;&amp;#039;&amp;#039;1 White&amp;#039;&amp;#039;&amp;#039; stone and &amp;#039;&amp;#039;&amp;#039;1 Black&amp;#039;&amp;#039;&amp;#039; stone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3-Player Game&amp;#039;&amp;#039;&amp;#039;: Place &amp;#039;&amp;#039;&amp;#039;1 White&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;1 Black&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;1 Red&amp;#039;&amp;#039;&amp;#039; stone.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;4-Player Game&amp;#039;&amp;#039;&amp;#039;: Place &amp;#039;&amp;#039;&amp;#039;1 White&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;1 Black&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;1 Red&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;1 Blue&amp;#039;&amp;#039;&amp;#039; stone.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: You first place a stone of your own color, followed by one stone for each opponent in turn order.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== The Pie Rule (Swap Option) ===&lt;br /&gt;
In a 2-player game (when enabled), Player 1&amp;#039;s opening move provides a first-move initiative. To guarantee balance:&lt;br /&gt;
* Player 1 makes the opening turn (places 1 White and 1 Black stone).&lt;br /&gt;
* Player 2 may then choose to either:&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Play Normally&amp;#039;&amp;#039;&amp;#039;: Place 1 Black stone and 1 White stone, OR&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Swap Colors (Pie Rule)&amp;#039;&amp;#039;&amp;#039;: Take over the White color and its placed stones! Player 1 now plays as Black.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
The game ends when, just before White&amp;#039;s turn, there are not enough empty cells remaining to complete another full round where every player places their required stones:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2 Players&amp;#039;&amp;#039;&amp;#039;: At least &amp;#039;&amp;#039;&amp;#039;4 empty cells&amp;#039;&amp;#039;&amp;#039; are needed for a full round (2 players &amp;amp;times; 2 stones).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3 Players&amp;#039;&amp;#039;&amp;#039;: At least &amp;#039;&amp;#039;&amp;#039;9 empty cells&amp;#039;&amp;#039;&amp;#039; are needed for a full round (3 players &amp;amp;times; 3 stones).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;4 Players&amp;#039;&amp;#039;&amp;#039;: At least &amp;#039;&amp;#039;&amp;#039;16 empty cells&amp;#039;&amp;#039;&amp;#039; are needed for a full round (4 players &amp;amp;times; 4 stones).&lt;br /&gt;
&lt;br /&gt;
When fewer empty cells remain at the start of a round, the game ends immediately. A few cells will remain empty at game end.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
At game end, all connected groups of stones (chains of adjacent stones sharing a hexagon edge) of each color are counted:&lt;br /&gt;
* A single isolated stone counts as a group of size &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Each distinct connected cluster of stones forms a group of size &amp;#039;&amp;#039;&amp;#039;N&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Your score is the product of all your group sizes multiplied together:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
$$\text{Final Score} = \text{Size}(\text{Group}_1) \times \text{Size}(\text{Group}_2) \times \dots \times \text{Size}(\text{Group}_k)$$&lt;br /&gt;
&lt;br /&gt;
=== Scoring Examples ===&lt;br /&gt;
* If White has groups of sizes &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
** Score = $3 \times 4 \times 5 = \mathbf{60}$.&lt;br /&gt;
* If Black has one large group of &amp;#039;&amp;#039;&amp;#039;12&amp;#039;&amp;#039;&amp;#039; stones:&lt;br /&gt;
** Score = $\mathbf{12}$.&lt;br /&gt;
* If Red has groups of sizes &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
** Score = $1 \times 2 \times 2 \times 4 \times 3 = \mathbf{48}$.&lt;br /&gt;
* If a color has no stones on the board, its score is &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Tie-Breaker ===&lt;br /&gt;
If two or more players are tied with the highest score, the winner is the tied player who played &amp;#039;&amp;#039;&amp;#039;latest in round order&amp;#039;&amp;#039;&amp;#039; (Blue &amp;amp;gt; Red &amp;amp;gt; Black &amp;amp;gt; White). This compensates for earlier turn advantage.&lt;br /&gt;
&lt;br /&gt;
== Board Sizes &amp;amp; Options ==&lt;br /&gt;
When creating a table on Board Game Arena, you can select the following board sizes:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mini (Side 3 / 19 hexes)&amp;#039;&amp;#039;&amp;#039;: Ultra-fast blitz game (~9 turns).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Short (Side 4 / 37 hexes)&amp;#039;&amp;#039;&amp;#039;: Quick tactical game (~18 turns).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Standard (Side 5 / 61 hexes)&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(Default)&amp;#039;&amp;#039;: Official standard tournament board (~30 turns).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Large (Side 6 / 91 hexes)&amp;#039;&amp;#039;&amp;#039;: Spacious board for deeper group development (~45 turns).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Expert (Side 7 / 127 hexes)&amp;#039;&amp;#039;&amp;#039;: Advanced tactical play with massive scoring potential.&lt;br /&gt;
&lt;br /&gt;
== Strategy Tips ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Multiplication vs. Addition&amp;#039;&amp;#039;&amp;#039;: One giant connected group of 10 stones yields only &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039; points. But three separate groups of 3, 3, and 4 stones yield $3 \times 3 \times 4 = \mathbf{36}$ points! Aim to maintain multiple healthy groups rather than merging everything into one blob.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weaponized Placement&amp;#039;&amp;#039;&amp;#039;: Because you must place stones of your opponents&amp;#039; colors, you can use their stones against them! Force their distinct groups to merge into one, shrinking their multiplier, or trap their single stones in dead corners.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Avoid Isolated Singletons&amp;#039;&amp;#039;&amp;#039;: A single isolated stone of size 1 multiplies your score by 1, contributing almost nothing to your growth while taking up board space.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mind the Endgame Threshold&amp;#039;&amp;#039;&amp;#039;: Count the remaining empty spaces as the board fills up. Knowing when the final round will trigger lets you execute crucial connections or sabotage merges just in time.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Game Design&amp;#039;&amp;#039;&amp;#039;: Néstor Romeral Andrés&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Publisher&amp;#039;&amp;#039;&amp;#039;: [https://nestorgames.com nestorgames]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Digital Adaptation&amp;#039;&amp;#039;&amp;#039;: Jayadev Haddadi&lt;/div&gt;</summary>
		<author><name>Jayadevhaddadi</name></author>
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