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	<id>https://en.doc.boardgamearena.com/index.php?action=history&amp;feed=atom&amp;title=Gamehelpnolooseends</id>
	<title>Gamehelpnolooseends - Revision history</title>
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	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnolooseends&amp;action=history"/>
	<updated>2026-10-06T14:40:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnolooseends&amp;diff=31661&amp;oldid=prev</id>
		<title>CrunchyColeslaw: Added Plan B variant rules</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnolooseends&amp;diff=31661&amp;oldid=prev"/>
		<updated>2026-09-30T00:34:10Z</updated>

		<summary type="html">&lt;p&gt;Added Plan B variant rules&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:34, 30 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l131&quot;&gt;Line 131:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 131:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*A Getaway Card &amp;#039;&amp;#039;&amp;#039;can be played on any turn&amp;#039;&amp;#039;&amp;#039;, even when a player could otherwise follow suit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*A Getaway Card &amp;#039;&amp;#039;&amp;#039;can be played on any turn&amp;#039;&amp;#039;&amp;#039;, even when a player could otherwise follow suit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Because Getaway Cards are suitless, if a Getaway Card is led, the next player may play any card at which point they are considered the trick leader as per &amp;quot;Playing a trick&amp;quot; above.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Because Getaway Cards are suitless, if a Getaway Card is led, the next player may play any card at which point they are considered the trick leader as per &amp;quot;Playing a trick&amp;quot; above.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A Getaway Card &amp;#039;&amp;#039;&amp;#039;never wins a trick&amp;#039;&amp;#039;&amp;#039; — unless every card played to that trick is a Getaway Card, in which case the first Getaway Card played wins.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*A Getaway Card &amp;#039;&amp;#039;&amp;#039;never wins a trick&amp;#039;&amp;#039;&amp;#039; — unless every card played to that trick is a Getaway Card, in which case the first Getaway Card played wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Simplified Scoring===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Simplified Scoring===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l144&quot;&gt;Line 144:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 144:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|2 or more ||&amp;#039;&amp;#039;&amp;#039;−1 point per loose end&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|2 or more ||&amp;#039;&amp;#039;&amp;#039;−1 point per loose end&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Plan B===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you take a trick that &#039;&#039;&#039;cannot cover&#039;&#039;&#039; any card in your bid, the winning card of that trick becomes a &#039;&#039;&#039;new bid card&#039;&#039;&#039; in front of you, which a later trick in the same round can cover as normal.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*The promoted card does &#039;&#039;&#039;not&#039;&#039;&#039; count against your Max Bid — that limit applies to the Planning phase only.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*A Getaway Card can never be bid, so an all-Getaway trick still becomes a loose end.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*A snitch who wins a trick promotes the winning card in the same way.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*A bid promoted by the &#039;&#039;&#039;last trick of the round&#039;&#039;&#039; can never be covered.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*A promoted card that is never covered is simply an uncovered bid, scoring −1 as usual — so a trick that would have been a loose end costs no more than before, and may now be recovered for +2.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&#039;&#039;&#039;Perfect Crime&#039;&#039;&#039; requires covering &#039;&#039;&#039;every&#039;&#039;&#039; bid card, promoted ones included.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CrunchyColeslaw</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnolooseends&amp;diff=29907&amp;oldid=prev</id>
		<title>K-Ron0508: /* Getaway Cards */ clarified how leading a getaway card is handled.</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnolooseends&amp;diff=29907&amp;oldid=prev"/>
		<updated>2026-05-22T09:02:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Getaway Cards: &lt;/span&gt; clarified how leading a getaway card is handled.&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:02, 22 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l130&quot;&gt;Line 130:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 130:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Getaway Cards &amp;#039;&amp;#039;&amp;#039;cannot be bid&amp;#039;&amp;#039;&amp;#039; during Planning.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Getaway Cards &amp;#039;&amp;#039;&amp;#039;cannot be bid&amp;#039;&amp;#039;&amp;#039; during Planning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*A Getaway Card &amp;#039;&amp;#039;&amp;#039;can be played on any turn&amp;#039;&amp;#039;&amp;#039;, even when a player could otherwise follow suit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*A Getaway Card &amp;#039;&amp;#039;&amp;#039;can be played on any turn&amp;#039;&amp;#039;&amp;#039;, even when a player could otherwise follow suit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Because Getaway Cards are suitless, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players are &amp;#039;&amp;#039;&amp;#039;not required to follow suit&amp;#039;&amp;#039;&amp;#039; until &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;non-&lt;/del&gt;Getaway card &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is played into &lt;/del&gt;the trick.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Because Getaway Cards are suitless, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/ins&gt;a Getaway &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Card is led, the next player may play any &lt;/ins&gt;card &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at which point they are considered &lt;/ins&gt;the trick &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leader as per &amp;quot;Playing a trick&amp;quot; above&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A Getaway Card &amp;#039;&amp;#039;&amp;#039;never wins a trick&amp;#039;&amp;#039;&amp;#039; — unless every card played to that trick is a Getaway Card, in which case the first Getaway Card played wins.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A Getaway Card &amp;#039;&amp;#039;&amp;#039;never wins a trick&amp;#039;&amp;#039;&amp;#039; — unless every card played to that trick is a Getaway Card, in which case the first Getaway Card played wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>K-Ron0508</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnolooseends&amp;diff=29602&amp;oldid=prev</id>
		<title>CrunchyColeslaw: Fixed formatting in OVERVIEW section</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnolooseends&amp;diff=29602&amp;oldid=prev"/>
		<updated>2026-04-25T01:56:45Z</updated>

		<summary type="html">&lt;p&gt;Fixed formatting in OVERVIEW section&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:56, 25 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== OVERVIEW ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== OVERVIEW ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No Loose Ends is a trick-taking game for 2–5 players played over 3 rounds. Each round, players secretly select cards from their hand as &amp;quot;evidence&amp;quot; — their bid — then try to win tricks that cover exactly those bid cards. Uncovered bids and extra tricks won are called &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**&lt;/del&gt;loose ends&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** &lt;/del&gt;and cost points. The player with the most points after 3 rounds wins.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;No Loose Ends&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039; &lt;/ins&gt;is a trick-taking game for 2–5 players played over 3 rounds. Each round, players secretly select cards from their hand as &amp;quot;evidence&amp;quot; — their bid — then try to win tricks that cover exactly those bid cards. Uncovered bids and extra tricks won are called &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;loose ends&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039; &lt;/ins&gt;and cost points. The player with the most points after 3 rounds wins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Components ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Components ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CrunchyColeslaw</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnolooseends&amp;diff=29601&amp;oldid=prev</id>
		<title>CrunchyColeslaw: Fixed tables so they render better in BGA page</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnolooseends&amp;diff=29601&amp;oldid=prev"/>
		<updated>2026-04-25T01:55:00Z</updated>

		<summary type="html">&lt;p&gt;Fixed tables so they render better in BGA page&lt;/p&gt;
&lt;a href=&quot;//en.doc.boardgamearena.com/index.php?title=Gamehelpnolooseends&amp;amp;diff=29601&amp;amp;oldid=29600&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>CrunchyColeslaw</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnolooseends&amp;diff=29600&amp;oldid=prev</id>
		<title>CrunchyColeslaw: Entered all of the rules for the game</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnolooseends&amp;diff=29600&amp;oldid=prev"/>
		<updated>2026-04-24T22:57:48Z</updated>

		<summary type="html">&lt;p&gt;Entered all of the rules for the game&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== OVERVIEW ==&lt;br /&gt;
No Loose Ends is a trick-taking game for 2–5 players played over 3 rounds. Each round, players secretly select cards from their hand as &amp;quot;evidence&amp;quot; — their bid — then try to win tricks that cover exactly those bid cards. Uncovered bids and extra tricks won are called **loose ends** and cost points. The player with the most points after 3 rounds wins.&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;64 cards:&amp;#039;&amp;#039;&amp;#039; values 1–15 in four suits, plus 4 black Getaway Cards&lt;br /&gt;
&lt;br /&gt;
=== The Four Suits ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Suit&lt;br /&gt;
!Theme&lt;br /&gt;
|-&lt;br /&gt;
|Blue&lt;br /&gt;
|Key Evidence — &amp;#039;&amp;#039;&amp;#039;Trump suit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gray&lt;br /&gt;
|Footprints&lt;br /&gt;
|-&lt;br /&gt;
|Red&lt;br /&gt;
|Camera / Witnesses&lt;br /&gt;
|-&lt;br /&gt;
|Yellow/Olive&lt;br /&gt;
|Fingerprints&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
Each player receives &amp;#039;&amp;#039;&amp;#039;5 points&amp;#039;&amp;#039;&amp;#039; at the very start of the game (once only, not each round).&lt;br /&gt;
&lt;br /&gt;
The deck is adjusted by player count before each round:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Players&lt;br /&gt;
!Cards Used&lt;br /&gt;
!Cards Per Player&lt;br /&gt;
!Max Bid&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Values 1–12&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Values 1–12&lt;br /&gt;
|16&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Values 1–15&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Values 1–15&lt;br /&gt;
|12&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
For &amp;#039;&amp;#039;&amp;#039;2 or 3 players&amp;#039;&amp;#039;&amp;#039;, the 13, 14, and 15 of each suit are removed before shuffling.&lt;br /&gt;
&lt;br /&gt;
Cards are shuffled and dealt the appropriate number to each player.&lt;br /&gt;
&lt;br /&gt;
The first player (randomly chosen) leads the first trick of the round.&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;&amp;#039;Getaway Cards variant:&amp;#039;&amp;#039;&amp;#039; There are also 4 black Getaway Cards in the deck.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Phase 1: Planning ==&lt;br /&gt;
Starting with the first player and going clockwise, each player on their turn must either &amp;#039;&amp;#039;&amp;#039;Increase Their Bid&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Pass&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Increase Your Bid ===&lt;br /&gt;
Take any card from your hand and place it &amp;#039;&amp;#039;&amp;#039;face up&amp;#039;&amp;#039;&amp;#039; in front of you. This card is your &amp;quot;evidence&amp;quot; — your bid. You may not exceed the Max Bid for your player count. Once you reach the max, you must pass on all future turns this round.&lt;br /&gt;
&lt;br /&gt;
=== Pass ===&lt;br /&gt;
Announce that you pass. You are done with the Planning phase for this round. You may pass immediately on your very first turn, including before playing any bid cards — this is how you &amp;#039;&amp;#039;&amp;#039;Snitch&amp;#039;&amp;#039;&amp;#039; (see Snitching below).&lt;br /&gt;
&lt;br /&gt;
Planning ends when &amp;#039;&amp;#039;&amp;#039;all players have passed&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;last player to pass&amp;#039;&amp;#039;&amp;#039; leads the first trick of the Trick-Taking phase.&amp;lt;blockquote&amp;gt;The number of tricks played this round equals the number of cards remaining in hand for the player with the &amp;#039;&amp;#039;&amp;#039;fewest cards&amp;#039;&amp;#039;&amp;#039; after bidding.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Phase 2: Trick-Taking ==&lt;br /&gt;
&lt;br /&gt;
=== Playing a Trick ===&lt;br /&gt;
&lt;br /&gt;
# The trick leader plays any card face up to the center.&lt;br /&gt;
# Each other player, in clockwise order, must &amp;#039;&amp;#039;&amp;#039;follow suit&amp;#039;&amp;#039;&amp;#039; (play a card matching the lead suit) if able.&lt;br /&gt;
# If unable to follow suit, a player may play any card.&lt;br /&gt;
&lt;br /&gt;
=== Winning a Trick ===&lt;br /&gt;
&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;highest Blue (trump) card&amp;#039;&amp;#039;&amp;#039; wins if any trump was played.&lt;br /&gt;
* Otherwise, the &amp;#039;&amp;#039;&amp;#039;highest card of the lead suit&amp;#039;&amp;#039;&amp;#039; wins.&lt;br /&gt;
&lt;br /&gt;
The trick winner leads the next trick.&lt;br /&gt;
&lt;br /&gt;
=== Covering a Bid Card ===&lt;br /&gt;
After winning a trick, the winner must cover one of their bid cards. A bid card is &amp;#039;&amp;#039;&amp;#039;eligible to be covered&amp;#039;&amp;#039;&amp;#039; if it matches any of the following:&lt;br /&gt;
&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;winning card&amp;#039;s number&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;winning card&amp;#039;s suit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;lead suit&amp;#039;&amp;#039;&amp;#039; of the trick&lt;br /&gt;
&lt;br /&gt;
Cards from the trick are placed &amp;#039;&amp;#039;&amp;#039;face down&amp;#039;&amp;#039;&amp;#039; on top of the chosen bid card. If multiple bid cards are eligible, the winner chooses which one to cover.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;If no eligible bid card exists&amp;#039;&amp;#039;&amp;#039; (none match, or all bids are already covered), the trick cards are placed &amp;#039;&amp;#039;&amp;#039;face up below your bids&amp;#039;&amp;#039;&amp;#039;. This is a &amp;#039;&amp;#039;&amp;#039;loose end&amp;#039;&amp;#039;&amp;#039; and will cost points at scoring.&lt;br /&gt;
&lt;br /&gt;
=== End of Trick-Taking ===&lt;br /&gt;
The trick-taking phase ends when &amp;#039;&amp;#039;&amp;#039;any player has no cards remaining in hand&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Phase 3: Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== Normal Scoring ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Result&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|Per covered bid card&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;+2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Per loose end&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;−1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Perfect Crime bonus&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Loose ends&amp;#039;&amp;#039;&amp;#039; = uncovered bid cards + extra tricks won that could not cover a bid.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Perfect Crime:&amp;#039;&amp;#039;&amp;#039; A player scores the +5 bonus if all of their bid cards are covered &amp;#039;&amp;#039;&amp;#039;and&amp;#039;&amp;#039;&amp;#039; they won zero extra tricks. The Perfect Crime bonus is not available in a round where a Snitch succeeds.&lt;br /&gt;
&lt;br /&gt;
=== Snitching ===&lt;br /&gt;
A player who bid &amp;#039;&amp;#039;&amp;#039;zero cards&amp;#039;&amp;#039;&amp;#039; is &amp;quot;snitching&amp;quot; — they aim to win zero tricks.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;If the snitch wins 0 tricks:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* The snitch scores &amp;#039;&amp;#039;&amp;#039;+10 points&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* All other players score normally, except:&lt;br /&gt;
** No player may earn the Perfect Crime bonus this round.&lt;br /&gt;
** All loose ends cost &amp;#039;&amp;#039;&amp;#039;−2 points&amp;#039;&amp;#039;&amp;#039; instead of −1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;If the snitch wins any tricks:&amp;#039;&amp;#039;&amp;#039; those tricks count as loose ends. Everyone scores normally (no snitch bonus, standard −1 per loose end).&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
After &amp;#039;&amp;#039;&amp;#039;3 rounds&amp;#039;&amp;#039;&amp;#039;, the player with the most points wins.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tiebreaker:&amp;#039;&amp;#039;&amp;#039; The tied player who scored the most points in the final round wins. If still tied, those players share the victory.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Double-Cross ===&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;first player to pass&amp;#039;&amp;#039;&amp;#039; in the Planning phase may immediately choose to snitch instead — even if they have already placed bid cards. If they do:&lt;br /&gt;
&lt;br /&gt;
* They pick up all of their bid cards back into their hand.&lt;br /&gt;
* Only the first player to pass each round can use this option.&lt;br /&gt;
* Only one snitch is possible per round when this variant is in play.&lt;br /&gt;
&lt;br /&gt;
=== Getaway Cards ===&lt;br /&gt;
Keep the 4 black Getaway Cards in the deck.&lt;br /&gt;
&lt;br /&gt;
* Getaway Cards &amp;#039;&amp;#039;&amp;#039;cannot be bid&amp;#039;&amp;#039;&amp;#039; during Planning.&lt;br /&gt;
* A Getaway Card &amp;#039;&amp;#039;&amp;#039;can be played on any turn&amp;#039;&amp;#039;&amp;#039;, even when a player could otherwise follow suit.&lt;br /&gt;
* Because Getaway Cards are suitless, players are &amp;#039;&amp;#039;&amp;#039;not required to follow suit&amp;#039;&amp;#039;&amp;#039; until a non-Getaway card is played into the trick.&lt;br /&gt;
* A Getaway Card &amp;#039;&amp;#039;&amp;#039;never wins a trick&amp;#039;&amp;#039;&amp;#039; — unless every card played to that trick is a Getaway Card, in which case the first Getaway Card played wins.&lt;br /&gt;
&lt;br /&gt;
=== Simplified Scoring ===&lt;br /&gt;
Replace the standard scoring with the following:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Loose Ends&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;+4 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;+2 points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|2 or more&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;−1 point per loose end&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CrunchyColeslaw</name></author>
	</entry>
</feed>